The Champion Point System for The Elder Scrolls Online has seen some major changes since it was originally introduced years ago. In the past, the Champion Point System had been used for providing additional power and progress for characters in The Elder Scrolls Online above level 50, but had also been criticized for it’s lack of unique Perks and a tendency towards creating a constant power creep, so much so that the entire system had to be capped at 810 points total.
Champion Point Changes
In Update 29 (Quarter 1, 2021) The Champion Point was reintroduced as the Champion Point 2.0 System, which now promises more unique upgrades for both Horizontal and Vertical progress beyond level 50 with additional safeguards to reduce further power creep and even extend the system far into the future.

Constellations
The large systems of stars that represent Perks and Passives in the Champion Point system are known as Constellations. The original Champion Point system had a total of 9 constellations but the new Champion Point 2.0 system has reduced the total number of constellations down to just three. This does not mean that the new system offers fewer options or is less complex – far from it – these three constellations are just starting points for diving into the deeper system.
The three constellations for ESO’s New Champion Point System are Warfare, Fitness, and Craft.
Champion Point Stars
Stars represent individual powers, passives, and abilities within each Constellation. In the new Champion Point 2.0 System there are two types of Stars for you to invest your points into: Slotted Stars and Non-Slotted Stars.
Some stars require you to spend a set number of points to get a set amount of stats, while others have stages to them. Other stars need to be slotted to activate their power (see the Champion Point Bar below).
Non-Slotted Stars
Non-Slotted Stars offer passive bonuses which increase based on the amount of Champion Points invested. The rate of increase for the bonus depends on the specific star. Some stars give you a specific increase for every one Champion Point invested, while other stars have stages that only give you the bonus if you reach a specific threshold of points invested such as 5 or 10. We’ll talk more about stages further in this guide.

Slotted Stars
These Stars must be “slotted” on your Champion Bar in order to gain the benefit. Keep in mind, you only have four active slots available per Constellation now in the Champion Points 2.0 System, so you must choose wisely!


The Champion Bar

As we saw above, Slotted Stars require that you to slot them into a new UI element called the Champion Bar. The Champion Bar allows a maximum of 4 slots per Constellation and allows you to slot specific stars in order to activate their bonuses. This works just like your active ability skill bar for combat.
Stars that can be slotted into the Champion Bar are powerful bonuses that can offer greater stats or augment a playstyle that complements your build. The capability to control which stars you slot at any given time is the main aspect that governs vertical progression.
What Are Stages?
In the new Champion Point 2.0 System, the concept of stages replaces what was formerly known as jump points. Stages are a guided process that requires you to invest a specific amount of points in order to unlock the upgrade of a Champion Point Star. For example, the Blessed CP Star increases your Healing Done by 1% per stage, with a maximum of 5 stages, providing for a total of 5% bonus healing done by your character.
Stages can vary from 1 point to 10, 15, 25, 50, or even 100 points for each progression, though the pattern always remains the same within each Star. For example, one Star may progress by 10 points per stage for 5 stages, costing players a total of 50 points to max out that Star.

Sub-Constellations
Each of the three primary Constellations in the Champion Point 2.0 System will eventually have additional Sub-Constellations. Currently, both the Warfare and Fitness have three Sub-Constellations each. Sub-Constellations generally have a specific theme for the Slotted and Passive stars contained within. For example, Staving Death is focused on defensive passives while Extended Might is focused on increasing damage and status effect chance. Descriptions of each Sub-Constellation are found below.

ESO Champion Point Cap
The new cap for the Champion Point System is now 3600, up from 810. This represents a total of 1200 Champion Points available in each of the three primary Constellations.
How Fast Do Champion Points Level Up Now?
The rate of how quickly Champion Points are earned has been sped up to accommodate the increase in the Champion Point Cap in Update 29.
What About The Bonus Stats That Champion Points Previously Gave?
All characters have had their base Health increased to 16,000, up from 8744 and their Magicka and Stamina has increased to 12,000, up from 7958. These changes were made to offset the loss of the 20% stat increases gained from the original Champion Point system, where spending 100 points in a tree would increase the base stat of the tree by 20%.
Characters now also take 15% reduced damage at base, to reduce the loss of the mitigation from the Champion Point system.
Characters also start with 20 Weapon and Spell Damage at level 1 and gain an additional 20 per level, up to 1000 at level 50.
Source: PTS Patch Notes 6.3.0
Champion Point Respec Costs
It does not cost anything to change what you have currently slotted on your Champion Bar. The only restriction is that you cannot be in active combat. Changing the amount of points you have invested into any star however still costs 3000 gold.
Champion Point Star Descriptions
There are currently 99 Champion Point Stars in the new system. We’ve included description of all 99 Stars below, whether they need to be slotted on your Champion Bar or not, and prerequisite Stars that need to be attained first. Keep in mind that there are often multiple paths through each Constellation, so you can often find more than one way to reach a Star.
ESO Blue CP Constellation: Warfare
The Warfare Constellation in ESO focuses primarily on increasing player damage, healing and defenses. Warfare includes three sub-constellations: Extended Might, Mastered Curation and Staving Death.

