Category: Nightblade Skills
The Shadow Skill Line is one of three class skill lines specific to the Nightblade Class in The Elder Scrolls Online. This class skill line is focused on utility skills with a dark theme.
Nightblades also have access to the Assassination Skill Line and Siphoning Skill Line.
Embrace the shadows to find the perfect moment to strike or slip away without notice. Terrify your enemies with fearsome spirits and relentless shades. This skill line will be ideal for Damage Dealers and Tanks.
Nightblade Shadow Skills
Shadow Ultimate
Consuming Darkness![]() | Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 8352 Health over 4 seconds. |
Bolstering Darkness![]() | Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection while inside the ring and even after leaving it, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 8352 Health over 4 seconds. Major Protection remains on any friendly targets who pass through the area, persisting until the ability ends regardless of where they go. |
Veil Of Blades![]() | Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 990 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 8352 Health over 4 seconds. Enemies in the area take damage over time. |
Shadow Skills
Veiled Strike![]() | Slash an enemy, dealing 821 Magic Damage. Attacking with Veiled Strike from the flank stuns the enemy for 3 seconds and sets them Off Balance. |
Concealed Weapon![]() | Slash an enemy, dealing 822 Magic Damage. Attacking with Concealed Weapon from the flank stuns the enemy for 3 seconds and sets them Off Balance. While slotted, your Movement Speed while Sneaking or invisible is increased by 25%. While slotted, your Movement Speed while Sneaking or invisible is increased. |
Surprise Attack![]() | Slash an enemy, dealing 2132 Physical Damage. If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by 5% for 8 seconds. Attacking with Surprise Attack from the flank stuns the enemy for 3 seconds and sets them Off Balance. Converts to a Stamina ability. If cast behind the target, reduces their Physical Resistance. |
Shadow Cloak![]() | Cloak yourself in shadow to become invisible for 3 seconds. |
Dark Cloak![]() | Shroud yourself in protective shadow to heal for 724 every 1 second, over 6 seconds. This portion of the ability scales off your Max Health. You gain Minor Protection for 6 seconds, reducing your damage taken by 5%. No longer grants invisibility. Heals you based on Max Health, grants Minor Protection, and lasts longer. |
Shadowy Disguise![]() | Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike. Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up. |
Path Of Darkness![]() | Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. |
Refreshing Path![]() | Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. Heals 216 Health to you and allies in area every 1 second. Path also heals you and your allies. |
Twisting Path![]() | Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. Deals 216 Magic Damage to enemies in the target area every 1 second. Path affects a larger conal area and deals damage. |
Aspect Of Terror![]() | Summon a dark spirit to terrify up to 3 enemies, causing them to cower in fear for 2 seconds. |
Manifestation Of Terror![]() | Conceal two sinister traps, one at the targeted location and another next to you, which take 2 seconds to arm and last for 1 minute. When each trap is triggered, a dark spirit is summoned to terrify up to 6 enemies, causing them to cower in fear for 4 seconds. Creates two traps instead, which fear enemies when triggered. |
Mass Hysteria![]() | Summon a dark spirit to terrify up to 6 enemies, causing them to cower in fear for 3 seconds. Increases the amount of targets who can be feared. |
Summon Shade![]() | Summon a shade version of yourself to attack an enemy and fight at your side for 15 seconds. The shade slashes at an enemy, dealing 368 Magic Damage. The shade’s attacks inflict Minor Maim, reducing the enemy’s damage done by 5% for 4 seconds. This ability scales with your highest offensive stats. |
Dark Shade![]() | Summon a shade version of yourself to attack an enemy and fight at your side for 18 seconds. The shade slashes at an enemy, dealing 761 Magic Damage and occasionally whirlwinds all enemies around it, dealing 761 Magic Damage. The shade’s attacks inflict Minor Maim, reducing the enemy’s damage done by 5% for 4 seconds. This ability scales with your highest offensive stats. Shade deals increased damage, and occasionally casts an area of effect attack. |
Shadow Image![]() | Summon a shade version of yourself to stay in place and attack an enemy from range for 18 seconds. The shade shoots at an enemy, dealing 380 Magic Damage. The shade’s attacks inflict Minor Maim, reducing the enemy’s damage done by 5% for 4 seconds. While the shade is summoned, you can activate this ability again to teleport to the shade’s location. This ability scales with your highest offensive stats. The summoned shade now is stationary and attacks from a range. Activating the ability again while the shade is active allows you to teleport to its position. |
Shadow Passives
Refreshing Shadows![]() | Increases your Health, Stamina, and Magicka Recovery by 15%. |
Shadow Barrier![]() | Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. |
Dark Vigor![]() | Increases your Max Health by 3% for each Shadow ability slotted. |
Dark Veil![]() | Increases the duration of your non-invisibility based Shadow abilities by 2 seconds. |

























