Category: Best ESO Builds, Best Necromancer Builds, Healer Builds
The CORPSE RAISER Magicka Necromancer Healer Build is perfect for both dungeon and trials groups, granting bonus damage and tons of healing for the entire team, plus easy rezzing with our Necro Ult!

What you will learn in this healer build guide:
- The best item sets to use with the Necromancer Healer Build, and why they are important.
- How the skills work, synergies with the gear, and your rotation.
- The best consumables, race, and mundus, and most importantly, why you should select them.
This guide has been updated for The Elder Scrolls Online Update 50.
- Necromancer Healer Overview
- Healer Primary Sets
- Alternate Sets
- Primary Set Load Out
- Alternate Set Load Out
- Attributes
- Race
- Mundus
- Food & Drink Buff
- Potions
- Healer Skills
- Skills Explanation
- Skills Discussion & Rotation
- Passive Skills
- Class Mastery
- Champion Points
- Update Log
- How To Create Powerful ESO Builds
- More Necromancer Builds For ESO
Necromancer Healer Overview
The Necromancer class is focused on using skills to create corpses then consuming those corpses for unique bonuses and passive skills. The class can be purchased via the Crown Store for 1500 crowns (roughly $15). Therefore, it’s not a base game class. However, it makes a very strong healer because of it’s unique buffs like Major Vulnerability via it’s ultimate Colossus. Additionally, with Subclassing, you can swap in a Templar or Warden skill line and make it even stronger in the current Update for ESO.
Necromancer Healer Primary Sets
Our primary healing set on this build, Perfected Vestment of Olorime, found in the Veteran Cloudrest Trial, is a must-have to give massive damage buffs to your allies by granting Major Courage. You can grant this buff by applying a ground area of effect skill while in combat to anyone who is standing in the ability.
First, Perfected Pillager’s Profit, found in the Dreadsail Reef Trial, complements this build really well; using your ultimate abilities it gives some ultimate charge to all group members since your skills, whether they’re active or passive, will give ultimate charge, so they aren’t that rare to use. And because this is a trial set this also grants you Minor Aegis taking less damage from monsters inside group content by 5 percent.
Grand Rejuvenation is a 2-piece set found in Dragonstar Arena that also has a perfected version to add extra Magicka, which is always nice for healers. Every time you cast Grand Healing or any of its morphs (found under the restoration skill line) this staff invigorates you and group members by restoring Magicka and Stamina.
Lastly, Nazaray is one of the best support monster sets currently. That’s because it puts all Major and Minor debuffs on enemies closest to you whenever you use an ultimate ability. Make sure to use your ultimate at the right time to maximize its potential. It lasts for a maximum of 25 seconds with a downtime of 5 seconds, so you can easily reapply it whenever you get your ultimate back.

Perfected Vestment Of Olorime
LVL 50 – CP 160
SET BONUS
(2 items) Adds 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Magicka Recovery
(5 items) Adds 1096 Maximum Magicka, Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.

Perfected Pillager’s Profit
LVL 50 – CP 160
SET BONUS
(2 items) Adds 4% Healing Done
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1096 Maximum Magicka
(5 items) Adds 129 Magicka Recovery, Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
Grand Rejuvenation
LVL 50 – CP 160
SET BONUS
(2 items) The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 224 Magicka and Stamina every 2 seconds.

Nazaray
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1206 Maximum Health
(2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have Major Debuffs, and Minor Debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect will not apply to Damage Beams or Damage Tethers. This effect can occur once every 30 seconds per target.
Necromancer Healer Alternate Sets
For alternatives, and if you’re not quite ready for trials yet, you’ll want Spell Power Cure, found in White Gold Tower. This set also applies the powerful Major Courage buff just to less players at once.
This combines well with Hollowfang Thirst from Moongrave Fane which will restore Magicka and Minor Vitality to allies, increasing their healing received by 8%.
The Nightflame set is another fantastic option for a healing-focused Monster Set that fits great with the overall Necromancer Theme.

Spell Power Cure
LVL 50 – CP 160
SET BONUS
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.

Hollowfang Thirst
LVL 50 – CP 160
SET BONUS
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.

