Dragonknight Class Skills For The Elder Scrolls Online
Dragonknights use the ancient Akaviri martial arts tradition of Battle-Spirit and wield fearsome magic. Burn your foes in cleansing flame and withstand almost any assault with the Dragonknight, a fiery, unrelenting Class that thrives in the heart of battle. The Dragonknight Class allows you to win the war of attrition with abilities that draw power from both the earth and the beasts of myth while overpowering your foes with ferocious Fire spells. With the Dragonknight, you bring ruin in the form of molten metal and fire.
Unleash your fury with relentless Fire and Poison abilities that deal devastating damage over time and intensify your attacks. This skill line is ideal for Damage Dealers with some utility skills thrown in.
Draconic Power
Harness the power of the ancient Dragons to strengthen your defenses, surround yourself in protective scales, and leap into battle with unstoppable ferocity. This skill line is ideal for Tanks.
Earthen Heart
Draw from the power of the earth to empower you and your allies, stun your foes, and encase yourself in damaging molten lava. This skill line is ideal for Healers.
Dragonknight Ardent Flame Skills
Unleash your fury with relentless Fire abilities that deal devastating damage over time and intensify your attacks.
Ardent Flame Ultimate
Dragonknight Standard
Call down a battle standard for 15 seconds, rallying you and allies inside the area, increasing Weapon and Spell Damage by 300 and reducing damage taken by 10%. An ally near the standard can activate the Shackle synergy, dealing 3320 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Call down a battle standard, dealing 875 Flame Damage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and damage shield strength by 12%. Activating this ability again allows you to move the standard to your location. An ally near the standard can activate the Shackle synergy, dealing 3320 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Call down a battle standard for 15 seconds, rallying you and allies inside the area, increasing Weapon and Spell Damage by 300 and reducing damage taken by 10%. You gain an additional 15% damage done and reduced damage taken and 300 Weapon and Spell Damage. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Ardent Flame Skills
Lava Whip
Lash an enemy with flame, dealing 2290 Flame Damage. Hitting an Off Balance enemy grants 5 stacks of Volcanic Whip for 20 seconds, up to once every 20 seconds. Volcanic Whip replaces this ability and consumes a stack to instead deal 4311 Flame Damage to your target and all nearby enemies.
Lash an enemy with flame, dealing 2290 Flame Damage. Activating a different Dragonknight ability while in combat grants a stack of Seething Fury up to 3 times, increasing the damage of your next Molten Whip by 33% and your damage done by 5%, or 2% against players, for 10 seconds. The damage done only activates if you are a Dragonknight.
Lash an enemy with flame, dealing 2290 Flame Damage and healing for 798 Health. Hitting an Off Balance enemy grants 5 stacks of Power Lash for 20 seconds, up to once every 20 seconds. Activating again consumes a stack to deal 4311 Flame Damage to your target and all nearby enemies and heals for 3200 Health. Consuming all stacks as a Dragonknight increases your damage done by 7%, double against monsters, for 45 seconds.
Searing Strikes
Slash your foe with a fiery claw, dealing 1150 Flame Damage and an additional 3425 Flame Damage over 10 seconds. The initial hit always applies the Burning status effect.
Slash your foe with a fiery claw, dealing 1150 Flame Damage and an additional 3430 Flame Damage over 10 seconds. You heal for 3409 Health from the initial hit and 505 Health each subsequent tick, scaling off your Max Health. The initial hit always applies the Burning status effect.
Slash your foe with a fiery claw, dealing 1150 Flame Damage and an additional 3430 Flame Damage over 10 seconds. The flame sears into the target, dealing 10% more damage every 2 seconds. The initial hit always applies the Burning status effect.
Core Of Flame
Let the fire within draw heat to your core, restoring 15% of your missing Magicka and Stamina every 2 seconds over 4 seconds. When this ability completes, you release this heat as a blast of fire that deals 1998 Flame Damage to nearby enemies.
Let the fire within draw heat to your heart, restoring 15% of your missing Health and 15% of your missing Magicka and Stamina every 2 seconds over 4 seconds. When this ability completes, you release this heat as a blast of fire that deals 2000 Flame Damage to nearby enemies.
