The Green Balance Skill Line is one of three class skill lines specific to the Warden Class in The Elder Scrolls Online. This class skill line is focused on nature-themed abilities that heal or buff you and your group.
Warden Green Balance Skills
Green Balance Ultimate
Secluded Grove
Swell a healing forest at the target location, instantly healing the most injured friendly target for 1866 Health. The forest continues to heal you and your allies in the area for 621 Health every 1 second for 6 seconds.
Swell a healing forest at the target location, instantly healing the most injured friendly target for 1928 Health. The forest continues to heal you and your allies in the area for 642 Health every 1 second for 6 seconds. You generate 20 Ultimate if the initial heal is used on a friendly target under 50% Health. Generate Ultimate if the initial heal is used on a low health target.
Swell a healing forest at the target location, instantly healing the most injured friendly target for 1928 Health. The forest continues to heal you and your allies in the area for 642 every 1 second for 6 seconds. The healing over time will continue to heal you or your allies for 4 seconds after leaving the forest. The healing over time will continue to heal you and your allies after leaving the area.
Green Balance Skills
Fungal Growth
Seed a large area of mushrooms in front of you, healing you and your allies for 821 Health.
Seed a large area of mushrooms in front of you, healing you and your allies for 849 Health. Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by 20% for 20 seconds. Affected targets have increased Magicka and Stamina Recovery.
Seed a large area of mushrooms in front of you, healing you and your allies for 1606 Health. Heals for 15% more on allies that are within 8 meters of you. Converts into a Stamina ability. Allies near you are healed for more.
Healing Seed
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 1232 Health. An ally within the field can activate the Harvest synergy, healing for 2256 Health over 5 seconds.
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 1233 Health. While the field grows, you and allies are healed for 141 Health every 1 second. You can activate this ability again to cause it to instantly bloom. An ally within the field can activate the Harvest synergy, healing for 2256 Health over 5 seconds. The area now heals allies while it grows, and can be activated a second time to instantly trigger the delayed heal.
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 1273 Health. Enemies who enter the field are afflicted with Major Defile, reducing their healing received by 16%. An ally within the field can activate the Harvest synergy, healing for 2256 Health over 5 seconds. Enemies in the field receive less healing.
Living Vines
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 245 Health each time they take damage. This effect can occur once every 1 second.
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 254 Health each time they take damage. This effect can occur once every 1 second. The vines apply Minor Lifesteal to enemies that damage the target for 10 seconds, healing you and your allies for 600 Health every 1 second when damaging that enemy. Minor Lifesteal is applied attackers.
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 254 Health each time they take damage. This effect can occur once every 1 second. When the vines expire, they heal the target for an additional 615 Health. Heals when effect ends.
Lotus Flower
Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for 20 seconds.
Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for 20 seconds. You gain Major Savagery, increasing your Weapon Critical rating by 2629 for 20 seconds. Grants Weapon Critical rating.
Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for 20 seconds. You gain Major Prophecy, increasing your Spell Critical rating by 2629 for 20 seconds Caster gains spell critical.
Nature’s Grasp
Launch a vine to swing yourself to an ally, healing them for 3883 Health over 10 seconds. Gain 3 Ultimate when this effect completes if you are in combat. This ability scales with your highest offensive stats.
Launch a vine to swing yourself to an ally, healing you and them for 4004 Health over 10 seconds. Gain 3 Ultimate when each of these effects complete if you are in combat. This ability scales with your highest offensive stats. Heals both you and the ally.
Launch a vine to swing yourself to an ally, instantly healing them for 2409 Health. Gain 10 Ultimate when healing an ally under 60% Health while you are in combat. This effect can occur every 4 seconds. This ability scales with your highest offensive stats. Travel faster, heals instantly, restores more ultimate.
When you heal yourself or an ally under 40% Health with a Green Balance ability you gain Major Mending, increasing your healing done by 16% for 3 seconds.
When you heal an ally with a Green Balance ability, you gain 250 Magicka or 250 Stamina, whichever resource pool is lower. This effect can occur once every 1 second.
Increases your damage done by 2% for each Animal Companion ability slotted.
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