Categories: Enshrouded, Enshrouded Skill Trees
Review the Trickster Skill Tree in Enshrouded, which focuses on Spirit Nodes, as well as crowd control, resource sustain, and a gliding ability.

Enshrouded Trickster Skill Tree Overview
The Trickster skill tree in Enshrouded is a great choice for players who want to mix magic with smart tactics and crowd control. Instead of just focusing on raw damage, this path helps you manage your mana and use clever tricks to stay safe in a fight. The best part of this tree is the Begone skill, which turns your normal punch into a magical strike that blasts enemies backward and stuns them, giving you plenty of room to recover when things get too crowded.
The Trickster Tree also brings a crucial exploration skill, Updraft, which improves the utility of the glider.
- Total Skills: 15
- Best Skills: Begone!, Counterstrike, Spellslinger
- Best For: Assassin Build, Dagger Build, Bow Build
Trickster Skills
- Spirit (1 point) – Increases your Spirit attribute by 1. Increases Mana by 40 per Attribute Point.
- Counterstrike (3 levels, 1 point per level)– After receiving damage there is a 8% chance to reflect 20% of the damage back to the attacker as Fire damage. This magical attack can can trigger other skills. 8% chance and 20% reflected damage per level.
- Intelligence (1 point) – Increases your Intelligence attribute by 1. Increases Magic damage by 5% per Attribute Point.
- Spirit (1 point) – Increases your Spirit attribute by 1. Increases Mana by 40 per Attribute Point.
- Begone! (3 points) – A magic-powered punch that pushes back and stuns hit foes. Replaces your unarmed attacks as long as you have the necessary Mana available. Cost: 30 mana.
- Sleight of Hand (3 levels, 1 point per level) – Unarmed damage is increased by 30%. 30% damage per level.
- Spirit (1 point) – Increases your Spirit attribute by 1. Increases Mana by 40 per Attribute Point.
- Bloodletting (3 levels, 2 points per level) – Critical Strikes with spells have a 15% chance to spawn two Health, Mana, and/or Stamina Orbs. Gathering an Orb restores 10% of the respective resource. 15% chance per level.
- Spirit (1 point) – Increases your Spirit attribute by 1. Increases Mana by 40 per Attribute Point.
- Arcane Concentration (5 points) – Gain one point of Spirit for every two levels of the Flame.
- Intelligence (1 point) – Increases your Intelligence attribute by 1. Increases Magic damage by 5% per Attribute Point.
- Blood Magic (4 points) – When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored. This effect stops at 1 Health. Cooldown: 2 minutes.
- Terror (3 levels, 2 points each) – Critical Strikes with spells have a 15% chance to stun the target for 2 seconds. 15% chance per level.
- Spirit (1 point) – Increases your Spirit attribute by 1. Increases Mana by 40 per Attribute Point.
- Spellslinger (3 levels, 2 points per level) – Staff damage is increased by 5%. 5% damage per level.
Wizard/Trickster Skills
- Quick Charge (3 levels, 1 point each) – Cast Time of spells is reduced by -15%. -15% Cast Time per level.
- Mana Currents (3 levels, 1 point each) – Base Mana Regeneration is increased by 3. 3 Mana Regeneration per level.
Assassin/Trickster Skills
- Updraft (4 points) – Jumping while gliding lifts you upwards. Can be used once per flight. Cost: 100 Mana
- Shell Shock (3 points) – Infuse your Ranged Explosives with Mana. They now stun enemies for 2 seconds. Cost: 8 Mana per stunned enemy.
- Vile Concoction (3 levels, 1 point per level) – Throwable damage is increased by 12%. 12% damage per level.
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