Latest Update: February 3, 2026 – Categories: ESO Companions
In this companion guide, we will review Azandar, the male Redguard companion available in the Necrom Chapter. Azandar has combat abilities similar to the Arcanist Class.

Table Of Contents
- Azandar’s Background Story
- How To Unlock Azandar
- Azandar Rapport Ratings
- Azandar Companion Perks
- Companion Gear and Equipment
- Azandar Skills
- Weapon, Armor and Guild Skill Lines
- Azandar Companion Builds
Azandar’s Background Story
Azandar is a fatherly figure you will meet during your adventures in the Necrom chapter. Azandar has a rather incredible knowledge of the arcane arts, but his thirst for knowledge has at times gotten him into trouble, particularly when his experiments go wrong. To gain Azandar’s favor as a Companion in ESO you’ll need to help him set things right.
How To Unlock Azandar In ESO
Players can unlock Azandar as a Companion by purchasing the Necrom Chapter for ESO and then completing his Introduction Quest in the zone of Apocrypha. See our guide on how to get to Apocrypha if you’re not sure where to start.
Azandar’s starting quest is found outside the city of Cipher’s Midden, located in the center of the Apocrypha zone.

Azandar Rapport Ratings
Companions in The Elder Scrolls Online use a Rapport system which indicates how much a Companion likes or dislikes you. Be careful not to offend your Companion too much or they may no longer join you in your journeys! Increasing your Companion’s Rapport can also unlock more quests, dialogue options, and rewards!

How To Increase Rapport With Azandar
- completing each part of his companion quest: 500
- doing the daily enchanting master writ: 125
- handing in the Necrom delve daily: 125
- visiting mundus stones: 10
- destroying end mechanism in Blackwood portals: 10
- going to Coldharbour / Fargrave / Brass Fortress: 10
- harvesting psijic portal: 5
- scrying an antiquity: 5
- finding a lead: 5
- activating ayleid wells: 5
- doing a regular (non-daily) enchanting writ: 5
- stealing a ritual object / oddity / magical curiosity: 5
- finding a new lorebook: 5
- killing mudcrabs/dreughs/chaurus/ogres/trolls/harpies/nix-oxen/dunerippers: 1
- crafting tea: 1
Actions that Decrease Rapport With Azandar
- going to Artaeum or Eyevea: -10
- playing a ToT match: -1
- crafting coffee: -1
- harvesting mushrooms: -1
Thanks to the ESO community and especially SaucyJack on the ESO Forums for helping to compile this list!
Azandar Companion Perks
Azandar has a special Companion Perk that you can unlock called Azandar’s Inquisitiveness. Players can take advantage of this perk even when Azandar is not actively with them.
Azandar’s Inquisitiveness
When searching containers, bestows a chance to discover research portfolios. Portfolios can contain crafting recipes, treasure maps, research notes, survey reports, and other documents of value.
Companion Gear and Equipment
Each Companion is a fully customizable combat NPC. This means that you can build your Companion into a specific Combat Role such as Tank, Healer, DPS or a hybrid. One of the main ways to customize your Companion is through Companion Gear.
Companions in ESO currently cannot use the same sets as Players. Instead, they use Companion Gear. Companion Gear is basic equipment that offers a static Armor Bonus or Damage Stat plus Companion-specific traits. These 9 unique Companion Gear Traits further customize your Companion’s combat role for tanking, healing, or DPS.
The 9 Companion Gear Traits are:
- Aggressive – Increases Companion Damage Done per piece equipped.
- Augmented – Increases duration of all Companion Buffs and Debuffs per piece equipped.
- Bolstered – Reduces Companion Damage Taken per piece equipped.
- Focused – Increases Companion Critical Strike Rating per piece equipped.
- Prolific – Increases Companion Ultimate Generation per piece equipped.
- Quickened – Reduces Companion Ability Cooldowns per piece equipped.
- Shattering – Increases Companion Penetration per piece equipped.
- Soothing – Increases Companion Healing Done per piece equipped.
- Vigorous – Increases Companion Maximum Health per piece equipped.
To learn more about Companion Gear and specifically how to find it FAST check out our Companion Gear guide for ESO.
Azandar Companion Skills in ESO
Azandar starts out with basic skills very similar to that of the Arcanist Class in ESO. Azandar’s Companion Skills are found below. Click on a Skill Name for Full Details.

