Latest Update: March 25, 2026 – Categories: Avowed
In this guide, we dive into all updated Skill Trees for Avowed, including the Fighter Skill Tree, Ranger Skill Tree, and Wizard Skill Tree.

Avowed released its Anniversary Update in February 2026, bringing in new weapons, items, new playable races, and more ability and attribute points via New Game Plus, dramatically increasing the game’s roleplaying and theory crafting options. Players can now earn even more ability points via New Game Plus, to expand on their build and unlock even more skills.
Related Guides
Avowed Skill Trees Overview
Avowed is Obsidian Entertainment’s first-person RPG set in the Living Lands, and it gives you complete freedom to mix Fighter, Ranger, and Wizard abilities into whatever custom build you can imagine. There are no locked classes here, just skill trees full of unique abilities you invest in however you see fit. Your choice of background options during character creation will influence your starting stats, dialogue, and roleplaying choices, but won’t restrict your build paths.
While each tree offers unique active abilities and stat-boosting passives that can be ranked up for increased potency, the system is designed so that no single path is locked, enabling “Battle Mage” or “Gunslinger” builds that pull the best utility from every discipline.
Avowed Skill Trees List for 2026
Fighter Skill Tree
The Fighter Skill Tree for Avowed focuses on close-quarters dominance, durability, and crowd control using physical force. It provides essential survivability through passive health regeneration and active abilities like Charge and Shield Bash to disrupt and stun enemies.
Charge (Level 1)

- Cost: 20 Essence
- Cooldown: 10 seconds
Dash forward and smash into anything in your way, interrupting enemies and dealing Explosive Damage to break enemy Blocks, destroy walls, and shatter frozen enemies for bonus damage.
- Rank 1 – Unlocks Charge.
- Rank 2 – Increases the distance traveled during Charge by 100%.
- Rank 3 – Increases the Stun dealt by Charge by 50%.
Driving Kick (Level 1)

- Cost: 20 Essence
- Cooldown: 10 seconds
A powerful kick that breaks through enemy Blocks, dealing damage and launching enemies through the air.
- Rank 1 – Unlocks Driving Kick.
- Rank 2 – Increases the damage dealt by Driving Kick.
- Rank 3 – Driving Kick creates an area of effect, dealing Explosive Damage to break enemy Blocks, destroy walls, and shatter Frozen enemies for bonus damage.
Armored Grace (Level 1)

Decreases the Stamina penalty for Medium and Heavy armor by 15/25/30.
- Rank 1 – Unlocks Armored Grace.
- Rank 2 – Decreases the Stamina penalty for Medium and Heavy armor by 25.
- Rank 3 – Decreases the Stamina penalty for Medium and Heavy armor by 30.
Shield Bash (Level 1)

- Cost: 15 Essence
- Cooldown: 3 seconds
Attacking while holding Block slams your shield forward to Stun, push back, and interrupt enemies.
- Rank 1 – Unlocks Shield Bash.
- Rank 2 – Increases Stun dealt by Shield Bash.
- Rank 3 – Increases the distance enemies are pushed back by Shield Bash.
Constant Recovery (Level 1)

- Duration: 12 seconds
After taking damage, slowly regenerate 50/75/100% of the last amount of Health lost.
- Rank 1 – Unlocks Constant Recovery.
- Rank 2 – After taking damage, slowly regenerate 75% of the last amount of Health lost.
- Rank 3 – After taking damage, slowly regenerate 100% of the last amount of Health lost.
Toughness (Level 1)

Increases your Maximum Health by 20/35/45%.
- Rank 1 – Unlocks Toughness.
- Rank 2 – Increases your Maximum Health by 35%.
- Rank 3 – Increases your Maximum Health by 45%.
Barbaric Shout (Level 5)

- Cost: 40 Essence
- Duration: 15/15/10 seconds
- Cooldown: 15 seconds
Let out a fearsome roar that interrupts enemies and empowers you against larger foes. Your weapon attacks become Uninterruptable and deal higher Stun.
- Rank 1 – Unlocks Barbaric Shout.
- Rank 2 – Barbaric Shout grants Temporary Health and Taunts all nearby enemies.
- Rank 3 – Increases the duration by 10 seconds.
Reviving Exhortation (Level 5)

- Cost: 30 Essence
- Duration: 10 seconds
- Cooldown: 20 seconds
Revives an ally from a great distance and grants them Temporary Health.
- Rank 1 – Unlocks Reviving Exhortation.
- Rank 2 – Reduces the Essence cost to 15.
- Rank 3 – Reviving Exhortation heals you and all currently standing allies a small amount upon activation.
Bleeding Cuts (Level 5)

