
Dragonknights use the ancient Akaviri martial arts tradition of Battle-Spirit and wield fearsome magic. Burn your foes in cleansing flame and withstand almost any assault with the Dragonknight, a fiery, unrelenting Class that thrives in the heart of battle. The Dragonknight Class allows you to win the war of attrition with abilities that draw power from both the earth and the beasts of myth while overpowering your foes with ferocious Fire spells. With the Dragonknight, you bring ruin in the form of molten metal and fire.
Dragonknight Class Skills For The Elder Scrolls Online
The Dragonknight’s Three Class Skill Lines are: Ardent Flame, Draconic Power and Earthen Heart.



Unleash your fury with relentless Fire and Poison abilities that deal devastating damage over time and intensify your attacks. This skill line is ideal for Damage Dealers with some utility skills thrown in.



Harness the power of the ancient Dragons to strengthen your defenses, surround yourself in protective scales, and leap into battle with unstoppable ferocity. This skill line is ideal for Tanks.



Draw from the power of the earth to empower you and your allies, stun your foes, and encase yourself in damaging molten lava. This skill line is ideal for Healers.
Dragonknight Ardent Flame Skills
Unleash your fury with relentless Fire and Poison abilities that deal devastating damage over time and intensify your attacks.
ULTIMATE – DESCRIPTION
Dragonknight Standard | Call down a battle standard, dealing 341 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. An ally near the standard can activate the Shackle synergy, dealing 1060 Flame Damage to enemies in the area and immobilizing them for 5 seconds. |
Shifting Standard | Call down a battle standard, dealing 353 Flame Damage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. Activating this ability again allows you to move the standard to your location. An ally near the standard can activate the Shackle synergy, dealing 1060 Flame Damage to enemies in the area and immobilizing them for 5 seconds. Increases the duration, and recasting the ability allows you to move the standard. |
Standard Of Might | Call down a battle standard, dealing 342 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 30%. Standing in the area increases your damage done and reduces damage taken by 15%. An ally near the standard can activate the Shackle synergy, dealing 1060 Flame Damage to enemies in the area and immobilizing them for 5 seconds. Standing in the standard increases your damage done and reduces damage taken. |
ACTIVES DESCRIPTION
Lava Whip | Lash an enemy with flame, dealing 821 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. |
Molten Whip | Lash an enemy with flame, dealing 822 Flame Damage. If you strike an enemy that is immobilized or stunned, you set them Off Balance. Targeting an Off Balance or immobilized enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal 976 Flame Damage and heal you for 1713 Health over 2 seconds. This effect can occur once every 3 seconds. Targeting Off Balance or Immobilized enemies grants you a more powerful attack which deals increased damage, costs half as much, and heals you. |
Flame Lash | Lash an enemy with flame, dealing 822 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. While slotted, whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, which increases the damage of your next Molten Whip by 33% and your Weapon and Spell Damage by 75 for 5 seconds. This effect can stack up to 3 times. While slotted, your other Ardent Flame abilities increase the damage of your next Molten Whip cast. |
Searing Strikes | Slash an enemy with flame, dealing 460 Flame Damage and an additional 830 Flame Damage over 10 seconds. Enemies hit by the initial hit are afflicted with the Burning status effect. |
Burning Embers | Slash an enemy with flame, dealing 465 Flame Damage and an additional 815 Flame Damage over 10 seconds. Heals you for 75% of the total damage inflicted when the effect ends. Enemies hit by the initial hit are afflicted with the Burning status effect. Heals you for a percentage of the total damage inflicted when the effect ends. |
Venomous Claw | Rake an enemy with your claw, dealing 456 Poison Damage and an additional 910 Poison Damage over 10 seconds. The poison seeps into the target and deals increased damage the longer it lasts, dealing 20% more damage every 2 seconds. Enemies hit by the initial hit are afflicted with the Poisoned status effect. Converts into a Stamina ability and deals Poison Damage. The damage over time increases the longer the effect lasts. Instantly applies the poisoned status effect. |
Fiery Breath | Exhale a flaming blast to enemies in front of you, dealing 615 Flame Damage and an additional 610 Flame Damage over 10 seconds. |
Engulfing Flames | Exhale a flaming blast to enemies in front of you, dealing 616 Flame Damage and an additional 615 Flame Damage over 10 seconds. Affected enemies take more damage from all Flame Damage attacks based on your offensive stats, with a maximum of 10% bonus damage taken. Current value 1%. Affected enemies take more damage from all Flame Damage attacks based on how high your Spell Damage is. |
Noxious Breath | Exhale a corrosive blast to enemies in front of you, dealing 706 Poison Damage and an additional 700 Poison Damage over 10 seconds. Afflicts enemies with Major Fracture, reducing their Physical Resistance by 5280. Converts into a Stamina ability and deals Poison Damage. Applies Major Fracture to enemies. |
Fiery Grip | Launch a fiery chain to grasp and pull an enemy to you, dealing 492 Flame Damage. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected. |
Empowering Chains | Launch a fiery chain to grasp and pull you to an enemy, dealing 509 Flame Damage and granting you Empower for 5 seconds, increasing the damage of your next Light Attack by 40%. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected. Pulls you to the enemy instead. Grants Empower after casting. |
Unrelenting Grip | Launch a fiery chain to grasp and pull an enemy to you, dealing 509 Flame Damage. Grants Major Expedition, increasing your Movement Speed by 30% for 4 seconds. If the target cannot be pulled, you restore 100% of the ability’s cost as Magicka. This attack cannot be dodged or reflected. If the target cannot be pulled, you are refunded the Magicka cost. |
