Category: Necromancer Skills
The Bone Tyrant Skill Line is one of three class skill lines specific to the Necromancer Class in The Elder Scrolls Online. This class skill line is focused on defensive and utility skills especially useful for tank builds.
Necromancers also have access to the Grave Lord Skill Line and Living Death Skill Line.
Bend and break the dead to your will and use their remains to create impenetrable barriers and extend your own life. Control the battlefield with the bones of the departed.
Necromancer Bone Tyrant Skills
Bone Tyrant Ultimate
Bone Goliath Transformation![]() | Become a horrific Bone Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. This ability scales off your Max Health. |
Pummeling Goliath![]() | Become a destructive Pummeling Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. This ability scales off your Max Health. Your bash attacks can hit multiple targets in front of you and deal 1204 Physical Damage. Gain an AoE Bash attack |
Ravenous Goliath![]() | Become a horrific Ravenous Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. You deal 451 Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health. Gain an aura that drains nearby enemies of their health. |
Bone Tyrant Skills
Death Scythe![]() | Slice into your enemy’s life force, dealing 615 Magic Damage. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health. |
Hungry Scythe![]() | Slice into your enemy’s life force, dealing 616 Magic Damage. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy, up to five times. After dealing damage, you heal for 174 Health every 1 second over 5 seconds. The healing of this ability scales off your Max Health. Gain a heal over time. |
Ruinous Scythe![]() | Slice into your enemy’s life force, dealing 616 Bleed Damage, applying the Hemorrhaging status effect, and setting them Off Balance for 7 seconds. You heal for 1311 Health for the first enemy hit, and an additional 400 for each additional enemy, up to five times. The healing of this ability scales off your Max Health. |
Bone Armor![]() | Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. Creates a corpse when the effect completes. |
Beckoning Armor![]() | Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, enemies that strike you with ranged attacks will be pulled toward you once every 3 seconds. Creates a corpse when the effect completes. Pulls in ranged enemies. Reduces the cost as the ability ranks up. |
Summoner’s Armor![]() | Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%. Creates a corpse when the effect completes. Reduces the cost of your Necromancer summon abilities. |
Bitter Harvest![]() | Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 360 Health every 1 second for 2 seconds per corpse consumed. This ability scales off of your Max Health. While slotted, your damage taken is reduced by 3%. |
Deaden Pain![]() | Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 372 Health every 1 second for 2 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 10%. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%. Gain Major Protection |
Necrotic Potency![]() | Sap the lingering life from fresh corpses, granting you 6 Ultimate and healing 372 Health every 1 second for 2 seconds per additional corpse. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%. Gain more Ultimate per corpse. |
Bone Totem![]() | Place a totem of bone at your feet that gives Minor Protection to you and your allies for 9 seconds, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. |
Agony Totem![]() | Summon an effigy of bone at your feet that gives Minor Protection to you and your allies for 11 seconds, reducing damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. Allies can activate Pure Agony, causing enemies to take 294 Magic Damage over 5 seconds and applying Minor Vulnerability to them, increasing their damage taken by 5%. Allies can activate a synergy to damage and apply Minor Vulnerability to enemies. Increases the duration of the totem as the ability ranks up. |
Remote Totem![]() | Call forth an effigy of bone that gives Minor Protection to you and your allies for 9 seconds, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. The totem can be summoned up to 28 meters away. Reduces the cost as the ability ranks up. |
Grave Grasp![]() | Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each patch applies Minor Maim to enemies hit for 5 seconds, reducing their damage done by 5%. |
Empowering Grasp![]() | Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each area applies Minor Maim to enemies, Empower to your allies, and enhances the damage and healing of your Skeletal Mage and Spirit Mender by 40%. Each effect lasts 5 seconds. Each area now also grants allies Empower, and strengthens your Skeletal Mage and Spirit Mender’s damage and healing. Reduces cost as the ability ranks up. |
Ghostly Embrace![]() | Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 7 seconds, immobilized in the second area for 6 seconds, and stunned in the final area for 5 seconds. Each patch applies Minor Maim to enemies hit for 7 seconds, reducing their damage done by 5%. Increases the duration of all negative effects applied. |
Bone Tyrant Passives
Death Gleaning![]() | Whenever an enemy you are in combat with dies within 28 meters of you, restore 200 Magicka and Stamina. |
Disdain Harm![]() | Reduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active. |
Health Avarice![]() | Increase your Healing Received by 2% for each Bone Tyrant ability slotted. |
Last Gasp![]() | Increase your Max Health by 1250. |

























