Nyrulna is a legendary trident in Baldur’s Gate 3 that automatically returns to the wielder after being thrown and grants two unique weapon actions.
Baldur’s Gate 3 Nyrulna Stats
Nyrulna
Legendary
1d6+3 (4~9) – Piercing (One-handed)
1d8+3 (4~11) – Piercing (Two-handed)
1d6 (1~6) Thunder

Zephyr Connection: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4 Thunder damage in a 6 m / 20 ft blast centered on the target.
Veil of the Wind: You gain a +3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
Nyrulna: Glowing: This object shines with a glowing light in a radius of 6 m / 20 ft.
Zephyr Flash: Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding..
Zephyr Break: Zephyr Break imitates the effects of the spell Gust of Wind while dealing thunder damage.
Proficiency with this weapon type unlocks:
- Piercing Strike: Stab an enemy and possibly inflict
Gaping Wounds. - Maiming Strike: Possibly Maims your target. They can’t move.
- Rush Attack: Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.

The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city’s wind, and for a year after the weapon was made, no wind blew there at all.
1.8
840 
Baldur’s Gate 3 Nyrulna Location
Nyrulna is found in a locked chest near the exit portal that takes you out of the Jungle (X: -1511 Y: -1522). This location can only be accessed by visiting Akabi at the Circus of the Last Days in Rivington at the start of Act 3. To have the Djinni teleport you to the Jungle, you must win the jackpot at his Spin the Wheel game. To do this, one character must steal the Djinni Ring from him, ideally while another character is engaging him in conversation. Then, agree to spin the wheel and you should win.
Once in the Jungle, head south east to find the portal. It is a small area, but does have some aggressive dinosaur enemies. To unlock the chest, you will need to pass a DC 20 Sleight of Hand Check.