Power Attacks with axes and great swords deal Bleed Accumulation.
- Rank 1 – Unlocks Bleeding Cuts.
- Rank 2 – Increases the Bleed Accumulation dealt by Bleeding Cuts.
- Rank 3 – Greatly increases the Bleed Accumulation dealt by Bleeding Cuts.
Iron Fists (Level 5)

Unarmed attacks are Fine/Exceptional/Superb/Legendary quality and can break wooden barriers and explosive barrels.
- Rank 1 – Unlocks Iron Fists.
- Rank 2 – Unarmed attacks are Exceptional quality.
- Rank 3 – Unarmed attacks are Superb quality.
- Rank 4 – Unarmed attacks are Legendary quality.
Devastating Criticals (Level 5)

Critical Hits with melee weapons deal 30/50/60% more damage.
- Rank 1 – Unlocks Devastating Criticals.
- Rank 2 – Critical Hits with melee weapons deal 50% more damage.
- Rank 3 – Critical Hits with melee weapons deal 60% more damage.
Brawn (Level 5)

Increases damage with two-handed melee weapons by 25/40/50%.
- Rank 1 – Unlocks Brawn.
- Rank 2 – Increases damage with two-handed melee weapons by 40%.
- Rank 3 – Increases damage with two-handed melee weapons by 50%.
Power Jump (Level 10)

- Cost: 30/30/0 Essence
- Cooldown: 20 seconds
Press crouch while in the air to slam to the ground, interrupting nearby enemies. The area of effect and amount of Stun dealt increases based on your fall height.
- Rank 1 – Unlocks Power Jump.
- Rank 2 – You are immune to non-lethal fall damage while Power Jumping. The damage dealt to enemies scales with the height of your fall.
- Rank 3 – Power Jump costs 0 Essence.
Deep Breath (Level 10)

- Cost: 40 Essence
- Duration: 8 seconds
- Cooldown: 20 seconds
Inhale deeply, immediately recovering 100% of your Stamina and reducing the Stamina cost of your actions by 50% for 8 seconds.
- Rank 1 – Unlocks Deep Breath.
- Rank 2 – Reduces the cooldown to 10 seconds.
- Rank 3 – The Stamina cost of your actions is reduced by 100%. Deep Breath can be activated while underwater to refill your Breath Meter.
Unbreakable (Level 10)

Decreases the Stamina cost when Blocking by 30/50/60%.
- Rank 1 – Unlocks Unbreakable.
- Rank 2 – Decreases the Stamina cost when Blocking by 50%.
- Rank 3 – Decreases the Stamina cost when Blocking by 60%.
Stunning Blows (Level 10)

Power Attacks with maces and two-handed hammers deal +40/70/90% Stun.
- Rank 1 – Unlocks Stunning Blows.
- Rank 2 – Power Attacks with maces and two-handed hammers deal +70% Stun.
- Rank 3 – Power Attacks with maces and two-handed hammers deal +90% Stun.
Built to Destroy (Level 10)

Destroying things restores a small amount of Health and Essence. Melee Power Attacks can break destructible walls.
- Rank 1 – Unlocks Built to Destroy.
Dual Wield Mastery (Level 10)

Your dedicated training has unlocked a more powerful Special Attack to preform on Stunned enemies while dual wielding melee weapons.
- Rank 1 – Unlocks Dual Wield Mastery.
Into the Fray (Level 15)

- Cost: 20 Essence
- Cooldown: 20 seconds
Reach forward, Taunting an enemy and pulling them towards you.
- Rank 1 – Unlocks Into the Fray.
- Rank 2 – Increases the range of Into the Fray by 66%.
- Rank 3 – Into the Fray affects 3 enemies.
Barbaric Smash (Level 15)

- Cost: 30 Essence
- Duration: 10 seconds
- Cooldown: 10 seconds
Deal a massive blow to your enemy. If that blow kills the enemy, absorb 75% of their current Stun to unleash on the next enemy you hit.
- Rank 1 – Unlocks Barbaric Smash.
- Rank 2 – Increases the damage dealt by the initial smash.
- Rank 3 – A successful kill absorbs 125% of the enemy’s current Stun.
Reflect (Level 15)

A perfectly-timed Block with a shield or wand reflects arrows and similar projectiles back at the attacker.
- Rank 1 – Unlocks Reflect.
Retribution (Level 15)