CP STARSLOTDESCRIPTION
Arcane Supremacy | Yes | Increases Max Magicka by 26 per stage. Maximum: 1300 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backstabber | Yes | Increases your Critical Damage done by 3% per stage against enemies you are flanking. Maximum: 15% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Mastery | No | Increases your chance to apply a Martial status effect by 30% per stage. Maximum: 60% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Biting Aura | Yes | Increases your damage done with area of effect attacks by 2% per stage. Maximum: 10% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blessed | No | Increases your Healing Done by 1% per stage. Maximum: 2% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bulwark | Yes | While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cleansing Revival | Yes | Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cutting Defense | Yes | You deal 385 Magic Damage to attackers whenever they damage you with a Direct Damage attack within 7 meters. This effect scales off your Max Health. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Deadly Aim | Yes | Increase your damage done with single target attacks by 2% per stage. Maximum: 10% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Duelist’s Rebuff | Yes | Reduces your damage taken by single target attacks by 2% per stage. Maximum: 10% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eldritch Insight | No | Grants 260 Max Magicka per stage. Maximum: 520 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Elemental Aegis | No | Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage. Maximum: 2% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Endless Endurance | No | Increases your Max Stamina by 26 per stage. Maximum: 1300 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enduring Resolve | Yes | Reduces your damage taken by damage over time attacks by 2% per stage. Maximum: 10% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enlivening Overflow | Yes | Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fighting Finesse | Yes | Increases your Critical Damage and Critical Healing done by 2% per stage. Maximum: 10% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Flawless Ritual | No | Increases your chance to apply a Magical status effect by 30% per stage. Maximum: 60% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Focused Mending | Yes | Increases your Healing Done with single target heals by 2% per stage. Maximum: 10% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Foresight | Yes | After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
From The Brink | Yes | Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target. Maximum: 11000 Shield | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hardy | No | Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage. Maximum: 2% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hope Infusion | Yes | Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ironclad | Yes | Reduces your damage taken by direct damage attacks by 2% per stage. Maximum: 10% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Last Stand | Yes | When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Master-At-Arms | Yes | Increases your damage done with direct damage attacks by 2% per stage. Maximum: 10% | Mighty | No | Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage. | Occult Overload | Yes | Whenever you kill an enemy under the effect of a status effect, they violently explode for 2000 Oblivion Damage per stage to all other enemies in a 4 meter radius. | Piercing | No | Grants 350 Offensive Penetration per stage. Maximum: 700 | Precision | No | Grants 160 Critical Chance per stage. Maximum: 320 | Preparation | No | Reduces your damage taken from non-player attacks by 5% per stage. Maximum: 10% | Quick Recovery | Yes | Increases your Healing Taken by 1% per stage. Maximum: 2% | Reaving Blows | Yes | When you deal Direct Damage you heal for 7% of the damage done. | Reinforced | Yes | When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds. | Rejuvenator | Yes | Grants 33 Weapon and Spell Damage to your healing abilities per stage. Maximum: 165 | Resilience | Yes | Grants 132 Critical Resistance per stage. Maximum: 660 | Riposte | Yes | When you block an attack from an enemy within 7 meters, you deal 4800 Physical Damage back to the attacker. This effect can occur once every 5 seconds. | Salve Of Renewal | Yes | Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds. Maximum: 6400 Health | Soothing Tide | Yes | Increases your Healing Done by area of effect heals by 2% per stage. Maximum: 10% | Swift Renewal | Yes | Increases your Healing Done with healing over time effects by 2% per stage. Maximum: 10% | Thaumaturge | Yes | Increases your damage done with damage over time effects by 2% per stage. Maximum: 10% | Tireless Discipline | Yes | Grants 260 Max Stamina per stage. Maximum: 520 | Unassailable | Yes | Reduces your damage taken by area of effect attacks by 2% per stage. Maximum: 10% | Untamed Aggression | Yes | Increases your Weapon and Spell Damage by 3 per stage. Maximum: 150 | War Mage | No | Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage. | Weapons Expert | Yes | Increases your damage done with Light and Heavy Attacks by 3% per stage. Maximum: 15% | Wrathful Strikes | Yes | Grants 33 Weapon and Spell Damage to your damaging abilities per stage. Maximum: 165 |
Warfare Sub-Constellation: Staving Death
Staving Death is a sub-constellation in the Champion Point 2.0 System focused on improving character defense. Staving Death is part of the Warfare Constellation in ESO.

