Welcome to our ESO Dragonknight Class guide! Here you will find a detailed explanation of all Dragonknight class skills, plus how to play the Dragonknight class more effectively! We also have a full list of helpful builds to get you started on your Dragonknight Class journey!

The Dragonknight Class Explained
Dragonknights use the ancient Akaviri martial arts tradition of Battle-Spirit and wield fearsome magic. Burn your foes in cleansing flame and withstand almost any assault with the Dragonknight, a fiery, unrelenting Class that thrives in the heart of battle. The Dragonknight Class allows you to win the war of attrition with abilities that draw power from both the earth and the beasts of myth while overpowering your foes with ferocious Fire spells. With the Dragonknight, you bring ruin in the form of molten metal and fire.
The Dragonknight has great survival skills and is therefore often recommended for Tank Builds, PVP Builds and Solo Builds in The Elder Scrolls Online.

Dragonknight Class Skill Lines
Dragonknights in The Elder Scrolls Online are Damage Over Time (DOT) and defensive specialists. The Dragonknight skill lines are Ardent Flame, Earthen Heart, and Draconic Power.
Dragonknight Ardent Flame Skills
Unleash your fury with relentless Fire abilities that deal devastating damage over time and intensify your attacks.
Ardent Flame Ultimate
Dragonknight Standard![]() | Call down a battle standard for 15 seconds, rallying you and allies inside the area, increasing Weapon and Spell Damage by 300 and reducing damage taken by 10%. An ally near the standard can activate the Shackle synergy, dealing 3320 Flame Damage to enemies in the area and immobilizing them for 5 seconds. |
Shifting Standard![]() | Call down a battle standard, dealing 875 Flame Damage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and damage shield strength by 12%. Activating this ability again allows you to move the standard to your location. An ally near the standard can activate the Shackle synergy, dealing 3320 Flame Damage to enemies in the area and immobilizing them for 5 seconds. |
Standard Of Might![]() | Call down a battle standard for 15 seconds, rallying you and allies inside the area, increasing Weapon and Spell Damage by 300 and reducing damage taken by 10%. You gain an additional 15% damage done and reduced damage taken and 300 Weapon and Spell Damage. An ally near the standard can activate the Shackle synergy, dealing 3375 Flame Damage to enemies in the area and immobilizing them for 5 seconds. |
Ardent Flame Skills
Lava Whip![]() | Lash an enemy with flame, dealing 2290 Flame Damage. Hitting an Off Balance enemy grants 5 stacks of Volcanic Whip for 20 seconds, up to once every 20 seconds. Volcanic Whip replaces this ability and consumes a stack to instead deal 4311 Flame Damage to your target and all nearby enemies. |
Molten Whip![]() | Lash an enemy with flame, dealing 2290 Flame Damage. Activating a different Dragonknight ability while in combat grants a stack of Seething Fury up to 3 times, increasing the damage of your next Molten Whip by 33% and your damage done by 5%, or 2% against players, for 10 seconds. The damage done only activates if you are a Dragonknight. |
Flame Lash![]() | Lash an enemy with flame, dealing 2290 Flame Damage and healing for 798 Health. Hitting an Off Balance enemy grants 5 stacks of Power Lash for 20 seconds, up to once every 20 seconds. Activating again consumes a stack to deal 4311 Flame Damage to your target and all nearby enemies and heals for 3200 Health. Consuming all stacks as a Dragonknight increases your damage done by 7%, double against monsters, for 45 seconds. |
Searing Strikes![]() | Slash your foe with a fiery claw, dealing 1150 Flame Damage and an additional 3425 Flame Damage over 10 seconds. The initial hit always applies the Burning status effect. |
Burning Embers![]() | Slash your foe with a fiery claw, dealing 1150 Flame Damage and an additional 3430 Flame Damage over 10 seconds. You heal for 3409 Health from the initial hit and 505 Health each subsequent tick, scaling off your Max Health. The initial hit always applies the Burning status effect. |
