The CORPSE RAISER Magicka Necromancer Healer Build is perfect for both dungeon and trials groups, granting bonus damage and tons of healing for the entire team, plus easy rezzing with our Necro Ult!



Primary Sets
Our primary healing set on this build, Perfected Vestment of Olorime, found in the Veteran Cloudrest Trial, is a must-have to give massive damage buffs to your allies by granting Major Courage. You can grant this buff by applying a ground area of effect skill while in combat to anyone who is standing in the ability.
First, Perfected Pillager’s Profit, found in the Dreadsail Reef Trial, complements this build really well; using your ultimate abilities it gives some ultimate charge to all group members since your skills, whether they’re active or passive, will give ultimate charge, so they aren’t that rare to use. And because this is a trial set this also grants you Minor Aegis taking less damage from monsters inside group content by 5 percent.
Grand Rejuvenation is a 2-piece set found in Dragonstar Arena that also has a perfected version to add extra Magicka, which is always nice for healers. Every time you cast Grand Healing or any of its morphs (found under the restoration skill line) this staff invigorates you and group members by restoring Magicka and Stamina.
Lastly, Nazaray is one of the best support monster sets currently. That’s because it puts all Major and Minor debuffs on enemies closest to you whenever you use an ultimate ability. Make sure to use your ultimate at the right time to maximize its potential. It lasts for a maximum of 25 seconds with a downtime of 5 seconds, so you can easily reapply it whenever you get your ultimate back.
Perfected Vestment Of Olorime
LVL 50 – CP 160
SET BONUS
(2 items) Adds 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Magicka Recovery
(5 items) Adds 1096 Maximum Magicka, Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
Perfected Pillager’s Profit
LVL 50 – CP 160
SET BONUS
(2 items) Adds 4% Healing Done
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1096 Maximum Magicka
(5 items) Adds 129 Magicka Recovery, Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
Grand Rejuvenation
LVL 50 – CP 160
SET BONUS
(2 items) The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 224 Magicka and Stamina every 2 seconds.
Nazaray
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1206 Maximum Health
(2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have Major Debuffs, and Minor Debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect will not apply to Damage Beams or Damage Tethers. This effect can occur once every 30 seconds per target.
Alternate Sets
For alternatives, and if you’re not quite ready for trials yet, you’ll want Spell Power Cure, found in White Gold Tower. This set also applies the powerful Major Courage buff just to less players at once.
This combines well with Hollowfang Thirst from Moongrave Fane which will restore Magicka and Minor Vitality to allies, increasing their healing received by 8%.
The Nightflame set is another fantastic option for a healing-focused Monster Set that fits great with the overall Necromancer Theme.
Spell Power Cure
LVL 50 – CP 160
SET BONUS
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
Hollowfang Thirst
LVL 50 – CP 160
SET BONUS
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.
Nightflame
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Magicka
(2 items) When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 694 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
Primary Set Load Out
Weapon/Armor | Set | Trait | Weight | Glyph |
Main Hand | Perfected Grand Rejuvenation | Powered | NA | Weapon/Spell Damage |
Backup | Perfected Vestment Of Olorime Ice Staff | Infused | NA | Crusher |
Head | Nazaray | Divines | Light | Magicka |
Shoulder | Nazaray | Divines | Light | Magicka |
Chest | Perfected Pillager’s Profit | Divines | Light | Magicka |
Waist | Perfected Pillager’s Profit | Divines | Light | Magicka |
Gloves | Perfected Pillager’s Profit | Divines | Light | Magicka |
Legs | Perfected Pillager’s Profit | Divines | Light | Magicka |
Feet | Perfected Pillager’s Profit | Divines | Light | Magicka |
Necklace | Perfected Vestment Of Olorime | Infused | NA | Spell Damage |
Ring 1 | Perfected Vestment Of Olorime | Infused | NA | Spell Damage |
Ring 2 | Perfected Vestment Of Olorime | Infused | NA | Spell Damage |
Alternate Set Load Out
Weapon/Armor | Set | Trait | Weight | Glyph |
Main Hand | Spell Power Cure Restoration Staff | Precise | NA | Weapon/Spell Damage |
Backup | Spell Power Cure Ice Staff | Infused | NA | Crusher |
Head | Nightflame | Divines | Light | Magicka |
Shoulder | Nightflame | Divines | Light | Magicka |
Chest | Hollowfang Thirst | Divines | Light | Magicka |
Waist | Hollowfang Thirst | Divines | Light | Magicka |
Gloves | Hollowfang Thirst | Divines | Light | Magicka |
Legs | Hollowfang Thirst | Divines | Light | Magicka |
Feet | Hollowfang Thirst | Divines | Light | Magicka |
Necklace | Spell Power Cure | Infused | NA | Spell Damage |
Ring 1 | Spell Power Cure | Infused | NA | Spell Damage |
Ring 2 | Spell Power Cure | Infused | NA | Spell Damage |
Consumables, Race, Mundus
Race
The best race for this build would be Khajiit because of their Critical Healing increase. Other races that would be good for this would be either High Elf, because of their Spell Damage and Maximum Magicka, or even Nord to gain more Ultimate for even more opportunities for the sets you have. For more details on all ESO Races and passive bonuses be sure to check out our Full ESO Race Guide.
Mundus
The Ritual
Food/Drink Buff
Witchmother’s Potent Brew



Witchmother’s potent brew
Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
These effects are scaled based on your level.
Potions
Spell Power Potions















