Here’s a complete list of every ability for the Knight in Final Fantasy Tactics: The Ivalice Chronicles – JP costs, unlock requirements, and what each one does.

In Final Fantasy Tactics: The Ivalice Chronicles (FFT), your character picks one job (class) and then evolves into different jobs as you level up. The more advanced the job, the better stats, abilities, and power you gain. In FFT, you earn Job Points (JP), which act as experience. Every action you take earns you JP for your current act job.
At the start of the game, you can either pick Squire or Chemist, with the main character defaulting to Squire. Therefore, you must understand the abilities, how you get them, what they are used for, and why you should skip some. In this guide, we show you all for the Knight Job and explain all the abilities so you can pick the right ones!
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Overview of the Knight Job
The Knight is your first true tank and high HP Job in Final Fantasy Tactics. You unlock the Knight once your Squire reaches Job Level 2. With access to heavy armor, shields, and “Rend” abilities, Knights can weaken enemies by destroying their stats or gear, making them extremely useful in the early to mid-game.
Why Use a Knight:
- High HP and solid defense from heavy armor and shields.
- “Rend” skills allow you to debuff or disarm enemies permanently.
- Great early-game frontline class and necessary for unlocking Monk, Samurai, and Dark Knight.
Pro Tips:
- Equip Heavy Armor is great on squishier melee classes like Samurai or Ninja for survivability.
- Use Rend Power or Rend Speed early in fights to neutralize threats.
- Knights are slow, equip Move +1 or Teleport from other jobs to improve positioning.
Knight Ability List
Below are the abilities for the Knight Job in Final Fantasy Tactics: The Ivalice Chronicles, including Action, Reaction, Support, and Movement:
| Name | JP Cost | Type | Effect |
|---|---|---|---|
| Rend Weapon | 300 | Action | Destroys the target’s weapon. |
| Rend Armor | 300 | Action | Destroys the target’s body armor. |
| Rend Helmet | 300 | Action | Destroys the target’s headgear. |
| Rend Shield | 300 | Action | Destroys the target’s shield. |
| Rend Magick | 400 | Action | Reduces the target’s Magic Attack stat (MA). |
| Rend MP | 400 | Action | Reduces an enemy’s MP, lowering their spellcasting ability. |
| Rend Power | 400 | Action | Reduces the target’s Physical Attack stat (PA). |
| Rend Speed | 400 | Action | Lowers the target’s Speed by 1. |
| Parry | 400 | Reaction | Allows chance to block physical attacks using weapon evasion. |
| Equip Heavy Armor | 250 | Support | Allows any job to equip heavy body armor and helmets. |
| Equip Swords | 400 | Support | Allows any job to use swords. |
| Equip Shields | 400 | Support | Allows any job to use shields for added defense. |
| No Movement Ability | — | Movement | Knight does not have a native movement skill. |
Tips for Unlocking and Using Knight Abilities
The best to unlock the Knight is picking Squire at level 1. From here, learn the JP Boost ability which helps power level any Job. Then, learn Move +1 from the Squire as well to increase overall speed. After reach level two or higher with Squire, move to Knight and make sure to equip the support and movement abilities from Squire.
Below are some other tips and tricks for Knight Abilities:
- Rend Power + Rend Speed can effectively neuter physical attackers and speedy units like Thieves or Ninjas.
- Use Rend Shield or Rend Helmet to reduce defense and weaken enemies before a finishing blow.
- Equip Heavy Armor works extremely well on jobs like Samurai, Geomancer, or Lancer to create durable hybrids.
- Parry is only effective if you have a high weapon evasion value and a shield—better with Knight Swords or Ninja Blades later.
- Knights lack mobility, so bring Movement skills from other jobs like Squire’s Move +1 or Thief’s Move +2 to stay relevant.
More Final Fantasy Tactics – The Ivalice Chronicles
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