Searing Claw![]() | Slash your foe with a fiery claw, dealing 1150 Flame Damage and an additional 3430 Flame Damage over 10 seconds. The flame sears into the target, dealing 10% more damage every 2 seconds. The initial hit always applies the Burning status effect. |
Core Of Flame![]() | Let the fire within draw heat to your core, restoring 15% of your missing Magicka and Stamina every 2 seconds over 4 seconds. When this ability completes, you release this heat as a blast of fire that deals 1998 Flame Damage to nearby enemies. |
Heart Of Flame![]() | Let the fire within draw heat to your heart, restoring 15% of your missing Health and 15% of your missing Magicka and Stamina every 2 seconds over 4 seconds. When this ability completes, you release this heat as a blast of fire that deals 2000 Flame Damage to nearby enemies. |
Soul Of Flame![]() | Let the fire within draw heat to your soul, restoring 15% of your missing Magicka and Stamina every 2 seconds over 4 seconds. Much of this heat is drawn from enemies around you. Those that are casting are interrupted, set Off Balance, and stunned for 2 seconds. When this ability completes, you release this heat as a blast of fire that deals 2650 Flame Damage to nearby enemies. |
Hearthfire![]() | Throw out a kindled flame, filling a large area with warmth for 15 seconds. This fire heals you and your allies at the target location for 424 Health every 1 second. Healed targets gain Minor Fortitude and Minor Heroism while inside, increasing Health Recovery by 15% and generating 1 Ultimate every 1.5 seconds. |
Fire Keeper![]() | Throw out a purifying flame, filling a large area with warmth for 15 seconds. This fire heals you and your allies at the target location for 435 Health every 1 second. This healing increases by 50% if you are in the area. Healed targets gain Minor Fortitude and Minor Heroism for 15 seconds, increasing Health Recovery by 15% and generating 1 Ultimate every 1.5 seconds. |
Hearth And Home![]() | Throw out a protective flame for 15 seconds, healing you and allies inside for 611 Health every 1 second, scaling off your Max Health. Healed targets gain Minor Fortitude and Minor Heroism while inside, increasing Health Recovery by 15% and generating 1 Ultimate every 1.5 seconds. You gain Major Protection while inside, reducing damage taken by 10%. Enemies inside have their Movement Speed reduced by 70%. |
Inferno![]() | Activate an aura of flames which launches a wave of flame around you every 5 seconds, dealing 1712 Flame Damage to enemies inside. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. |
Cauterize![]() | Activate an aura of embers which cauterizes the wounds of you or up to 6 nearby allies every 3 seconds, healing for 1188 Health. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. |
Incinerate![]() | Activate an aura of flames which launches a wave of flames every 5 seconds, dealing 1979 Flame Damage to enemies inside. Each hit has a 15% chance of applying Burning. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. |
Ardent Flame Passives
Combustion![]() | To you, flame is fuel. When you apply Burning to an enemy, you restore 225 Magicka and Stamina. This effect can occur once every 1 second. |
Traumatic Burns![]() | Fire cares not for love, or coin, or creed. It consumes. Dealing direct damage with an Ardent Flame ability causes the target to take 5% increased Flame Damage and reduces their Movement Speed by 30% for 5 seconds. |
Fan The Flames![]() | Tend to your garden of flame, that it may flourish. Increases your chances of applying the Burning status effect by 50% and its damage done by 25%. These values are influenced by the number of Dragonknight abilities slotted. |
A Soul Ablaze![]() | The will to survive burns bright in your chest. Increases your Healing Taken by 8%. |
Dragonknight Draconic Power Skills
Harness the power of the ancient Dragons to strengthen your defenses, surround yourself in protective scales, and leap into battle with unstoppable ferocity.
