Category: Templar Skills
The Dawn’s Wrath Skill Line is one of three class skill lines specific to the Templar Class in The Elder Scrolls Online. This class skill line contains mostly offensive skills that utilize the power of the sun’s rays.
Templars also have access to the Aedric Spear Skill Line and Restoring Light Skill Line.
Unleash the unyielding power of the sun to bathe your enemies in flame and deal massive damage. Empower your attacks and weaken your foes in radiant heat.
Templar Dawn’s Wrath Skills
Dawn’s Wrath Ultimate
Nova![]() | Call down a fragment of the sun, dealing 455 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 30%. An ally near the fragment can activate the Supernova synergy, dealing 1023 Magic Damage to all enemies in the area and stunning them for 2.5 seconds. |
Solar Disturbance![]() | Call down a fragment of the sun, dealing 471 Magic Damage every 1 second for 8 seconds to enemies in the area. Also applies Major Maim, reducing enemy damage done by 30%. Major Maim persists on enemies who leave the Nova for 4 seconds. An ally near the fragment can activate the Supernova synergy, dealing 1023 Magic Damage to all enemies in the area and stunning them for 2.5 seconds. Maim stays on enemies after leaving the area. |
Solar Prison![]() | Call down a fragment of the sun, dealing 471 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 30%. An ally near the fragment can activate the Gravity Crush synergy, dealing 1791 Magic Damage to all enemies in the area and stunning them for 5 seconds. The synergy deals more damage and stuns for longer. |
Dawn’s Wrath Skills
Sun Fire![]() | Blast an enemy with a charge of radiant heat, dealing 410 Flame Damage, and an additional 820 Flame Damage over 10 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. |
Reflective Light![]() | Blast up to three enemies with a charge of radiant heat, dealing 424 Flame Damage, an additional 820 Flame Damage over 10 seconds, and reducing their Movement Speed by 40% for 3 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629. Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit. |
Vampire’s Bane![]() | Blast an enemy with a charge of radiant heat, dealing 424 Flame Damage, and an additional 3345 Flame Damage over 30 seconds. Upon activation you gain Major Savagery and Major Prophecy for 30 seconds, increasing your Weapon and Spell Critical rating by 2629. |
Solar Flare![]() | Conjure a ball of solar energy to heave at an enemy, dealing 1076 Magic Damage. Also grants you Empower for 5 seconds, increasing the damage of your next Light Attack by 40%. |
Solar Barrage![]() | Conjure solar energy to blast enemies around you, dealing 203 Magic Damage every 2 seconds for 8 seconds. While this ability is active you gain Empower, increasing the damage of your Light Attacks by 40%. Deals damage in multiple blasts around you instead of at a single enemy. |
Dark Flare![]() | Conjure a ball of solar energy to heave at an enemy, dealing 1112 Magic Damage. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and Health Recovery by 30% for 4 seconds. Also grants you Empower for 5 seconds, increasing the damage of your next Light Attack by 40%. Applies Major Defile to the target and nearby enemies, reducing their healing received. |
Backlash![]() | Summon an expanding beam of pure sunlight to doom an enemy, dealing 450 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 512 Magic Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Backlash active at a time. |
Power Of The Light![]() | Summon an expanding beam of pure sunlight to doom an enemy, dealing 451 Physical Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 515 Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Power of the Light active at a time, and each hit of the ability applies the Sundered status effect. |
Purifying Light![]() | Summon an expanding beam of pure sunlight to doom an enemy, dealing 451 Magic Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 515 Magic Damage, which increases based on the amount of damage you dealt to them over the duration, up to 200%. Also heals you and nearby allies in the area for 551 Health every 2 seconds, over 10 seconds. You can have only one Purifying Light at a time. |
Eclipse![]() | Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds, their second attack immobilizes them for 3 seconds, and their third attack stuns them for 3 seconds. The effects can activate once every 1 second. |
Living Dark![]() | Envelop yourself in a lightless sphere for 4 seconds to protect yourself. Anytime an enemy uses a Direct Damage attack against you, the sphere lashes back, reducing their movement speed by 60% for 3 seconds and healing you for 254 Health. These effects can occur once every half second. You now apply the ability to yourself, and heals you when you take damage. Melee attackers are snared. |
Unstable Core![]() | Envelop an enemy in a lightless sphere for 4 seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one. Their first attack reduces their movement speed by 30% for 4 seconds and deals 159 Magic Damage, their second attack immobilizes them for 3 seconds and deals 318 Magic Damage, and their third attack stuns them for 3 seconds and deals 636 Magic Damage. The effects can activate once every 1 second. Deals damage to the attacker and anyone near them when they trigger any of the effects. |
Radiant Destruction![]() | Burn an enemy with a ray of holy fire, dealing 894 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health. |
Radiant Glory![]() | Burn an enemy with a ray of holy fire, dealing 924 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health. You heal for 20% of the damage inflicted. You heal for a percentage of the damage inflicted. |
Radiant Oppression![]() | Burn an enemy with a ray of holy fire, dealing 924 Magic Damage over 1.8 seconds. Deals up to 480% more damage to enemies below 50% Health. Also deals up to 20% more damage in proportion to your current Magicka. Deals more damage in proportion to your current Magicka. |
Dawn’s Wrath Passives
Enduring Rays![]() | Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds. |
Prism![]() | Casting a Dawn’s Wrath ability while in combat generates 3 Ultimate. This effect can occur once every 6 seconds. |
Illuminate![]() | Casting a Dawn’s Wrath ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 10%. |
Restoring Spirit![]() | Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by 5%. |

