Scholar Of Apocrypha (Damage)
| The Triune Word | Azandar casts a trio of runes before launching them at an enemy, dealing 1650 Magic Damage three times. |
| Tendrils Of The Colorless Sea | Azandar infuses their arm with abyssal arcanum and thrusts forward, dealing 2475 Physical Damage to enemies and applying Minor Vulnerability to them for 6 seconds, increasing the damage they take by 5%. |
| Fate Omen’s Inspiration | Azandar charges their weapons and their allies’ weapons with apocryphal energy for 8 seconds applying Minor Berserk, increasing their damage done by 5%. |
| ULT: Vigorous Tentacular Eruption | Azandar creates a gate to Apocrypha beneath an enemy. After 2 seconds, a swarm of hideous tentacles burst through the gate, dealing 7425 Magic Damage to enemies within the gate, knocking them up in the air and stunning them for 3 seconds. Enemies damaged by the tentacles receive Major Vulnerability for 4 seconds, increasing their damage taken by 10%. |
Quill Knight (Tank)
| Scathing Rune | Azandar uses a Runic Technique to taunt their enemy to attack them, applying Minor Maim to them for 15 seconds, reducing their damage done by 5%. |
| Abor’s Augmented Ward | Azandar draws on advanced research to gain a damage shield that absorbs 2475 damage for 6 seconds. The first time they take direct damage after casting the shield retaliates and deals 4950 Magic Damage to the attacker. |
| Fear Of The Unknown | Azandar confronts an enemy with the unknowable truth of reality, applying Fear to them for 4 seconds. |
Revitalizing Researcher (Heal)
| Triptych Physic | Azandar launches a trio of restorative runes at themselves or an ally, healing for 1650 Health three times. |
| Shields Of Erudition | Azandar manifests spinning discs of pure knowledge to surround themselves and up to 2 allies, granting a damage shield that absorbs 4950 damage for 6 seconds. |
| Zone Of Recuperation | Azandar outlines a domain of Eldritch Power, healing them and their allies standing within for 825 Health every 1 second for 8 seconds and granting 150 Health, Magicka and Stamina recovery. |
Passive Skills
| Son Of Kozanset | Increases Maximum Health by 3% and decreases ability cooldowns by 3%. |
Weapon, Armor and Guild Skill Lines
Azandar can also use Companion Skills from the following Skill Lines:
- Two-Handed
- One Hand And Shield
- Dual Wield
- Bow
- Destruction Staff
- Restoration Staff
- Fighter’s Guild
- Mage’s Guild
- The Undaunted Guild
- Light Armor
- Medium Armor
- Heavy Armor
Click on a Skill Name below to learn more.
Companion Two-Handed Skills
| Staggering Swing | The Companion slams an enemy with an upward swing and sends them flying, dealing 8034 Physical Damage, stunning them for 2.5 seconds and knocking them back 4 meters. |
| Sunder | The Companion slices all enemies in front of them with a mighty swing, dealing 4017 Physical Damage and an additional 4016 Physical Damage over 8 seconds. |
| Sever | The Companion spins around and strikes an enemy down, dealing 24102 Physical Damage. Used only when the enemy is below 25% Health. |
Companion One Hand And Shield Skills
| Provoke | The Companion thrusts their weapon with discipline and precision at an enemy, dealing 4017 Physical Damage and taunting the enemy to attack them for 15 seconds. |
| Bashing Bulwark | The Companion rushes an enemy and rams them, stunning them for 4 seconds. |
| On Guard | The Companion bolsters their defenses, granting a damage shield that absorbs 25% of their Max Health for 6 seconds. |
Companion Dual Wield Skills
| Swift Assault | The Companion floods an enemy with steel, battering them with five consecutive attacks that each deal 1606 Physical Damage. |
| Spinning Steel | The Companion launches themselves in a lethal spin, dealing 4017 Physical Damage to nearby enemies. Deals triple damage to enemies below 25% Health. |
| Razor Cape | The Companion envelops themselves in a ring of floating razors, dealing 1606 Physical Damage to nearby enemies every 2 seconds for 8 seconds. The razors also shield them from attacks, reducing their damage taken by 20%. |
Companion Bow Skills
| Piercing Arrow | The Companion plants a masterfully aimed arrow in an enemy’s vital spot, dealing 8034 Physical Damage. |
| Trick Shot | The Companion fires a burst of arrows in one shot, dealing 4037 Physical Damage to enemies in front of them and immobilizing them for 4 seconds. |
| Viper’s Bite | The Companion shoots an arrow covered in Baandari poison at an enemy, dealing 4017 Poison Damage and an additional 12048 Poison Damage over 8 seconds. |
Companion Destruction Staff Skills
| Destructive Blast | The Companion blasts an enemy with magic dealing 8034 Magic Damage. Flame Blast knocks them back 8 meters and stuns them for 2.5 seconds. Frost Blast taunts them for 15 seconds. Shock Blast deals an additional 774 Shock Damage to all other enemies around them. |