Draconic Power Ultimate
Dragon Leap![]() | Launch yourself at an enemy, dealing 3561 Flame Damage to all enemies in the area, knocking players back 4 meters and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds. |
Ferocious Leap![]() | Launch yourself at an enemy, dealing 3561 Flame Damage to all enemies in the area, knocking players back 4 meters and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds. Upon activation you gain a damage shield that absorbs 17004 damage for 10 seconds. This portion of the ability scales with your Max Health. |
Take Flight![]() | Launch yourself at an enemy, dealing 4011 Flame Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds. Upon activation you are filled with draconic fury for 15 seconds, increasing your damage done by 10%. This effect’s potency doubles against monsters. |
Draconic Power Skills
Dragonfire Breath![]() | Exhale a blast of draconic fire in front of you, dealing 1722 Flame Damage and an additional 2800 Flame Damage over 10 seconds to enemies in your path. |
Disintegrating Dragonfire![]() | Exhale a blast of draconic fire in front of you, dealing 1731 Flame Damage, applying the Burning status effect, and an additional 2960 Flame Damage over 10 seconds to enemies in your path. The initial hit liquifies the armor of your enemies, applying Major Breach to enemies for the duration, reducing Physical and Spell Resistance by 5948. |
Engulfing Dragonfire![]() | Breathe forth an unending torrent of draconic fire, dealing 1245 Flame Damage every 0.5 seconds in a channeled attack over 4.8 seconds. Each tick increases the damage dealt by 5%, up to a maximum of 50%. While Take Flight is active you always deal maximum damage. This ability is considered direct damage. |
Dark Talons![]() | Call forth talons from the ground, dealing 1711 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2796 Flame Damage to all enemies held within them. |
Burning Talons![]() | Call forth talons from the ground, dealing 1756 Flame Damage to enemies near you, an additional 1614 Flame Damage over 5 seconds, and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2796 Flame Damage to all enemies held within them. |
Choking Talons![]() | Call forth talons from the ground, dealing 1711 Flame Damage to enemies near you and immobilizing them for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing damage done by 5% for 20 seconds. An ally near the talons can activate the Ignite synergy, dealing 2796 Flame Damage to all enemies held within them. |
Dragon Blood![]() | Draw on your draconic blood to heal for 4103 Health, increasing by up to 50% additional healing based on your missing Health. This ability scales off your Max Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds. |
Blood of the Elder Dragon![]() | Draw on your draconic blood to heal for 1092, increasing by up to 33% additional healing based on your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 20% for 23 seconds. Now heals based on Max Magicka and Spell Damage. |
Blood of the Green Dragon![]() | Draw on your draconic blood to heal for 4032 Health, increasing by up to 50% additional healing based on your missing Health. Heals for an additional 2521 Health over 5 seconds. This ability scales off your Max Health. You also gain Major Endurance and Fortitude and Minor Vitality, increasing Health and Stamina Recovery by 30% and increasing healing received and damage shield strength by 6% for 20 seconds. |
Wing Buffet![]() | Unfurl draconic wings to knock back enemies around you 4 meters and stun them for 1.8 seconds. The winds from your buffet swirl around you, reducing your damage taken from projectiles by 50% for 6 seconds, while granting you Major Expedition for 4 seconds, increasing Movement Speed by 30%. |
Fleetstep Wings![]() | Unfurl draconic wings to knock back enemies around you 4 meters and stun them for 1.8 seconds. The enchanted winds summoned by your wings coalesce around you, reducing your damage taken from projectiles by 50% for 6 seconds, while granting you immunity to snares and immobilizations and Major Expedition for 4 seconds, increasing Movement Speed by 30%. |
Protect The Brood![]() | Unfurl draconic wings to safeguard you and nearby group members for 6 seconds, reducing damage taken from projectiles by 50% for you and 25% for group members. You and your brood gain Minor Protection for 20 seconds, reducing damage taken by 5%. You gain Major Expedition for 4 seconds, increasing Movement Speed by 30%. |
Chains of Flame![]() | Lash out with a flaming chain, pulling an enemy to you. The searing metal deals 1380 Flame Damage, applies the Burning status effect, and taunts them for 15 seconds if they are not already taunted. This attack cannot be dodged or reflected. Also inflicts Major Cowardice on the enemy, reducing Weapon and Spell Damage by 430 for 10 seconds. |
Chains of Devastation![]() | Lash out with a chain bound in jagged links, pulling yourself to an enemy. The searing metal deals 1413 Flame Damage and applies the Burning status effect. This attack cannot be dodged or reflected. Hitting the target grants you Major Berserk for 6 seconds and Major Evasion for 10 seconds, increasing damage done by 10% reducing damage taken from area attacks by 20%. |
Chains of Dominance![]() | Lash out with a chain bound in Draconic runes, pulling an enemy to you. The enchanted metal deals 1380 Flame Damage, applies the Burning status effect, and taunts them for 15 seconds if they are not already taunted. If the target cannot be pulled, you restore the ability’s Magicka cost. This attack cannot be dodged or reflected. Also inflicts Major Cowardice on the enemy, reducing Weapon and Spell Damage by 430 for 15 seconds. |
Draconic Power Passives
Burnished Scales![]() | A Dragon’s scales will turn aside arrow, fire, and blade. Increases the amount of damage you block by 10%. |
World in Ruin![]() | Dragons leave naught but ash and ruin in their wake. Increases your damage done with area and over time attacks by 7%. |
Elder Dragon![]() | The eldest Dragons are forces of nature. As are you. Activating a Draconic Power ability grants you and group members Minor Brutality for 20 seconds, increasing Weapon Damage by 10%. Increases your Health Recovery by up to 700, based on your missing Health. |
The Storm Voice![]() | The syllables of that ancient tongue live in the mouth of every Dragonknight. When you cast an Ultimate ability, you restore 16 Health 16 Magicka, and 16 Stamina for each point of the Ultimate spent. Each Dragonknight ability slotted increases this value by 6. |
Dragonknight Earthen Heart Skills
Draw from the power of the earth to empower you and your allies, stun your foes, and encase yourself in damaging molten lava.