CP STARSLOTDESCRIPTION
Elemental Aegis | No | Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock. Maximum: 2% |
Hardy | No | Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage. Maximum: 2% |
Ironclad | Yes | Reduces your damage taken by direct damage attacks by 2% per stage. Maximum: 10% |
Preparation | No | Reduces your damage taken from non-player attacks by 5% per stage. Maximum: 10% |
Resilience | Yes | Grants 132 Critical Resistance per stage. Maximum: 660 |
Quick Recovery | No | Increases your Healing Taken by 1% per stage. Maximum: 2% |
Sub-Constellation: Extended Might
Extended Might is a sub-constellation in the Champion Point 2.0 System focused on improving character offense. Extended Might is part of the Warfare Constellation in ESO.

CP STARSLOTDESCRIPTION
Battle Mastery | No | Increases your chance to apply a Martial status effect by 30% per stage. Max: 60% |
Flawless Ritual | No | Increases your chance to apply a Magical status effect by 30% per stage. Max: 60% |
Mighty | No | Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage. |
Piercing | No | Grants 350 Offensive Penetration per stage. Max: 700 |
War Mage | No | Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage. |
Weapons Expert | Yes | Increases your damage done with Light and Heavy Attacks by 3% per stage. Maximum: 15% |
Sub-Constellation: Mastered Curation
Mastered Curation is a sub-constellation in the Champion Point 2.0 System focused on healing. Mastered Curation is part of the Warfare Constellation in ESO.

CP STARSLOTDESCRIPTION
Blessed | No | Increases your Healing Done by 1% per stage. Max: 2% |
Enlivening Overflow | Yes | Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target. Max: 2% |
From The Brink | Yes | Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target. Maximum: 11,000 Shield |
Hope Infusion | Yes | Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target. |
Salve Of Renewal | Yes | Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds. Maximum: 6700 Health |
ESO Red CP Constellation: Fitness
The Fitness constellation is focused on character survival and sustain. Stars in the Fitness tree include increased Health, Armor and Recoveries.

