Latest Update: September 8, 2026
This Avowed Wiki is a comprehensive resource for Obsidian Entertainment’s first person fantasy rpg, bringing together story details, gameplay systems, companion info, character builds, guides, and technical specs in one place. Whether you’re new to the Living Lands, returning from Pillars of Eternity, or looking for help with classes, abilities, exploration, combat, and update details, this guide is built for players who want clear answers and practical direction in a choice-driven RPG with multiple endings.
Avowed is set in the Living Lands – a remote, untamed continent within the world of Eora – and puts you in the role of an Aedyran godlike envoy investigating a soul-corrupting mysterious plague known as the Dream Scourge, making it a key reference point for anyone trying to understand the game’s story, systems, and best ways to play.

Avowed Wiki Overview
This wiki-style guide serves as your comprehensive resource for everything Avowed: story beats, gameplay systems, companion recruitment, release details, and technical specs, and of course, our best Avowed Builds and Guides. Whether you’re deciding on your first build or planning a second playthrough with different choices shaping your outcome, you’ll find the info here extremely helpful.
Avowed Starter Guides
- Is Avowed Worth Playing? Full Review
- Avowed Anniversary Update Explained
- Avowed Character Creation Guide
- How to pick the best Avowed Class
- Avowed Best Attributes Guide
- Avowed Best Backgrounds Explained
- Avowed Best Race Guide
- Avowed Best Weapons List
- Avowed Best Armor List
- Avowed Best Companions Ranked
Best Avowed Builds
- Avowed Complete Builds List
- Avowed Battle Mage Build
- Avowed Fighter Build
- Avowed Gun Mage Build
- Avowed Gunslinger Build
- Avowed Ranger Build
- Avowed Rogue Build
- Avowed Spellblade Build
- Avowed Two Handed Build
- Avowed Unarmed Build
- Avowed Wand Build
- Avowed Wizard Build
Avowed Skill Trees
Avowed is a first-person (with optional third-person) action RPG created by Obsidian Entertainment, the studio behind The Outer Worlds and Pillars of Eternity. Published by Xbox Game Studios, the game exists within the Pillars of Eternity universe but is designed to be completely accessible to newcomers with no prior lore knowledge required.
The game takes place specifically on the Living Lands, a northern continent distinct from the Dyrwood and Deadfire regions explored in previous Pillars titles. This frontier territory features its own unique ecosystem of volcanic landscapes, fungal forests, and predatory wilds, setting it apart from anything seen before in Eora.
Throughout this wiki, you’ll find detailed coverage of:
- Story Overview: The Dream Scourge plague, Aedyran politics, and your personal connection to the island’s fate
- Character Creation: Races, backgrounds, attributes, and godlike manifestations
- Classes & Abilities: Fighter, Ranger, and Wizard skill trees with hybrid build options
- Companions: Four major party members, their quests, and how your choices affect their story arcs
- Exploration: Zone-based world design, traversal mechanics, and the party camp hub
- Combat Systems: Melee weapons, ranged weapons, spellcasting, and resource management
- Technical Info: Performance targets, platform availability, and editions
The focus throughout is on player choice and consequence – your decisions ripple through quests, companion relationships, faction standings, and multiple possible endings.
What Is Avowed?
In the year 2831 AI (Aedyran Imperial calendar), you play as an envoy dispatched from the Aedyr Empire to the Living Lands. Your mission: investigate rumors of the Dream Scourge, a mysterious plague that corrupts souls, warps dreams, and transforms the very landscape itself. What begins as a diplomatic assignment quickly becomes something far more personal when you discover your own mystical bond to the island and an ancient secret buried within its history.
Avowed is a spin-off set in the same universe and world as Pillars of Eternity, but it’s designed from the ground up to welcome newcomers. You don’t need to have played the Pillars games to understand the story – while veterans will catch references to events like the Saint’s War and Deadfire voyages, these are framed so new players aren’t left confused.
The game explores several compelling themes:
- Colonial tension between the Aedyran Empire and local factions who resist imperial control
- The ethics of controlling versus preserving wild magic
- The consequences of oaths sworn and promises broken
- Your protagonist’s growing connection to forces threatening to destroy the Living Lands
Avowed favors “depth over width” in its world design. Rather than an enormous seamless map, you’ll explore tightly interconnected open zones packed with lore, secrets, and reactive encounters. As you travel, you will collect your own set of gear and unique weapons to combat the corruption. Every area has breathing room for exploration while maintaining narrative density that rewards curiosity.ncounters. Every area has breathing room for exploration while maintaining narrative density that rewards curiosity.
Avowed Release Date
Avowed launched worldwide on February 18, 2025 for Xbox Series X|S and Windows PC (Microsoft Store, Steam, and Battle.net), with Xbox Game Pass availability from launch day.
Premium Edition and Premium Upgrade owners gained five-day early access starting February 13, 2025, allowing dedicated players to dive into the Living Lands before the general release.
Development Timeline:
| Date | Event |
|---|---|
| July 23, 2020 | Reveal trailer at Xbox Games Showcase |
| June 11, 2023 | First gameplay trailer shown at Xbox showcase |
| January 2024 | Developer_Direct presentation with extended gameplay |
| November 2024 | Original target date (delayed) |
| February 13, 2025 | Early access for Premium Edition owners |
| February 18, 2025 | Full worldwide release |
| February 17, 2026 | Native PlayStation 5 version |
A PlayStation 5 version has been announced for 2026, along with a new Anniversary Update arriving at the same time for owners on other platforms. The PlayStation 5 version will include all of the Anniversary Upgrades, which include New Game Plus, new playable races, a new weapon type, photomode, and enhanced difficulty options.