- Duration: 5 seconds
After taking damage from an enemy, your next attack within 5/8/10 seconds deals +70/100/120% of the original damage you received.
- Rank 1 – Unlocks Retribution.
- Rank 2 – After taking damage from an enemy, your next attack within 8 seconds deals +30% of the original damage you received.
- Rank 3 – After taking damage from an enemy, your next attack within 10 seconds deals +40% of the original damage you received.
Adrenaline (Level 15)

When below 50% Health, your Attack Damage is increased by 25%. When below 25% Health, your Attack Damage is increased by another 25% and your Stability is increased by 20%.
- Rank 1 – Unlocks Adrenaline.
- Rank 2 – While Adrenaline is active, the first lethal blow you receive will leave you 1 Health and make you Invulnerable for 2 seconds.
- Rank 3 – The Invulnerability lasts for 4 seconds.
Bloodlust (Level 15)

The Bleeding status deals increased damage to enemies.
- Rank 1 – Unlocks Bloodlust.
- Rank 2 – Increases the amount of Bleed Accumulation you deal by 50%.
- Rank 3 – Gain +20% Attack Damage against Bleeding enemies.
Clear Out (Level 20)

- Cost: 60 Essence
- Cooldown: 30 seconds
Spin in a dangerous whirlwind, becoming Uninterruptable and hitting all nearby enemies with your currently equipped melee weapons.
- Rank 1 – Unlocks Clear Out.
- Rank 2 – Clear Out lasts for 2 full rotations.
- Rank 3 – Clear Out lasts for 3 full rotations.
Inspiring Triumph (Level 20)

Killing enemies restores 10/20% of your Companion’s Maximum Health.
- Rank 1 – Unlock Inspiring Triumph.
- Rank 2 – Inspiring Triumph revives Incapacitated Companions and restores 20% of their Maximum Health.
Vanguard (Level 20)

Gain a 5% chance to negate the damage from an incoming attack. This chance scales with the number of enemies targeting you to a maximum of 15%.
- Rank 1 – Unlocks Vanguard.
- Rank 2 – The base chance is increased to 8% and the maximum chance is increased to 24%.
- Rank 3 – The base chance is increased to 10% and the maximum chance is increased to 30%.
Ranger Skill Tree
The Ranger Skill Tree emphasizes precision, mobility, and stealth, catering to both ranged sharpshooters and agile melee fighters. It offers tools for slowing down time while aiming, increasing critical hit chance, and utility skills like Shadowing Beyond for turning invisible.
Tanglefoot (Level 1)

- Cost: 20 Essence
- Duration: 8/8/12 seconds
- Cooldown: 10 seconds
Summon lingering entangling vines that Root nearby enemies in place for 8/8/12 seconds.
- Rank 1 – Unlocks Tanglefoot.
- Rank 2 – Vines deal Poison Accumulation.
- Rank 3 – Increases the duration by 4 seconds.
Fan of Daggers (Level 1)

- Cost: 20 Essence
- Cooldown: 10 seconds
Throw 3 poison-tipped daggers in a fan, hitting multiple enemies.
- Rank 1 – Unlocks Fan of Daggers.
- Rank 2 – Throw 5 daggers that will interrupt hit enemies.
- Rank 3 – Throw 7 daggers that will slow hit enemies.
Survivalist (Level 1)

Food restores 20% more Health and Essence and bonus effect durations are increased by 20%.
- Rank 1 – Unlocks Survivalist.
- Rank 2 – Unlock recipes for strong healing foods.
- Rank 3 – Unlock recipes for foods with powerful effects.
Parry (Level 1)

Time a perfect Block against a melee attack to knock the enemy back and gain an immediate counter-attack.
- Rank 1 – Unlocks Parry.
- Rank 2 – Increases Parry efficiency by 25%, dealing greater Stun when Parrying enemies.
- Rank 3 – Increases Parry efficiency by 50%, dealing greater Stun when Parrying enemies.
Evasive (Level 1)

Reduces the Stamina cost of Dodge by 25/40/50%.
- Rank 1 – Unlocks Evasive.
- Rank 2 – Reduces the Stamina cost of Dodge by 40%.
- Rank 3 – Reduces the Stamina cost of Dodge by 50%.
Shadowing Beyond (Level 5)

- Cost: 40 Essence
- Cooldown: 15 seconds
Channel the Beyond, becoming Invisible and draining Essence until your next combat action.
- Rank 1 – Unlocks Shadowing Beyond.
- Rank 2 – While Invisible, gain increased Stealth Attack Damage and Move Speed.
- Rank 3 – Reduce Essence drain while Invisible.
Shadow Step (Level 5)

