Categories: Enshrouded, Enshrouded Skill Trees
Review the Guardian/Tank Skill Tree in Enshrouded, which focuses on Constitution Nodes, as well as increased resource sustain and crowd control.

Enshrouded Guardian/Tank Skill Tree Overview
The Guardian/Tank skill tree is built for players who want to be the ultimate shield for their team. It focuses on boosting your Constitution and Strength, which gives you a massive amount of health and makes your armor much more effective at blocking damage. Skills like Heavy Plates and Tower help you survive even when you are surrounded by groups of enemies, while Earth Aura creates a protective zone that reduces damage for you and all your nearby friends.
- Total Skills: 17
- Best Skills: Earth Aura, Evasion Attack, Heavy Plates, Shiny Plates
- Best For: Tank Build, Warrior Build, Greatsword Build
Guardian/Tank Skills
- Constitution (1 point) β Increases your constitution attribute by 1. Increases Health by 100 per attribute point.
- Heavy Plates (3 levels, 1 point each) β Equipped armor grants 4% increased Physical Armor. 4% increased Physical Armor per level.
- Purification (3 levels, 1 point each) – Defeating a Shroud infested enemy with a Melee weapon restores 3 seconds of Time in the Shroud. 3 seconds per level.
- Shiny Plates (3 levels, 1 point each) β Equipped armor grants 4% increased Magical Armor. 4% increased Magical Armor per level.
- Constitution (1 point) β Increases your constitution attribute by 1. Increases Health by 100 per attribute point.
- Warden (3 points) β While there are three or more enemies within 20 meters you receive 10% increased Magical Resistance.
- Tower (3 points) β When there are three or more enemies within 20 meters you receive 10% increased Physical Resistance.
- Absorb (3 levels, 1 point each) – When you receive Magic damage, you have a 4% chance to restore 1 Mana per Health point lost. 4% chance per level.
- Snap (3 points) – Triggering a Merciless Attack restores 10% Mana.
- Soul Leech (3 levels, 2 points each) – When killing an enemy with a Melee weapon, all players within 5 meters of the target restore 15 Mana. 5 meters ranger and 15 Mana per level.
- Constitution (1 point) β Increases your constitution attribute by 1. Increases Health by 100 per attribute point.
- Constitution (1 point) β Increases your constitution attribute by 1. Increases Health by 100 per attribute point.
- Strength (1 point) – Increase your strength attribute by 1. Increases Melee damage by 5% per attribute Point.
- Thick Skin (5 points) – Gain one point of Constitution for every two levels of the Flame.
- Martyr (3 points) – When you are killed by an enemy, all allies within 30 meters are healed for 50% of their maximum Health. They also receive a Final Blessing buff, increasing their maximum Health by 100 points for 15 minutes.
- Nemesis (3 levels, 2 points each) β Increase the attention you draw from enemies by 5%. 5% attention drawn per level.
- Arch Nemesis (3 points) β Whenever an ally draws the attention of an enemy, you draw twice as much.
- Earth Aura (3 levels, 2 points each) β You emit a protective aura that increases Physical and Magical Resistances by 10% for you and all allies within 4 meters. 4 meters ranger per level.
Guardian/Warrior Skills
- One-Handed Specialization (3 points) – Unlocks Special Abilities of One-Handed Melee weapons. Use to unleash a powerful Special Ability after generating enough Focus.
Battlemage/Guardian Skills
- Evasion Attack (4 points) β When equipped with a Melee weapon, you can perform an evade attack, which dashes towards the enemy and deals more weapon damage. Cost: 20 Stamina. This special attack fills a blocking enemy’s Stun Bar twice as much when hit.
- Life Burst (4 points) – Defeating an enemy with a Magic weapon restores Health equal to 3 times your Intelligence to all players within 15 meters of the target.
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