Avowed Features
Avowed combines hybrid combat, flexible character building, and reactive storytelling into a cohesive action RPG experience. The base game prioritizes meaningful exploration and narrative depth over sheer map size.
Core Gameplay Pillars:
- Exploration: Four major regions of the Living Lands, each with its own unique ecosystem, hazards, and faction conflicts
- Party-Based Adventure: Travel with up to two companions who fight alongside you and react to your decisions
- Branching Quests: Main quests, side quests, and companion quests with choices that alter outcomes
- Multiple Endings: Your decisions affect the fate of the Dream Scourge, faction power dynamics, and companion destinies
- Interconnected Open Zones: Dense, lore-rich areas rather than a sprawling but empty continent
The game uses a “classless but tree-based” progression system. You’re not locked into a single archetype, instead, you invest ability points across Fighter, Ranger, and Wizard trees to create hybrid builds that match your playstyle. Want to wield magic while also being deadly with melee weapons? The system supports it.
Environmental storytelling and faction reputation work as soft systems that react to your actions. Help the local druids against imperial inquisitors, and merchants in Fior might become less friendly. These consequences feel organic rather than arbitrarily punishing.

Avowed Gameplay
Gameplay in Avowed blends first-person action with deep RPG systems, offering an optional third-person camera for players who prefer seeing their character on screen.
Combat operates in real-time, using two primary resources:
- Stamina: Fuels physical actions like swings, dodges, and blocks
- Essence: Powers spells, class abilities, and certain godlike powers
Players equip weapons across multiple slots—swords, axes, pistols, muskets, wands, and grimoires—and can quickly switch between loadouts mid-fight. A warrior might open with pistol shots before closing to match swords with an enemy, while a spellcaster could entangle foes with roots before unleashing area-of-effect destruction.
Many abilities from Pillars of Eternity are reinterpreted for real-time combat. Flames of Devotion-style attacks, disabling spells, and tactical buffs all translate into fluid, moment-to-moment decision-making. The game also introduces Avowed-exclusive powers tied to your godlike nature.
Notable Mechanics:
- Hot-swap between weapon loadouts for tactical flexibility
- Light stealth options for avoiding or initiating combat advantageously
- Limited non-lethal solutions for certain encounters
- Dynamic weather affecting visibility, terrain friction, and elemental spell effectiveness
Note that Avowed does not fully support a pacifist run—some combat is mandatory for story progression.
Dialogue and NPCs
Obsidian’s hallmark is extensive, branching dialogue with skill checks and reactive NPCs—and Avowed delivers this in spades. Conversations are embedded deeply in Eora’s lore while remaining accessible to newcomers.
When dialogue references Pillars-era events—like the machinations of Woedica or expeditions to the Deadfire—it’s framed with enough context that you won’t feel lost. Veterans get satisfying callbacks while new players receive natural exposition.
Dialogue Systems:
- Multiple Tones: Professional, empathetic, sarcastic, and ruthless response options
- Background-Based Options: Your character’s origin unlocks unique dialogue choices
- Attribute/Skill Checks: Success is deterministic, not RNG-based, if you meet the threshold, you succeed
- Dialogue History: Review previous choices and important lore points anytime
Major companions and faction leaders remember your accumulated choices rather than tracking a simple approval meter. This creates nuanced relationships where a companion might disagree with specific actions while still respecting your overall leadership.
The Living Lands
The Living Lands occupy Eora’s remote northern reaches, a volcanic, fungal-themed continent that feels foreign compared to the settled Dyrwood or the nautical Eastern Reach. This is frontier territory: a mysterious island filled with danger, secrets, and clashing interests among Aedyran colonists, local inhabitants, and stranger forces.
Four Primary Regions:
| Region | Description | Gameplay Focus |
|---|---|---|
| Fior | Coastal port city serving as the Aedyran colonial hub | Politics, trade, faction introductions |
| Emerald Stair | Lush terraces with hazardous flora and fauna | Dense exploration, environmental puzzles |
| Shatterscarp | Volcanic badlands scarred by ancient cataclysms | Combat challenges, ruin delving |
| Galawain’s Tusks | Predatory wilds where nature dominates | Survival, hunting, wilderness encounters |
The Dream Scourge manifests physically across the landscape as fungal growths, corrupted wildlife, and dream-infused phenomena that alter entire ecosystems. What might look beautiful can quickly turn deadly.
Deities influence the story through shrines, visions, and priestly factions. Woedica the Oathbinder and Galawain the Hunter feature prominently – their philosophies about order versus wildness mirror the central conflict between imperial control and local autonomy.