- Cost: 15 Essence
- Cooldown: 10 seconds
Step into the Beyond, reappearing behind your enemy.
- Rank 1 – Unlocks Shadow Step.
- Rank 2 – Mark your target, decreasing their Damage Reduction by 50% for 3 seconds.
- Rank 3 – Reduces the cooldown to 5 seconds. Killing a Marked target resets Shadow Step’s cooldown.
Piercing Thrusts (Level 5)

Power Attacks with daggers, swords, and spears deal +25/35/40% damage.
- Rank 1 – Unlocks Piercing Thrusts.
- Rank 2 – Power Attacks with daggers, swords, and spears deal +35% damage.
- Rank 3 – Power Attacks with daggers, swords, and spears deal +40% damage.
Finesse (Level 5)

Increases damage with one-handed melee weapons by 25/40/50%.
- Rank 1 – Unlocks Finesse.
- Rank 2 – Increases damage with one-handed melee weapons by 40%.
- Rank 3 – Increases damage with one-handed melee weapons by 50%.
Marksmanship (Level 5)

Increases damage with bows and guns by 25/40/50%.
- Rank 1 – Unlocks Marksmanship.
- Rank 2 – Increases damage with bows and guns by 40%.
- Rank 3 – Increases damage with bows and guns by 50%.
Steady Aim (Level 5)

Holding your Power Attack with a bow or gun slows time by 25/50/75%.
- Rank 1 – Unlocks Steady Aim.
- Rank 2 – Holding your Power Attack with a bow or gun slows time by 50%.
- Rank 3 – Holding your Power Attack with a bow or gun slows time by 75%.
Power Slide (Level 10)

- Cost: 20 Essence
Your slides pass through enemies and knock them down at the cost of 20 Essence.
- Rank 1 – Unlocks Power Slide.
- Rank 2 – Increases the slide distance and speed.
- Rank 3 – Enemies knocked down by Power Slide take Stun.
Smoke Bomb (Level 10)

- Cost: 20 Essence
- Cooldown: 20 seconds
Throw down a Smoke Bomb, creating a cloud that interrupts your enemies as you flip backwards out of the way.
- Rank 1 – Unlocks Smoke Bomb.
- Rank 2 – Smoke Bomb deals Elemental Accumulation that matches your currently equipped throwable. Equipped grenades give you Smoke Bomb increased Stun.
- Rank 3 – Increases the damage dealt by Smoke Bomb.
Scavenger (Level 10)

When breaking down equipment and picking herbs, occasionally receive an extra Upgrade Material.
- Rank 1 – Unlocks Scavenger.
- Rank 2 – Crafting Upgrade Materials costs 25% less.
Arrow Deflection (Level 10)

Melee weapons Block arrows or similar projectiles when Parrying.
- Rank 1 – Unlocks Arrow Deflection.
Quick Switch (Level 10)

Increases your Equip Speed by 50%.
- Rank 1 – Unlocks Quick Switch.
- Rank 2 – Guns in your inactive Loadout reload automatically after 3 seconds.
Concussive Shot (Level 10)

- Duration: 5 seconds
Shooting an enemy’s Weak Point causes them to take increased Stun from melee weapons for the next 5 seconds.
- Rank 1 – Unlocks Concussive Shot.
- Rank 2 – Affected enemies will take increased Stun for 10 seconds.
- Rank 3 – Affected enemies will take increase Stun for 15 seconds.
Bear Ally (Level 15)

- Cost: 50 Essence
- Duration: 30/30/45 seconds
- Cooldown: 25 seconds
Summon a bear ally to aid you in battle for 25 seconds.
- Rank 1 – Unlocks Bear Ally.
- Rank 2 – Your bear ally roars when summoned, Taunting enemies and increasing the damage it deals.
- Rank 3 – Increases the duration by 15 seconds.
Chilling Surprise (Level 15)

- Cost: 30 Essence
- Cooldown: 2 seconds
Set a trap to be triggered by an approaching enemy. The trap deals high Frost Accumulation to nearby enemies upon detonation.
- Rank 1 – Unlocks Chilling Surprise.
- Rank 2 – You may set up to 2 traps. Reduces the Essence cost to 15.
- Rank 3 – You may set up to 3 traps. Reduces the Essence cost to 10.
Critical Strike (Level 15)

Increases your Critical Hit Chance by 10/15/20%.
- Rank 1 – Unlocks Critical Strike.
- Rank 2 – Increases your Critical Hit Chance by 15%.
- Rank 3 – Increases your Critical Hit Chance by 20%.
Sniper (Level 15)

