The SANGUINE MENDER Nightblade Healer Build focuses on buffing your allies with powerful damaging effects like Major Heroism while also pumping out tons of free resources! This healer build will be great for all Dungeons and Trials in ESO!



Primary Sets
First, the Perfected Vestment of Olorime, found in the Veteran Cloudrest Trial, is a must-have to give massive damage buffs to your allies by granting Major Courage. This effect can last for 20 seconds, and since it can occur once every 10 seconds, it doesn’t have any downtime. You can grant this buff by applying a ground area of effect skill while in combat to anyone who is standing in the ability.
Next, the Perfected Stone-Talker’s Oath set, found in the Veteran Rockgrove Trial, can grant an insane amount of Stamina and Magicka back to allies within 10 seconds of you Heavy Attacking an enemy. This set is perfect for keeping your group’s resources high throughout difficult content!
For our Monster Set, Earthgore provides a great bonus healing effect to the lowest health member of your group which is huge help in keeping your team mates alive!
Grand Rejuvenation is a 2-piece set found in Dragonstar Arena that also has a perfected version to add extra Magicka, which is always nice for healers. Every time you cast Grand Healing or any of its morphs (found under the restoration skill line) this staff invigorates you and group members by restoring Magicka and Stamina.
Perfected Vestment Of Olorime
LVL 50 – CP 160
SET BONUS
(2 items) Adds 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Magicka Recovery
(5 items) Adds 1096 Maximum Magicka, Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
Perfected Stone-Talker’s Oath
LVL 50 – CP 160
SET BONUS
(2 items) Adds 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Magicka Recovery
(5 items) Adds 1096 Maximum Magicka, Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
Earthgore
LVL 50 – CP 160
SET BONUS
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1683 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
Grand Rejuvenation
LVL 50 – CP 160
SET BONUS
(2 items) The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 224 Magicka and Stamina every 2 seconds.
Alternate Sets
For alternatives, and if you’re not quite ready for trials yet, you’ll want Spell Power Cure, found in White Gold Tower. This set also applies the powerful Major Courage buff just to less players at once.
This combines well with Hollowfang Thirst from Moongrave Fane which will restore Magicka and Minor Vitality to allies, increasing their healing received by 8%.
The Nightflame set is another fantastic option for a healing-focused Monster Set that fits great with the overall Nightblade Theme, though it’s not quite as powerful as Earthgore.
Spell Power Cure
LVL 50 – CP 160
SET BONUS
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
Hollowfang Thirst
LVL 50 – CP 160
SET BONUS
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.
Nightflame
LVL 50 – CP 160
SET BONUS
(1 item) Adds 1096 Maximum Magicka
(2 items) When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 694 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
Primary Set Load Out
Weapon/Armor | Set | Trait | Weight | Glyph |
Main Hand | Grand Rejuvenation | Powered | NA | Weapon/Spell Damage |
Backup | Perfected Stone-Talker’s Ice Staff | Infused | NA | Crusher |
Head | Earthgore | Divines | Light | Magicka |
Shoulder | Earthgore | Divines | Light | Magicka |
Chest | Perfected Vestment Of Olorime | Divines | Light | Magicka |
Waist | Perfected Vestment Of Olorime | Divines | Light | Magicka |
Gloves | Perfected Vestment Of Olorime | Divines | Light | Magicka |
Legs | Perfected Vestment Of Olorime | Divines | Light | Magicka |
Feet | Perfected Vestment Of Olorime | Divines | Light | Magicka |
Necklace | Perfected Stone-Talker’s Oath | Infused | NA | Spell Damage |
Ring 1 | Perfected Stone-Talker’s Oath | Infused | NA | Magicka Recovery |
Ring 2 | Perfected Stone-Talker’s Oath | Infused | NA | Magicka Recovery |
Alternate Set Load Out
Weapon/Armor | Set | Trait | Weight | Glyph |
Main Hand | Spell Power Cure Restoration Staff | Powered | NA | Weapon/Spell Damage |
Backup | Spell Power Cure Ice Staff | Infused | NA | Crusher |
Head | Nightflame | Divines | Medium | Magicka |
Shoulder | Nightflame | Divines | Medium | Magicka |
Chest | Hollowfang Thirst | Divines | Light | Magicka |
Waist | Hollowfang Thirst | Divines | Light | Magicka |
Gloves | Hollowfang Thirst | Divines | Light | Magicka |
Legs | Hollowfang Thirst | Divines | Light | Magicka |
Feet | Hollowfang Thirst | Divines | Light | Magicka |
Necklace | Spell Power Cure | Infused | NA | Magicka Recovery |
Ring 1 | Spell Power Cure | Infused | NA | Magicka Recovery |
Ring 2 | Spell Power Cure | Infused | NA | Magicka Recovery |
Consumables, Race, Mundus
Race
The best race fitted for this build will be Argonian which increases your raw healing e donby a further 6%, your Maximum Health, and Maximum Magicka. Other races that would be good would be Breton, which increases your Magicka Recovery, or Khajiit to increase your Critical Healing.
For more details on all ESO Races and passive bonuses be sure to check out our Full ESO Race Guide.
Mundus
The Thief



The Thief
Increases the Critical Strike rating by 1333
With 7 Divines armor pieces
Increases the Critical Strike rating by 2167
Food/Drink Buff
Max Health and Max Magicka



Mistal Banana-Bunny Hash
Increase Max Health by 5395 and Max Magicka by 4936 for 1 hour.
Scales from level cp150 to cp160.
Potions
Spell Power Potions