Nightflame
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Magicka
(2 items) When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 694 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
Necromancer Healer Primary Set Load Out
| Weapon/Armor | Set | Trait | Weight | Glyph |
| Main Hand | Perfected Grand Rejuvenation | Powered | NA | Weapon/Spell Damage |
| Backup | Perfected Vestment Of Olorime Ice Staff | Infused | NA | Crusher |
| Head | Nazaray | Divines | Light | Magicka |
| Shoulder | Nazaray | Divines | Light | Magicka |
| Chest | Perfected Pillager’s Profit | Divines | Light | Magicka |
| Waist | Perfected Pillager’s Profit | Divines | Light | Magicka |
| Gloves | Perfected Pillager’s Profit | Divines | Light | Magicka |
| Legs | Perfected Pillager’s Profit | Divines | Light | Magicka |
| Feet | Perfected Pillager’s Profit | Divines | Light | Magicka |
| Necklace | Perfected Vestment Of Olorime | Infused | NA | Spell Damage |
| Ring 1 | Perfected Vestment Of Olorime | Infused | NA | Spell Damage |
| Ring 2 | Perfected Vestment Of Olorime | Infused | NA | Spell Damage |
Necromancer Healer Alternate Set Load Out
| Weapon/Armor | Set | Trait | Weight | Glyph |
| Main Hand | Spell Power Cure Restoration Staff | Precise | NA | Weapon/Spell Damage |
| Backup | Spell Power Cure Ice Staff | Infused | NA | Crusher |
| Head | Nightflame | Divines | Light | Magicka |
| Shoulder | Nightflame | Divines | Light | Magicka |
| Chest | Hollowfang Thirst | Divines | Light | Magicka |
| Waist | Hollowfang Thirst | Divines | Light | Magicka |
| Gloves | Hollowfang Thirst | Divines | Light | Magicka |
| Legs | Hollowfang Thirst | Divines | Light | Magicka |
| Feet | Hollowfang Thirst | Divines | Light | Magicka |
| Necklace | Spell Power Cure | Infused | NA | Spell Damage |
| Ring 1 | Spell Power Cure | Infused | NA | Spell Damage |
| Ring 2 | Spell Power Cure | Infused | NA | Spell Damage |
Best Necromancer Healer Attributes
The most important attribute for a Necromancer Healer is Magicka. Players want to stack as much magicka as possible to help with the power of your spells, increase size of damage shield, and gives you more resources until you run out of magicka. Most players should be at least 18,000 health if not 22,000 health in Veteran Dungeons or Trials. Therefore, you may need to adjust attributes or a health glyph as you progress and do more hardcore PvE content. Until then, use 64 attributes into magicka, 0 for health, and 0 for stamina.
64 Magicka
0 Health
0 Stamina
Best Necromancer Healer Race
Many healers run into the same problem: not having enough Magicka or Magicka Recovery. To help deal with these common healer issues, Breton makes the most sense. Breton Passives will reduce the cost of our healing skills and increase Magicka Recovery making this Race the best overall choice. If you are more experienced and know how to tackle these problems, you can run a Khajiit to maximize critical healing or Argonian for the bonus to healing done.
For more details on all ESO Races and passive bonuses be sure to check out our Full ESO Race Guide.
Best Necromancer Healer Mundus
The best Mundus Stone for a healer is the Apprentice due to the increase in Spell Damage. This helps with your overall healing power and damage. Some other choices are below:
- Atronach: increase magicka recovery per. Use this if you still struggle with resource sustain.
- Ritual: increase healing effectiveness. Can use if you’re purely healing doing no damage.
- Thief: increases your critical strike chance. This can be used if you want damage and healing bonus
- Mage: increases your max magicka pool. Use this if an item set scales off of max magicka.
Best Necromancer Healer Food & Drink Buff
The best consumable buff for the Necromancer Healer build is Clockwork Citrus Filet. This buff grants max health, health recovery, max magicka, and magicka recovery. It gives you everything you need to resource sustain with extra health for survival. An alternative is Witchmother’s Potent Brew. This is a cheaper and easy to find on Guild Traders version of Clockwork Citrus Filet. Not as powerful, but affordable!

Clockwork Citrus Filet
Increase Max Health by 3326, Health Recovery by 406, Max Magicka by 3080 and Magicka Recovery by 338 for 2 hours.
Ingredients: Red Meat, Lemon, Frost Mirriam, Perfect Roe

Witchmother’s potent brew
Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
These effects are scaled based on your level.
Ingredients: Nightshade, Bervez Juice, Rice, Small Game
Best Necromancer Healer Potions
The best potions for the Necromancer Healer build are Spell Power Potions. These potions grant you spell power, and spell critical buff. That helps free up skills on your bar and consume potions on cooldown to keep 100% uptime on these buffs. With the Medicinal Use passive in the alchemy skill tree, you can increase the duration of your potions effects. Essentially, the duration last 47.5 seconds with a cooldown of 45 seconds. Therefore, this passive becomes critical to obtain to keep higher uptime on buffs.





