Categories: Enshrouded, Enshrouded Skill Trees
Review the Healer Skill Tree in Enshrouded, which focuses on Intelligence Nodes, as well as increased active and passive healing.

Enshrouded Healer Skill Tree Overview
The Healer skill tree in Enshrouded is the essential path for players who want to keep themselves and their teammates alive through magical restoration. It primarily scales with Intelligence, which increases both your magic damage and the effectiveness of your healing spells. The most famous ability in this tree is the Water Aura, which creates a constant pulse of healing around you, automatically fixing injuries for anyone standing nearby without you needing to cast a single spell.
The Healer Tree combined with the Battlemage skill lines also give you access to skills like Blink, which can transform your dodge roll into a teleport for increased mobility.
- Total Skills: 23
- Best Skills: Blink, Emergency Blink, Water Aura, Healer
- Best For: Healer Build, Archer Build, Bow Build
Healer Skills
- Intelligence (1 point) – Increases your Intelligence attribute by 1. Increases Magic damage by 5% per Attribute Point.
- Healer (3 levels, 2 points) – Health gain from healing spells and skills is increased by 15%. 15% per level.
- Spirit (1 point) – Increases your Spirit attribute by 1. Increases Mana by 40 per Attribute Point.
- Healing Revive (3 levels, 1 point each) – Revive players with 8% increased Health. Default Health of revived players is 10%. 8% Health per level.
- Water Aura (3 levels, 1 point each) – You emit a healing aura that heals you and all injured allies within 5 meters. The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence. 5 meters ranger per level.
- Intelligence (1 point) – Increases your Intelligence attribute by 1. Increases Magic damage by 5% per Attribute Point.
- Shroud Filter (3 levels, 1 point each) – Dealing damage with a Magic weapon has a 5% chance to trigger a small flame burst that restores 9 seconds of Time in the Shroud to you and your allies within 20 meters. 5% chance per level.
- Intelligence (1 point) – Increases your Intelligence attribute by 1. Increases Magic damage by 5% per Attribute Point.
- Waters of Life (2 points) – Increases Water Aura healing to 2 Health per 2 points of Intelligence.
- Spirit (1 point) – Increases your Spirit attribute by 1. Increases Mana by 40 per Attribute Point.
- Shroud Resistance (3 levels, 2 points each) – Increases your Shroud Resistance by 4%, which reduces the amount of Shroud damage received. 4% Resistance per level.
- Divine Surge (5 points) – Healing spells can perform Critical Strikes that scale with your Critical Strike Damage.
- Shared Misery (3 levels, 2 points each) – When you receive Shroud damage, all players within 5 meters receive 15% increased Shroud Resistance for 30 seconds. 5 meters ranger per level.
- Righteous Fire (3 levels, 2 points each) – Healing any target with a spell triggers a burst of fire that deals 20% of the heal amount as Fire damage to nearby Fell enemies. 20% Fire damage per level.
Healer/Battlemage Skills
- Blink (4 points) – Replaces the Dodge Roll ability with a short range teleport.
- Emergency Blink (2 Points) You can blink while being stunned. This will break the stunned state.
- Blink Attack (2 points) Blinking into an enemy triggers an explosion that deals Fire damage in a small radius. Damage and Mana cost scale with the Intelligence attribute.
- Intelligence (1 point) – Increases your Intelligence attribute by 1. Increases Magic damage by 5% per Attribute Point.
Wizard/Healer Skills
- Necromancer (3 levels, 1 point each) – When killing an enemy with a Magic weapon, you have a 5% chance to summon a friendly Skull Companion. 5% chance per level.
- Dark Arts (3 levels, 2 points each) – All Shroud damage is increased by 10%. 10% damage per level.
- Bone to Ash (3 levels, 1 point each) – Damage against Hollow is increased by 5%. 5% damage per level.
- Righteous Fire (3 levels, 2 points each) – Healing any target with a spell triggers a burst of fire that deals 20% of the heal amount as Fire damage to nearby Fell enemies. 20% Fire damage per level.
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