Here’s a complete list of every ability for the Chemist in Final Fantasy Tactics: The Ivalice Chronicles – JP costs, unlock requirements, and what each one does.

In Final Fantasy Tactics: The Ivalice Chronicles (FFT), your character picks one job (class) and then evolves into different jobs as you level up. The more advanced the job, the better stats, abilities, and power you gain. In FFT, you earn Job Points (JP), which act as experience. Every action you take earns you JP for your current job.
At the start of the game, you can either pick Squire or Chemist, with the main character defaulting to Squire. Therefore, you must understand the abilities, how you get them, what they are used for, and why you should skip some. In this guide, we show you all the Chemist job, that excels at using items and utility early on in the game.
🔥 Related
- Best Chemist Build For FFT
- Best Chemist Abilities For FFT
- Ultimate FFT Jobs Guide
- How Stat Growth Works in FFT
Overview of the Chemist Job
The Chemist is your primary healing and item-using job in Final Fantasy Tactics, available from the start of the game. While they don’t have high damage or physical power, they play a critical support role by using items to heal, cure, and revive allies instantly and from range, without needing MP or charge time.
Why Use a Chemist:
- Instant healing with no casting time.
- Range advantage over other support units.
- Required for unlocking White Mage and Black Mage.
- Critical to early-game survivability, especially before resurrection magic is available.
Chemist Tips:
- Keep a Chemist or two in your party until you get reliable healing magic.
- Use Throw Item to stay safe behind frontliners.
- They’re also the only job that can use Phoenix Down right away.
- Chemist’s Treasure Hunter helps you uncover rare gear from hidden map tiles later in the game.
Chemist Ability List
Below are the abilities for the Chemist Job in Final Fantasy Tactics: The Ivalice Chronicles, including Action, Reaction, Support, and Movement:
| Name | JP Cost | Type | Effect |
|---|---|---|---|
| Potion | 30 | Action | Restores ~30 HP to one ally. |
| Hi-Potion | 150 | Action | Restores ~70 HP to one ally. |
| X-Potion | 300 | Action | Restores ~150 HP to one ally. |
| Ether | 200 | Action | Restores ~20 MP to one ally. |
| Hi-Ether | 400 | Action | Restores ~50 MP to one ally. |
| Elixir | 900 | Action | Fully restores HP and MP of one ally. |
| Antidote | 50 | Action | Cures Poison. |
| Eye Drop | 50 | Action | Cures Blind. |
| Echo Grass | 50 | Action | Cures Silence. |
| Maiden’s Kiss | 50 | Action | Cures Frog. |
| Soft | 50 | Action | Cures Petrify. |
| Holy Water | 400 | Action | Cures Undead, Vampire, Confuse, and Silence. |
| Remedy | 300 | Action | Cures multiple status ailments. |
| Phoenix Down | 300 | Action | Revives one ally from KO with low HP. |
| Auto-Potion | 400 | Reaction | Automatically uses Potion (or better) when damaged. |
| Throw Item | 350 | Support | Allows items to be used from 2 tiles away. |
| Reequip | 200 | Support | Allows you to swap equipment during battle. |
| Safeguard | 200 | Support | Prevents your equipment from being broken or stolen. |
| Treasure Hunter | 200 | Movement | Finds hidden items on special tiles while moving. |
Tips for Unlocking and Using Chemist Abilities
Below are some other tips and tricks for Chemist Abilities:
- Phoenix Down and Potion spam carry you through early battles—don’t underestimate item utility!
- Equip Throw Item on other jobs like Archers or Monks to give them safe support capability.
- Auto-Potion works best when you only stock Potions to avoid wasting expensive Hi/X-Potions.
- Move-Find Item becomes valuable in the mid to late game when you’re farming rare gear on specific maps.
- Chemists don’t scale well into the late game, so use them for support until you unlock White Mage and move on.
More Final Fantasy Tactics – The Ivalice Chronicles
Check out these guides to help you get started!