| Elemental Barricade | The Companion slams their staff down to create an elemental wall in front of them, dealing 8010 Magic Damage over 8 seconds. |
| Arcane Nova | The Companion releases a surge of magic to enemies around them, dealing 8034 Magic Damage. |
Companion Restoration Staff Skills
| Rejuvenation | The Companion shares their staff’s life-giving energy, healing themselves and a nearby ally for 11695 Health over 8 seconds. |
| Mending Incantation | The Companion slams their staff down to activate its blessing, healing themselves and allies in front of them for 3900 Health. The blessing also grants 8000 Spell and Physical Resistance for 8 seconds. |
| Mystic Fortress | The Companion calls on their staff’s strength to protect themselves or the lowest health ally around them, granting a damage shield that absorbs 23400 Damage. Used when the Companion or ally is below 25% Health. |
Companion Armor Skills
| Haste (Light) | The Companion focuses their magical energies inward, resetting the cooldown of all their other abilities. |
| Vanish (Medium) | The companion disappears in a puff of smoke, healing to full Health and becoming invisible for 6 seconds. Used when the Companion is below 50% Health. |
| Bulwark (Heavy) | The Companion becomes an unstoppable defender, blocking and reflecting all attacks for 5 seconds. This ability is used when the Companion is below 75% Health and is fighting a difficult monster. |
Companion Fighter’s Guild Skills
| Sniping Silver | The Companion fires a Dawnguard Vampire Hunter’s crossbow bolt at an enemy, dealing 8034 Physical Damage. Deals double damage if the enemy is an Undead, Daedra, or Werewolf. |
| Ritual Of Salvation | The companion brands the earth beneath them with a rune of protection for 8 seconds. Standing within the rune reduces the damage they are their allies take by 20%. If the attacker is Undead, Daedra, or Werewolf the rune reduces damage taken by an additional 20%. |
| Biting Trap | The Companion sets a sharpened blade trap in front of them, which takes 1.5 seconds to arm and lasts for 8 seconds. When an enemy triggers the trap they are immobilized for 4 seconds. If the enemy is an Undead, Daedra, or Werewolf they take 4017 Physical Damage. |
Companion Mage’s Guild Skills
| Starfall | The Companion calls a comet down from the constellations to blast an enemy, dealing Flame Damage. |
| Reverse Entropy | The Companion envelops themselves and an ally with stabilizing magic, healing over time. |
| Parallel | The Companion barters with Oblivion for power, generating 50 Ultimate. |
Companion Undaunted Guild Skills
| Crimson Font | The Companion conjures a fountain of blood to sustain themselves and allies around it, healing every 1 second. Allies near the found can activate the Blood Funnel synergy, healing for 50% of their Max Health. |
| Savage Instinct | The Companion ignites the fires of hate in an enemy’s heart, dealing 4017 Magic Damage and taunting the enemy to attack them for 15 seconds. Used when an enemy is not already taunted. An ally targeting the enemy can activate the Savage Explosion Synergy, causing the enemy to implode after 2 seconds, dealing 4017 Magic Damage to them and nearby enemies. Used when the enemy is not already taunted. |
| Skeletal Aegis | The Companion surrounds themselves with a whirlwind of bones, granting a damage shield for 30% of their Max Health. While the damage shield holds an ally near them can activate the Bone Wall synergy, granting them a damage shield for 50% of their Max Health. |
Azandar Companion Builds
Looking for a powerful Companion build to use with Azandar? Check out our video guide and written guides below!

Azandar Companion Support Build For ESO – BATTLE SCRIBE
The BATTLE SCRIBE build is an amazing option for Azandar as a Companion Support in ESO, focused on powerful buffs and debuffs.



Azandar Tank Companion Build For ESO – RUNE KNIGHT
The RUNE KNIGHT build is a fantastic option for Azandar as a Companion Tank in The Elder Scrolls Online, utilizing powerful defensive skills and shields.



Azandar Companion DPS Build For ESO – RUNE MAGE
The RUNE MAGE build is a great option for Azandar as a Companion DPS in The Elder Scrolls Online, offering plenty of damage and support skills.



Azandar Companion Healer Build For ESO – FATE KEEPER
The FATE KEEPER build is a fantastic option for Azandar as a Companion Healer in The Elder Scrolls Online with many powerful options for healing and support.
More Companion Guides For ESO
- ESO Companions Complete Guide
- Best Companions Ranked
- Best Companion Builds
- ESO Companion Gear Explained
- Bastian Hallix Companion Guide
- Mirri Elendis Companion Guide
- Ember Companion Guide
- Isobel Veloise Companion Guide
- Azandar al-Cybiades Companion Guide
- Sharp-as-Night Companion Guide
- Zerith-var Companion Guide
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