Combat Playstyle in Avowed
Understanding resource management is crucial to combat success. Stamina and essence serve different purposes with different recovery mechanics.
Stamina:
- Used for weapon swings, dodges, and blocks
- Regenerates quickly outside combat
- Depletes fast during sustained melee exchanges
Essence:
- Powers spells, class abilities, and godlike powers
- Regenerates slowly or through potions, resting at party camp, and specific items
- Requires strategic rationing during longer encounters
Players can switch between different weapon sets mid-fight. One moment you’re blocking with sword-and-shield, the next you’ve swapped to dual pistols for ranged pressure, then transitioned to wand-and-grimoire for crowd control.
Spell Effects Include:
- Control: Roots, snares, stuns, and freezes that lock down enemies
- Elemental Damage: Fire, frost, shock, and corrosion with situational effectiveness
- Buffs/Wards: Resistance alterations, damage boosts, and protective barriers
Enemies have resistances and weaknesses. Fighting corrupted beasts might demand fire spells, while armored inquisitors could require armor-piercing attacks. Smart players adjust gear and ability loadouts before tackling specific dungeons or bosses.

Companions in Avowed
Companions in Avowed are fully voiced party members with their own combat roles, personal quests, and opinions about the Dream Scourge and Aedyr’s presence on the island.
Up to two companions assist you in the field at any time. Others rest at the party camp hub, where you can swap team composition, engage in deeper conversations, and pursue relationship developments.
There are four full party companions in Avowed, and each one fills a pretty clear lane in both story and combat. The companions are: Kai, Marius, Giatta, and Yatzli.
Kai
Kai is a coastal aumaua with a soldier-turned-merc vibe. He’s built to be your frontline problem-solver: durable, aggressive, and comfortable wading into chaos. Story-wise, he’s tied to Rauatai and has a past shaped by military life and the choices that come with it, which gives him that “funny guy who’s seen things” energy.
Marius
Marius is your stealthy hunter/assassin type. In fights, he leans into traps, precision damage, and setting up enemies to die quickly once they’re weakened. Out of combat, he’s also positioned as the tracker, the one who helps you spot threats and useful stuff in the wild, so he fits naturally if you play a more tactical or exploration-heavy style.
Giatta
Giatta is an animancer (souls science) and she plays that smart, stubborn, “let me finish the research” role in the story. In combat she’s the support backbone: healing, shielding, and helping the party stay on its feet when fights get messy. She also has a practical exploration utility tied to interacting with certain devices, which makes her feel useful even when you’re not brawling.
Yatzli
Yatzli is the wizard of the group, a hearth orlan with big chaotic scholar energy. She’s your ranged magic damage and control option, and narratively she’s driven by curiosity around godless artifacts and dangerous old stuff (the kind of curiosity that gets a party “accidentally” cursed). She also brings utility for dealing with certain arcane obstacles, so she’s not just there to throw spells and talk trash.
Avowed Story & Setting
In 2831 AI, an Aedyran envoy arrives in the Living Lands to investigate the Dream Scourge—a plague distorting souls, dreams, and ecosystems across the island. What begins as a diplomatic mission becomes personal when the envoy discovers a mystical bond connecting them to the land’s fate.
Political Backdrop:
The Aedyran Empire has established colonial outposts throughout the Living Lands, creating friction with local factions who view imperial presence as unwelcome intrusion. Organizations like the Steel Garrote pursue harsh order through inquisitorial methods, while other groups advocate for coexistence with the island’s wild nature.
The Dream Scourge itself is no simple disease. It creates both horror and strange beauty—hallucinatory visions, transformed landscapes, and corrupted creatures that blur the line between nightmare and wonder.
Major Narrative Tensions:
- Whether to suppress, weaponize, or coexist with the Dream Scourge
- How to respond to Woedica’s doctrine of oaths and binding promises
- Whose claims to the Living Lands hold legitimacy – colonizers or locals
- The ethics of controlling wild magic versus letting nature take its course

