The Animal Companions Skill Line is one of three class skill lines specific to the Warden Class in The Elder Scrolls Online. This class skill line is focused on summoning animals to damage enemies or apply self buffs.
Warden Animal Companions Skills
Animal Companions Ultimate
Feral Guardian
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing 481 Magic Damage, and sometimes swipes all enemies in front of it, dealing 1925 Magic Damage and stunning them for 2 seconds. Once summoned you can activate Guardian’s Wrath for 75 Ultimate, causing the grizzly to maul an enemy for 2177 Magic Damage. Deals 100% more damage to enemies below 25% Health.
Rouse a grizzly to fight by your side. The grizzly swipes an enemy, dealing 496 Magic Damage, and sometimes swipes all enemies in front of it, dealing 1989 Magic Damage and stunning them for 2 seconds. Once summoned you can activate Guardian’s Wrath for 75 Ultimate, causing the grizzly to maul an enemy for 2249 Magic Damage. Deals 100% more damage to enemies below 25% Health. The grizzly respawns when killed, once per minute. The grizzly instantly respawns when it dies.
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing 521 Physical Damage, and sometimes swipes all enemies in front of it, dealing 2088 Physical Damage and stunning them for 2 seconds. Once summoned you can activate Guardian’s Savagery for 75 Ultimate, causing the grizzly to maul an enemy for 2362 Physical Damage. Deals 100% more damage to enemies below 25% Health. Increases the damage and converts it into Physical Damage.
Animal Companions Skills
Dive
Command a cliff racer to dive bomb an enemy, dealing 739 Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds.
Command a cliff racer to dive bomb an enemy, dealing 1400 Physical Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. If the enemy is already Off Balance, the cliff racer rips through them, causing them to bleed for 1442 Physical Damage over 7 seconds. This effect can stack. Converts into a Stamina ability that deals Physical Damage. If the enemy is already Off Balance, the attack causes them to bleed over time.
Command a cliff racer to dive bomb an enemy, dealing 1400 Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. After dealing damage you increase your Weapon and Spell Damage by 100 for 10 seconds, which quadruples after damaging Off Balance enemies.
Scorch
Stir a group of shalk that attack after 3 seconds, dealing 1109 Magic Damage to enemies in front of you.
Stir a group of shalk that attack after 3 seconds, dealing 2169 Magic Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 6 seconds and then resurface again, dealing 3200 Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by 5948 and 2974 for 10 seconds.
Stir a group of shalk that attack after 3 seconds, dealing 2169 Poison Damage to enemies in front of you. After the shalk complete their attack, they burrow again for 3 seconds and then resurface again, dealing 2169 Poison Damage to enemies in front of you. Converts to a Stamina ability and deals Poison Damage. The shalk burrow after attacking, and attack again after a delay.
Swarm
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 1224 Magic Damage over 10 seconds. The fetcherflies rip through the enemy’s flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 1266 Magic Damage over 10 seconds. Every second cast of this ability deals 50% increased damage. The fetcherflies rip through the enemy’s flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. Every second cast deals increased damage.
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for 2400 Physical Damage over 10 seconds. The fetcherflies rip through the original enemy’s flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. Enemies near the carrier take 267 Physical Damage every 2 seconds for the duration. Converts into a Stamina ability that deals bleed damage. Deals additional damage to nearby enemies of the affected target.
Betty Netch
Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 22 seconds. Every 5 seconds, the netch removes 1 negative effect from you.
Call a betty netch to your side, which restores 4416 Magicka to you over 25 seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. Every 5 seconds, the netch removes 1 negative effect from you. Restores Magicka every second while active.
Call a bull netch to your side, which restores 4416 Stamina to you over 25 seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. Every 5 seconds, the netch removes 1 negative effect from you. Restores Stamina every second while active.
Falcon’s Swiftness
Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%.
Invoke the spirit of agility to gain Major Expedition 6 seconds, increasing your Movement Speed by 30%. While slotted gain Minor Berserk, increasing your damage done by 5%. Grants Minor Berserk.
Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%. Gain immunity to snares and immobilizations for 4 seconds. While slotted you gain Minor Evasion, reducing damage from area attacks by 10%.
Increases your damage done by 2% for each Animal Companion ability slotted.
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