Arcanist Class Skills For The Elder Scrolls Online
Empowered by the secrets of Apocrypha and the forbidden knowledge of Hermaeus Mora, the Arcanist is a powerful new Class capable of destructive, restorative, or defensive magic by channeling the arcane, ancient runes and lost tomes of power.
The Arcanist’s Three Class Skill Lines are: Herald Of The Tome, Soldier Of Apocrypha and Curative Runeforms.
Arcanist Herald Of The Tome Skills
The Herald Of The Tome skill line for the Arcanist Class is focused on dealing damage (DPS). Players using these skills can manipulate arcane energies to bombard their foes with damaging blasts, beams, and more.
ULTIMATE | DESCRIPTION |
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The Unblinking Eye | Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds and deals 1456 Magic Damage to enemies within 3 meters every 0.5 seconds. The scion’s beam can be repositioned by recasting The Unblinking Eye. |
The Languid Eye![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds that deals 1456 Magic Damage to enemies within 3 meters every 0.5 seconds and snares them by 50% for 3 seconds. Every 0.5 seconds, the beam’s damage increases by 7%. The scion’s beam can be repositioned by recasting The Languid Eye. Also applies a snare to enemies hit and damage increases over time. |
The Tide King’s Gaze![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 8 seconds that deals 1456 Magic Damage to enemies within 3 meters every 0.5 seconds. The scion’s beam automatically follows the initial target, and hunts for a new one within 8 meters if it is slain. Beam duration is increased, automatically follows the initial target, and searches for new targets if it is slain. |
ACTIVES | DESCRIPTION |
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Runeblades | Craft a series of Apocryphal runes before launching them at a foe, dealing 776 Magic Damage three times and generating Crux. This ability deals 3% increased damage for each active Crux when cast. |
Writhing Runeblades![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Craft a series of Apocryphal runes before launching them at a foe, dealing 805 Magic Damage three times and generating Crux. This ability gains between 1095 and 2191 Weapon and Spell Critical rating and deals 3% increased damage for each active Crux when cast. Has increased Critical Chance for each active Crux. |
Escalating Runeblades![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Craft a series of Apocryphal runes before launching them at a foe, dealing 776 Magic Damage 858 Magic Damage, and 1005 Magic Damage and generating Crux. The last rune explodes, dealing damage to all enemies within 8 meters of the target. This ability deals 3% increased damage for each active Crux when cast. Deals increased damage and the last rune deals damage in an area. |
Fatecarver | Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 919 Magic Damage every 0.3 seconds. Casting Fatecarver consumes all Crux and increases damage done by 33% per Crux spent. |
Exhausting Fatecarver![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 919 Magic Damage every 0.3 seconds and snaring enemies hit by 15%. Casting Exhausting Fatecarver consumes all Crux and increases damage done by 33%, duration by 0.3 seconds, and snare by 15% per Crux spent. Applies a snare to damaged enemies. Consuming Crux also increases the duration and snare strength. |
Pragmatic Fatecarver![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 919 Magic Damage every 0.3 seconds. Casting Pragmatic Fatecarver consumes all Crux and increases damage done by 33%, and decreases cost by 16% per Crux spent. Consuming Crux also reduces the cost. |
Abyssal Impact | Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 2016 Physical Damage. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. You deal 5% increased damage to enemies drenched in Abyssal Ink. |
Cephaliarch’s Flail![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 2016 Physical Damage and generating Crux. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. Deals up to 100% more damage to enemies with less than 50% Health. You deal 5% increased damage to enemies drenched in Abyssal Ink. Creates a Crux and deals increased damage to enemies below half health. |
Tentacular Dread![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 2105 Frost Damage and consuming all Crux. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. You deal 5% increased damage to enemies drenched in Abyssal Ink. Damage to foes drenched in Abyssal Ink is increased by 2% and immobilization duration is increased by 1 second per Crux spent. Converts into a Magicka ability and deals Frost Damage. Consume Crux to increase the Abyssal Ink strength and immobilize duration. |
