Category: Sorcerer Skills
The Storm Calling Skill Line is one of three class skill lines specific to the Sorcerer Class in The Elder Scrolls Online. This class skill line is focused on damage and utility skills using lightning-based magic.
Sorcerers also have access to the Daedric Summoning Skill Line and Dark Magic Skill Line.
Hurl lightning strikes to deal massive shock damage, thunder across the battlefield, and wreak havoc upon your foes from afar.
Sorcerer Storm Calling Skills
Storm Calling Ultimate
Overload![]() | Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 1555 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 1399 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off. |
Energy Overload![]() | Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Each attack restores 1161 Magicka. Light Attacks become lightning bolts, dealing 1606 Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for 1446 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off. Light and Heavy Attacks restore Magicka. |
Power Overload![]() | Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing 1767 Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for 1590 Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off. Increase range of Light Attacks and radius of Heavy Attacks. Increases damage. |
Storm Calling Skills
Mage’s Fury![]() | Call down lightning to strike an enemy, dealing 307 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 238 Shock Damage to other enemies nearby. |
Endless Fury![]() | Call down lightning to strike an enemy, dealing 308 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 238 Shock Damage to other enemies nearby. If any enemy is killed within 5 seconds of being hit with this ability, you restore 4860 Magicka. Restores Magicka if the target dies after this ability dealt damage to them. |
Mage’s Wrath![]() | Call down lightning to strike an enemy, dealing 308 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 1094 Shock Damage to them and 492 Shock Damage to other enemies nearby. Increases the damage dealt to other enemies nearby. |
Lightning Form![]() | Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 81 Shock Damage every 1 second for 15 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. |
Boundless Storm![]() | Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 84 Shock Damage every 1 second for 23 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. Activating this grants Major Expedition for a brief period, increasing your Movement Speed 30% for 4 seconds. Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed. |
Hurricane![]() | Manifest yourself as pure air, buffeting nearby enemies with wind dealing 160 Physical Damage every 1 second for 15 seconds. The winds grow in damage and size, increasing up to 150% more damage and up to 9 meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5948 and your Movement Speed by 15%. Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed. |
Lightning Splash![]() | Create a nexus of storm energy at the target location, dealing 122 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 1506 Shock Damage to enemies around them. |
Lightning Flood![]() | Create a nexus of storm energy at the target location, dealing 151 Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 1506 Shock Damage to enemies around them. Increases the radius and damage. |
Liquid Lightning![]() | Create a nexus of storm energy at the target location, dealing 123 Shock Damage to enemies in the area every 1 second for 14 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 1506 Shock Damage to enemies around them. Increases the duration. |
Surge![]() | Invoke Meridia’s name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 2550 Health. This effect can occur once every 1 second. |
Critical Surge![]() | Invoke Meridia’s name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for 3300 Health. This effect can occur once every 1 second. Increases the healing. |
Power Surge![]() | Invoke Meridia’s name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds. The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing. |
Bolt Escape![]() | Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka. |
Ball Of Lightning![]() | Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is created at this location as well, which absorbs incoming projectiles for 3 seconds. Casting again within 4 seconds costs 33% more Magicka. Absorbs projectiles. Grants brief snare and immobilization immunity after casting. No longer stuns enemies. |
Streak![]() | Transform yourself into pure energy and flash forward, dealing 963 Shock Damage to enemies in your wake and stunning them for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka. This ability scales with your highest offensive stats. You also stun enemies behind you, damaging them based on your highest stats. |
Storm Calling Passives
Capacitor![]() | Increases your Magicka Recovery by 10%. |
Energized![]() | Increases your Physical and Shock Damage by 5%. |
Amplitude![]() | Increases your damage done against enemies by 1% for every 10% current Health they have. |
Expert Mage![]() | Increases your Weapon and Spell Damage by 2% for each Sorcerer ability slotted. Current bonus: 0%. |

