CP STARSLOTDESCRIPTION
Arcane Alacrity | Yes | While under the effects of a damage shield your dodge roll costs 160 less stamina per stage. Maximum: 800 |
Bashing Brutality | No | Increases your Bash damage by 60 per stage. Maximum: 120 |
Bastion | Yes | Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage. Maximum: 15% |
Bloody Renewal | Yes | Restore 300 Stamina per stage, whenever you kill an enemy. Maximum: 1500 |
Boundless Vitality | Yes | Grants 28 Max Health per stage. Maximum: 1400 |
Bracing Anchor | Yes | While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages. Maximum: 20% |
Celerity | Yes | Increases your Movement Speed by 2% per stage. Maximum: 10% |
Defiance | No | Reduces the cost of Break Free by 110 Stamina per stage. Maximum: 220 |
Expert Evasion | Yes | Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds. |
Fortification | No | Increases the amount of damage you can block by 2% per stage. Maximum: 4% |
Fortified | Yes | Grants 34.6 Armor per stage. Maximum: 1730 |
Hardened | Yes | Increases the duration of Crowd Control Immunity by 3% per stage. Maximum: 15% |
Hasty | No | Increases your movement speed when Sprinting by 2% per stage. Maximum: 4% |
Hero’s Vigor | No | Grants 280 Max Health per stage. Maximum: 560 |
Juggernaut | Yes | While under the effects of Crowd Control Immunity, you take 1% less damage per stage. Maximum: 5% |
Mystic Tenacity | No | Reduces the duration of Elemental Status Effects applied to you by 5% per stage. Maximum: 25% |
Nimble Protector | No | Increases your Movement Speed while Bracing by 3% per stage. Maximum: 6% |
On Guard | Yes | While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage. Maximum: 10% |
Pain’s Refuge | Yes | Reduces your damage taken by 1% per negative effect active on you, up to a maximum of 20%. |
Peace Of Mind | Yes | Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage. Maximum: 200 |
Piercing Gaze | No | Increases your Stealth Detection by 1 meter per stage. Maximum: 3 |
Refreshing Stride | Yes | While Sprinting you gain 100 Health and Magicka Recovery per stage. Maximum: 500 |
Rejuvenation | Yes | Grants 1.8 Health, Magicka, and Stamina Recovery per stage. Maximum: 90 |
Relentlessness | Yes | Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%. |
Rousing Speed | Yes | Reduces the cost of Sprint by 50 Stamina per stage while you are immune to crowd control. Maximum: 250 |
Savage Defense | No | Reduces the cost of Bash by 45 Stamina per stage. Maximum: 90 |
Shield Master | Yes | Reduces the cost of your damage shield abilities by 2% per stage. Maximum: 10% |
Siphoning Spells | Yes | Restore 300 Magicka per stage, whenever you kill an enemy. Maximum: 1500 |
Slippery | Yes | When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds. |
Soothing Shield | Yes | When you successfully block an attack you have a 15% chance to restore 147 Health per stage. Maximum: 735 |
Spirit Mastery | Yes | Decreases the time it takes to resurrect an ally by 33%. |
Sprinter | No | Reduces the cost of Sprint by 20 Stamina per stage. Maximum: 40 |
Strategic Reserve | Yes | Gain 30 Health Recovery for every 10 Ultimate you have. |
Survival Instinct | Yes | While afflicted with a Status Effect, your core combat skills cost 5% less per stage. Maximum: 25 |
Sustained By Suffering | Yes | Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect. Maximum: 150 |
Tempered Soul | No | Return to life after resurrection with 5% more resources per stage. Maximum: 10% |
Thrill Of The Hunt | Yes | Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%. Maximum: 6 seconds |
Tireless Guardian | No | Reduces the cost of Block by 20 Stamina per stage. Maximum: 40 |
Tumbling | No | Reduces the cost of Roll Dodge by 120 Stamina per stage. Maximum: 240 |
Unchained | Yes | When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage. Maximum: 55% |
Ward Master | Yes | Reduces your damage taken by 2% per stage while Blocking and under the effects of a Damage Shield. Maximum: 10% |
Sub-Constellation: Survivor’s Spite
Survivor’s Spite is a sub-constellation in the Champion Point 2.0 System focused on reducing damage taken and increasing recovery. Survivor’s Spite is part of the Fitness Constellation in ESO.

CP STARSLOTDESCRIPTION
Mystic Tenacity | No | Reduces the duration of Elemental Status Effects applied to you by 5% per stage. Max: 25% |
Pain’s Refuge | Yes | Reduces your damage taken by 1% per negative effect active on you, up to a maximum of 20%. |
Restlessness | Yes | Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%. |
Sustained By Suffering | Yes | Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect. Maximum: 150 |
Sub-Constellation: Wind Chaser
Wind Chaser is a sub-constellation in the Champion Point 2.0 System focused on increasing player speed. Wind Chaser is part of the Fitness Constellation in ESO.

CP STARSLOTDESCRIPTION
Celerity | Yes | Increases your Movement Speed by 2% per stage. Max: 10% |
Hasty | No | Increases your movement speed when Sprinting by 2% per stage. Max: 4% |
Refreshing Stride | Yes | While Sprinting you gain 100 Health and Magicka Recovery per stage. Maximum: 500 |
Thrill Of The Hunt | Yes | Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%. Maximum: 6 seconds |
Sub-Constellation: Walking Fortress
Walking Fortress is a sub-constellation in the Champion Point 2.0 System focused on increasing damage mitigation. Walking Fortress is part of the Fitness Constellation in ESO.

CP STARSLOTDESCRIPTION
Bracing Anchor | Yes | While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages. Max: 20% |
Nimble Protector | No | Increases your Movement Speed while Bracing by 3% per stage. Max: 6% |
Soothing Shield | Yes | When you successfully block an attack you have a 15% chance to restore 147 Health per stage. Maximum: 735 Health |
Ward Master | Yes | Reduces your damage taken by 2% per stage while Blocking and under the effects of a Damage Shield. Maximum: 10% |
ESO Green CP Constellation: Craft
The Craft constellation is focused on craft and utility-centered upgrades including improved pickpocketing, gold gained, movement speed, stealth, resource returns from crafting nodes and much, much more.