Tome-Bearer’s Inspiration | Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1244 Magic Damage and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%. |
Inspired Scholarship![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Etch a series of runes onto your weapon that pulse with power once every 3 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1097 Magic Damage and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%. Increases the frequency of Damage. |
Recuperative Treatise![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1244 Magic Damage, restores 600 Magicka and Stamina, and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%. Restores Magicka and Stamina when dealing damage. |
The Imperfect Ring | Summon a flawed rune under an enemy that etches foes nearby with scrawled glyphs, dealing 4802 Magic Damage over 20 seconds. An ally near the initial target can activate the Runebreak synergy, dealing 2986 Frost Damage to enemies within 7 meters. |
Rune Of Displacement![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Summon a discharging rune under an enemy. After 2 seconds the rune pulses, pulling in foes within 8 meters and etching them with scrawled glyphs that deal 4802 Magic Damage over 18 seconds. An ally near the initial target can activate the Runebreak synergy, dealing 2986 Frost Damage to enemies within 7 meters. Places a rune under the target that deals damage and pulls nearby enemies after a delay. |
Fulminating Rune![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Summon an explosive rune under an enemy that etches foes nearby with scrawled glyphs, dealing 4802 Magic Damage over 20 seconds. The rune lingers on the initial target for 6 seconds before detonating, dealing 1572 Frost Damage to enemies within 7 meters. Rune detonation cannot be primed with Fulminating Rune again for 6 seconds. Up to 3 allies near the initial target can activate the Runebreak synergy, dealing 3077 Frost Damage to enemies within 7 meters. Deals additional area damage after a delay. Up to 3 allies can use the Runebreak synergy. |
PASSIVES | DESCRIPTION |
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Fated Fortune | Warp fate when you gain or spend Crux, increasing your Critical Damage and Critical Healing by 12% for 7 seconds. |
Harnessed Quintessence | You master the warp and weft of your very soul. When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by 5% for 10 seconds. |
Psychic Lesion | Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 75%. |
Splintered Secrets | What they don’t know can kill them. Increase your Physical and Spell Penetration by 991 per Herald of the Tome ability slotted. |
Arcanist Soldier Of Apocrypha Skills
The Soldier Of Apocrypha skill line for the Arcanist Class is focused on defensive skills and crowd control (tanking). Players can use these skills to dominate their foes’ attention, buff themselves or their party’s defensive capabilities, and even conjure an explosive damage shield.
ULTIMATE | DESCRIPTION |
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Gibbering Shield | Gather the true strength of Apocrypha around you, forming protective tentacles and a damage shield that absorbs 60% of all damage for 10 seconds, up to a max of 40563 damage, scaling off your Max Health. When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over 10 seconds. |
Sanctum Of The Abyssal Sea![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Gather the true strength of Apocrypha as protective tentacles rise from the Abyssal Sea around you. The tentacles form a damage shield that absorbs 60% of all damage for 10 seconds, up to a max of 46982 damage, scaling off your Max Health. When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over 10 seconds. Damage shield gains an increase in strength. |
Gibering Shelter![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Gather the true strength of Apocrypha, forming a tentacle damage shield that absorbs 60% of all damage for 10 seconds, up to a max of 40563 damage. When the shield absorbs damage, pseudopods lash out at up to 6 allies within 15 meters, granting them a damage shield for 4 seconds that absorbs up to 5462 damage. These shields can be applied once every 1 second. Both shields scale off your Max Health. No longer deals damage to enemies and grants allies a damage shield when you are hit. |
ACTIVES | DESCRIPTION |
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Runic Jolt | Craft a defensive Apocryphal rune that deals 1259 Magic Damage and applies Minor Maim for 15 seconds, reducing their damage done by 5%. The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux. |
Runic Sunder![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Craft a defensive Apocryphal rune that deals 1221 Physical Damage. The rune steals 2200 Armor and applies Minor Maim for 15 seconds, reducing their damage done by 5%. The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux. Converts into a Stamina ability and deals Physical Damage. Reduce your target’s Armor and gain Armor. |