Earthen Heart Ultimate
Magma Armor![]() | Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health for 15 seconds. While active, you cannot generate Ultimate. |
Magma Shell![]() | Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health for 15 seconds. When activated, nearby allies gain a damage shield for 133% of their Max Health for 10 seconds. While active, you cannot generate Ultimate. |
Corrosive Armor![]() | Ignite the molten lava in your veins, limiting incoming damage to 6% of your Max Health and dealing 1606 Flame Damage to nearby enemies each second for 10 seconds. While active your direct damage attacks ignore enemy Physical and Spell Resistance but you cannot generate Ultimate |
Earthen Heart Skills
Superheated Ward![]() | Roil the air around you or an ally, granting a damage shield that absorbs up to 4919 for 6 seconds. This ability scales off the higher of your Max Magicka or Stamina and is capped at 50% of the target’s Max Health. |
Volcanic Ward![]() | Roil the air around you or an ally, granting a damage shield that absorbs up to 4919 for 6 seconds and reducing the next instance of damage taken by 10%. When the shield ends the latent heat warms the target, healing them for 1750 Health. This ability scales off the higher of your Max Magicka or Stamina and the shield is capped at 50% of the target’s Max Health. |
Magma Fist![]() | Draw forth magma from below to hurl at an enemy, dealing 2375 Flame Damage while applying a stack of Heat Shock, which increases the enemy’s damage taken by 66 for 7 seconds per stack, up to 3 times. Hitting an enemy at max stacks of Heat Shock with this ability increases the damage done of the next cast of this ability within 6 seconds by 66%, up to once every 6 seconds. |
Molten Weapons![]() | Charge you and your grouped allies’ weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. While active, dealing damage with Light and Heavy Attacks causes an additional 443 Flame Damage, up to once every 2 seconds. |
Molten Armaments![]() | Charge you and your grouped allies’ weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. While active, dealing damage with Light and Heavy Attacks causes an additional 442 Flame Damage, up to once every 1.5 seconds. You also gain Empower for the duration, increasing the damage of your Heavy Attacks against monsters by 70%. |
Igneous Weapons![]() | Charge you and your grouped allies’ weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 1 minute. While active, dealing damage with Light and Heavy Attacks causes an additional 442 Flame Damage, up to once every 2 seconds. |
Obsidian Shield![]() | Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 1300 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 4 seconds. |
Fragmented Shield![]() | Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 2400 damage. This portion of the ability scales off the higher of your Max Magicka or Stamina and is capped at 31% of the target’s Max Health. You also gain Major Mending, increasing your healing done by 16% for 6 seconds. |
Igneous Shield![]() | Call the earth to your defense, granting a damage shield for nearby allies that absorbs 1300 damage. Your own damage shield absorbs 3818 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 4 seconds. |
Petrify![]() | Encase an enemy in molten rock, reducing their movement speed by 50% for 1 second. Upon completion, the target is stunned for 4 seconds, or 8 seconds against monsters. This stun cannot be blocked. The molten rock melts through the enemy’s armor and applies Minor Breach for 10 seconds, reducing Armor by 2974. |
Fossilize![]() | Encase an enemy in molten rock, reducing their movement speed by 50% for 1 second. Upon completion, the target is stunned for 4 seconds, or 8 seconds against monsters. Immobilizes the target for 4 seconds after the stun ends. This stun cannot be blocked. The molten rock melts through the enemy’s armor and applies Minor Breach and Minor Vulnerability for 20 seconds, reducing Armor by 2974 and increasing damage taken by 5%. |