Spell Power Potions
Necromancer Healer Skills
Main Weapon: RESTORATION STAFF – Click on a Skill Name to learn more
- Combat Prayer
- Necrotic Potency
- Agony Totem
- Radiating Regeneration
- Illustrious Healing
- ULT: Renewing Animation
Backup Weapon: ICE STAFF – Click on a Skill Name to learn more
Necromancer Healer Explanation
Front Bar – Restoration Staff Explanation
- Combat Prayer: buffs everyone it touches with minor berserk and minor resolve, position behind party to ensure you reach every.
- Necrotic Potency: heals and grants ultimate for corpses.
- Agony Totem: ground based skill that grants buff, debuff enemies and allies can activate synergy for damage.
- Radiating Regeneration: healing over time, 5 seconds, can spam pre-pull to apply to multiple targets.
- Illustrious Healing: ground based AOE heal that you want to place on healer and or DPS in a large circle.
- ULT: Renewing Animation: 28 meter ultimate that brings back to life 3 allies and you restore resources for each resurrected.
Back Bar – Ice Staff Explanation
- Elemental Blockade: used as strong AOE damage over time that triggers status effects
- Renewing Undeath: consuming a corpse removes negative effects and heals when you place ground based skill at target location.
- Energy Orb: a floating ball that heals allies as it travels through them and they can trigger synergy for more healing and resource sustain.
- Spirit Guardian: damage reduction tool that heals and creates corpses.
- Braided Tether: consume a corpse to heal you and allies and increases healing done while slotted.
- ULT: Aggressive War Horn: burst team ultimate, boost max stats and grants 20% more critical damage for 10 seconds.
Necromancer Healer Skills Discussion & Rotation
Buffs
Try to get your ultimate to a full 500 charge so you can make the most out of the trial and monster set you have on. Make sure you reapply your abilities upon running out, this will make fights go a lot faster or a lot smoother. Combat Prayer gives Minor Berserk (increases damage done) to the group so make sure you use it a lot. Agony Totem grants a debuff Minor Vulnerability (increases enemy damage taken), and apply Minor Protection (reduces damage taken) to the group standing in the effect.
Rotation
Backup Bar: Spirit Guardian -> Braided Tether -> Elemental Blockade. Reapply once expired
Main Bar: Radiating Regeneration -> Illustrious Healing -> Combat Prayer -> Agony Totem.
You’ll use Necrotic Potency whenever there are corpses on the floor with a blue glow coming from them and you don’t need to use the corpse for another ability.
Renewing Undeath removes any negative effects, but requires a corpse to cast. Make sure you use it when a lot of negative effects are on your group.
Energy Orb is to be used on anyone who asks for resources.
Notes
Make sure you announce that you’re using Aggressive Horn, as this is a Major buff for all your group members.
Make sure you use your Renewing Animation Ultimate on a maximum of 3 of your fallen group members, to get full use of it. Don’t waste it on just a single group member unless the main tank has fallen.
Passive Skills
Class Passives
- Reusable Parts
- Death Knell
- Rapid Rot
- Death Gleaning
- Disdain Harm
- Health Avarice
- Last Gasp
- Curative Curse
- Near-Death Experience
- Corpse Consumption
- Undead Confederate
Weapon Passives
- Essence Drain
- Restoration Expert
- Cycle of Life
- Absorb
- Restoration Master
- Tri Focus
- Penetrating Magic
- Elemental Force
- Ancient Knowledge
- Destruction Expert
Armor Passives
Guild Passives
Racial
Other
ESO Necromancer Healer Class Mastery
Players that reach level 50 in ESO while also fully reaching Rank 50 for their class skill lines and not subclassing can use 2 Class Mastery passives to improve their build. For the Necromancer Healer build I recommend Veil’s Forfeit which extends the duration of Major Vulnerability and Malevolent Promise which generates additional Ultimate.

Veil’s Forfeit
Call souls back from an early grave. Only you may grant them release.
Effect
While you are in combat, directly healing a target below 66% Health relinquishes them from death’s clutches and allows you to use a corpse consuming ability against them within 10 seconds, up to once every second.
Extends the duration of Major Vulnerability you apply by 50%.

