This Powerful Magicka Dragonknight Healer Build is a fantastic help to both dungeon and trials groups, granting tons of bonus protection and healing for the entire team!



Primary Sets
Our primary healing set on this build, Perfected Vestment of Olorime, found in the Veteran Cloudrest Trial, is a must-have to give massive damage buffs to your allies by granting Major Courage. You can grant this buff by applying a ground area of effect skill while in combat to anyone who is standing in the ability.
Next, Inventor’s Guard, found in the Halls of Fabrications Trial, is a powerful healing set that grants Major Aegis for all group members for a maximum of 50 seconds, which is just enough time to get this buff back on everyone again by using an ultimate. Major Aegis is a huge buff that decreases the amount of damage you take from Dungeon, Trial, and Arena monsters by 10%.
Force Overflow is a 2-piece set found in Vateshran Hollows, that also has a perfected version to add extra Magicka, excellent for healers. Casting Force Siphon on an enemy restores resources to you and anyone standing on the effect that it gives.
Lastly, Nazaray is one of the best support monster sets currently. That’s because it puts all Major and Minor debuffs on enemies closest to you whenever you use an ultimate ability. Make sure to use your ultimate at the right time to maximize its potential. It lasts for a maximum of 25 seconds with a downtime of 5 seconds, so you can easily reapply it whenever you get your ultimate back.
Perfected Vestment Of Olorime
LVL 50 – CP 160
SET BONUS
(2 items) Adds 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Magicka Recovery
(5 items) Adds 1096 Maximum Magicka, Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
Inventor’s Guard
LVL 50 – CP 160
SET BONUS
(2 items) Adds 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Done
(5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
Force Overflow
LVL 50 – CP 160
SET BONUS
(2 items) Casting Force Siphon on a target within 15 meters of you causes a surge of magical energy to tether between you for 10 seconds. While the tether persists and you remain in range, you and allies in the tether restore 175 Magicka and Stamina every 1 second. This effect can occur once every 10 seconds.
Nazaray
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1206 Maximum Health
(2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have Major Debuffs, and Minor Debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect will not apply to Damage Beams or Damage Tethers. This effect can occur once every 30 seconds per target.
Alternate Sets
For alternatives, and if you’re not quite ready for trials yet, you’ll want Spell Power Cure, found in White Gold Tower. This set also applies the powerful Major Courage buff just to less players at once.
This combines well with Jorvuld’s Guidance which increases the duration of all our Major Buffs, Minor Buffs and Damage Shields.
Finally, Chokethorn is a powerful option for healers that will work great on this build as an alternate set.
Spell Power Cure
LVL 50 – CP 160
SET BONUS
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
Jorvuld’s Guidance
LVL 50 – CP 160
SET BONUS
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 4% Healing Done
(5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
Chokethorn
LVL 50 – CP 160
SET BONUS
(1 item) Adds 129 Magicka Recovery
(2 items) When you use a heal ability, you have a 33% chance to summon a strangler sapling that heals you or an ally for 6986 Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Maximum Magicka or Stamina.
Primary Set Load Out
Weapon/Armor | Set | Trait | Weight | Glyph |
Main Hand | Perfected Force Overflow | Powered | NA | Weapon/Spell Damage |
Backup | Perfected Vestment Of Olorime Restoration Staff | Infused | NA | Crusher |
Head | Nazaray | Divines | Light | Magicka |
Shoulder | Nazaray | Divines | Light | Magicka |
Chest | Inventor’s Guard | Divines | Light | Magicka |
Waist | Inventor’s Guard | Divines | Light | Magicka |
Gloves | Inventor’s Guard | Divines | Light | Magicka |
Legs | Inventor’s Guard | Divines | Light | Magicka |
Feet | Inventor’s Guard | Divines | Light | Magicka |
Necklace | Perfected Vestment Of Olorime | Infused | NA | Magicka Recovery |
Ring 1 | Perfected Vestment Of Olorime | Infused | NA | Magicka Recovery |
Ring 2 | Perfected Vestment Of Olorime | Infused | NA | Spell Damage |
Alternate Load Out
Weapon/Armor | Set | Trait | Weight | Glyph |
Main Hand | Spell Power Cure Restoration Staff | Precise | NA | Weapon/Spell Damage |
Backup | Spell Power Cure Restoration Staff | Charged | NA | Shock Damage |
Head | Chokethorn | Divines | Light | Magicka |
Shoulder | Chokethorn | Divines | Light | Magicka |
Chest | Jorvuld’s Guidance | Divines | Light | Magicka |
Waist | Jorvuld’s Guidance | Divines | Light | Magicka |
Gloves | Jorvuld’s Guidance | Divines | Light | Magicka |
Legs | Jorvuld’s Guidance | Divines | Light | Magicka |
Feet | Jorvuld’s Guidance | Divines | Light | Magicka |
Necklace | Spell Power Cure | Infused | NA | Spell Damage |
Ring 1 | Spell Power Cure | Infused | NA | Magicka Recovery |
Ring 2 | Spell Power Cure | Infused | NA | Magicka Recovery |
Consumables, Race, Mundus
Race
The best race for this build will be Dark Elf, with their great passives for Magicka and Stamina as well as Spell Damage. Argonian which will increase your raw healing done by a further 6%, your Maximum Health, and Maximum Magicka is another fantastic option as is Khajiit due to their increased Critical Healing.
For more details on all ESO Races and passive bonuses be sure to check out our Full ESO Race Guide.
Mundus
The Thief



