Category: Dragon’s Dogma 2 Vocations
The Mystic Spearhand, a vocation available only to the Arisen character, combines melee and magick, making them a well-balanced vocation that is effective from any range. The Mystic Spearhand is a master of their unique weapon, the Duospear. Using magick, they can paralyze enemies or hurl multiple objects at them.

Mystic Spearhand Vocation Gameplay
The Mystic Spearhand Vocation in Dragon’s Dogma 2 is incredibly unique, mixing close-range combat with the Duospear along with fast-paced mobility and magickal attacks. With your ability to paralyze enemies in order to chain near-endless combo attacks together, this class has high DPS but also fairly good group utility and protective spells including their Mirror shield which will be helpful for getting your pawns back up.

How to Unlock the Mystic Spearhand
The Mystic Spearhand Vocation can be unlocked once you’ve completed Captain Brant’s first quest called ‘Monster Culling.’ At this point you may be prompted to escort an Ox Cart to the town of Melve. It’s in Melve that you can meet Sigurd and see the Mystic Spearhand vocation in action. Talking to Sigurd and asking him about his fighting style will allow you to change your vocation to Mystic Spearhand.

What Weapons Can The Mystic Spearhand Use?
The Mystic Spearhand vocation uses the Duospear as their primary weapon though they can also learn to cast spells.
Mystic Spearhand Skills
The Mystic Spearhand Vocation can use the following skills in Dragon’s Dogma 2.
Mystic Spearhand Weapon Skills
Dragoun’s Stabbe
Kicks off a magickal platform to gain momentum before delivering a forceful jab. Also employable against flying targets.
Dragoun’s Foin
An advanced form of Dragoun’s Stabbe that allows the user to travel farther and causes the forceful jab to inflict magick damage as well.
Seching Blade
Conjures magickal blades that fly at the target of their own accord. Though not especially powerful, it can be activated while moving or using another attack.
Seching Storm
An advanced form of Seching Blade that conjures a greater number of blades at a decreased cost to Stamina.
Thef’s Hond
Saps the target’s vitality and grants it to the user in the form of Stamina. Cannot be employed against targets that lack a corporeal form.
Ravinour’s Hond
An advanced form of Thef’s Hond that hastens Stamina recovery.
Mirour Vesture
Erects a magickal barrier around the user and any allies within range. Each barrier only lasts for a very short span of time, but nullifies all manner of attacks for the duration.
Mirour Shelde
An advanced form of Mirour Vesture that extends each barrier’s duration, as well as the effective range when casting.
Skiedragoun’s Fangtooth
Darts swiftly into the air before plunging down at high speed. Inflicts greater harm when evading a target’s attack.
Skiedragoun’s Feste
An advanced form of Skiedragoun’s Fangtooth that causes the dive attack to inflict magick damage as well.
Devout Offringe
An advanced form of Humble Offringe that has an extended range, allowing targets to be lifted from further away.
Humble Offringe
Levitates nearby objects and hurls them at the closest hostile target. Can also lift and hurl smaller hostile targets that are flinching.
Unto Skie
Launches smaller targets great distances, forcibly removing them from battle. Launched targets grant no experience and drop no items. Larger targets are not launched, but struck with a solid blow.
Unto Heven
An advanced form of Unto Skie that leaves the user less vulnerable when activated and consumes less Stamina.
Magike Sperepelote
Fires the magick stored within the duospear in a high-speed blast. Consume Stamina while readying duospear to fill it with magick, inflicting harm relative to the amount of Stamina consumed.
Magike Speregonne
An advanced form of Magike Sperepelote that has a greater effective range and fires a more powerful magickal blast at increased speed.
Swift Charge
Consumes Health and Stamina to instantly charge Forbeding Bolt to maximum.
Moment’s Charge
An advanced form of Swift Charge that consumes less Stamina.
Wild Furie
Unleashes a relentless flurry of slashes and magickal attacks. Additional button presses continue the onslaught by consuming Stamina.
Mystic Spearhand Core Skills

Twein Cut
Disperses Foreboding Bolt after it has been unleashed, ensnaring hostile targets in the vicinity and preventing them from moving. Targets struck directly are restrained for longer.
Magike Cut
Allows the user to instantly approach a target that was struck by Foreboding Bolt or Scattering Bolt.
Redouted Bolt
Fires a magickal burst that deals no damage but causes targets to flinch. Can be employed while moving.
Forbeding Bolt
Alters the effect of Redouted Bolt so that it instead prevents the target’s movement. Charging up magick before unleashing extends the effect. Can charge magick while performing other actions.
Scatering Bolt
Disperses Foreboding Bolt after it has been unleashed, ensnaring hostile targets in the vicinity and preventing them from moving. Targets struck directly are restrained for longer.
Quik Fot
Allows the user to instantly approach a target that was struck by Forbeding Bolt or Scatering Bolt.
Ferrene Bolt
Extends the effective range of Redouted Bolt.
Winding Cut
Spins the duospear forward, whirling and slashing through targets without a pause. Repeatedly pressing the activation button spins the duospear faster. Can be activated while walking.
Mystic Spearhand Vocation Augments
Conveyance
Hastens movement speed while carrying or lifting.
Opulence
Increases gold obtained when acquiring coin pouches.
Polarity
Augments your Strength during the day and your Magick at night.
Refulgence
Increases the amount of rift crystals obtained when acquiring right fragments and the like.
Athleticism
Reduces Stamina consumed while dashing.



