Enshrouded Patch #10 v.0.9.0.1 stabilizes multiplayer, nerfs legendary loot drops, fixes AMD loading times, and introduces major quality-of-life updates like harvesting while running.

The latest update for Enshrouded, Patch #10 (v.0.9.0.1), arrives with a focus on improving stability. In addition, the patch addresses an unexpectedly generous legendary loot bug that has dominated the endgame. This patch targets several frustrating technical issues, including persistent crashes near water in co-op sessions and lengthy fast-travel load times on some AMD graphics cards. Beyond the essential technical fixes, players will be relieved to find several quality-of-life improvements that streamline exploration and resource gathering, making the world of Embervale feel significantly smoother and more responsive.
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Game: Patch Notes Top 10 Highlights
- Multiplayer Crash Fixes: Fixed a potential crash when playing in multiplayer near water areas, and several other crashes (game close, resolution change).
- Enemy AI Fixed: Fixed several cases in which enemies would stop moving and attacking, particularly in multiplayer. This should make combat feel much more reliable and challenging.
- AMD Loading Improvement: Improved lengthy loading times after a fast travel on some AMD graphics cards, which is a significant performance boost for affected users.
- Legendary Drop Rate Reduction (Major Nerf): Fixed an incorrect value for enemy weapons of legendary quality dropping wayyyy too often. This was noted as “ridiculously overtuned” and was nearly a 1/3 drop chance, meaning legendary gear will now be much rarer and more valuable.
- Tutorial Loot Removal: Removed the chance for legendary items from the first tutorial cave. This prevents early-game exploits and maintains proper progression difficulty.
- Mill Crafting Factory Unlocked: The mill crafting factory can now be crafted at Balthazar, the alchemist, once it has been unlocked. This is a crucial fix for players needing to access this important factory.
- Easier Pearls: Increased the availability of clams to make it easier to get pearls. This should simplify crafting recipes that rely on this resource.
- Interaction While Moving: Fixed an issue that prevented interacting with the world while walking or running. This means you can now harvest fruit or plant fiber while running (“Wheee!”), saving a lot of time.
- Diving Helmet Light: The diving helmet item now has a light, which is a massive QoL improvement for exploring underwater in the darker areas of the game.
- Quest Failsafes: Added some failsafes for new quests (like the mill factory) so they should always unlock recipes and proceed correctly, preventing quest blockers.
Enshrouded Changelog for Patch #10 v.0.9.0.1 Full Patch Notes
Below, you can read the complete patch notes for Enshrouded from Steam:
The revision of Patch #10 is 848023.
Changelog
- Fixed a potential crash when playing in multiplayer near water areas.
- Fixed a crash that could occur when closing the game.
- Fixed a crash that could happen when selecting the resolution in the display settings and choosing between two resolutions that are identical in height but different in width.Â
- Improved lengthy loading times after a fast travel on some AMD graphics cards.Â
- Fixed several cases in which enemies would stop moving and attacking. The issue occurred especially in multiplayer.
- Fixed an issue with delayed greatsword attacks when used on enemies in water, causing them to get stuck in an endless reaction loop.
- Improved the position of damage numbers for enemies that get pushed around by the player.
- Fixed an issue that prevented interacting with the world while walking or running. Specifically, it is now possible again to harvest fruit or plant fiber while running. Wheee!
- The diving helmet item now has a light, illuminating the environment in front of the player.Â
- Fishing bait is now categorized as bait in all menus. Previously, it was labelled as ammunition in some places. Pew pew pew!
- Fixed Capybara taming bait showing up at the fishing rod as available bait. Please don’t fish the capys.
- Improved the handling of filling water pouches with water.Â
- Fixed an incorrect value for enemy weapons of legendary quality dropping wayyyy too often. We wanted to bump the drop rate of legendary enemy weapons up following internal testing, but it was almost â…“ of enemy loot, which was ridiculously overtuned.
- Improved the loot from defeated Hydrak’Dal.Â
- Removed the chance for legendary items from the first tutorial cave.Â
- Reduced the amount of Snapjaws in some of the forest areas of Veilwater Basin.Â
- Tweaked the range of fish that can be caught from fishing spots in some areas.
- Increased the availability of clams to make it easier to get pearls.Â
- Increased the yield of bristles from tamed Capybara, up to 10!
- Removed loot from Scavenger corpses in Drak encampments. You have to defeat your own Scavengers to get their stuff!
- Removed invisible collisions from the gameworld that could interfere with the flow of water if accidentally ending up in a player base.
- The mill crafting factory can now be crafted at Balthazar, the alchemist, once it has been unlocked.
- Fixed a few potential blockers for sidequests, specifically quests for unlocking lore weapons.
- Added some failsafes for some of the new quests, such as quests about the mill crafting factory and similar. They should now always unlock recipes and proceed correctly.
- Fixed a map marker for a location in the Veilwater Basin that was showing up too early.
- Fixed an issue that prevented the display of tinting results on the Soldier Chestplate.Â
- Fixed clipping issues for the Summer Games vanity set.
- Fixed an issue that prevented the red prop preview model color in case a prop placement location is invalid, for example, when trying to place something onto the Flame Altar.
- Fixed an issue with character attributes information about oxygen. It should now show up as intended.
- Increased the number of effects that can be shown for a (de-)buff in the status menu. Previously, only four effects could be displayed, which led to an incorrect display for “Soaked”, which has five effects.
- Fixed cases in the attributes menu where buffs that have both positive and negative effects ended up with the wrong contributor font color. Also, fixed some cases where a “-” was displayed with the red color font even though the effect was positive for the player, for example, reduced player reviving duration.
- Fixed several small additional issues with displayed values in the attributes menu.
- Rings now show their stats correctly when viewed in loot containers.
- The death screen now specifies if the player drowned or succumbed to hypothermia.
- Fixed an issue with the skill tree menu. When opened, the connection lines could get stretched and positioned incorrectly.
- Fixed an issue that could prevent text from being displayed correctly.
Still Working On It
This patch is the first post-update patch, we will keep working on issues so if you encounter any, please report them! Thank you for helping us make Enshrouded better for everyone!
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