The Thief
Increases the Critical Strike rating by 1333
With 7 Divines armor pieces
Increases the Critical Strike rating by 2167
Food/Drink Buff
Max Health and Max Magicka



Mistal Banana-Bunny Hash
Increase Max Health by 5395 and Max Magicka by 4936 for 1 hour.
Scales from level cp150 to cp160.
Potions
Spell Power Potions















Spell Power Potions
Skills
Main Weapon: RESTORATION STAFF – Click on a Skill Name to learn more
Backup Weapon: RESTORATION STAFF – Click on a Skill Name to learn more
Skills Discussion & Rotation
Buffs
Your primary focus is to debuff the enemy and buff your group members by either increasing their resistances or damage done. You would enable these by using your ultimate as much as you can but always wait for 500 ultimate charge to ensure the maximum amount of time on those buffs and debuffs. As long as you use your abilities to the fullest by reapplying them once they run out you cannot go wrong.
You will want to make sure you use your Cauterize three times before enabling the Molten Whip buff, which will increase your Weapon and Spell Damage allowing you to heal more. And finally Siphon Spirit is going to give resources back with Minor Magickasteal, so keep using it on cooldown and you won’t have sustain problems as often.
Rotation
Backup Bar: Illustrious Healing -> Cinder Storm -> Siphon Spirit
Main Bar: Combat Prayer -> Cauterize -> Radiating Regeneration -> Cauterize -> Obsidian Shard -> Cauterize -> Molten Whip
Use your Magma Shell ultimate for fights that are chaotic, if group members keep dying, or if a vital part of the group dies, like a tank.
The Aggressive Horn ultimate should be reserved for a more controlled fight to amplify your group’s damage even further. Cast Energy Orb if anyone asks for resources, most commonly the tank. Finally, Fragmented Shield should be used when someone is low on health as a clutch save.
Notes
This is a great healing build but requires a lot of ultimate gain. There aren’t any decisive traits to help that because you need to debuff your enemy with status effects more. And you’ll also need all that Spell Damage to increase your healing as much as possible.
Passive Skills
Class Passives
- Combustion
- Warmth
- World in Ruin
- Iron Skin
- Scaled Armor
- Eternal Mountain
- Battle Roar
- Mountain’s Blessing
- Helping Hands
Weapon Passives
Armor Passives
Guild Passives
Racial
Other
Champion Points
Below you will find the recommended Active and Passive Champion Point Stars for this build, broken down into 300, 600, 900, and 1200 CP ranges.
For more information on Champion Points click on a Star name below or browse our detailed Champion Points Guides.
Constellation Descriptions:
Craft
The Green Craft Constellation is focused on crafting and utility-centered upgrades.
Warfare
The Blue Warfare Constellation focuses primarily on increasing player damage, healing and defenses
Fitness
The Red Fitness Constellation is focused on character survival and sustain.
– 300 Champion Points –
GREEN
BLUE
RED
– 600 Champion Points –
GREEN
- 50 Steed’s Blessing (Slot)
- 50 Gilded Fingers
- 10 Fortune’s Favor
- 15 Wanderer
- 40 Steadfast Enchantment
- 30 Rationer (Slot)
BLUE
- 20 Precision
- 20 Blessed
- 10 Arcane Supremacy (Slot)
- 20 Eldritch Insight
- 10 Quick Recovery
- 20 Preparation
- 50 Soothing Tide (Slot)
- 50 Swift Renewal (Slot)
RED
- 50 Boundless Vitality (Slot)
- 50 Rejuvenation (Slot)
- 10 Mystic Tenacity
- 10 Hero’s Vigor
- 25 Tempered Soul
- 50 Spirit Master (Slot)
– 900 Champion Points –
GREEN
- 50 Steed’s Blessing (Slot)
- 50 Gilded Fingers
- 10 Fortune’s Favor
- 15 Wanderer
- 40 Steadfast Enchantment
- 30 Rationer (Slot)
- 50 Breakfall
- 50 Treasure Hunter (Slot)
BLUE
- 20 Precision
- 20 Blessed
- 50 Arcane Supremacy (Slot)
- 20 Eldritch Insight
- 20 Quick Recovery
- 20 Preparation
- 50 Soothing Tide (Slot)
- 50 Swift Renewal (Slot)
- 50 Rejuvenator (Slot)
RED
- 50 Boundless Vitality (Slot)
- 50 Rejuvenation (Slot)
- 10 Mystic Tenacity
- 20 Hero’s Vigor
- 25 Tempered Soul
- 50 Spirit Master (Slot)
- 50 Fortified (Slot)
- 15 Tumbling
- 20 Defiance
- 8 Hasty
– 1200 Champion Points –
GREEN
- 50 Steed’s Blessing (Slot)
- 50 Gilded Fingers
- 30 Fortune’s Favor
- 15 Wanderer
- 50 Steadfast Enchantment
- 30 Rationer (Slot)
- 50 Breakfall
- 50 Treasure Hunter (Slot)
- 75 Liquid Efficiency (Slot)
BLUE
- 20 Precision
- 20 Blessed
- 50 Arcane Supremacy (Slot)
- 20 Eldritch Insight
- 20 Quick Recovery
- 20 Preparation
- 50 Soothing Tide (Slot)
- 50 Swift Renewal (Slot)
- 50 Rejuvenator (Slot)
- 10 Piercing
- 20 Flawless Ritual
- 30 War Mage
- 20 Elemental Aegis
- 20 Hardy
RED
- 50 Boundless Vitality (Slot)
- 50 Rejuvenation (Slot)
- 10 Mystic Tenacity
- 20 Hero’s Vigor
- 25 Tempered Soul
- 50 Spirit Master (Slot)
- 50 Fortified (Slot)
- 15 Tumbling
- 20 Defiance
- 8 Hasty
- 30 Tumbling
- 20 Tireless Guardian
- 30 Fortification
- 20 Sprinter



