The Herald Of The Tome skill line for the Arcanist Class is focused on dealing damage (DPS). Players using these skills can manipulate arcane energies to bombard their foes with damaging blasts, beams, and more.
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds and deals 1456 Magic Damage to enemies within 3 meters every 0.5 seconds. The scion’s beam can be repositioned by recasting The Unblinking Eye.
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds that deals 1456 Magic Damage to enemies within 3 meters every 0.5 seconds and snares them by 50% for 3 seconds. Every 0.5 seconds, the beam’s damage increases by 7%. The scion’s beam can be repositioned by recasting The Languid Eye. Also applies a snare to enemies hit and damage increases over time.
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 8 seconds that deals 1456 Magic Damage to enemies within 3 meters every 0.5 seconds. The scion’s beam automatically follows the initial target, and hunts for a new one within 8 meters if it is slain. Beam duration is increased, automatically follows the initial target, and searches for new targets if it is slain.
Craft a series of Apocryphal runes before launching them at a foe, dealing 776 Magic Damage three times and generating Crux. This ability deals 3% increased damage for each active Crux when cast.
Craft a series of Apocryphal runes before launching them at a foe, dealing 805 Magic Damage three times and generating Crux. This ability gains between 1095 and 2191 Weapon and Spell Critical rating and deals 3% increased damage for each active Crux when cast. Has increased Critical Chance for each active Crux.
Craft a series of Apocryphal runes before launching them at a foe, dealing 776 Magic Damage 858 Magic Damage, and 1005 Magic Damage and generating Crux. The last rune explodes, dealing damage to all enemies within 8 meters of the target. This ability deals 3% increased damage for each active Crux when cast. Deals increased damage and the last rune deals damage in an area.
Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 919 Magic Damage every 0.3 seconds. Casting Fatecarver consumes all Crux and increases damage done by 33% per Crux spent.
Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 919 Magic Damage every 0.3 seconds and snaring enemies hit by 15%. Casting Exhausting Fatecarver consumes all Crux and increases damage done by 33%, duration by 0.3 seconds, and snare by 15% per Crux spent. Applies a snare to damaged enemies. Consuming Crux also increases the duration and snare strength.
Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 919 Magic Damage every 0.3 seconds. Casting Pragmatic Fatecarver consumes all Crux and increases damage done by 33%, and decreases cost by 16% per Crux spent. Consuming Crux also reduces the cost.
Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 2016 Physical Damage. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. You deal 5% increased damage to enemies drenched in Abyssal Ink.
Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 2016 Physical Damage and generating Crux. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. Deals up to 100% more damage to enemies with less than 50% Health. You deal 5% increased damage to enemies drenched in Abyssal Ink. Creates a Crux and deals increased damage to enemies below half health.
Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 2105 Frost Damage and consuming all Crux. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. You deal 5% increased damage to enemies drenched in Abyssal Ink. Damage to foes drenched in Abyssal Ink is increased by 2% and immobilization duration is increased by 1 second per Crux spent. Converts into a Magicka ability and deals Frost Damage. Consume Crux to increase the Abyssal Ink strength and immobilize duration.
Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1244 Magic Damage and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
Etch a series of runes onto your weapon that pulse with power once every 3 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1097 Magic Damage and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%. Increases the frequency of Damage.
Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1244 Magic Damage, restores 600 Magicka and Stamina, and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%. Restores Magicka and Stamina when dealing damage.
Summon a flawed rune under an enemy that etches foes nearby with scrawled glyphs, dealing 4802 Magic Damage over 20 seconds. An ally near the initial target can activate the Runebreak synergy, dealing 2986 Frost Damage to enemies within 7 meters.
Summon a discharging rune under an enemy. After 2 seconds the rune pulses, pulling in foes within 8 meters and etching them with scrawled glyphs that deal 4802 Magic Damage over 18 seconds. An ally near the initial target can activate the Runebreak synergy, dealing 2986 Frost Damage to enemies within 7 meters. Places a rune under the target that deals damage and pulls nearby enemies after a delay.
Summon an explosive rune under an enemy that etches foes nearby with scrawled glyphs, dealing 4802 Magic Damage over 20 seconds. The rune lingers on the initial target for 6 seconds before detonating, dealing 1572 Frost Damage to enemies within 7 meters. Rune detonation cannot be primed with Fulminating Rune again for 6 seconds. Up to 3 allies near the initial target can activate the Runebreak synergy, dealing 3077 Frost Damage to enemies within 7 meters. Deals additional area damage after a delay. Up to 3 allies can use the Runebreak synergy.
What they don’t know can kill them. Increase your Physical and Spell Penetration by 991 per Herald of the Tome ability slotted.
About Hack The Minotaur
Hack The Minotaur (HTM) is a professional Gaming Writer and YouTube Creator with decades of experience in Gaming. Hack is the owner of HackTheMinotaur.com – a gaming site for helpful character builds and guides for some of the biggest video game franchises in the world.
Hack loves gaming content, particularly Traditional RPG’s, Action RPG’s and MMO’s. Go check out his main YouTube Channel for builds and guides on popular series like the Elder Scrolls and Fallout, check out his 2nd Channel for even more gaming guides, and make sure to check out his X Profile for updates on what content is coming next!