Runic Embrace![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Craft a defensive rune that deals 1259 Magic Damage, healing you for 1709 scaling off your Max Health. This scrawl applies Minor Maim and Minor Lifesteal for 15 seconds, reducing enemy damage done by 5%, healing you and allies for 600 health every 1 second doing damage. The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux. Heal yourself when casting and apply Minor Lifesteal to the target. |
Runespite Ward | Like the rune knights of old, summon a shield that absorbs 5000 damage for 6 seconds, scaling off your Max Health. The first time you take direct damage, the shield retaliates and deals Magic Damage to the attacker, scaling off your Armor. Consume Crux to heal yourself for 1800 Health, scaling off your Max Health, per Crux spent. |
Impervious Runeward![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Like the rune knights of old, summon a shield that absorbs 10000 damage for 1 second, and then 5000 damage for 5 seconds if the first shield persists. Both shields scale off your Max Health. The first time you take direct damage, the shield retaliates and deals Magic Damage to the attacker, scaling off your Armor. Consume Crux to heal yourself for 1800 Health, scaling off your Max Health, per Crux spent. Drastically increases the size of the damage shield for the first second. |
Spiteward Of The Lucid Mind![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Like the rune knights of old, summon a shield that absorbs 5000 damage for 6 seconds, scaling off your Max Health. The first time you take direct damage, the shield retaliates and deals Magic Damage to the attacker, scaling off your Armor. Consume Crux to heal yourself 1800 Health, scaling off your Max Health, and refund 30% of Spiteward of the Lucid Mind cost per Crux spent. Consume Crux to refund cost. |
Fatewoven Armor | Forge defiant runic armor around you, granting Major Resolve for 20 seconds, increasing your Armor by 5948. While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2974 for 6 seconds. |
Cruxweaver Armor![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Forge defiant runic armor around you, granting Major Resolve for 30 seconds, increasing your Armor by 5948. While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2974 for 6 seconds. Blows against your armor also generate Crux, up to once every 5 seconds. Increases the duration and when damaged, creates a Crux. |
Unbreakable Fate![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Forge defiant runic armor around you, granting 5% Block Mitigation and Major Resolve for 20 seconds, increasing your Armor by 5948 for 20 seconds. Consume Crux to gain 5% additional Block Mitigation per Crux spent. While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2974 for 6 seconds. Gain bonus Block Mitigation and consume Crux to increase the bonus. |
Runic Defense | Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%. The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4950 Health, scaling off your Max Health. |
Runeguard Of Still Waters![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. After 1 second, the spellweave immobilizes enemies within 7 meters for 3 seconds. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%. The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4950 Health, scaling off your Max Health. Immobilizes nearby enemies. |
Runeguard Of Freedom![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%. The first time you are damaged while below 50% Health, Minor Protection is consumed to heal you for 4800 Health, scaling off your Max Health, and gain 3000 Armor and Crowd Control Immunity for 6 seconds. This immunity can occur once every 30 seconds. Also grants Armor and Crowd Control Immunity when the heal occurs. |
Rune Of Eldritch Horror | Etch an incomprehensible rune on your enemy’s mind, paralyzing them in fear after a 1 second delay, stunning them for 4 seconds. This terror applies Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. If used against a monster, the paralyze lasts for 8 seconds. This ability cannot be dodged. |
Rune Of Uncanny Adoration![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Etch a blasphemous rune on your enemy’s mind, charming them after a 1 second delay for 4 seconds. This eldritch attraction causes them to move towards the player while snared by 50%, and applies Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. If used against a monster, the charm lasts for 8 seconds. This ability cannot be dodged. Charms and snares the target. |