Increases ranged weapon damage against unaware enemies by 25/35/40%.
- Rank 1 – Unlocks Sniper.
- Rank 2 – Increases ranged weapon damage against unaware enemies by 35%.
- Rank 3 – Increases ranged weapon damage against unaware enemies by 40%.
Sharpshooter (Level 15)

Duration: 11 seconds
Deal increased Weak Point damage that scales with the number of consecutive Weak Point hits you deal within 11 seconds of each other. The maximum number of chained hits is 5.
- Rank 1 – Unlocks Sharpshooter.
- Rank 2 – Increases the length of time allowed between consecutive Weak Point hits to 12 seconds. The maximum number of chained hits is 6.
- Rank 3 – Increases the length of time allowed between consecutive Weak Point hits to 13 seconds. The maximum number of chained hits is 7.
Deadly Poison (Level 15)

The Poisoned status deals increased damage to enemies.
- Rank 1 – Unlocks Deadly Poison.
- Rank 2 – Increases the amount of Poison Accumulation you deal by 50%.
- Rank 3 – Reduce the Attack Damage of Poisoned enemies by 20%.
Flurry of Blows (Level 20)

- Cost: 70 Essence
- Duration: 10/10/15 seconds
- Cooldown: 25 seconds
Gain maximum Attack Speed, rapid Stamina regeneration, and increased Move Speed for 10 seconds.
- Rank 1 – Unlocks Flurry of Blows.
- Rank 2 – Flurry Of Blows grants lifesteal to your weapon damage.
- Rank 3 – Increases the duration by 5 seconds.
Staggering Shot (Level 20)

Power Attacks with bows and guns deal +40/70/90% Stun.
- Rank 1 – Unlocks Staggering Shot.
- Rank 2 – Power Attacks with bows and guns deal +70% Stun.
- Rank 3 – Power Attacks with bows and guns deal +90% Stun.
Wizard Skill Tree
The Wizard Skill Tree is the primary source of elemental area-of-effect damage and battlefield manipulation. It relies on Essence to cast powerful spells like Blizzard and Fireball, while also offering defensive layers like Arcane Veil to protect casters in the heat of battle.
Minor Missiles (Level 1)

- Cost: 25 Essence
- Cooldown: 10 seconds
Summons 3/5/6 magical projectiles that seek out enemies, dealing large amounts of damage to nearby enemies on impact.
- Rank 1 – Unlocks Minor Missiles.
- Rank 2 – Summons 5 missiles.
- Rank 3 – Summons 6 missiles.
Armored Essence (Level 1)

Decreases the Essence penalty for Light and Medium armor by 15/25/30.
- Rank 1 – Unlocks Armored Essence.
- Rank 2 – Decreases the Essence penalty for Light and Medium armor by 25.
- Rank 3 – Decreases the Essence penalty for Light and Medium armor by 30.
Chill Blades (Level 1)

- Cost: 25 Essence
- Cooldown: 10 seconds
Summons blades of ice that blast forward, dealing Frost Accumulation at long distances.
- Rank 1 – Unlocks Chill Blades.
- Rank 2 – Blades deal Bleed Accumulation.
- Rank 3 – Blades can pierce through multiple enemies.
Fan of Flames (Level 1)

- Cost: 25 Essence
- Cooldown: 10 seconds
Creates a cone of fire in front of the caster, spreading Fire Accumulation to anyone in the area of effect.
- Rank 1 – Unlocks Fan of Flames.
- Rank 2 – Use both hands to create two cones of fire, covering a larger area and dealing double the damage and Fire Accumulation.
- Rank 3 – Increases the duration by 4 seconds.
Jolting Touch (Level 1)

- Cost: 25 Essence
- Cooldown: 10 seconds
Channels a beam of electricity that jumps from the caster’s fingers to the nearest enemy, and then to the next nearest enemy, causing decreasing amounts of Shock Accumulation.
- Rank 1 – Unlocks Jolting Touch.
- Rank 2 – Jolting Touch hits an additional 2 enemies within range.
- Rank 3 – The bolt is concentrated when used against a single enemy, dealing increased Shock Damage and Shock Accumulation.
Corrosive Siphon (Level 1)

- Cost: 25 Essence
- Duration: 20 seconds
- Cooldown: 10 seconds
Channels a beam that eats away at an enemy’s soul, inflicting periodic Poison Accumulation and converting that energy into Health for the caster.
- Rank 1 – Unlocks Corrosive Siphon.
- Rank 2 – Enemies are Stunned in place for the duration of the siphon.
- Rank 3 – The siphon gives Temporary Health when the caster’s Health is full.
Parasitic Staff (Level 1)