Character Creation Overview in Avowed
Avowed Character creation defines your godlike envoy from the Aedyr Empire, establishing appearance, background, and initial capabilities that influence both roleplay and gameplay.
As of the Avowed Anniversary Update released in 2026, Avowed now offers 5 playable races for you to choose from during Character Creation. The Playable Races in Avowed character creation include:
- Human
- Elf
- Dwarf
- Orlan
- Aumaua
Visual Customization Features:
- Face shape, skin tone, and body type
- Hair styles, colors, and facial hair
- Scars, tattoos, and other markings
- Godlike manifestations (antlers, glowing eyes, elemental growths)
Five Background Options:
Backgrounds in Avowed represent the most important narrative choice during character creation, defining who your Envoy was in the imperial court before arriving in the Living Lands. Each background influences starting weapon loadout, initial attribute distribution, and dialogue options without permanently locking you out of skill trees.
| Background | Focus | Starting Bonuses |
|---|---|---|
| Arcane Scholar | Esoteric knowledge | Intellect-based dialogue, magical insight |
| Court Augur | Subtle manipulation | Social influence, political awareness |
| Noble Scion | Political clout | Wealth-related options, aristocratic respect |
| Vanguard Scout | Survivalist utility | Scouting and reconnaissance advantages |
| War Hero | Frontline dominance | Military recognition |
Each background affects some dialogue lines, but none lock you into specific builds.
Attribute System:
Distribute 8 points across 6 stats (Might, Finesse, Resolve, Intellect, Perception, Constitution), capped at level 3 at creation. These attributes influence health, damage, resistances, and unlock specific dialogue or environmental options throughout the game.

Avowed Classes & Abilities
Avowed uses a “classless but tree-based” system that lets players buy abilities from three broad archetype trees without permanent class locking. This flexibility encourages experimentation and hybrid builds.
The Three Archetype Trees:
- Fighter: Close-quarters combat, durability, stamina efficiency
- Ranger: Agility, ranged damage, mobility, hit-and-run tactics
- Wizard: Elemental magic, crowd control, battlefield manipulation
Leveling grants ability points that can be invested across any combination of trees. Want Fighter durability with Wizard spellcasting? Ranger mobility with Fighter defensive options? The system supports it.
Early abilities define basic playstyle, while later tiers add specialization options for crowd control, burst damage, survivability, or support. Some advanced abilities require a minimum investment in their tree or specific character level but don’t lock you out of other trees.
Respeccing abilities is possible at any time for an in-game gold cost, encouraging experimentation without permanent consequences.
Fighter
The Fighter tree focuses on close-quarters combat, durability, and stamina efficiency. This archetype excels at controlling the front line and absorbing punishment.
Favored Weapons:
- Axes and maces for raw damage
- Greatswords for sweeping attacks
- Shields for blocking and bashing
Key Abilities:
- Taunts that draw enemy attention
- Shield bashes that interrupt casters
- Knockdowns that create openings for allies
- Gap-closing lunges to reach ranged enemies
Passive talents increase armor values, stagger resistance, and stamina recovery. Dedicated Fighter builds can stay in the thick of battle indefinitely, weathering attacks that would devastate less durable characters.
Ranger
The Ranger archetype specializes in agility, ranged damage, and mobility. This path rewards players who prefer hit-and-run tactics and positional awareness.
Common Loadouts:
- Range bows for long-distance precision
- One-handed weapons paired with off-hand pistols or daggers
Key Abilities:
- Movement speed enhancements for kiting
- Stealth improvements for ambush tactics
- Precision shots targeting weak points
- Bonuses to Critical Chance
Utility perks improve harvesting efficiency, scouting bonuses, and exploration rewards. The Ranger feels fast and opportunistic, striking from advantageous positions before enemies can close the distance.
Wizard
The Wizard tree offers a high-risk, high-reward spellcaster path centered on elemental magic, crowd control, and battlefield manipulation. This archetype can burn enemies or freeze them solid depending on build focus.
Primary Tools:
- Wands and for basic magical attacks
- Grimoires that unlock new spell tiers through Grimoire Mastery investment
Spell Categories:
- Blast Spells: Area-of-effect damage dealing with fire, frost, shock, or corrosion
- Control Effects: Freezes, slows, fears, and roots that disable enemies
- Protective Magic: Wards and barriers that absorb damage or alter resistances
Wizards manage essence carefully, balancing powerful but costly spells against efficient cantrips and utility magic. Damage-focused builds maximize destruction, while support/control builds emphasize disabling enemies for companion follow-up.