Rune Of Colorless Pool![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Etch an amorphous rune on your enemy’s mind, paralyzing them in fear after a 1 second delay, stunning them for 4 seconds. This undimensioned phenomenon applies Minor Vulnerability and Minor Brittle for 20 seconds, increasing their damage taken by 5% and their Critical Damage taken by 10%. If used against a monster, the paralyze lasts for 8 seconds. This ability cannot be dodged. Applies Minor Brittle to the target and increases the duration of Minor Vulnerability. |
PASSIVES | DESCRIPTION |
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Aegis of the Unseen | Form a secret soldier within your mind, a defense against arcane forces without. While a Soldier of Apocrypha ability is active on you, increase your Armor by 1980. |
Wellspring Of The Abyss | Apocryphal knowledge bubbles up from the depths of your psyche, increasing your Health, Magicka, and Stamina Recovery by 129 for each Soldier of Apocrypha ability slotted. |
Circumvented Fate | Casting an Arcanist ability warps the weave of fate around you, granting you and your group members Minor Evasion for 20 seconds and reducing damage from area attacks by 10%. This effect can occur once every 5 seconds. |
Implacable Outcome | The will of an Arcanist is absolute. When you consume Crux, gain 4 Ultimate. This effect can occur once every 8 seconds. |
Arcanist Curative Runeforms Skills
The Curative Runeforms skill line for the Arcanist Class is focused on healing skills and buffs. Players can use these skills to to keep their party (or themselves) healthy, shield allies from damage, or even help them navigate the battlefield via portals.
ULTIMATE | DESCRIPTION |
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Vitalizing Glyphic | Summon an Apocryphal glyphic saturated with vitalizing energy, which you and your allies can heal. The glyphic spawns at 30% Health and grows stronger the more you heal it. The antediluvian power within the glyphic pulses every 1 second, granting up to 200 Weapon and Spell Damage and healing you and your allies around it for up to 961 Health in proportion to its Health. |
Glyphic Of The Tides![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Summon an Apocryphal glyphic saturated with tidewater from the Abyssal Sea , which you and your allies can heal. The glyphic spawns at 50% Health and grows stronger the more you heal it. The antediluvian power within the glyphic pulses every 1 second, granting up to 200 Weapon and Spell Damage and healing you and your allies around it for up to 961 Health in proportion to its Health. The glyphic spawns at a higher Health percentage. |
Resonating Glyphic![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Summon a mysterious Apocryphal glyphic, which you and your allies can damage. The glyphic spawns at 70% Health and grows stronger the more you damage it. The glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 1002 Health every 1 second in proportion to its Health. Dealing damage to the glyphic powers it up instead of healing it. |
ACTIVES | DESCRIPTION |
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Runemend | Craft a series of precise Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for 1253 Health three times and generate Crux. Each active Crux reduces the cost of this ability by 3%. |
Audacious Runemend![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Craft a series of virtuous Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for 1267 Health three times and generate Crux. Healing a target under 50% Health grants them Minor Heroism for 6 seconds, generating 1 Ultimate every 1.5 seconds. Each active Crux reduces the cost of this ability by 3%. Healing a target under 50% Health grants them Minor Heroism. |
Evolving Runemend![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Craft a series of adaptive Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for 1253 Health three times, an additional 1302 Health over 6 seconds, and generate Crux. Each active Crux reduces the cost of this ability by 3%. Heals for an additional amount over time. |
Remedy Cascade | Channel the abyssal sea to coalesce a beam of restorative energy. The beam heals you and your allies in its path for 11955 Health over 4.5 seconds. Consume Crux to also restore 728 Magicka and Stamina per Crux spent to your allies over 4.5 seconds. |
Curative Surge![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Channel the abyssal sea to coalesce a beam that heals you and your allies in its path for 11955 Health over 4.5 seconds. The beam gradually grows stronger the longer you channel it, healing for up to 192% more at the end of its duration. Consume Crux to also restore 728 Magicka and Stamina per Crux spent to your allies over 4.5 seconds. The beam gradually heals for more the longer you channel it. |