Spell Power Potions
Skills
Main Weapon: RESTORATION STAFF – Click on a Skill Name to learn more
- Combat Prayer
- Necrotic Potency
- Agony Totem
- Radiating Regeneration
- Illustrious Healing
- ULT: Renewing Animation
Backup Weapon: ICE STAFF – Click on a Skill Name to learn more
Skills Discussion & Rotation
Buffs
Try to get your ultimate to a full 500 charge so you can make the most out of the trial and monster set you have on. Make sure you reapply your abilities upon running out, this will make fights go a lot faster or a lot smoother. Combat Prayer gives Minor Berserk (increases damage done) to the group so make sure you use it a lot. Agony Totem grants a debuff Minor Vulnerability (increases enemy damage taken), and apply Minor Protection (reduces damage taken) to the group standing in the effect.
Rotation
Backup Bar: Spirit Guardian -> Braided Tether -> Elemental Blockade. Reapply once expired
Main Bar: Radiating Regeneration -> Illustrious Healing -> Combat Prayer -> Agony Totem.
You’ll use Necrotic Potency whenever there are corpses on the floor with a blue glow coming from them and you don’t need to use the corpse for another ability.
Renewing Undeath removes any negative effects, but requires a corpse to cast. Make sure you use it when a lot of negative effects are on your group.
Energy Orb is to be used on anyone who asks for resources.
Notes
Make sure you announce that you’re using Aggressive Horn, as this is a Major buff for all your group members.
Make sure you use your Renewing Animation Ultimate on a maximum of 3 of your fallen group members, to get full use of it. Don’t waste it on just a single group member unless the main tank has fallen.
Passive Skills
Class Passives
- Reusable Parts
- Death Knell
- Rapid Rot
- Death Gleaning
- Disdain Harm
- Health Avarice
- Last Gasp
- Curative Curse
- Near-Death Experience
- Corpse Consumption
- Undead Confederate
Weapon Passives
- Essence Drain
- Restoration Expert
- Cycle of Life
- Absorb
- Restoration Master
- Tri Focus
- Penetrating Magic
- Elemental Force
- Ancient Knowledge
- Destruction Expert
Armor Passives
Guild Passives
Racial
Other
Champion Points
Below you will find the recommended Active and Passive Champion Point Stars for this build, broken down into 300, 600, 900, and 1200 CP ranges.
For more information on Champion Points click on a Star name below or browse our detailed Champion Points Guides.
Constellation Descriptions:
Craft
The Green Craft Constellation is focused on crafting and utility-centered upgrades.
Warfare
The Blue Warfare Constellation focuses primarily on increasing player damage, healing and defenses
Fitness
The Red Fitness Constellation is focused on character survival and sustain.
– 300 Champion Points –
GREEN
BLUE
RED
– 600 Champion Points –
GREEN
- 50 Steed’s Blessing (Slot)
- 50 Gilded Fingers
- 10 Fortune’s Favor
- 15 Wanderer
- 40 Steadfast Enchantment
- 30 Rationer (Slot)
BLUE
- 20 Precision
- 20 Blessed
- 10 Arcane Supremacy (Slot)
- 20 Eldritch Insight
- 10 Quick Recovery
- 20 Preparation
- 50 From The Brink (Slot)
- 50 Hope Infusion (Slot)
RED
- 50 Boundless Vitality (Slot)
- 50 Rejuvenation (Slot)
- 10 Mystic Tenacity
- 10 Hero’s Vigor
- 25 Tempered Soul
- 50 Spirit Master (Slot)
– 900 Champion Points –
GREEN
- 50 Steed’s Blessing (Slot)
- 50 Gilded Fingers
- 10 Fortune’s Favor
- 15 Wanderer
- 40 Steadfast Enchantment
- 30 Rationer (Slot)
- 50 Breakfall
- 50 Treasure Hunter (Slot)
BLUE
- 20 Precision
- 20 Blessed
- 50 Arcane Supremacy (Slot)
- 20 Eldritch Insight
- 20 Quick Recovery
- 20 Preparation
- 50 From The Brink (Slot)
- 50 Hope Infusion (Slot)
- 50 Soothing Tide (Slot)
RED
- 50 Boundless Vitality (Slot)
- 50 Rejuvenation (Slot)
- 10 Mystic Tenacity
- 20 Hero’s Vigor
- 25 Tempered Soul
- 50 Spirit Master (Slot)
- 50 Fortified (Slot)
- 15 Tumbling
- 20 Defiance
- 8 Hasty
– 1200 Champion Points –
GREEN
- 50 Steed’s Blessing (Slot)
- 50 Gilded Fingers
- 30 Fortune’s Favor
- 15 Wanderer
- 50 Steadfast Enchantment
- 30 Rationer (Slot)
- 50 Breakfall
- 50 Treasure Hunter (Slot)
- 75 Liquid Efficiency (Slot)
BLUE
- 20 Precision
- 20 Blessed
- 50 Arcane Supremacy (Slot)
- 20 Eldritch Insight
- 20 Quick Recovery
- 20 Preparation
- 50 From The Brink (Slot)
- 50 Hope Infusion (Slot)
- 50 Soothing Tide (Slot)
- 10 Piercing
- 20 Flawless Ritual
- 30 War Mage
- 20 Elemental Aegis
- 20 Hardy
RED
- 50 Boundless Vitality (Slot)
- 50 Rejuvenation (Slot)
- 10 Mystic Tenacity
- 20 Hero’s Vigor
- 25 Tempered Soul
- 50 Spirit Master (Slot)
- 50 Fortified (Slot)
- 15 Tumbling
- 20 Defiance
- 8 Hasty
- 30 Tumbling
- 20 Tireless Guardian
- 30 Fortification
- 20 Sprinter



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