Avowed Performance and FPS
On consoles, developers targeted a minimum of 30 FPS at launch, prioritizing environmental density and visual quality over raw frame rate. The Living Lands’ many different environments and weather systems demand significant rendering resources.
Platform Performance:
- Xbox Series X: Quality mode at 30 FPS, with potential performance mode improvements post-launch
- Xbox Series S: Similar 30 FPS target with reduced visual settings
- PC: Unlocked frame rates depending on hardware, with DLSS support
The game runs on Unreal Engine 5.3, with technical assistance from The Coalition on engine optimization. Events like Developer_Direct 2024 and Gamescom 2024 saw developers discuss balancing visual fidelity against performance, incorporating feedback from early previews.
Expect future patches to address performance optimization, particularly for players seeking higher frame rates. PC players with high-end hardware should have fewer limitations, while console players may need to wait for post-launch updates for additional performance options.
Is Avowed available on Xbox Game Pass?
Yes. Avowed launched day one on Xbox Game Pass for both Xbox Series X|S and Windows PC via the Xbox app.
Game Pass Details:
- Full base game access for active subscribers
- Premium Edition content available as a separate add-on purchase
- Premium Upgrade grants early access and cosmetic/bonus content to subscribers
Players on Steam can purchase the game directly – Game Pass benefits apply only within Microsoft’s ecosystem.
As a first-party Xbox Game Studios title, Avowed should remain in the Game Pass catalog for the foreseeable future, though Microsoft’s catalog decisions can change over time.
Setting
Avowed takes place in 2831 AI on the Living Lands, a northern frontier continent within the fantasy world of Eora. This remote territory lies far from the civilized Dyrwood and the nautical Deadfire – it’s a place where colonialism meets untamed wilderness.
Diverse Biomes:
The continent features remarkable environmental variety. The Emerald Stair’s fungal forests and terraced landscapes give way to the stormy coasts around Fior. Shatterscarp’s volcanic scars testify to ancient cataclysms, while Galawain’s Tusks remains a predatory wilderness.
The Dream Scourge connects magically to this landscape. Fungal outgrowths, dream-infused fauna, and corrupted ecosystems create an island home that’s simultaneously beautiful and deadly. The plague doesn’t just infect people—it transforms the very environment.
Divine Presence:
While subtler than in the core Pillars games, deities still influence events. Woedica the Oathbinder and Galawain the Hunter feature prominently through shrines, priestly factions, and the philosophies of other gods shaping mortal conflicts. The tension between Woedica’s rigid order and Galawain’s wild freedom mirrors the central conflict.
Multiple colonial and local factions claim pieces of the Living Lands, creating a patchwork of overlapping jurisdictions, territorial disputes, and ideological conflicts. No single authority controls everything—and that instability creates opportunity for a capable envoy.
Plot
The main story begins when an Aedyran envoy arrives in the Living Lands during 2831 AI. Initial contact with the port city of Fior reveals the Dream Scourge’s toll: corrupted settlers, transformed wildlife, and visions that blur reality and nightmare.
Key Antagonists:
Inquisitor Lödwyn and extremist elements within the Aedyran church seek to impose harsh order on the Living Lands. Their methods, including violent suppression of anything threatening imperial doctrine, create enemies among locals and moderates alike.
Philosophical Opposition:
Characters like Giatta advocate for protecting the island’s wild nature and resisting imperial overreach. As the story progresses, the envoy uncovers their personal connection to the Dream Scourge itself. This bond forces increasingly difficult decisions:
- Extinguish the plague entirely, regardless of consequences
- Contain and weaponize it for imperial purposes
- Allow it to reshape the island in a controlled transformation
Multiple ending paths address these choices through epilogue slides affected by main story decisions, faction alliances, and companion outcomes. What happens to the Living Lands, and everyone on it, depends on you.
Quests
Avowed structures its content across three primary quest categories that interweave throughout the experience.
Quest Types:
- Main Quests: Central story progression through the Dream Scourge investigation
- Side Quests: Region-based problems tied to local factions and Dream Scourge effects
- Companion Quests: Personal story arcs for each major companion
New regions unlock progressively as the main story advances. Each area brings local problems such as faction disputes, plague manifestations, or resource conflicts that connect to larger themes while standing alone as contained narratives.
Choices in side quests ripple outward. Helping one faction might antagonize another; saving certain NPCs might close off other options later. These consequences range from subtle (dialogue acknowledgments) to significant (ally availability, resource access).
Total playtime runs approximately 25-35 hours for a typical playthrough. Replay value comes from different builds, narrative choices, and companion combinations plus the upcoming New Game Plus feature.
Exploration
Exploration in Avowed uses zone-based design: large interconnected areas with multiple paths, verticality, and optional dungeons rather than a single continuous mega-map. This approach prioritizes density over sprawl.
Traversal Mechanics:
- Climbing and ledge grabs for vertical exploration
- Swimming through waterways connecting areas
- Simple parkour movements for reaching hidden locations
Environmental gates such as bramble walls, corrupted growths, blocked passages sometimes require specific abilities, items, or companion skills to bypass. These encourage returning to earlier areas with new capabilities rather than permanently locking content.
The party camp serves as a central hub between expeditions. Here you can:
- Rest to restore health and essence
- Swap active companions
- Upgrade weapons and equipment
- Pursue companion conversations and relationship development
Perspective
Avowed is primarily designed as a first-person experience. Combat, exploration, and environmental immersion all center on seeing Eora through your character’s eyes.