Inferno | Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 683 Flame Damage. While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. This ability scales with your highest offensive stats. |
Cauterize | Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every 5 seconds, healing them for 706 Health. While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. This ability scales with your highest offensive stats. Fireball heals allies instead of damaging enemies and increases the radius. |
Flames Of Oblivion | Activate an aura of flames which launches a fireball at 2 enemies every 5 seconds, dealing 706 Flame Damage. While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by 2191. This ability scales with your highest offensive stats. Also grants Major Savagery while slotted. Hits an additional enemy. |
PASSIVES DESCRIPTION
Combustion | Increases the damage of your Burning and Poisoned status effects by 50%. When you apply Burning to an enemy, you restore 500 Magicka. When you apply Poisoned to an enemy, you restore 500 Stamina. |
Warmth | When you deal direct damage with an Ardent Flame ability, you reduce the enemy’s Movement Speed by 30% for 3 seconds. |
Searing Heat | Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 33% and the duration by 4 seconds. |
World In Ruin | Increases the damage of your Flame area of effect abilities by 6%. Decreases the cost of your Stamina Poison abilities by 25%. |
Dragonknight Draconic Power Skills
Harness the power of the ancient Dragons to strengthen your defenses, surround yourself in protective scales, and leap into battle with unstoppable ferocity.
ULTIMATE DESCRIPTION
Dragon Leap | Launch yourself at an enemy, dealing 1665 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds. |
Ferocious Leap | Launch yourself at an enemy, dealing 1660 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. After leaping you gain a damage shield that absorbs 9032 damage for 6 seconds. This portion of the ability scales with your Max Health. Deals Flame Damage. After leaping you gain a damage shield. |
Take Flight | Launch yourself at an enemy, dealing 1916 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. Reduces the cost and increases the damage and range. |
ACTIVES DESCRIPTION
Spiked Armor | Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 20 seconds. While active, the armor returns 143 Magic Damage to any enemy that uses a direct damage attack against you in melee range. |
Hardened Armor | Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 20 seconds. You gain a damage shield that absorbs up to 1354 damage for 6 seconds. This portion of the ability scales off your Max Health. While active, the armor returns 143 Magic Damage to any enemy that uses a direct damage attack against you in melee range. You gain a damage shield after casting. |
Volatile Armor | Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5280 for 20 seconds. You release a spray of spikes around you, causing enemies hit to take 984 Magic Damage over 10 seconds. While active, the armor returns 143 Magic Damage to any enemy that uses a direct damage attack against you in melee range. You release a spray of spikes around you, causing enemies hit to take damage over time. |
Dark Talons | Call forth talons from the ground, dealing 615 Magic Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 1104 Magic Damage to all enemies held within them. |
Burning Talons | Call forth talons from the ground, dealing 636 Flame Damage to enemies near you, an additional 640 Flame Damage over 4 seconds, and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 1104 Magic Damage to all enemies held within them. Deals additional damage over time. |
Choking Talons | Call forth talons from the ground, dealing 616 Magic Damage to enemies near you and immobilizing them for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by 15% for 10 seconds. An ally near the talons can activate the Ignite synergy, dealing 1104 Magic Damage to all enemies held within them. Affected enemies deal less damage. |
Dragon Blood | Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 20% for 20 seconds. |
Coagulating Blood | Draw on your draconic blood to heal for 1092, increasing by up to 33% additional healing based on your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 20% for 23 seconds. Now heals based on Max Magicka and Spell Damage. |
Green Dragon Blood | Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 20% and healing received by 8% for 23 seconds. You also gain Major Endurance and Minor Vitality. |
Protective Scale | Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds. |
Protective Plate | Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. Gain immunity to snares and immobilizations for 2 seconds. Gain immunity to snares and immobilizations. Cost reduces as ability ranks up. |
Dragon Fire Scale | Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 636 Flame Damage. This effect can occur once every half second. Incoming projectiles cause you to deal Flame Damage back to the attacker. |
Inhale | Channel draconic energy to suck in the air around you, dealing 307 Magic Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 615 Flame Damage to nearby enemies. |
Deep Breath | Channel draconic energy to suck in the air around you, dealing 308 Magic Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing 795 Flame Damage to nearby enemies. Initial hit interrupts enemies that are casting. Final explosion damage increased. |
Draw Essence | Channel draconic energy to suck in the air around you, dealing 308 Magic Damage to nearby enemies and healing you for 150% of the damage caused. After 2.5 seconds, you exhale fire, dealing 616 Flame Damage to nearby enemies and restoring 10% of the ability’s cost for each enemy hit as Magicka. Initial hit heals for more. Final explosion refunds Magicka for each enemy struck. |
PASSIVES DESCRIPTION
Iron Skin | Increases the amount of damage you block by 10%. |
Burning Heart | While a Draconic Power ability is active, your healing received is increased by 12%. |
Elder Dragon | Increases your Health Recovery by 5% for each Draconic Power ability slotted. Current bonus: 0%. Increases range of your melee attacks by 2 meters. This effect only applies to instant cast attacks with a 5 meter range. |
Scaled Armor | Increases your Spell Resistance by 3300. |
Dragonknight Earthen Heart Skills
Draw from the power of the earth to empower your and your allies, stun your foes, and encase yourself in damaging molten lava.
