Categories: Final Fantasy Tactics, Best FFT Builds
This guide covers the best abilities, gear, and stat growth to make the most of the Monk job (class) in Final Fantasy Tactics Remaster!

Table of Contents
- Monk Job Overview
- Job Progression Path
- Ability Progression
- Key Abilities to Take
- Best Gear Choices
- Best Party Members
- General Tips and Strategy
- Combat Tips
- Recommended Stat Growth Path
- Monk Build Frequently Asked Questions
Monk Job Overview

The FFT Monk Build is a physically powerful brawler who fights with their bare hands. They are a high-HP, high Physical Attack (PA) job (class) that specializes in close-quarters combat and self-healing. What makes the Monk unique is that it can do ranged damage, heal, revive, and cleanse, making them highly survivable at mid to end-game and is great for boss battles. Plus, the stat growth for the Monk is one of the best for any physical damage dealing job, letting you improve your overall stat effectiveness and making it the first or second best melee job in FF Tactics.
The Monk uses the skills Martial Arts for abilities and damage. Another advantage of the Monk vs all other jobs is that you don’t need fancy weapons to do huge damage, making it cheap to level. At end-game, players often use the two new jobs together: Monk and Ninja. The Ninja’s main benefit is it’s support ability Dual Wield, which allows the Monk to strike twice with bare hands. This doubles the Monk’s damage output and the Ninja’s Throw ability adds range and depth to an already powerful job.
Overall, consider the Monk one of the best in all of FFT, and in this best build guide we show you how to use it.
Monk Job Progression Path

The Monk job is unlocked by leveling the Squire to 2, then the Knight to 3, next switch to Monk. After you unlock the Monk, however, your leveling isn’t done as you will also need to unlock the Ninja in order to access powerful support abilities like Dual Wield. Here’s a sample Monk Progression path in Final Fantasy Tactics:
- Squire: learn the basic abilities don’t move off right away, Tailwind, Focus, JP Boost, and Move +1
- Knight: you can learn Rend Weapon or Equip Sword which is useful playing as a Ninja, move on quickly. Reach level 3 to progress.
- Monk: spend most of your time here unlocking almost every ability as they are all useful.
- Archer: in order to unlock the Thief and Concentration Support Ability. Stay to at least level 4.
- Thief: access to Movement +2 and required to unlock Ninja. Stay to level 5 and move on quickly.
- Geomancer: needed for Ninja, Attack Boost support can be good so stick with it until 400 JP.
- Ninja: gain dual wield and use Monk as secondary ability set.
When using the Monk build, don’t assume you need to power level through all the Jobs. Knight, Archer, Thief, Geomancer, just hit the level needed to unlock the next job and maybe one or two abilities. However, Squire, Monk, and Ninja play awhile to unlock many useful abilities and have a build that’s flexible. You can swap JP Boost when not grinding for many different support abilities which gives you exactly what you need each and every tough boss fight.
Related
- All Builds FF Tactics Remaster
- Ultimate Jobs Guide FF Tactics Remaster
- Best Party Composition in FFT Remaster
- Best Stat Growth for FFT Remaster
Monk Ability Progression

The two most important Monk abilities to unlock are Chakra and Revive. Chakra allows you to heal yourself and allies and Revive can resurrect fallen allies. These two abilities separate the Monk class from others, giving you more versatility than other melee builds. Below is the priority you should unlock abilities for the Monk build in FFT:
- Chakra: A fantastic self-healing ability that restores HP and MP and removes negative status effects. It’s a lifesaver in tough fights and is a core part of the Monk’s sustainability.
- Revive: A life-saving ability that revives a fallen ally with a small amount of HP, all without using any MP.
- Aurablast: A ranged attack that deals non-elemental physical damage. This is great for hitting enemies from a distance.
- Counter: A must-have for any physical character. It allows you to counter-attack an enemy whenever they attack you.
- Shockwave: The Monk’s AOE ranged attack. It deals physical damage to a line of enemies, making it great for hitting multiple targets.
- Purification: A powerful ability that cures all negative status effects from all allies in a large area around the Monk.
- Doom Fist: Inflicts the Doom status effect on a single target, which will kill them after a set number of turns.
In the early game, Learn Chakra and Aurablast for sustain and ranged damage. Next, pick up Revive and Purification for utility. Lastly, Shockwave and Cyclone for AoE damage.
Monk Key Abilities to Take
| Type | Ability | Reason |
|---|---|---|
| Action | Martial Arts | primary Monk skills |
| Secondary Ability | Throw | ranged damage |
| Reaction | Auto-Potion or First Strike | Healing or instant damage |
| Support | Dual Wield | Strikes Twice |
| Movement | Movement +2 | easy access movement |
Below are the best Monk abilities to take, which mixes from different jobs as you progress throughout FFT:
Martial Arts (Action Ability): The Monk’s core ability set. Also you can use any in your primary ability while you level and swap Martial Arts to secondary so you can heal and revive.
Throw (Secondary Action Ability): Learned from the Ninja, this is the perfect secondary ability set for a Monk. It allows them to use the Monk’s high Physical Attack to throw powerful weapons from a distance, giving them a much-needed ranged option. Until you reach Monk, Items from the Chemist are helpful if you need potions and healing. Squire Fundamentals is also good for Focus and Tailwind.
