The Curative Runeforms skill line for the Arcanist Class is focused on healing skills and buffs. Players can use these skills to to keep their party (or themselves) healthy, shield allies from damage, or even help them navigate the battlefield via portals.
Ultimate
Vitalizing Glyphic
Summon an Apocryphal glyphic saturated with vitalizing energy, which you and your allies can heal. The glyphic spawns at 30% Health and grows stronger the more you heal it. The antediluvian power within the glyphic pulses every 1 second, granting up to 200 Weapon and Spell Damage and healing you and your allies around it for up to 961 Health in proportion to its Health.
Summon an Apocryphal glyphic saturated with tidewater from the Abyssal Sea, which you and your allies can heal. The glyphic spawns at 50% Health and grows stronger the more you heal it. The antediluvian power within the glyphic pulses every 1 second, granting up to 200 Weapon and Spell Damage and healing you and your allies around it for up to 961 Health in proportion to its Health.
The glyphic spawns at a higher Health percentage.
Summon a mysterious Apocryphal glyphic, which you and your allies can damage. The glyphic spawns at 70% Health and grows stronger the more you damage it. The glyphic grants up to 200 Weapon and Spell Damage and heals you and your allies around it for up to 1002 Health every 1 second in proportion to its Health.
Dealing damage to the glyphic powers it up instead of healing it.
Actives
Runemend
Craft a series of precise Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for 1253 Health three times and generate Crux. Each active Crux reduces the cost of this ability by 3%.
Craft a series of virtuous Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for 1267 Health three times and generate Crux. Healing a target under 50% Health grants them Minor Heroism for 6 seconds, generating 1 Ultimate every 1.5 seconds. Each active Crux reduces the cost of this ability by 3%.
Healing a target under 50% Health grants them Minor Heroism.
Craft a series of adaptive Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for 1253 Health three times, an additional 1302 Health over 6 seconds, and generate Crux. Each active Crux reduces the cost of this ability by 3%.
Heals for an additional amount over time.
Remedy Cascade
Channel the abyssal sea to coalesce a beam of restorative energy. The beam heals you and your allies in its path for 11955 Health over 4.5 seconds. Consume Crux to also restore 728 Magicka and Stamina per Crux spent to your allies over 4.5 seconds.
Channel the abyssal sea to coalesce a beam that heals you and your allies in its path for 11955 Health over 4.5 seconds. The beam gradually grows stronger the longer you channel it, healing for up to 192% more at the end of its duration. Consume Crux to also restore 728 Magicka and Stamina per Crux spent to your allies over 4.5 seconds.
The beam gradually heals for more the longer you channel it.
Channel the abyssal sea to coalesce a beam that heals you and your allies in its path for 12019 Health over 4.5 seconds. The beam heals for up to 50% more in proportion to the severity of the target’s wounds as you reweave fate itself. Consume Crux to also restore 728 Magicka and Stamina per Crux spent to your allies over 4.5 seconds.
Heals for more on low Health targets.
Chakram Shields
Carve the runes of the Blind Man to call forth spinning mystical discs. Discs surround you or up to 4 allies in front of you, granting a shield that absorbs 3336 damage for 6 seconds. Discs prefer your reticle target, or low-Health targets without shields.
Carve the Fate Crone’s runes to create spinning mystical discs and generate Crux. Discs surround you or up to 4 allies in front of you, granting a shield that absorbs 3336 damage for 6 seconds. Recasting on a target already shielded grants a new shield that is 30% stronger. Discs prefer your reticle target, or low-Health targets without shields.
Creates a Crux. Recasting the shield on a target increases the maximum strength of the shield.
Carve the Baron of Breakers’ runes to create spinning discs. Discs surround you or up to 4 allies in front of you, granting a shield that absorbs 3336 damage for 6 seconds. Consume Crux to reduce the cost by 20% per Crux spent. Discs prefer your reticle target, or low-Health targets without shields.
Consumes Crux on cast to reduce the cost.
Arcanist’s Domain
Draw forth your tome and invoke the vigoratum of Hermaeus Mora to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies Minor Courage, Minor Fortitude, Minor Intellect, and Minor Endurance, increasing your Weapon and Spell Damage by 215 and your Health, Magicka, and Stamina Recovery by 15%.
Draw forth your tome and invoke the enigmatum of Morian Zenas to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies Minor Courage, Minor Fortitude, Minor Intellect, and Minor Endurance, increasing your Weapon and Spell Damage by 215 and your Health, Magicka, and Stamina Recovery by 15%. These effects cling to you and your allies for up to 10 seconds after leaving the vortex.
The effects remain on you and your allies for a short duration after leaving the area.
Draw forth your tome and invoke the leviathanum of the Abyssal Sea to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies Minor Courage, Minor Fortitude, Minor Intellect, and Minor Endurance, increasing your Weapon and Spell Damage by 215 and your Health, Magicka, and Stamina Recovery by 15%. The vortex also heals you and your allies for 4799 Health over 20 seconds.
Heals you and your allies in the area over time.
Apocryphal Gate
Breach the world walls to create a portal at a target location. Its twin appears directly before you. Crossing the threshold allows you to teleport from one to the other for as long as the portals remain open. Apocryphal Gate generates Crux each time you teleport.
Breach the world walls to create a portal at a target location. Its twin appears directly before you. Crossing the threshold allows you to teleport from one to the other for as long as the portals remain open. Allies standing within either portal can activate the Passage synergy, allowing them to teleport to the opposite portal. Passage Between Worlds generates Crux each time you teleport.
Grants a synergy to allies allowing them to teleport from one portal to the other.
Breach the world walls to create a portal at a target location. Its twin appears directly before you. Crossing the threshold allows you to teleport from one to the other for as long as the portals remain open. After teleporting, you gain Major Expedition for 5 seconds, increasing your Movement Speed by 30%. Fleet-Footed Gate generates Crux each time you teleport.
Increases your Movement Speed after teleporting.
PASSIVES
Healing Tides![]() ![]() ![]() | Your mastery of weaving fate and abyssal water increases your healing done by 3% for each active Crux. |
Hideous Clarity ![]() ![]() ![]() | You’ve stared too long into the abyss. When you generate Crux, you restore 225 Magicka or Stamina, whichever maximum is higher. |
Erudition![]() ![]() ![]() | Knowledge is power. Your excessive scholarship increases your Magicka and Stamina Recovery by 18%. |
Intricate Runeforms ![]() ![]() ![]() | Your status as illuminatus reduces the cost and increases the strength of your damage shields by 10%. |
Explore More Arcanist Skilllines
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The Herald Of The Tome skill line for the Arcanist Class is focused on dealing damage (DPS). Players using these skills can manipulate arcane energies to bombard their foes with damaging blasts, beams, and more.
Soldier Of Apocrypha
The Soldier Of Apocrypha skill line for the Arcanist Class is focused on defensive skills and crowd control (tanking). Players can use these skills to dominate their foes’ attention, buff themselves or their party’s defensive capabilities, and even conjure an explosive damage shield.
Curative Runeforms
The Curative Runeforms skill line for the Arcanist Class is focused on healing skills and buffs. Players can use these skills to to keep their party (or themselves) healthy, shield allies from damage, or even help them navigate the battlefield via portals.