ULTIMATE DESCRIPTION
Magma Armor | Ignite the molten lava in your veins, limiting incoming damage to 3% of your Maximum Health and dealing 132 Flame Damage to nearby enemies each second for 10 seconds. |
Magma Shell | Ignite the molten lava in your veins, limiting incoming damage to 3% of your Maximum Health and dealing 136 Flame Damage to nearby enemies each second for 10 seconds. When activated, nearby allies gain a damage shield for 100% of their Maximum Health for 10 seconds. When activated nearby allies gain a powerful damage shield. |
Corrosive Armor | Oxidize the green Dragon blood in your veins, limiting incoming damage to 3% of your Max Health and dealing 136 Poison Damage to nearby enemies each second for 10 seconds. While active, this ability and your Direct Damage dealt ignores enemy Physical Resistance. Deals Poison Damage, and your direct attacks ignore Physical Resistance while active. |
ACTIVES DESCRIPTION
Stone Fist | Crush the earth beneath you, dealing 912 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 912 Physical Damage, up to 3 times. The final cast stuns enemies hit for 2.5 seconds. |
Stone Giant | Crush the earth beneath you, dealing 912 Physical Damage to all enemies within 6 meters of you. Debris ripped from the ground is held around you for 10 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 912 Physical Damage, up to 3 times. The final cast stuns for 2.5 seconds. Each hit applies Stagger, increasing damage taken by 65 per stack for 5 seconds. Enemies hit are affected with Stagger, causing them to take bonus damage from all attacks. |
Obsidian Shard | Slam an enemy with molten rock, dealing 159 Flame Damage and causing the rock to explode, splashing magma around. You then pull back on the magma to heal yourself or up to 2 allies near the enemy for 1145 Health. Converts to a Magicka ability that now heals you or two allies after dealing damage. Deals significantly less damage but no longer requires charges to cast. |
Molten Weapons | Charge you and your grouped allies’ weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. |
Molten Armaments | Charge you and your grouped allies’ weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. Your own damage with Heavy Attacks is increased by 50% while active. Your own damage with Heavy Attacks is increased. |
Igneous Weapons | Charge you and your grouped allies’ weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 45 seconds. Increases the duration and increases the radius. |
Obsidian Shield | Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 722 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 2.5 seconds. |
Fragmented Shield | Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 745 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 5 seconds. Increases duration of Major Mending. |
Igneous Shield | Call the earth to your defense, granting a damage shield for nearby allies that absorbs 745 damage.Your own damage shield absorbs 1865 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 25% for 2.5 seconds. Increased shield strength on self. |
Petrify | Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 410 Magic Damage. This stun cannot be blocked or dodged. |
Fossilize | Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 424 Magic Damage and are immobilized for 3 seconds. This stun cannot be blocked or dodged. Immobilizes the enemy after the stun ends. |
Shattering Rocks | Encase an enemy in stone, stunning them for 2.5 seconds. When the stun ends, they take 424 Magic Damage and their next attack used within 4 seconds heals its target for 822. This stun cannot be blocked or dodged. Enemy’s next attack heals their target. |
Ash Cloud | Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and healing you and your allies for 139 every 1 second. |
Cinder Storm | Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and healing you and your allies for 215 every 1 second. Heals for more. |
Eruption | Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and dealing 143 Flame Damage every 1 second. Deals 636 Flame Damage immediately. Damages instead of healing. Deals some damage instantly. |
PASSIVESDESCRIPTION
Eternal Mountain | Increases duration of your Earthen Heart abilities by 20%. |
Battle Roar | When you cast an Ultimate ability, you restore 46 Health, 46 Magicka, and 46 Stamina for each point of the Ultimate’s cost. |
Mountain’s Blessing | When you cast an Earthen Heart ability, you and your group gain Minor Brutality for 20 seconds, increasing your Weapon Damage by 10% If you are in combat, you also generate 3 Ultimate. This effect can occur once every 6 seconds. |
Helping Hands | When you cast a non Stamina costing Earthen Heart ability, you restore 990 Stamina. |
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