Fighters Guild Skills For The Elder Scrolls Online
The Fighters Guild skill line belongs to the Guild Skills category in the Elder Scrolls Online. The Fighters Guild skill set is a powerful damage option for DPS Builds, Solo Builds, and even PVP Builds in ESO, offering many options for single-target, area of effect, damage over time, and utility.
ESO Fighters Guild Skills
Fighters Guild Ultimate
Dawnbreaker
Arm yourself with Meridia’s sacred sword and dispense her retribution, dealing 1273 Physical Damage to enemies in front of you and an additional 1527 Physical Damage over 6 seconds.
Arm yourself with Meridia’s sacred sword and dispense her retribution, dealing 1273 Physical Damage to enemies in front of you, an additional 1527 Physical Damage over 6 seconds, and stunning them for 2 seconds.
Arm yourself with Meridia’s sacred sword and dispense her retribution, dealing 1273 Physical Damage to enemies in front of you, an additional 1527 Physical Damage over 6 seconds, and stunning them for 2 seconds.
Fighters Guild Skills
Silver Bolts
Fire a Dawnguard Vampire Hunter’s crossbow bolt to strike an enemy, dealing 2090 Physical Damage.
Fire an augmented Dawnguard Vampire Hunter’s crossbow bolt to strike an enemy, dealing 2752 Physical Damage. Fires additional bolts at other enemies near the initial target for 22% less damage.
Fire a Dawnguard’s crossbow hook to pull an enemy to you, dealing 565 Physical Damage, and reducing their Movement Speed by 30% for 4 seconds.
Circle Of Protection
Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%.
Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%. Upon activation, enemies in the area are feared for 4 seconds.
Brand the earth at your location with a rune of protection for 8 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 8% and increasing Stamina Recovery by 10%, and are healed for 74 every 0.5 seconds.
Expert Hunter
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2629. You also gain Minor Berserk for 5 seconds after you deal Critical Damage from an enemy’s flank, increasing your damage done by 8% .
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While active, increases the damage of your Stamina costing Fighters Guild abilities by 25%. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Trap Beast
Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 410 Bleed Damage, an additional 980 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.
Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute When triggered, the trap deals 411 Bleed Damage, an additional 984 Physical Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.
Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 456 Physical Damage, an additional 910 Physical Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.