How To Create Powerful ESO Builds
Crafting the Perfect Build for you in The Elder Scrolls Online can be frustrating. Which skills are best for each class? What about passives? The best race? The best armor type and weapons? The best trait and glyphs? There are literally THOUSANDS of different options!
This is why we created the ESO Zero To Hero Build Academy – A Simple, yet Powerful build system that teaches the fundamentals of ESO Theorycrafting, step-by-step.
Build your character exactly how YOU want by following this simple process from start to finish and FINALLY start enjoying ESO the way you want to play it!
Our Guides are designed with New and Intermediate players in mind! Stop wasting hours searching the internet for the best ESO build information – get what you need NOW to succeed!
Similar Builds For ESO
Ultimate Stamina Warden Healer Build for ESO
This powerful STAMINA Warden Healer is a unique way to heal and buff your allies with the forces of Nature! Whether you want massive healing for both single target and group heals or fantastic buffs and debuff abilities, this build can do it all!
Easy Magicka Necromancer Healer Build for ESO
The CORPSE RAISER Magicka Necromancer Healer Build is perfect for both dungeon and trials groups, granting bonus damage and tons of healing for the entire team, plus easy rezzing with our Necro Ult!
Easy Magicka Dragonknight Healer Build for ESO
This Powerful Magicka Dragonknight Healer Build is a fantastic help to both dungeon and trials groups, granting tons of bonus protection and healing for the entire team!
Powerful Magicka Sorcerer Healer Build for ESO
The REJUVENATOR Sorcerer Healer Build focuses on buffing your allies with powerful damaging effects like Major Heroism while also pumping out tons of free resources and providing powerful on-demand emergency heals! This healer build will be great for all Dungeons and Trials in ESO!
Ultimate Magicka Nightblade Healer Build for ESO
The SANGUINE MENDER Nightblade Healer Build focuses on buffing your allies with powerful damaging effects like Major Heroism while also pumping out tons of free resources! This healer build will be great for all Dungeons and Trials in ESO!
Powerful Magicka Templar Healer Build for ESO
This powerful Magicka Templar healer focuses on providing resources, great group buffs and massive raw healing! This build can easily keep up with healing in the most difficult content including Veteran Trials and Dungeons!