Category: Templar Skills
The Restoring Light Skill Line is one of three class skill lines specific to the Templar Class in The Elder Scrolls Online. This class skill line is focused on heal and buff abilities for you and your group.
Templars also have access to the Aedric Spear Skill Line and Dawn’s Wrath Skill Line.
Restore and protect your allies with the power of the Aedra’s sacred light. Consecrate the ground and turn the tide of battle with spells that cleanse and protect your team from attack.
Templar Restoring Light Skills
Restoring Light Ultimate
Rite Of Passage![]() | Channel the grace of the gods, healing you and nearby allies for 1094 Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects. |
Practiced Incantation![]() | Channel the grace of the gods, healing you and nearby allies for 1095 Health every 1 second for 8 seconds. You cannot move while channeling, but you gain immunity to all disabling effects. Increases the duration of the channel. |
Remembrance![]() | Channel the grace of the gods, healing you and nearby allies for 1095 Health every 1 second for 4 seconds. Gain Major Protection, reducing damage you take by 30% for 10 seconds. You cannot move while channeling, but you gain immunity to all disabling effects. Gain Major Protection after casting, reducing your damage taken. |
Restoring Light Skills
Rushed Ceremony![]() | Beacon your inner light, healing yourself or a wounded ally in front of you for 1232 Health. |
Breath Of Life![]() | Beacon your inner light, healing yourself or a wounded ally in front of you for 1233 Health. Also heals one other injured target for 424 Health. Heals a second target for one third the amount. |
Honor The Dead![]() | Beacon your inner light, healing yourself or a wounded ally in front of you for 1273 Health. Healing anyone who is below 75% Health restores 60% of the ability’s cost over 6 seconds as Magicka. Refunds part of the ability’s cost when used to heal an injured target. |
Healing Ritual![]() | Focus your spiritual devotion, healing you and nearby allies for 924 Health. |
Hasty Prayer![]() | Focus your spiritual devotion, healing you and nearby allies for 924 Health. Affected targets gain Minor Expedition, increasing their movement speed by 10% for 5 seconds. Healed allies gain Minor Expedition for a short duration. |
Ritual Of Rebirth![]() | Focus your spiritual devotion, healing you and nearby allies for 924 Health. You heal a single ally outside this ability’s radius for an additional 954 Health. You heal a single ally outside the ability’s radius. |
Restoring Aura![]() | Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for 20 seconds, causing you and your allies to restore 300 Magicka every 1 second when damaging them. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%. |
Radiant Aura![]() | Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for 20 seconds, causing you and your allies to restore 300 Magicka every 1 second when damaging them. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%. Increases the radius. |
Repentance![]() | Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you for each corpse nearby. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%. No longer applies Minor Magickasteal on activation, instead you consume corpses to restore Health and Stamina. |
Cleansing Ritual![]() | Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 292 every 2 seconds for 12 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 741 Health. This ability scales with your highest offensive stats. |
Extended Ritual![]() | Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 293 Health every 2 seconds for 24 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 741 Health. This ability scales with your highest offensive stats. Increases the duration and the amount of harmful effects cleansed from yourself. |
Ritual Of Retribution![]() | Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, enemies take 302 Magic Damage every 2 seconds for 12 seconds and increases by 5% per tick. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 741 Health. This ability scales with your highest offensive stats. The area now harms enemies who enter it, rather than healing allies. Damage increases over duration. |
Rune Focus![]() | Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. While the rune is active you heal for 312 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%. |
Channeled Focus![]() | Create a rune of celestial protection and gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Magicka every 1 second over the duration. While the rune is active you heal for 312 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%. |
Restoring Focus![]() | Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Stamina every 1 second over the duration. While the rune is active you heal for 411 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%. |
Restoring Light Passives
Mending![]() | Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target’s wounds. |
Sacred Ground![]() | While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration. |
Light Weaver![]() | When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. While you are channeling Rite of Passage, you gain 33000 Physical and Spell Resistance. |
Master Ritualist![]() | Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection. |

