Malevolent Promise
Death’s knell is a familiar song. Share it with your enemies.
Effect
Upgrades rank 2 of Corpse Consumption to mark the closest non-player enemy to you with death’s touch for 6 seconds, allowing you to use a corpse consuming ability on them.
Consuming or replacing this effect forcibly triggers rank 1 of Corpse Consumption’s Ultimate generation and triggers rank 2 of Death Gleaning. This effect can occur once every 2 seconds.
Champion Points
Below you will find the recommended Active and Passive Champion Point Stars for this build, broken down into 300, 600, 900, and 1200 CP ranges.
For more information on Champion Points click on a Star name below or browse our detailed Champion Points Guides.
Constellation Descriptions:
Craft TREE
The Green Craft Constellation is focused on crafting and utility-centered upgrades.
Warfare TREE
The Blue Warfare Constellation focuses primarily on increasing player damage, healing and defenses
Fitness TREE
The Red Fitness Constellation is focused on character survival and sustain.
– 300 Champion Points –
GREEN
BLUE
RED
– 600 Champion Points –
GREEN
- 50 Steed’s Blessing (Slot)
- 50 Gilded Fingers
- 10 Fortune’s Favor
- 10 Wanderer
- 50 Steadfast Enchantment
- 30 Rationer
BLUE
- 20 Precision
- 20 Blessed
- 10 Arcane Supremacy (Slot)
- 20 Eldritch Insight
- 10 Quick Recovery
- 20 Preparation
- 50 From The Brink (Slot)
- 50 Hope Infusion (Slot)
RED
- 50 Boundless Vitality (Slot)
- 50 Rejuvenation (Slot)
- 10 Mystic Tenacity
- 10 Hero’s Vigor
- 25 Tempered Soul
- 50 Spirit Master (Slot)
– 900 Champion Points –
GREEN
- 50 Steed’s Blessing (Slot)
- 50 Gilded Fingers
- 10 Fortune’s Favor
- 10 Wanderer
- 50 Steadfast Enchantment
- 30 Rationer
- 50 Treasure Hunter
- 30 Master Gatherer (Slot)
- 20 Gifted Rider (Slot)
BLUE
- 20 Precision
- 20 Blessed
- 50 Arcane Supremacy (Slot)
- 20 Eldritch Insight
- 20 Quick Recovery
- 20 Preparation
- 50 From The Brink (Slot)
- 50 Hope Infusion (Slot)
- 50 Soothing Tide (Slot)
RED
- 50 Boundless Vitality (Slot)
- 50 Rejuvenation (Slot)
- 10 Mystic Tenacity
- 20 Hero’s Vigor
- 25 Tempered Soul
- 50 Spirit Master (Slot)
- 50 Fortified (Slot)
- 15 Tumbling
- 20 Defiance
- 8 Hasty
– 1200 Champion Points –
GREEN
- 50 Steed’s Blessing (Slot)
- 50 Gilded Fingers
- 10 Fortune’s Favor
- 10 Wanderer
- 50 Steadfast Enchantment
- 30 Rationer
- 50 Treasure Hunter
- 30 Master Gatherer (Slot)
- 50 Gifted Rider (Slot)
- 75 War Mount (Slot)
BLUE
- 20 Precision
- 20 Blessed
- 50 Arcane Supremacy (Slot)
- 20 Eldritch Insight
- 20 Quick Recovery
- 20 Preparation
- 50 From The Brink (Slot)
- 50 Hope Infusion (Slot)
- 50 Soothing Tide (Slot)
- 10 Piercing
- 20 Flawless Ritual
- 30 War Mage
- 20 Elemental Aegis
- 20 Hardy
RED
- 50 Boundless Vitality (Slot)
- 50 Rejuvenation (Slot)
- 10 Mystic Tenacity
- 20 Hero’s Vigor
- 25 Tempered Soul
- 50 Spirit Master (Slot)
- 50 Fortified (Slot)
- 15 Tumbling
- 20 Defiance
- 8 Hasty
- 30 Tumbling
- 20 Tireless Guardian
- 30 Fortification
- 20 Sprinter
Update Log
- June 8, 2026 – created Class Mastery passives section
- May 6, 2026 – Updated Green Champion Points

How To Create Powerful ESO Builds
Crafting the Perfect Build for you in The Elder Scrolls Online can be frustrating. Which skills are best for each class? What about passives? The best race? The best armor type and weapons? The best trait and glyphs? There are literally THOUSANDS of different options!
This is why we created the ESO Zero To Hero Build Academy – A Simple, yet Powerful build system that teaches the fundamentals of ESO Theorycrafting, step-by-step.
Build your character exactly how YOU want by following this simple process from start to finish and FINALLY start enjoying ESO the way you want to play it!
Our Guides are designed with New and Intermediate players in mind! Stop wasting hours searching the internet for the best ESO build information – get what you need NOW to succeed!
More Necromancer Builds For ESO
Want more Necromancer Builds? Check out our dedicated Necromancer Builds overview page for even more great options! You can also check out Best Healer Builds page!