An optional third-person camera is available for players who prefer seeing their character or require accessibility accommodations. Combat animations and responsiveness are tuned around first-person as the third-person option was added later in development but remains viable for complete playthroughs.
Players can swap perspectives through settings or a quick toggle. Both views work in exploration and combat, though first-person may offer better precision for ranged combat and spellcasting targeting.
Combat
Combat operates in real-time with ability-driven action and light tactical considerations. Positioning, elemental counters, and resource management all contribute to success.
Enemy Variety:
- Corrupted beasts twisted by the Dream Scourge
- Cultists serving various factions
- Imperial troops enforcing Aedyran order
- Dream Scourge abominations defying natural classification
Some encounters can be avoided or mitigated through dialogue, stealth approaches, or alternate routes. However, a complete no-combat run isn’t supported—certain story beats require fighting through.
Combat is restricted in most town hubs, and key story NPCs cannot be killed. These restrictions maintain narrative integrity while giving freedom in wilderness areas and dungeons.
Typical Encounter Types:
- Small skirmishes against wildlife or patrol groups
- Boss-like encounters with major enemies and unique mechanics
- Multi-wave defenses when holding positions against attackers
- Companion-coordinated takedowns of priority targets
Progression
Players gain experience points through quests, exploration milestones, and combat encounters. Leveling up grants ability points and attribute upgrades.
Progression Flexibility:
- No rigid class restrictions on equipment or abilities
- No stat prerequisites for most weapon types
- No dice-roll skill checks in dialogue—meet the threshold or don’t
- Respeccing available at camp or through NPCs for in-game currency
Attributes influence health pools, damage output, and resistances while sometimes unlocking specific dialogue or environmental options. They don’t hard-lock content—low-Might characters can still use heavy weapons, just less effectively.
Weapon Upgrading:
Crafting materials gathered through exploration feed into weapon improvements at NPC smiths and enchanters. Upgrades provide meaningful damage increases and added effects (elemental damage, status infliction) without overwhelming players with loot management.
News and Development
Avowed’s development at Obsidian Entertainment began after Pillars of Eternity II: Deadfire, with pre-production starting around late 2018 and full production ramping up by early 2020.
This marks Obsidian’s third major first-person RPG after The Outer Worlds and Grounded, leveraging accumulated experience for Avowed’s design systems. Approximately 100 developers worked on the project, with outsourcing support for assets and technical assistance from The Coalition on Unreal Engine implementation.
Notably, scope shifted during development. Early pitches referenced “Skyrim-scale” ambitions, but the final product focuses on story-driven structure aligned with Obsidian’s narrative strengths rather than sprawling sandbox content. This pivot reflects lessons learned from other games and honest assessment of team capabilities.
Pre-production
Before Microsoft’s acquisition of Obsidian, early concept work explored possibilities for a large first-person Eora RPG. Internal prototypes tested combat systems and environmental design.
Early Development Notes:
- Multiplayer concepts were considered but dropped to focus on single-player narrative depth
- Key job listings emphasized combat systems, branching dialogue, and Unreal Engine expertise
- Story foundations—Living Lands setting, Dream Scourge concept, Aedyran envoy premise—solidified during this period
Production Director Ryan Warden and narrative leads established core pillars that would guide development through production and beyond.
Teaser Cinematic and Early Development
Avowed was officially revealed with a cinematic teaser trailer during the Xbox Games Showcase on July 23, 2020. Initial marketing struck a darker, more solemn tone—rune-inscribed swords, ancient oaths, and looming existential threats.
Josh Sawyer, director of the original Pillars games, served as a lore and systems advisor but did not direct Avowed. The project transitioned to director Carrie Patel in early 2021, bringing goals of making Avowed more accessible to newcomers while maintaining Eora’s depth.
Under Patel’s direction, the game’s tone evolved to be more colorful and dynamic—still serious in theme but varied in atmosphere. The finished product balances heavy narrative beats with moments of wonder and even humor.
Gameplay Trailer
The June 11, 2023 gameplay trailer marked Avowed’s first in-engine combat demonstration. PC Gamer and other outlets covered the extensive footage showing Living Lands environments and the Dream Scourge’s impact on the world.
Trailer Reveals:
- Unreal Engine 5 implementation confirmed
- Zone-based exploration rather than seamless open world
- Hybrid melee-magic-gun combat in action
- Returning factions and subtle Pillars of Eternity II: Deadfire callbacks
This trailer helped clarify expectations: Avowed’s scope aligned more with The Outer Worlds in density rather than massive open-world competitors. Obsidian was making an Obsidian game—reactive narrative with meaningful choices—rather than chasing trends.
Developer_Direct 2024
At the January 2024 Xbox Developer_Direct, Obsidian presented extended gameplay with commentary from director Carrie Patel and gameplay director Gabe Paramo.
Presentation Highlights:
- Combat flexibility demonstrations with multiple loadout swaps
- Companions in action with contextual dialogue
- Early areas near Fior showcasing environmental density
- Initial “Fall 2024” release window (later adjusted)
Technical updates included migration to Unreal Engine 5.3 and ongoing collaboration with The Coalition. The presentation marked a turning point in public understanding of Avowed’s actual gameplay and scope.
Story Trailer and Extended Gameplay
The June 9, 2024 story trailer focused on narrative elements: the Dream Scourge’s horror, Inquisitor Lödwyn’s threat, and the protagonist’s mysterious bond with the island.
Extended gameplay demos released around the same time provided press and influencers deeper access to early quests and combat refinements. A tentative November 12, 2024 date appeared in marketing materials but was later removed and officially replaced with February 18, 2025.
Feedback from these previews directly influenced final polish. Hit reactions received attention, enemy AI underwent tuning, and visual clarity in combat improved based on specific criticism.