Spell Power Potions
Skills
Main Weapon: RESTORATION STAFF – Click on a Skill Name to learn more
- Combat Prayer
- Refreshing Path
- Siphoning Attacks
- Illustrious Healing
- Radiating Regeneration
- ULT: Reviving Barrier
Backup Weapon: FROST STAFF – Click on a Skill Name to learn more
Skills Discussion & Rotation
Buffs
Try your best to keep up all ability timers as much as possible and refresh them whenever you need to. Remember as well to always heavy attack on the back bar to proc Stone-Talker’s Oath if using that set. Also be sure to mention when you’re about to use Warhorn so it isn’t wasted.
Rotation
Backup Bar: Sanguine Altar -> Elemental Blockade -> Funnel Health -> Healthy Offering. Reapply after timers run out.
Main Bar: Funnel Health -> Refreshing Path -> Radiating Regeneration -> Illustrious Healing -> Combat Prayer. Reapply after timers running out.
Use Energy Orb on anyone asking for resources.
Notes
Each of the Ultimates available on this build fits best in different scenarios. For Warhorn, when 30 seconds have passed of someone using an ability that grants the same buff, Major Force. Make sure you announce you are using your Warhorn.
Reviving Barrier is a damage shield that heals over time. This ultimate works best when your entire group is at risk of dying. Some examples include instant death mechanics which your team cannot avoid. You’ll use this before it happens or as it happens to make sure your group survives!
Passive Skills
Class Passives
- Executioner
- Hemorrhage
- Refreshing Shadows
- Shadow Barrier
- Dark Vigor
- Dark Veil
- Catalyst
- Magicka Flood
- Soul Siphoner
- Transfer
Weapon Passives
- Essence Drain
- Restoration Expert
- Cycle of Life
- Absorb
- Restoration Master
- Tri Focus
- Penetrating Magic
- Elemental Force
- Ancient Knowledge
- Destruction Expert
Armor Passives
Guild Passives
Racial
Other
Champion Points
Below you will find the recommended Active and Passive Champion Point Stars for this build, broken down into 300, 600, 900, and 1200 CP ranges.
For more information on Champion Points click on a Star name below or browse our detailed Champion Points Guides.
Constellation Descriptions:
Craft
The Green Craft Constellation is focused on crafting and utility-centered upgrades.
Warfare
The Blue Warfare Constellation focuses primarily on increasing player damage, healing and defenses
Fitness
The Red Fitness Constellation is focused on character survival and sustain.
– 300 Champion Points –
GREEN
BLUE
RED
– 600 Champion Points –
GREEN
- 50 Steed’s Blessing (Slot)
- 50 Gilded Fingers
- 10 Fortune’s Favor
- 15 Wanderer
- 40 Steadfast Enchantment
- 30 Rationer (Slot)
BLUE
- 20 Precision
- 20 Blessed
- 10 Arcane Supremacy (Slot)
- 20 Eldritch Insight
- 10 Quick Recovery
- 20 Preparation
- 50 Soothing Tide (Slot)
- 50 From The Brink (Slot)
RED
- 50 Boundless Vitality (Slot)
- 50 Rejuvenation (Slot)
- 10 Mystic Tenacity
- 10 Hero’s Vigor
- 25 Tempered Soul
- 50 Spirit Master (Slot)
– 900 Champion Points –
GREEN
- 50 Steed’s Blessing (Slot)
- 50 Gilded Fingers
- 10 Fortune’s Favor
- 15 Wanderer
- 40 Steadfast Enchantment
- 30 Rationer (Slot)
- 50 Breakfall
- 50 Treasure Hunter (Slot)
BLUE
- 20 Precision
- 20 Blessed
- 50 Arcane Supremacy (Slot)
- 20 Eldritch Insight
- 20 Quick Recovery
- 20 Preparation
- 50 Soothing Tide (Slot)
- 50 From The Brink (Slot)
- 50 Hope Infusion (Slot)
RED
- 50 Boundless Vitality (Slot)
- 50 Rejuvenation (Slot)
- 10 Mystic Tenacity
- 20 Hero’s Vigor
- 25 Tempered Soul
- 50 Spirit Master (Slot)
- 50 Fortified (Slot)
- 15 Tumbling
- 20 Defiance
- 8 Hasty
– 1200 Champion Points –
GREEN
- 50 Steed’s Blessing (Slot)
- 50 Gilded Fingers
- 30 Fortune’s Favor
- 15 Wanderer
- 50 Steadfast Enchantment
- 30 Rationer (Slot)
- 50 Breakfall
- 50 Treasure Hunter (Slot)
- 75 Liquid Efficiency (Slot)
BLUE
- 20 Precision
- 20 Blessed
- 50 Arcane Supremacy (Slot)
- 20 Eldritch Insight
- 20 Quick Recovery
- 20 Preparation
- 50 Soothing Tide (Slot)
- 50 From The Brink (Slot)
- 50 Hope Infusion (Slot)
- 10 Piercing
- 20 Flawless Ritual
- 30 War Mage
- 20 Elemental Aegis
- 20 Hardy
RED
- 50 Boundless Vitality (Slot)
- 50 Rejuvenation (Slot)
- 10 Mystic Tenacity
- 20 Hero’s Vigor
- 25 Tempered Soul
- 50 Spirit Master (Slot)
- 50 Fortified (Slot)
- 15 Tumbling
- 20 Defiance
- 8 Hasty
- 30 Tumbling
- 20 Tireless Guardian
- 30 Fortification
- 20 Sprinter



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