Cascading Fortune![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Channel the abyssal sea to coalesce a beam that heals you and your allies in its path for 12019 Health over 4.5 seconds. The beam heals for up to 50% more in proportion to the severity of the target’s wounds as you reweave fate itself. Consume Crux to also restore 728 Magicka and Stamina per Crux spent to your allies over 4.5 seconds. Heals for more on low Health targets. |
Chakram Shields | Carve the runes of the Blind Man to call forth spinning mystical discs. Discs surround you or up to 4 allies in front of you, granting a shield that absorbs 3336 damage for 6 seconds. Discs prefer your reticle target, or low-Health targets without shields. |
Chakram Of Destiny![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Carve the Fate Crone’s runes to create spinning mystical discs and generate Crux. Discs surround you or up to 4 allies in front of you, granting a shield that absorbs 3336 damage for 6 seconds. Recasting on a target already shielded grants a new shield that is 30% stronger. Discs prefer your reticle target, or low-Health targets without shields. Creates a Crux. Recasting the shield on a target increases the maximum strength of the shield. |
Tidal Chakram![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Carve the Baron of Breakers’ runes to create spinning discs. Discs surround you or up to 4 allies in front of you, granting a shield that absorbs 3336 damage for 6 seconds. Consume Crux to reduce the cost by 20% per Crux spent. Discs prefer your reticle target, or low-Health targets without shields. Consumes Crux on cast to reduce the cost. |
Arcanist’s Domain | Draw forth your tome and invoke the vigoratum of Hermaeus Mora to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies Minor Courage, Minor Fortitude, Minor Intellect, and Minor Endurance, increasing your Weapon and Spell Damage by 215 and your Health, Magicka, and Stamina Recovery by 15%. |
Zenas’ Empowering Disc![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Draw forth your tome and invoke the enigmatum of Morian Zenas to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies Minor Courage, Minor Fortitude, Minor Intellect, and Minor Endurance, increasing your Weapon and Spell Damage by 215 and your Health, Magicka, and Stamina Recovery by 15%. These effects cling to you and your allies for up to 10 seconds after leaving the vortex. The effects remain on you and your allies for a short duration after leaving the area. |
Reconstructive Domain![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Draw forth your tome and invoke the leviathanum of the Abyssal Sea to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies Minor Courage, Minor Fortitude, Minor Intellect, and Minor Endurance, increasing your Weapon and Spell Damage by 215 and your Health, Magicka, and Stamina Recovery by 15%. The vortex also heals you and your allies for 4799 Health over 20 seconds. Heals you and your allies in the area over time. |
Apocryphal Gate | Breach the world walls to create a portal at a target location. Its twin appears directly before you. Crossing the threshold allows you to teleport from one to the other for as long as the portals remain open. Apocryphal Gate generates Crux each time you teleport. |
Passage Between Worlds![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Breach the world walls to create a portal at a target location. Its twin appears directly before you. Crossing the threshold allows you to teleport from one to the other for as long as the portals remain open. Allies standing within either portal can activate the Passage synergy, allowing them to teleport to the opposite portal. Passage Between Worlds generates Crux each time you teleport. Grants a synergy to allies allowing them to teleport from one portal to the other. |
Fleet-Footed Gate![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Breach the world walls to create a portal at a target location. Its twin appears directly before you. Crossing the threshold allows you to teleport from one to the other for as long as the portals remain open. After teleporting, you gain Major Expedition for 5 seconds, increasing your Movement Speed by 30%. Fleet-Footed Gate generates Crux each time you teleport. Increases your Movement Speed after teleporting. |
PASSIVES | DESCRIPTION |
---|---|
Healing Tides | Your mastery of weaving fate and abyssal water increases your healing done by 3% for each active Crux. |
Hideous Clarity | You’ve stared too long into the abyss. When you generate Crux, you restore 225 Magicka or Stamina, whichever maximum is higher. |
Erudition | Knowledge is power. Your excessive scholarship increases your Magicka and Stamina Recovery by 18%. |
Intricate Runeforms | Your status as illuminatus reduces the cost and increases the strength of your damage shields by 10%. |