Let the fire within draw heat to your soul, restoring 15% of your missing Magicka and Stamina every 2 seconds over 4 seconds. Much of this heat is drawn from enemies around you. Those that are casting are interrupted, set Off Balance, and stunned for 2 seconds. When this ability completes, you release this heat as a blast of fire that deals 2650 Flame Damage to nearby enemies.
Hearthfire
Throw out a kindled flame, filling a large area with warmth for 15 seconds. This fire heals you and your allies at the target location for 424 Health every 1 second. Healed targets gain Minor Fortitude and Minor Heroism while inside, increasing Health Recovery by 15% and generating 1 Ultimate every 1.5 seconds.
Throw out a purifying flame, filling a large area with warmth for 15 seconds. This fire heals you and your allies at the target location for 435 Health every 1 second. This healing increases by 50% if you are in the area. Healed targets gain Minor Fortitude and Minor Heroism for 15 seconds, increasing Health Recovery by 15% and generating 1 Ultimate every 1.5 seconds.
Throw out a protective flame for 15 seconds, healing you and allies inside for 611 Health every 1 second, scaling off your Max Health. Healed targets gain Minor Fortitude and Minor Heroism while inside, increasing Health Recovery by 15% and generating 1 Ultimate every 1.5 seconds. You gain Major Protection while inside, reducing damage taken by 10%. Enemies inside have their Movement Speed reduced by 70%.
Inferno
Activate an aura of flames which launches a wave of flame around you every 5 seconds, dealing 1712 Flame Damage to enemies inside. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Activate an aura of embers which cauterizes the wounds of you or up to 6 nearby allies every 3 seconds, healing for 1188 Health. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Activate an aura of flames which launches a wave of flames every 5 seconds, dealing 1979 Flame Damage to enemies inside. Each hit has a 15% chance of applying Burning. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Fire cares not for love, or coin, or creed. It consumes. Dealing direct damage with an Ardent Flame ability causes the target to take 5% increased Flame Damage and reduces their Movement Speed by 30% for 5 seconds.
Tend to your garden of flame, that it may flourish. Increases your chances of applying the Burning status effect by 50% and its damage done by 25%. These values are influenced by the number of Dragonknight abilities slotted.
The will to survive burns bright in your chest. Increases your Healing Taken by 8%.
Dragonknight Draconic Power Skills
Harness the power of the ancient Dragons to strengthen your defenses, surround yourself in protective scales, and leap into battle with unstoppable ferocity.
Draconic Power Ultimate
Dragon Leap
Launch yourself at an enemy, dealing 3561 Flame Damage to all enemies in the area, knocking players back 4 meters and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds.
Launch yourself at an enemy, dealing 3561 Flame Damage to all enemies in the area, knocking players back 4 meters and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds. Upon activation you gain a damage shield that absorbs 17004 damage for 10 seconds. This portion of the ability scales with your Max Health.
Launch yourself at an enemy, dealing 4011 Flame Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds. Upon activation you are filled with draconic fury for 15 seconds, increasing your damage done by 10%. This effect’s potency doubles against monsters.
Draconic Power Skills
Dragonfire Breath
Exhale a blast of draconic fire in front of you, dealing 1722 Flame Damage and an additional 2800 Flame Damage over 10 seconds to enemies in your path.
Exhale a blast of draconic fire in front of you, dealing 1731 Flame Damage, applying the Burning status effect, and an additional 2960 Flame Damage over 10 seconds to enemies in your path. The initial hit liquifies the armor of your enemies, applying Major Breach to enemies for the duration, reducing Physical and Spell Resistance by 5948.
Breathe forth an unending torrent of draconic fire, dealing 1245 Flame Damage every 0.5 seconds in a channeled attack over 4.8 seconds. Each tick increases the damage dealt by 5%, up to a maximum of 50%. While Take Flight is active you always deal maximum damage. This ability is considered direct damage.
Dark Talons
Call forth talons from the ground, dealing 1711 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2796 Flame Damage to all enemies held within them.
Call forth talons from the ground, dealing 1756 Flame Damage to enemies near you, an additional 1614 Flame Damage over 5 seconds, and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2796 Flame Damage to all enemies held within them.
Call forth talons from the ground, dealing 1711 Flame Damage to enemies near you and immobilizing them for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing damage done by 5% for 20 seconds. An ally near the talons can activate the Ignite synergy, dealing 2796 Flame Damage to all enemies held within them.