CP STARSLOTDESCRIPTION
Angler’s Instincts | Yes | Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses. |
Breakfall | No | Reduces your fall damage taken by 7% per stage. Maximum: 35% |
Cutpurse’s Art | Yes | Increases the chance to get higher-quality loot when pickpocketing. |
Fade Away | Yes | Escaping from a Guard wipes 25% of your current Heat, but not Bounty. |
Fleet Phantom | No | Reduces the Movement Speed penalty of Sneak by 5% per stage. Maximum: 25% |
Fortune’s Favor | No | Increases the amount of gold you find in treasure chests and safeboxes by 10% per stage. Maximum: 50% |
Friends In Low Places | Yes | Removes 1000 gold from your bounty once per day when committing a crime where bounty is added. You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold. |
Gifted Rider | Yes | Increases your Mount Speed by 2% per stage. Maximum: 10% |
Gilded Fingers | No | Increases your gold gained by 2% per stage. Maximum: 10% |
Homemaker | Yes | You have a 10% chance to find a second furnishing plan whenever you find a furnishing plan in the world. |
Infamous | Yes | Increases the value of fenced items by 25%. |
Inspiration Boost | No | Increases your crafting inspiration gained by 10% per stage. Maximum: 30% |
Liquid Efficiency | Yes | Whenever you use a potion or poison you have a 10% chance to not consume it. |
Master Gatherer | Yes | Reduces the time it takes to harvest by 10% per stage. Maximum: 50% |
Meticulous Disassembly | Yes | Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials. |
Out Of Sight | No | Reduces the radius you can be detected while Sneaking by 1 meter per stage. Maximum: 3 meters |
Plentiful Harvest | Yes | You have a 10% chance to gain double the yield from normal resource nodes per stage. Maximum: 50% |
Professional Upkeep | Yes | Reduces the cost of repairing your armor by 1% per stage. Maximum: 50% |
Rationer | Yes | Adds 10 minutes to the duration of any food or drink that increases your character’s stats per stage. Maximum: 30 minutes |
Reel Technique | Yes | Decreases the time it takes for a fish to bite by 25%. |
Shadow Strike | Yes | When you kill an enemy with Blade of Woe, you become invisible for 5 seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe. |
Soul Reservoir | No | When you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem. |
Steadfast Enchantment | No | Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage. Maximum: 50% |
Steed’s Blessing | Yes | Increases your out of combat Movement Speed by .4% per stage. Maximum: 20% |
Sustaining Shadows | Yes | Reduces the cost of Sneak by 1% per stage. Maximum: 50% |
Treasure Hunter | Yes | Increase the quality of items you find in treasure chests. |
Wanderer | No | Reduces the cost of Wayshrine usage by 10% per stage. |
War Mount | Yes | Improves your mastery with mounts, removing all mount Stamina costs outside of combat. |
Champion Point Loadouts
There will be many, many different ways to designate your CP Stars now starting in Update 29 using the reworked Champion Points 2.0 System. Players will need to take into consideration both the amount of total Champion Points they have available to spend as well as the role they want Champion Points to play in their build. Loadouts for Tanks, Healers, DPS, and Solo Players will all look substantially different. This section will give you some ideas on where to start.
Stamina or Magicka DPS Builds (Blue Tree) – MAX CP OPTION 1100+
#CP STARSLOTMAXTOTAL
1 | Precision | No | 40 | 120 |
2 | Piercing | No | 40 | 240 |
3 | Deadly Aim | Yes | 50 | 390 |
4 | Thaumaturge | Yes | 50 | 540 |
6 | Biting Aura | Yes | 50 | 690 |
7 | Untamed Agression or Fighting Finesse | Yes | 50 | 840 |
8 | Eldritch Insight or Tireless Discipline | No | 40 | 960 |
9 | Flawless Ritual or Battle Mastery | No | 40 | 1080 |
10 | War Mage or Mighty | No | 30 | 1170 |
Stamina or Magicka DPS Builds (Blue Tree) – MEDIUM CP OPTION ~800CP
#CP STARSLOTMAXTOTAL
1 | Precision | No | 40 | 120 |
2 | Piercing | No | 40 | 240 |
3 | Deadly Aim | Yes | 50 | 390 |
4 | Thaumaturge | Yes | 50 | 540 |
6 | Biting Aura | Yes | 50 | 690 |
7 | Untamed Agression or Fighting Finesse | Yes | 50 | 840 |
Stamina or Magicka DPS Builds (Blue Tree) – LOW CP OPTION ~400CP
#CP STARSLOTMAXTOTAL
1 | Precision | No | 10 | 30 |
2 | Piercing | No | 10 | 60 |
3 | Deadly Aim | Yes | 30 | 150 |
4 | Biting Aura | Yes | 30 | 240 |
6 | Thaumaturge | Yes | 30 | 330 |
7 | Untamed Agression or Fighting Finesse | Yes | 20 | 390 |