- Cost: 25 Essence
- Duration: 30/30/45 seconds
- Cooldown: 10 seconds
Summons a staff of negative energy for 30 seconds that restores Essence to the wielder with every strike.
- Rank 1 – Unlocks Parasitic Staff.
- Rank 2 – At the cost of 20 Essence, Power Attacks create a large area of effect, dealing high Stun to enemies and restoring a proportional amount of Essence to the wielder.
- Rank 3 – Increases the summon duration to 45 seconds.
Arcane Veil (Level 1)

- Cost: 10 Essence
- Duration: 20 seconds
- Cooldown: 15 seconds
Invokes a powerful arcane shield for 20 seconds that makes your spell casting Uninterruptable and increases your Damage Reduction by 25%.
- Rank 1 – Unlocks Arcane Veil.
- Rank 2 – Incoming arrows or similar projectiles are reflected back at enemies.
- Rank 3 – Melee attackers are knocked back.
Blast (Level 5)

Power Attacks with wands explode on impact, dealing reduced Stun and Explosive Damage to nearby enemies.
- Rank 1 – Unlocks Blast.
- Rank 2 – Power Attacks with wands deal increased Stun. Nearby enemies caught in the explosion receive the same amount of Stun as the original attack.
- Rank 3 – Nearby enemies caught in the explosion receive the same amount of damage as the original attack.
Bounce (Level 5)

Power Attacks with wands bounce to a nearby enemy, dealing reduced damage but retaining any elemental Accumulation.
- Rank 1 – Unlocks Bounce.
- Rank 2 – Bounce hits an additional enemy within range.
- Rank 3 – Bounce hits an additional 2 enemies within range.
Wand Mastery (Level 5)

Increases damage with wands by 25/40/50%.
- Rank 1 – Unlocks Wand Mastery.
- Rank 2 – Increases damage with wands by 40%.
- Rank 3 – Increases damage with wands by 50%.
Grimoire Mastery (Level 5)

Unlock level 5/10/15/20 Grimoire spells and decrease the Essence cost of all Grimoire spells by 10/15/18/20%.
- Rank 1 – Unlocks Grimoire Mastery.
- Rank 2 – Unlock level 10 Grimoire spells and decrease the Essence cost of all Grimoire spells by 15%.
- Rank 3 – Unlock level 15 Grimoire spells and decrease the Essence cost of all Grimoire spells by 18%.
- Rank 4 – Unlock level 20 Grimoire spells and decrease the Essence cost of all Grimoire spells by 20%.
Blizzard (Level 5)

- Cost: 50 Essence
- Duration: 3/3/9 seconds
- Cooldown: 15 seconds
Conjures a violent storm of ice and snow, pummeling enemies in the area with raining ice and Frost Accumulation.
- Rank 1 – Unlocks Blizzard.
- Rank 2 – Reduces the cast time for Blizzard.
- Rank 3 – Increases the duration by 6 seconds.
Fireball (Level 5)

- Cost: 50 Essence
- Cooldown: 15/15/11.25 seconds
Conjures an exploding sphere of fire that leaves behind deadly lingering flames and Fire Accumulation.
- Rank 1 – Unlocks Fireball.
- Rank 2 – Increases the size of the explosion and lingering flames.
- Rank 3 – Reduces the cooldown for Fireball by 25%.
Crackling Bolt (Level 5)

- Cost: 50 Essence
- Cooldown: 15 seconds
Conjures a powerful bolt of electricity that bounces between enemies and the environment 3/6/8 times, dealing high Shock Accumulation and Stun.
- Rank 1 – Unlocks Crackling Bolt.
- Rank 2 – Bounces between enemies and the environment 6 times.
- Rank 3 – Bounces between enemies and the environment 8 times.
Bristling Frost (Level 5)

- Cost: 40 Essence
- Duration: 20 seconds
- Cooldown: 20/20/15 seconds
The caster is surrounded by a protective frost that increases Damage Reduction by 10/10/15% and deals Frost Accumulation to enemy melee attackers.
- Rank 1 – Unlocks Bristling Frost.
- Rank 2 – Incoming melee damage creates an area of effect that deals Frost Accumulation to nearby enemies
- Rank 3 – Reduces the cooldown of Bristling Frost by 5 seconds and increases Damage Reduction to 15%.
Grimoire Snap (Level 5)

- Cost: 35/35/24.5 Essence
- Cooldown: 20 seconds
Forcefully snap your grimoire shut, expelling a shockwave of Explosive Damage that knocks nearby enemies back and deals Stun.
- Rank 1 – Unlocks Grimoire Snap.
- Rank 2 – Grimoire Snap deals increased Stun and can knock tougher enemies back.
- Rank 3 – Reduces the Essence cost by 40%.
Blood Magic (Level 10)