Dragon Blood
Draw on your draconic blood to heal for 4103 Health, increasing by up to 50% additional healing based on your missing Health. This ability scales off your Max Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
Draw on your draconic blood to heal for 1092, increasing by up to 33% additional healing based on your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 20% for 23 seconds. Now heals based on Max Magicka and Spell Damage.
Draw on your draconic blood to heal for 4032 Health, increasing by up to 50% additional healing based on your missing Health. Heals for an additional 2521 Health over 5 seconds. This ability scales off your Max Health. You also gain Major Endurance and Fortitude and Minor Vitality, increasing Health and Stamina Recovery by 30% and increasing healing received and damage shield strength by 6% for 20 seconds.
Wing Buffet
Unfurl draconic wings to knock back enemies around you 4 meters and stun them for 1.8 seconds. The winds from your buffet swirl around you, reducing your damage taken from projectiles by 50% for 6 seconds, while granting you Major Expedition for 4 seconds, increasing Movement Speed by 30%.
Unfurl draconic wings to knock back enemies around you 4 meters and stun them for 1.8 seconds. The enchanted winds summoned by your wings coalesce around you, reducing your damage taken from projectiles by 50% for 6 seconds, while granting you immunity to snares and immobilizations and Major Expedition for 4 seconds, increasing Movement Speed by 30%.
Unfurl draconic wings to safeguard you and nearby group members for 6 seconds, reducing damage taken from projectiles by 50% for you and 25% for group members. You and your brood gain Minor Protection for 20 seconds, reducing damage taken by 5%. You gain Major Expedition for 4 seconds, increasing Movement Speed by 30%.
Chains of Flame
Lash out with a flaming chain, pulling an enemy to you. The searing metal deals 1380 Flame Damage, applies the Burning status effect, and taunts them for 15 seconds if they are not already taunted. This attack cannot be dodged or reflected. Also inflicts Major Cowardice on the enemy, reducing Weapon and Spell Damage by 430 for 10 seconds.
Lash out with a chain bound in jagged links, pulling yourself to an enemy. The searing metal deals 1413 Flame Damage and applies the Burning status effect. This attack cannot be dodged or reflected. Hitting the target grants you Major Berserk for 6 seconds and Major Evasion for 10 seconds, increasing damage done by 10% reducing damage taken from area attacks by 20%.
Lash out with a chain bound in Draconic runes, pulling an enemy to you. The enchanted metal deals 1380 Flame Damage, applies the Burning status effect, and taunts them for 15 seconds if they are not already taunted. If the target cannot be pulled, you restore the ability’s Magicka cost. This attack cannot be dodged or reflected. Also inflicts Major Cowardice on the enemy, reducing Weapon and Spell Damage by 430 for 15 seconds.
The eldest Dragons are forces of nature. As are you. Activating a Draconic Power ability grants you and group members Minor Brutality for 20 seconds, increasing Weapon Damage by 10%. Increases your Health Recovery by up to 700, based on your missing Health.
The syllables of that ancient tongue live in the mouth of every Dragonknight. When you cast an Ultimate ability, you restore 16 Health 16 Magicka, and 16 Stamina for each point of the Ultimate spent. Each Dragonknight ability slotted increases this value by 6.
Dragonknight Earthen Heart Skills
Draw from the power of the earth to empower you and your allies, stun your foes, and encase yourself in damaging molten lava.
Earthen Heart Ultimate
Magma Armor
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health for 15 seconds. While active, you cannot generate Ultimate.
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health for 15 seconds. When activated, nearby allies gain a damage shield for 133% of their Max Health for 10 seconds. While active, you cannot generate Ultimate.
Ignite the molten lava in your veins, limiting incoming damage to 6% of your Max Health and dealing 1606 Flame Damage to nearby enemies each second for 10 seconds. While active your direct damage attacks ignore enemy Physical and Spell Resistance but you cannot generate Ultimate
Earthen Heart Skills
Superheated Ward
Roil the air around you or an ally, granting a damage shield that absorbs up to 4919 for 6 seconds. This ability scales off the higher of your Max Magicka or Stamina and is capped at 50% of the target’s Max Health.