Gamescom 2024
Avowed maintained strong presence at Gamescom 2024 with a themed booth styled after Fior and the Emerald Stair.
Event Highlights:
- Playable demo featuring mid-game dungeon in the Dawnshore region
- Mixed combat encounters demonstrating system depth
- Companion banter showcasing writing quality
- Multiple ending confirmation
- Difficulty options and HUD customization details
Developers reiterated performance targets and reassured attendees about narrative scope and replayability. Matt Hansen and other team members engaged directly with fans about development priorities.
PAX West 2024
At PAX West 2024, panel discussions with Carrie Patel and narrative leads addressed structural decisions that shaped the final game.
Key Reveals:
- Prologue restructured from open segment to tighter story-driven opener
- “Point of no return” near finale with no post-game free roam
- Replayability centered on builds and choices rather than post-credits content
- Quest-focused trailer featuring recognizable voice talent
The Dawntreader quest demonstration showed how side content integrates with main narrative while standing alone as a contained adventure.
PAX Australia 2024
Production Director Ryan Warden used PAX Australia 2024 to discuss project management, scheduling challenges, and cross-team coordination on Avowed.
Presentation Focus:
- Behind-the-scenes development logistics
- Composer partnerships for the Living Lands soundscape
- Audio demos showcasing music production
- Sound design philosophy for environmental immersion
Regional events like PAX Australia provided unique insights beyond the combat and story previews dominating other conventions.
Pre-order Trailer
Pre-orders opened on November 14, 2024 with a dedicated trailer breaking down edition options.
Standard Edition:
- Base game only
- Available digitally on all platforms
Premium Edition:
- Avowed Digital Artbook
- Original soundtrack
- Cosmetic weapon and armor sets
- Five-day early access (February 13, 2025)
Physical Premium SteelBook:
- All digital Premium content
- Collectible map of the Living Lands
- Themed in-universe letter
- SteelBook case (code only, no disc)
Obsidian supported the pre-order push with livestreams, Q&A segments, and charity participation including Extra Life 2024.
Early Preview Build
On November 21, 2024, an early preview build was distributed under embargo to press, content creators, and fan sites.
Build Contents:
- Full character creation
- Structured prologue
- Slice of first major open zone
- Late-game content withheld
Previews praised world-building and companion writing while offering constructive criticism on combat feel and UI clarity. Obsidian confirmed no mod tools or DLC at launch—focus remained on polishing the base game experience.
Marketing and Launch
Final pre-launch marketing intensified through January and February 2025.
Marketing Campaign:
- Lore video series released throughout January 2025
- Developer diaries explaining design philosophy
- Influencer collaborations across platforms
- Official soundtrack release with behind-the-scenes commentary
Global marketing included murals, billboards, and partnerships with tabletop shows and fantasy content creators. Early access for Premium owners began February 13, 2025, generating initial players backlogs of impressions and streaming content before the full launch day on February 18.
Release
Avowed launched on February 18, 2025 for Xbox Series X|S and Windows PC via Microsoft Store, Steam, and Battle.net. Day-one Xbox Game Pass support meant subscribers could play immediately.
Notably, Avowed is one of the first Xbox Game Studios titles available on Battle.net, broadening PC distribution beyond Microsoft’s own storefront.
Regional Availability:
- Global rolling unlock around midnight regional time
- Subtitles in a dozen major languages
- English voice acting for all NPCs
The game represents Obsidian’s largest single-player project since Microsoft’s acquisition, establishing a template for first-party RPG releases.
Editions
Standard Edition
The base game available digitally across all platforms. This is the default purchase option for players who don’t need extras.
Digital Premium Edition
Includes everything in Standard plus:
- Avowed Digital Artbook featuring concept art and development notes
- Original soundtrack
- Cosmetic armor set including two premium skin packs
- Cosmetic weapon set
- Five-day early access (February 13, 2025)
Physical Premium SteelBook Edition
Available for Xbox Series X|S and PC, containing:
- All Digital Premium content
- Physical SteelBook case
- Foldout map of the Living Lands
- In-universe letter prop
- Digital code (no game disc)
Game Pass Premium Upgrade
Subscribers can purchase an add-on granting Premium Edition content and early access without buying the base game separately.
Downloadable Content
At launch, no separate paid DLC expansions or season passes have been announced beyond Premium Edition content.
The Premium Edition’s extras are cosmetic and supplemental—artbook, soundtrack, skins—rather than major story expansions or additional regions.
Future DLC plans, if any, will likely be announced post-launch based on reception and player demand. For now, the base game represents a complete, self-contained experience.
Reception
Critical reception for Avowed has been generally positive, with particular praise directed at world-building, companion writing, and the Living Lands’ striking visual identity.
Common Praise:
- Atmospheric exploration with meaningful environmental storytelling
- Well-written companions with distinct personalities and arcs
- Effective translation of Pillars lore into accessible first-person format
- Combat flexibility supporting varied playstyles
Common Criticism:
- Some combat encounters feel clunky, particularly in tight spaces
- Limited endgame/post-game content compared to sandbox expectations
- Performance optimization room for improvement on base consoles
Concurrent Steam player counts peaked in the tens of thousands during launch week. Early sales estimates placed the game in the low hundreds of thousands on Steam alone, with Game Pass numbers remaining unannounced.
Community reactions split between Pillars veterans appreciating respectful Eora lore treatment and newcomers evaluating Avowed purely on its own merits. Debates continue about tonal shifts from earlier marketing and scope compared to initial “Skyrim competitor” framing.
More Avowed Guides and Builds
Looking for the best guides and builds for Avowed? We’ve got you covered!