Auto-Potion (Reaction Ability): Learned from the Chemist, it’s by far the highest survivability reaction in FFT. However, it doesn’t return damage to melee attackers. Early in the game use Counter, and eventually spend time leveling as a Chemist just for Auto-Potion. Use AP in the toughest boss fights when you have tons of gil. The best offensive option is First Strike from the Monk. This will nuke any melee units that try to attack you but doesn’t work against ranged spellcasters so be aware.
Dual Wield (Support Ability): Learned from the Ninja, this is the ultimate damage-dealing ability. It allows you to equip two one-handed weapons and attack with both, effectively doubling your damage output. Other options are Attack Boost from Geomancer, Concentration from Archer, and JP Boost from Squire while leveling.
Movement +2 (Movement Ability): Learned from the Thief, this is an incredible movement ability that allows the Monk to get into the action quickly. Other options are Move +1 from the Squire and Teleport from Time Mage. However, Teleport can be unreliable and Move +2 will get you through the entire game.
Best Monk Action Abilities
- Shockwave – best ability to use for damage when you can hit more than one target.
- Chakra – best healing ability plus it restores MP to others, and can be a life saver for your entire team.
Best Monk Secondary Abilities
- Throw (Ninja) – your bread and butter job with range and unique throw items. Just realize, you won’t get them back so stick with Bombs and Shuriken to start.
- Fundamentals (Squire / Gallant Knight) – Your first starting job and it’s useful for awhile and becomes progressively more powerful. Even at end game, you can use Dual Wield Ninja support ability and equip heavy armor making it powerful throughout the entire game.
- Time Magicks (Time Mage) – while you’re not a spellcaster, unlocking the Time Mage and Haste can be a game changer to speed up your abilities.
- Arts of War (Knight) – the Rend and destroy equipment option is helpful in certain encounters. A good Thief who can steal is also helpful as an alternative.
Best Monk Reaction Abilities
- Auto-Potion (Chemist) – triggers a potion of lowest quality when hit in combat. Massive auto-heal makes you much harder to kill.
- First Strike (Monk) – offensive, strikes an enemy before they hit you doesn’t work on magic or range. Swap in with melee heavy fights.
- Dragonheart (Dragoon) – Auto-Reraise makes you one of the hardest physical units to permanently take down.
- Shirahadori (Samurai) – helps avoid nearly all physical damage.
- Counter (Monk) – returns damage to user helpful at start. This is a better alternative to Counter Tackle and it’s worth the 300 JP early on.
- Counter Tackle (Squire) – grab this right away and move onto Counter with Monk quickly.
Best Monk Support Abilities
- Dual Wield (Ninja) – allows you to attack twice if you have two weapons equipped.
- Attack Boost (Geomancer) – increases overall physical attack power passively.
- JP Boost (Squire) – purely for grinding and power leveling JP
- Concentration (Archer) – ensures, attacks always hit their target.
Best Monk Movement Abilities
- Movement +2 (Thief) – best all around move bonus
- Movement +1 (Squire) – early choice
- Jump +1 (Archer) – helpful reaching higher areas
- Treasure Hunter (Chemist) – use this to discover hidden equipment and weapons on your current map
Best Gear Choices for Monk Job
The Monk’s greatest restriction is its equipable gear: No Weapons, Only Clothing, and Only Hats/Hair Adornments (the latter being female-only outside of specific headgear). This means their gear strategy is hyper-focused on Physical Attack (PA)-boosting items and survivability.
Beginner Gear / Mid-Game Gear (Chapter 1–3)
| Slot | Recommended Gear | Notes |
|---|---|---|
| Weapon | None (Bare Hands) | Monks have the highest innate unarmed damage; weapons lower output early on. |
| Armor | Juijitsu Gi | Boost PA easy to get |
| Helmet | Headband or Green Beret | PA (Main Priority) |
| Accessory | Power Gauntlets | PA+1 |
Advanced Gear / End-Game Gear (Chapter 4+)
| Slot | Recommended Gear | Notes |
|---|---|---|
| Weapon | None (Bare Hands) | Still best-in-slot; Monks scale with PA, not weapon WP. |
| Armor | Power Garb | PA +2 |
| Helmet | Thief Cap | Speed +2 |
| Accessory | Bracer or Red Shoes | PA (Main Priority) |
Gear Analysis and Justification
1. Weapon Slot: Barehanded
- Barehanded: Monks deal damage based on their PA and Brave stats. The key to maximizing this damage is the Monk’s innate ability to use the Brawler support skill, which permanently multiplies their unarmed damage. Since they can’t equip weapons, this slot is ignored, freeing up a support slot on other classes if they use the Monk’s Martial Arts secondary ability.
2. Headgear Slot: Pure PA
Monks can only equip Hats/Hair Adornments.
- Twist Headband: Provides a massive +2PA boost, making it the best in slot for damage maximization.
- Flash Hat: Provides a +1SPD and +1PA boost, offering a balance of damage and turn speed.