Roil the air around you or an ally, granting a damage shield that absorbs up to 4919 for 6 seconds and reducing the next instance of damage taken by 10%. When the shield ends the latent heat warms the target, healing them for 1750 Health. This ability scales off the higher of your Max Magicka or Stamina and the shield is capped at 50% of the target’s Max Health.
Draw forth magma from below to hurl at an enemy, dealing 2375 Flame Damage while applying a stack of Heat Shock, which increases the enemy’s damage taken by 66 for 7 seconds per stack, up to 3 times. Hitting an enemy at max stacks of Heat Shock with this ability increases the damage done of the next cast of this ability within 6 seconds by 66%, up to once every 6 seconds.
Molten Weapons
Charge you and your grouped allies’ weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. While active, dealing damage with Light and Heavy Attacks causes an additional 443 Flame Damage, up to once every 2 seconds.
Charge you and your grouped allies’ weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. While active, dealing damage with Light and Heavy Attacks causes an additional 442 Flame Damage, up to once every 1.5 seconds. You also gain Empower for the duration, increasing the damage of your Heavy Attacks against monsters by 70%.
Charge you and your grouped allies’ weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 1 minute. While active, dealing damage with Light and Heavy Attacks causes an additional 442 Flame Damage, up to once every 2 seconds.
Obsidian Shield
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 1300 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 4 seconds.
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 2400 damage. This portion of the ability scales off the higher of your Max Magicka or Stamina and is capped at 31% of the target’s Max Health. You also gain Major Mending, increasing your healing done by 16% for 6 seconds.
Call the earth to your defense, granting a damage shield for nearby allies that absorbs 1300 damage. Your own damage shield absorbs 3818 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 4 seconds.
Petrify
Encase an enemy in molten rock, reducing their movement speed by 50% for 1 second. Upon completion, the target is stunned for 4 seconds, or 8 seconds against monsters. This stun cannot be blocked. The molten rock melts through the enemy’s armor and applies Minor Breach for 10 seconds, reducing Armor by 2974.
Encase an enemy in molten rock, reducing their movement speed by 50% for 1 second. Upon completion, the target is stunned for 4 seconds, or 8 seconds against monsters. Immobilizes the target for 4 seconds after the stun ends. This stun cannot be blocked. The molten rock melts through the enemy’s armor and applies Minor Breach and Minor Vulnerability for 20 seconds, reducing Armor by 2974 and increasing damage taken by 5%.
Encase an enemy in molten rock, reducing their movement speed by 50% for 1 second. Upon completion, the target is stunned for 4 seconds, or 8 seconds against monsters. After the stun ends, the target takes 1355 Flame Damage and you heal for 2760 Health. This stun cannot be blocked. The molten rock melts through the enemy’s armor and applies Minor Breach for 10 seconds, reducing Armor by 2974.
Earthspike Mantle
Envelop your body in molten spikes to increase your damage done by 100 and gain Major Resolve, increasing Physical and Spell Resistance by 5948 for 20 seconds.
Envelop your body in molten spikes to increase your damage done by 100 and gain Major Resolve, increasing Physical and Spell Resistance by 5948 for 20 seconds. Power drawn from the heart of a volcano forms a damage shield around you that absorbs up to 5000 damage for 6 seconds, scaling off your Max Health.
Envelop your body in molten spikes to increase your damage done by 100 and gain Major Resolve, increasing Physical and Spell Resistance by 5948 for 20 seconds. As the armor forms you blast foes around you with shattered obsidian, causing them to take 4754 Flame Damage over 20 seconds. When this effect deals damage you gain a stack of Landslide, up to once every 10 seconds.
Given time, the smallest rock on the mountain can cascade into pure devastation. Whenever you deal damage you gain a stack of Landslide which increases your damage done by 1% per stack, up to 10 times. This effect can occur once every 5 seconds. Every 2 seconds you do not deal damage, you lose a stack.
Where earth meets sky is a wellspring of power you can tap at will. When you cast or deal damage with an Earthen Heart ability in combat you generate 3 Ultimate. This effect can occur once every 6 seconds. Increases your Critical Damage by 10%.
The strength of mountains fuels your mightiest blows. Dealing damage with a fully-charged Heavy Attack also applies Off Balance to the target and restores 1430 Stamina. The Stamina restore can occur once every 0.5 seconds.