Avowed Best Class for 2026 – Ranger, Fighter or Wizard
Discover the best class for you in Avowed, as we review the Ranger, Fighter and Wizard archetypes, explain their strengths and weaknesses, and discuss popular build options and playstyles!



Best Avowed Wand Build for 2026
This Wand Build for Avowed plays like no spellcaster you’ve ever seen before! With dual-wield wands, you quickly fire off a barrage of magical attacks that melts enemies, plus with high Stun and multiple crowd control skills at our disposal, nothing can stand in our way!



Best Avowed Two Handed Build – Power Attack King
Welcome to our Two Handed build guide for Avowed. This build does incredible damage via Two Handed power attacks and stacking bleeds and can easily stun-lock most enemies using Barbaric Shout. In this build guide, we review the best Attributes, Weapons, Armor, Accessories, Skills, Passives, Companions, and much more!



The Best Spellblade Build For Avowed
Welcome to the Ultimate Spellblade build for Avowed, combining powerful Spells with cold steel! This build guide covers the best Spellblade weapons, armor, accessories, skills, companions, and much more!



Best Avowed Rogue Build – Pirate Duelist
This Rogue Build for Avowed mixes devastating backstab attacks using Divine Thorn with devastating ranged Pistol stuns to become the ultimate Pirate Duelist! Follow this Rogue build guide for the best Attributes, Weapons, Armor, Accessories, Abilities, Companions, and more.



Best Avowed Wizard Build for 2026 – The Storm Mage
This Wizard Build for Avowed is extremely fun and powerful! This build focuses on powerful AOE Damage effects and crowd control, letting you avoid damage while dishing out the punishment!



Best Avowed Fighter Build – Bleed Barbarian
Welcome to our Fighter Build guide for Avowed. This build does incredible damage via bleeds and can easily stun-lock most enemies using Barbaric Shout. In this build guide, we review the best Attributes, Weapons, Armor, Accessories, Skills, and Passives, Companions, and much more!



The Best Battle Mage Build For Avowed
Get ready to carry a flaming sword and cast elemental magic spells to destroy your enemies with the Battle Mage build for Avowed!



The Best Unarmed Build For Avowed
This Unarmed Build is one of the strongest and most versatile setups in Avowed. This build focuses on quick unarmed attacks and agility, letting you avoid damage while dishing out the punishment!



The Best Gun Mage Build For Avowed
The Gun Mage build for Avowed blends devastating ranged weaponry with powerful elemental magic, creating an incredibly versatile playstyle that turns the game on Easy Mode!



Best Avowed Ranger Build – The Arcane Archer
This Ranger Build for Avowed mixes powerful spells with arrows in the best way! Do you want to sling spells faster than the best wizard? Do you want to style on your enemies like Legolas? Do you want to produce enough lightning to power the entire Living Lands for a lifetime? Then this is the…
About Hack The Minotaur


Hack The Minotaur (HTM) is a professional Gaming Writer and YouTube Creator with decades of experience in Gaming. Hack is the owner of HackTheMinotaur.com – a gaming site for helpful character builds and guides for some of the biggest video game franchises in the world.
Hack loves gaming content, particularly Traditional RPG’s, Action RPG’s and MMO’s. Go check out his main YouTube Channel for builds and guides on popular series like the Elder Scrolls and Fallout, check out his 2nd Channel for even more gaming guides, and make sure to check out his X Profile for updates on what content is coming next!