When Essence is depleted, you may continue casting by reducing your Health by 150/125/110% of the Essence cost.
- Rank 1 – Unlocks Blood Magic.
- Rank 2 – When Essence is depleted, you may continue casting by reducing your Health by 125% of the Essence cost.
- Rank 3 – When Essence is depleted, you may continue casting by reducing your Health by 110% of the Essence cost.
Harvest Essence (Level 10)

The Essence fragments dropped by defeated enemies restore 2/3/4 times as much Essence.
- Rank 1 – Unlocks Harvest Essence.
- Rank 2 – The Essence fragments dropped by defeated enemies restore 3 times as much Essence.
- Rank 3 – The Essence fragments dropped by defeated enemies restore 4 times as much Essence.
Blast of Frost (Level 10)

- Cost: 75 Essence
- Cooldown: 20 seconds
Channels a cone of frost that blasts enemies with Frost Accumulation.
- Rank 1 – Unlocks Blast of Frost.
- Rank 2 – Use both hands to create two cones of frost, covering a larger area and dealing double the damage and Frost Accumulation.
- Rank 3 – Increases the duration by 4 seconds.
Ring of Fire (Level 10)

- Cost: 75 Essence
- Duration: 20 seconds
- Cooldown: 20/20/15 seconds
The caster is surrounded by a protective flame that increases Damage Reduction by 15/15/20% and deals Fire Accumulation to enemy melee attackers.
- Rank 1 – Unlocks Ring of Fire.
- Rank 2 – Incoming melee damage creates an area of effect that deals Fire Accumulation to nearby enemies.
- Rank 3 – Reduces the cooldown of Ring of Fire by 5 seconds and increases Damage Reduction to 20%.
Returning Storm (Level 10)

- Cost: 75 Essence
- Duration: 8 seconds
- Cooldown: 20 seconds
Conjures a powerful thunderstorm that strikes the earth with lightning bolts, dealing Stun and Shock Accumulation to nearby enemies.
- Rank 1 – Unlocks Returning Storm.
- Rank 2 – Enemies caught in the beginning of the storm are Rooted in place for 4 seconds.
- Rank 3 – Increases the frequency of lightning bolt strikes.
Spirit Lance (Level 10)

- Cost: 50 Essence
- Duration: 30/30/45 seconds
- Cooldown: 20 seconds
Summons a magical spear for 30/30/45 seconds that releases Explosive Damage around each successful hit, damaging nearby enemies.
- Rank 1 – Unlocks Spirit Lance.
- Rank 2 – Power Attacks produce a much larger explosion and deal greater damage.
- Rank 3 – Increases summon duration to 45 seconds.
Missile Salvo (Level 10)

- Cost: 75 Essence
- Duration: 6 seconds
- Cooldown: 20 seconds
Conjures a sphere of arcane energy that rises upwards, unleashing a destructive volley of missiles that seeks nearby enemies.
- Rank 1 – Unlocks Missile Salvo.
- Rank 2 – If any survivors remain after the final missile, the sphere smashes into the enemy with the highest Health, dealing high Stun.
- Rank 3 – Increases the rate of fire for the missile barrage.
Secret of Rime (Level 15)

Increases the amount of Frost Accumulation you deal by 20/35/45%.
- Rank 1 – Unlocks Secret of Rime.
- Rank 2 – Increases the amount of Frost Accumulation you deal by 35%.
- Rank 3 – Increases the amount of Frost Accumulation you deal by 45%.
Scion of Flame (Level 15)

Increases the amount of Fire Accumulation you deal by 20/35/45%.
- Rank 1 – Unlocks Scion of Flame.
- Rank 2 – Increases the amount of Fire Accumulation you deal by 35%.
- Rank 3 – Increases the amount of Fire Accumulation you deal by 45%.
Heart of the Storm (Level 15)

Increases the amount of Shock Accumulation you deal by 20/35/45%.
- Rank 1 – Unlocks Heart of the Storm.
- Rank 2 – Increases the amount of Shock Accumulation you deal by 35%.
- Rank 3 – Increases the amount of Shock Accumulation you deal by 45%.
Spirit of Decay (Level 15)

Increases the amount of Poison Accumulation you deal by 20/35/45%.
- Rank 1 – Unlocks Spirit of Decay.
- Rank 2 – Increases the amount of Poison Accumulation you deal by 35%.
- Rank 3 – Increases the amount of Poison Accumulation you deal by 45%.
Freezing Pillar (Level 15)