- Headband / Bandana: Earlier game options that still provide a small PA or HP boost.
3. Body Armor Slot: Damage vs. Defense
Monks are restricted to Clothing (no heavy armor or robes).
- Power Garb: Provides a fantastic +2PA bonus, which is often the go-to for maximizing the Monk’s primary role as a damage dealer.
- Earth Clothes: Provides Earth Absorb, making the Monk effectively immune to their own Shockwave attack, which is Earth-elemental. This is great for positioning and survivability.
- Mirage Vest: Grants a high evasion rate, which significantly improves survivability since Monks are front-line fighters.
4. Accessory Slot: Ultimate Damage
The accessory slot is where the Monk’s damage truly scales.
- Bracer: The best-in-slot damage accessory, providing a huge +3PA boost. This is essential for any high-PA physical attacker.
- Red Shoes: Boosts Movement+1 and Jump+1, offering unmatched mobility if Move +2 is unavailable or insufficient.
- Brave Suit / Tynar Rogue (Endgame): Ultimate accessories that can provide status immunity or Reraise and Regen effects, prioritizing survivability and utility.
Best Party Members for Monk
When creating a party around a Monk build, you’ll want to focus on spells since the Monk is a frontline unit. Most combat encounters allow for five units, with some situations limiting you to four when an NPC joins. Therefore, a solid party composition would include two melee units, two spellcasters, and one flexible slot for a support or utility character.
Here is a sample five-person party that works well with a best Monk Build in Final Fantasy Tactics:
- Monk (you): Your character meant to be a front-line damage dealer
- Ninja: A Ninja is a great choice for their high speed, damage, and ranged attacks.
- Black Mage or Summoner: This is your primary area-of-effect (AoE) damage dealer with magic attacks, tasked with hitting as many enemies as possible.
- White Mage or Time Mage: This character provides critical buffs, healing, and support. A White Mage focuses on healing and defense, while a Time Mage can offer powerful buffs and debuffs. These are the weakest units in your army, so make sure to use line of sight to keep them outside the enemy’s aim.
- Thief: The final spot is flexible. A high-speed Thief is useful for stealing rare gear from enemies, while a second spellcaster like a Summoner can provide more AoE damage. Alternatively, adding another Ninja can boost your overall melee damage output.
General Tips and Strategy
The Monk is a frontline brawler whose job is to get into the thick of the fight. With their high HP and self-healing abilities, they can survive on the front lines, acting as a crucial tank for your party. Chakra is a free, instant-use ability that can keep your Monk healthy, saving a turn you would have otherwise spent on a potion or a White Mage’s heal which would be a mistake.
Don’t forget that Monks also have ranged attacks. Use abilities like Aurablast and Shockwave to hit enemies who are just out of your melee range or blocked by other units. In the early game, Chakra is essential for sustaining your party without having to use items. In the mid-game, your Monk will become a true backbone of the team, providing consistent damage and utility. By the end game, Monks transition well into a hybrid role, with Martial Arts serving as a powerful secondary ability for any character.
Combat Tips
Position your Monk to act as a tank for your more squishy characters. The Monk should be the first to charge into battle, getting in between your enemy and your spellcasters or other low-HP units. Make sure to equip an accessory for increase move as it makes a massive difference in closing the gap.
Keep your other melee units, like a Knight or Ninja, near the Monk to focus on a single target, allowing you to quickly defeat high-priority enemies. Your Monk should prioritize a few key targets: enemy spellcasters and archers who pose a threat to your backline, or isolated enemies that you can quickly eliminate to gain a numbers advantage.
Recommended Stat Growth Path
With the Monk, completing the game entirely as that job or Ninja is quite possible. Monk is more for HP and PA while Ninja is more for speed. Going back and forth to find the perfect balance of speed and physical attack is the best bet for optimal damage. Don’t spend many levels outside of these two jobs unless you’re learning abilities like the Chemist’s Auto-Potion. Here are some recommendations:
- HP & PA: The Monk job itself is great for this. The Squire is also good for its HP growth.
- Speed: The Thief job has the second best Speed growth in the game. Spending some time as a Thief can help your Monk get more attacks in.
- MA: Don’t spend time as any magic user, it doesn’t make sense.
Monk Job Build Frequently Asked Questions
Is the Monk job viable in the late game?
Yes, Monks remain one of the most powerful physical jobs through the entire game.
How does Monk job perform in late-game or Deep Dungeon?
Outstanding – Counter, Chakra, and Shockwave make them durable and reliable damage dealers.
What’s the best secondary job for a Monk build?
Ninja Throw, Squire Fundamentals, or Knight Rend.
Can Ramza make good use of the Monk build?
Yes, Ramza’s base stats make him a devastating Monk, with Martial Arts amplifying his already strong toolkit.
Change Log and Updates
- v1.2.0 – October 9, 2025 – revamped gear section adding more details to best in slot items.
- v1.1.0 – October 8, 2025 – added images and tips for job progression.
- v1.0 – September 30, 2025 – originally posted upon FFT Remaster Release.
More Final Fantasy Tactics Remaster Builds
Check the Best Beginner Builds for FFT or builds for each job listed below:



