
The Destruction Staff skill line belongs to the Weapon Skills category in the Elder Scrolls Online. The Destruction Staff skill set is a must have for DPS Builds, Tank Builds, and even some Healer Builds due to having a fantastic combination of offensive, defensive and utility skills.
Destruction Staff Skills
Destruction Ultimate Skills
Elemental Storm | Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 1651 Magic Damage every 1 second for 7 seconds. |
Elemental Rage | Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 795 Magic Damage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds. Increases the damage and gains a new effect depending on your staff type. |
Eye Of The Storm | Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing 1765 Magic Damage every 1 second for 7 seconds. The storm is cast above you instead, and follows you wherever you move. |
Destruction Staff Active Skills
Force Shock | Focus all the elemental energies with your staff and blast an enemy for 654 Flame Damage 654 Frost Damage, and 654 Shock Damage |
Crushing Shock | Focus all the elemental energies with your staff and blast an enemy for 655 Flame Damage 655 Frost Damage, and 655 Shock Damage. Enemies hit while casting are interrupted, set Off Balance, and stunned for 3 seconds. Interrupts spells, putting the caster Off Balance. Reduces cost as ability ranks up. |
Force Pulse | Focus all the elemental energies with your staff and blast an enemy for 655 Flame Damage 655 Frost Damage, and 655 Shock Damage. Up to 2 nearby enemies will take 849 Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects. Damages nearby enemies that are burning, chilled, or concussed. |
Wall Of Elements | Slam your staff down to create an elemental barrier in front of you, dealing 112 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies. Blockade of Storms sets Concussed enemies Off Balance. |
Elemental Blockade | Slam your staff down to create an elemental barrier in front of you, dealing 112 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies. Blockade of Storms sets Concussed enemies Off Balance. Increases the size and duration of the wall. |
Unstable Wall Of Elements | Create an unstable elemental barrier in front of you, dealing 112 Magic Damage to enemies in the target area every 1 second before exploding for an additional 636 Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost reduces enemy Movement Speed and immobilizes Chilled enemies. Unstable Wall of Storms sets Concussed enemies Off Balance. The wall explodes when it expires, dealing additional damage. |
Destructive Touch | Devastate an enemy with an enhanced charge from your staff, dealing 1054 Magic Damage and an additional 2217 Magic Damage over 10 seconds. The initial hit always applies an elemental status effect. |
Destructive Clench | Devastate an enemy with an enhanced charge from your staff, dealing 1054 Magic Damage. The initial hit always applies the element’s status effect. Flame Clench also knocks the enemy back. Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy. Shock Clench converts the attack into an area of effect explosion. Converts the damage over time into a new effect based on your staff type. |
Destructive Reach | Devastate an enemy with an enhanced charge from your staff, dealing 1054 Magic Damage and an additional 2217 Magic Damage over 10 seconds. The initial hit always applies an elemental status effect. Increases the range. Reduces the cost as the ability ranks up. |
Weakness To Elements | Send the elements to sap an enemy’s defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948. |
Elemental Drain | Send the elements to sap an enemy’s defenses and afflict them with Major Breach for 23 seconds, reducing their Physical and Spell Resistance by 5948. Also applies Minor Magickasteal to the enemy for 23 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them. Also applies Minor Magickasteal to the enemy. |
Elemental Susceptibility | Send the elements to sap an enemy’s defenses and afflict them with Major Breach for 30 seconds, reducing their Physical and Spell Resistance by 5948. Every 6 seconds while this ability persists, the enemy is afflicted with the Burning, Chilled, and Concussion status effect. Applies each elemental status effect periodically while active and increases the range. |
Force Siphon | Focus your staff’s power to apply Minor Lifesteal to an enemy for 24 seconds, healing you and your allies for 600 Health every 1 second when damaging them. |
Quick Siphon | Focus your staff’s power to apply Minor Lifesteal to an enemy for 30 seconds, healing you and your allies for 600 Health every 1 second when damaging them. When you or an ally hits the target, they gain Minor Expedition, which increases their Movement Speed by 15% for 4 seconds. Allies who hit the enemy target also gain Minor Expedition. |
Siphon Spirit | Focus your staff’s power to apply Minor Lifesteal to an enemy for 30 seconds, healing you and your allies for 600 Health every 1 second when damaging them. Also applies Minor Magickasteal to the enemy for 30 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them. Also applies Minor Magickasteal to the enemy. |
PASSIVESDESCRIPTION
Essence Drain | You gain Major Mending for 4 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%. You also heal yourself or an ally within 15 meters of the target for 50% of the damage inflicted by the final hit of a fully-charged Heavy Attack. |
Restoration Expert | Increases your healing by 15% on allies under 30% Health. |
Cycle Of Life | Your fully-charged Heavy Attacks restore 30% more Magicka. |
Absorb | Restores 600 Magicka whenever you block an attack. This effect can occur once every .25 seconds. |
Restoration Master | Increases healing with Restoration Staff spells by 5%. |
Restoration Staff Builds
Ready to unlock fast and powerful healing spells in The Elder Scrolls Online? Look no further than a Restoration Staff build! These builds focus on the Restoration Staff as their primary weapon for healing and buffing allies. Whether you’re a beginner or an experienced player, a Restoration Staff build can be a powerful option for any class looking for a healing focused approach to combat in ESO!
Featured



The CORPSE RAISER Magicka Necromancer Healer Build is perfect for both dungeon and trials groups, granting bonus damage and tons of healing for the entire team, plus easy rezzing with our Necro Ult!



This Powerful Magicka Dragonknight Healer Build is a fantastic help to both dungeon and trials groups, granting tons of bonus protection and healing for the entire team!



The REJUVENATOR Sorcerer Healer Build focuses on buffing your allies with powerful damaging effects like Major Heroism while also pumping out tons of free resources and providing powerful on-demand emergency heals! This healer build will be great for all Dungeons and Trials in ESO!



The SANGUINE MENDER Nightblade Healer Build focuses on buffing your allies with powerful damaging effects like Major Heroism while also pumping out tons of free resources! This healer build will be great for all Dungeons and Trials in ESO!



This powerful Magicka Templar healer focuses on providing resources, great group buffs and massive raw healing! This build can easily keep up with healing in the most difficult content including Veteran Trials and Dungeons!



Want to heal and buff your allies with a nature-themed twist? This powerful Warden Healer build is exceptional in all content! Whether you want massive healing for both single target and group heals or fantastic buff and debuff abilities, this build can do it all!
FRESH VIDEOS
New Videos From HTM!