Here’s a list of all the abilities for the Mystic in Final Fantasy Tactics Remaster – JP costs, unlock requirements, and what each one does.

In Final Fantasy Tactics: The Ivalice Chronicles (FFT), your character picks one job (class) and then evolves into different jobs as you level up. The more advanced the job, the better stats, abilities, and power you gain. In FFT, you earn Job Points (JP), which act as experience. Every action you take earns you JP for your current act job.
At the start of the game, you can either pick Squire or Chemist, with the main character defaulting to Squire. Swap to Chemist reach level 3, then level 3 with White Mage to unlock the Mystic. Then you can level up the Mystic and unlock new abilities. In this guide, we show you all for the Mystic Job and explain all the abilities so you can pick the right ones!
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All Mystic Abilities List
The Mystic job specializes in crippling enemies with debilitating status effects and field control. These abilities can turn the tide of battle by limiting enemy movement, reducing their accuracy, or even forcing them to harm each other. Mystics excel as support casters, especially when paired with other magic-based jobs.
Here is the full list of all Mystic abilities in Final Fantasy Tactics, along with their JP cost and effects:
| Ability Name | Type | JP Cost | Effect |
|---|---|---|---|
| Hesitation | Magic | 100 | Adds Disable to a single unit. |
| Quiescence | Magic | 170 | Adds Silence to a single unit or a 2-panel radius. |
| Trepidation | Magic | 200 | Lowers a single unit’s Brave. |
| Empowerment | Magic | 200 | Drains MP from a single unit and restores it to the user. |
| Umbra | Magic | 100 | Adds Blind to a single unit or a 2-panel radius. |
| Invigoration | Magic | 350 | Drains HP from a single unit and restores it to the user. |
| Corruption | Magic | 300 | Adds Undead to a single unit. |
| Repose | Magic | 350 | Adds Sleep to a single unit or a 2-panel radius. |
| Belief | Magic | 400 | Adds Faith to a single unit. |
| Disbelief | Magic | 400 | Adds Atheist (reduces Faith) to a single unit. |
| Fervor | Magic | 400 | Adds Berserk to a single unit. |
| Delirium | Magic | 400 | Adds Confusion to a single unit. |
| Induration | Magic | 580 | Adds Stone to a single unit. |
| Harmony | Magic | 700 | Neutralizes beneficial status effects from a single unit. |
Tips for Using Mystic Abilities
Mystic skills work best when your team can capitalize on enemy debuffs. For example, putting enemies to sleep or confusing them gives your physical damage dealers free hits. Prioritize abilities like Paralyze and Sleep early, then branch into faith-based manipulation (Faith/Innocent) for late-game strategies.
More Final Fantasy Tactics – The Ivalice Chronicles
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