Shattering Rocks![]() | Encase an enemy in molten rock, reducing their movement speed by 50% for 1 second. Upon completion, the target is stunned for 4 seconds, or 8 seconds against monsters. After the stun ends, the target takes 1355 Flame Damage and you heal for 2760 Health. This stun cannot be blocked. The molten rock melts through the enemy’s armor and applies Minor Breach for 10 seconds, reducing Armor by 2974. |
Earthspike Mantle![]() | Envelop your body in molten spikes to increase your damage done by 100 and gain Major Resolve, increasing Physical and Spell Resistance by 5948 for 20 seconds. |
Earthshield Mantle![]() | Envelop your body in molten spikes to increase your damage done by 100 and gain Major Resolve, increasing Physical and Spell Resistance by 5948 for 20 seconds. Power drawn from the heart of a volcano forms a damage shield around you that absorbs up to 5000 damage for 6 seconds, scaling off your Max Health. |
Shatterspike Mantle![]() | Envelop your body in molten spikes to increase your damage done by 100 and gain Major Resolve, increasing Physical and Spell Resistance by 5948 for 20 seconds. As the armor forms you blast foes around you with shattered obsidian, causing them to take 4754 Flame Damage over 20 seconds. When this effect deals damage you gain a stack of Landslide, up to once every 10 seconds. |
Earthen Heart Passives
Heart of Stone![]() | Rock and stone shield your heart, turning aside sharp blades and barbed words. Increases your Armor by 2974. |
Landslide![]() | Given time, the smallest rock on the mountain can cascade into pure devastation. Whenever you deal damage you gain a stack of Landslide which increases your damage done by 1% per stack, up to 10 times. This effect can occur once every 5 seconds. Every 2 seconds you do not deal damage, you lose a stack. |
Blessing at the Peak![]() | Where earth meets sky is a wellspring of power you can tap at will. When you cast or deal damage with an Earthen Heart ability in combat you generate 3 Ultimate. This effect can occur once every 6 seconds. Increases your Critical Damage by 10%. |
Mountain Giant![]() | The strength of mountains fuels your mightiest blows. Dealing damage with a fully-charged Heavy Attack also applies Off Balance to the target and restores 1430 Stamina. The Stamina restore can occur once every 0.5 seconds. |

How do you play the Dragonknight Class?
Dragonknights in The Elder Scrolls Online are known for their raw power and battlefield control, thriving in front-line combat as tanks, damage dealers, and even off-healers. Their skill lines—Ardent Flame, Draconic Power, and Earthen Heart—offer a mix of aggressive offense, resilient defense, and group utility, giving players a solid foundation in any role.
For damage-dealing, Dragonknights rely on flame-based abilities and heavy melee pressure. The Ardent Flame skill line delivers strong single-target and area-of-effect damage, with abilities like Lava Whip for spammable burst and Engulfing Flames to amplify group DPS by increasing flame damage taken by enemies.
Draconic Power provides excellent defensive options and crowd control, making it a favorite for tanking. Skills like Spiked Armor increase your resistances, while Talons immobilize groups of enemies, giving you full control of the battlefield. The ultimate Magma Armor significantly reduces incoming damage, allowing you to stand your ground in the thick of the fight.
The Earthen Heart skill line adds a layer of utility and resource management to the class. Abilities like Igneous Shield grant group-wide damage shields, while Fragmented Shield and Green Dragon Blood offer healing and stamina sustain—ideal for solo survivability and group support. Passive synergies with ultimates also give Dragonknights great uptime on resource buffs.
Dragonknights excel at locking down enemies, sustaining themselves through damage, and enhancing group survival. Their toolkit often blends offense with self-healing or defense with utility, making them a strong choice for players who like playing aggressively while still supporting the group. This hybrid potential makes Dragonknights especially effective in both PVE and PVP environments, whether you’re burning down enemies or holding the line.
What Weapons Are Best For The Dragonknight?
The best weapon for Dragonknights currently in The Elder Scrolls Online is Dual Wield Daggers. This weapon will compliment the melee range of most Dragonknight abilities while also providing extra Critical Chance for your front bar skills through the Twin Blade and Blunt passive.
The Inferno Staff is also a great option for the Dragonknight class for its increased range plus greater access to flame based debuffs like the Burning status effect.
For your back bar weapons you can really use anything you want but either Two Hander or Inferno Staff is recommended.

What Is The Best Armor For The Dragonknight?
The best armor for the Dragonknight class in The Elder Scrolls Online is medium armor, which provides bonuses to Critical Damage, Weapon and Spell Damage, Stamina Recovery and Cost Reduction of Stamina-based skills.
There are some exceptions to this rule, particularly if you prefer magicka-based classes and skills. In this case you will want to prioritize light armor instead which boosts your Critical Chance, Offensive Penetration, Magicka Recovery and Magicka Cost Reduction.
Tanks as well as players interested in PVP will also want to invest in some solid Heavy Armor sets for the extra protection.
For more information on Armor Types in ESO check out our full guide here.
What Is The Best Race For Dragonknight?
The best race for a Dragonknight in The Elder Scrolls Online is Dark Elf due to their bonus Max Magicka and Max Stamina and increased Weapon and Spell Damage which provides the best damage output possible.
It is important to note that sometimes other races can be preferred depending on what particular build or other classes that you are trying to optimize for. For more details be sure to review our ESO Race Guides for each role.
Is Dragonknight A Good Class In ESO?
The Dragonknight is a powerful melee-focused magical Bruiser class in The Elder Scrolls Online that has plenty of strengths for all types of playstyles. Thematically the class centers its combat around, you guessed it, playing like a Dragon. All the Dragonknight class abilities fit into this theme in some way, whether it’s summoning wings, talons or spikes and doing either Flame or poison damage.
In terms of playing solo and group content on the Dragonknight class, they can be strong in both cases. For solo builds, you’ll be able to specialize in both magicka or stamina Damage Over Time (DOT) effects which can be extremely effective, plus their ultimate and resource generation makes for some great passive sustain when using those powerful ultimate abilities. In groups, Dragonknights have been the go to Tank class in ESO since launch due to their strong healing and defensive passives. They can even make for strong DPS builds as well or a unique flame-based healer if you want to give it go. So, while the Dragonknight is not the easiest class to play once you master the skills they can be insanely powerful in many different situations.

Best Dragonknight Class Builds
The Dragonknight Class can be used for many different builds in both PVE and PVP content in The Elder Scrolls Online. The Dragonknight is a fantastic choice for every role in the game, including DPS, Tanking, Healing, and even Solo Gameplay. Here are some great build options for you to explore!
- Stamina Dragonknight Leveling Build
- Magicka Dragonknight Leveling Build
- Stamina Dragonknight Beginner Build
- Magicka Dragonknight Beginner Build
- Stamina Dragonknight Solo Build
- Magicka Dragonknight Solo Build
- Stamina Dragonknight One Bar Build
- Magicka Dragonknight One Bar Build
- Stamina Dragonknight PVE DPS Build
- Magicka Dragonknight PVE DPS Build
- Stamina Dragonknight PVP Build
- Dragonknight Tank Build
- Dragonknight Healer Build
- Dragonknight Subclassing Build
Want more Dragonknight Builds? Check out our dedicated Dragonknight Builds overview page for even more great options!

How To Create Powerful ESO Builds
Crafting the Perfect Build for you in The Elder Scrolls Online can be frustrating. Which skills are best for each class? What about passives? The best race? The best armor type and weapons? The best trait and glyphs? There are literally THOUSANDS of different options!
This is why we created the ESO Zero To Hero Build Academy – A Simple, yet Powerful build system that teaches the fundamentals of ESO Theorycrafting, step-by-step.
Build your character exactly how YOU want by following this simple process from start to finish and FINALLY start enjoying ESO the way you want to play it!
Our Guides are designed with New and Intermediate players in mind! Stop wasting hours searching the internet for the best ESO build information – get what you need NOW to succeed!





































