- Cost: 120/120/90 Essence
- Duration: 20 seconds
- Cooldown: 30 seconds
Drives a large pillar of frigid ice into the ground, dealing damage and high Frost Accumulation to nearby enemies.
- Rank 1 – Unlocks Freezing Pillar.
- Rank 2 – The pillar no longer breaks on impact but remains as a lingering frost area of effect. The pillar shatters after taking damage or 20 seconds have passed, sending out Explosive Damage to nearby enemies.
- Rank 3 – Reduces the Essence cost by 25%.
Blackbow (Level 15)

- Cost: 80 Essence
- Duration: 30/30/45 seconds
- Cooldown: 20 seconds
Summons a magical bow for 30 seconds with arrows that deal high Poison Accumulation.
- Rank 1 – Unlocks Blackbow.
- Rank 2 – Power Attacks pierce through enemies, only stopping when they hit the environment.
- Rank 3 – Increases summon duration to 45 seconds.
Pull of Eora (Level 15)

- Cost: 70 Essence
- Duration: 12 seconds
- Cooldown: 20 seconds
Cast upon a location to pierce the Beyond, pulling 2/4/5 nearby enemies and suspending them in the vortex.
- Rank 1 – Unlocks Pull of Eora.
- Rank 2 – Affects 4 enemies.
- Rank 3 – Affects 5 enemies.
Meteor Shower (Level 20)

- Cost: 125/125/100 Essence
- Duration: 10 seconds
- Cooldown: 30 seconds
Conjures a cataclysmic shower of destructive meteors that rain down upon the area, dealing high damage and Fire Accumulation to nearby enemies.
- Rank 1 – Unlocks Meteor Shower.
- Rank 2 – Meteors break on impact, leaving lingering flames on the ground.
- Rank 3 – Reduces the Essence cost by 25%.
Arcane Seal (Level 20)

- Cost: 10 Essence
- Duration: 30 seconds
- Cooldown: 60 seconds
Conjures an Arcane Seal at your feet for 30 seconds. Your Essence regenerates while you stand within the seal’s lingering area of effect.
- Rank 1 – Unlocks Arcane Seal.
- Rank 2 – Increases your maximum Ability Cast Speed while within the seal.
- Rank 3 – Enemies within the seal are slowed.
Ranking Up Skills in Avowed
In Avowed, unlocking a skill is just the first step toward mastering it, as most active abilities and many passives feature three distinct ranks that significantly enhance their power. You progress these skills by spending Ability Points earned through leveling up, allowing you to either branch out into new disciplines or double down on your current strengths.
Higher ranks are typically gated by your character’s overall level, with many Level 1 skills requiring you to reach Level 5 or higher before they can be upgraded to their second or third tiers. Investing in these upgrades provides substantial benefits, such as adding secondary effects like double-handed casting for spells or granting major stat boosts to area-of-effect and duration. Notably, using a Grimoire allows Wizards to cast spells at one rank higher than their current investment, providing a strategic advantage for those who choose to specialize in traditional spellcasting tools.
How to Reset Skills in Avowed
The classless architecture of the game is designed to encourage constant experimentation, meaning you are never permanently locked into a specific build or playstyle. You can reset your skills at almost any time through the character or abilities menu by paying a fee in Gold, a cost that starts low in the early game and scales upward as you gain more levels. This “respec” process is granular, allowing you to reset your core Attributes like Might and Intellect separately from your combat Abilities to fine-tune your efficiency. Furthermore, this flexibility extends to your companions, whose skills can also be reset for a small fee to ensure their support capabilities perfectly complement your evolving combat strategy.
Avowed Skill Trees – Frequently Asked Questions
1. Can I unlock every skill in a single playthrough?
No. Your Ability Points are limited. By max level, you will likely have enough points to fully master about two full trees or create a diverse hybrid of all three, but you cannot “max out” everything in one playthrough. You can, however, continue to gain more ability points in New Game+, letting you eventually max out everything in theory.
2. What Are Godlike Skills?
These are unique abilities tied to your protagonist’s nature as a Godlike. Unlike the Fighter, Ranger, and Wizard trees, these are usually unlocked through story progression or finding Ancient Memories in the world rather than spending level-up points.
3. Do I need a Grimoire to cast spells in Avowed?
Not necessarily. You can spend points to “permanently” learn Wizard spells, allowing you to cast them even while wielding a sword or bow. However, using a Grimoire provides significant bonuses to Essence cost and cooldowns.
More Avowed Builds
Looking for the best Avowed Builds? We’ve got you covered! Check out our best Avowed Builds below, with detailed skill explanations, gear loadouts, and leveling guides.



