Category: Sorcerer Skills
The Daedric Summoning Skill Line is one of three class skill lines specific to the Sorcerer Class in The Elder Scrolls Online. This class skill line is focused on summoning Daedric minions, armor and weapons.
Sorcerers also have access to the Dark Magic Skill Line and Storm Calling Skill Line.
Summon terrors from the realm of Oblivion to assault your enemies, and conjure potent armor and shields to keep yourself and your minions in the fight.
Sorcerer Daedric Summoning Skills
Deadric Summoning Ultimate
Summon Storm Atronach![]() | Summon an immobile storm atronach at the target location. Its arrival deals 2063 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1031 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 10% for 8 seconds. |
Greater Strom Atronach![]() | Summon an immobile storm atronach at the target location. Its arrival deals 2063 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1031 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 10% for 8 seconds. Increases the health and duration of the atronach. |
Summon Charged Atronach![]() | Summon an immobile storm atronach at the target location. Its arrival deals 2131 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1031 Shock Damage every 1 second, and periodically deals 2131 Shock Damage to enemies around it. An ally near the atronach can activate the Charged Lightning synergy, granting the ally and the atronach Major Berserk, increasing their damage done by 10% for 8 seconds. The atronach gains a powerful area of effect attack. |
Deadric Summoning Skills
Summon Unstable Familiar![]() | Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar’s attacks deal 122 Shock Damage. Once summoned, you can activate the familiar’s special ability for 3510 Magicka, dealing 204 Shock Damage every 2 seconds for 10 seconds to enemies near him. The familiar remains until killed or unsummoned. |
Summon Unstable Clannfear![]() | Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear’s headbutt deals 329 Physical Damage, while its tail spike hits nearby enemies for 329 Physical Damage after 1 second. Once summoned, you can activate the clannfear’s special ability for 4500 Magicka, healing you for 3863 and the clannfear for 1931. The clannfear remains until killed or unsummoned. You summon a clannfear. Once summoned, you can activate the clannfear’s special ability to heal you and the clannfear. The clannfear’s basic attacks now scale off your Weapon Damage and Stamina. |
Summon Volatile Familiar![]() | Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar’s attacks deal 127 Shock Damage. Once summoned, you can activate the familiar’s special ability for 3510 Magicka, dealing 211 Shock Damage every 2 seconds for 10 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds. The familiar remains until killed or unsummoned. You summon a volatile familiar. Once summoned, you can activate the familiar’s special ability to pulse area damage and stun enemies. |
Daedric Curse![]() | Curse an enemy with a destructive rune, dealing 1026 Magic Damage to the target and 472 Magic Damage to all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time. |
Daedric Prey![]() | Curse an enemy with a destructive rune, dealing 1027 Magic Damage to the target and 472 Magic Damage to all other nearby enemies after 6 seconds. While the curse is active, your pets deal an additional 20% damage to the target. You can have only one Daedric Prey active at a time. Reduces the cost and your pets deal additional damage to the cursed target. |
Haunting Curse![]() | Curse an enemy with a destructive rune, dealing 1060 Magic Damage to the target and 487 Magic Damage to all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing 1060 Magic Damage to the target and 487 Magic Damage to all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time. The curse will continue to haunt the enemy and explode a second time. |
Summon Winged Twilight![]() | Call on Azura to send a winged twilight to fight at your side. The winged twilight’s zaps deal 122 Shock Damage and its kicks deal 122 Shock Damage. Once summoned, you can activate the winged twilight’s special ability for 4590 Magicka, causing it to heal a friendly target for 1232 and itself for 615. The winged twilight remains until killed or unsummoned. |
Summon Twilight Matriarch![]() | Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch’s zaps deal 123 Shock Damage and its kicks deal 123 Shock Damage. Once summoned, you can activate the twilight matriarch’s special ability for 4590 Magicka, causing it to heal 2 friendly targets for 1273 and itself for 636. The twilight matriarch remains until killed or unsummoned. You summon a twilight matriarch. Once summoned, you can activate the twilight’s special ability to heal the matriarch and up to 2 other friendly targets. |
Summon Twilight Tormentor![]() | Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor’s zaps deal 254 Shock Damage and its kicks deal 254 Shock Damage. Once summoned, you can activate the twilight tormentor’s special ability for 2970 Magicka, causing it to deal 53% more damage to enemies above 50% Health for 15 seconds. The twilight tormentor remains until killed or unsummoned. You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight’s special ability to grant it a damage bonus to high health enemies. |
Conjured Ward![]() | Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2465 damage for 6 seconds. Damage shield strength capped at 50% of your Max Health. |
Regenerative Ward![]() | Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 2466 damage for 10 seconds. Damage shield strength capped at 50% of your Max Health. Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 20% for 10 seconds. Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect. |
Hardened Ward![]() | Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 3396 damage for 6 seconds. Damage shield strength capped at 60% of your Max Health. Damage shield absorbs more and has a higher capped value. |
Bound Armor![]() | Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted, your Max Magicka is increased by 5% |
Bound Aegis![]() | Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 40% for 3 seconds. While slotted, your Max Magicka is increased by 8% and you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974. Passively grants Minor Resolve and increases the amount of damage you can block as the ability ranks up. |
Bound Armaments![]() | Arm yourself with the power of Oblivion for 40 seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10 seconds, up to 4 times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for 890 Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by 8% and your Light Attacks deal 10% more damage. Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation. Light Attacks deal more damage while slotted. |
Deadric Summoning Passives
Rebate![]() | You restore 300 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability’s cost. |
Power Stone![]() | Reduces the cost of your Ultimate abilities by 15%. |
Daedric Protection![]() | Increases your Health and Stamina Recovery by 20% while you have a Daedric Summoning ability slotted. |
Expert Summoner![]() | Increases your Max Health by 10% if you have a pet active. Increases your Max Magicka and Stamina by 10% if you have no pets active. |
























