Categories: Final Fantasy Tactics, Best FFT Builds
This guide covers the best abilities, gear, and stat growth to make the most of the Ninja job (class) in Final Fantasy Tactics – The Ivalice Chronicles!

Table of Contents
Ninja Job Overview

The Ninja is arguably one of the strongest melee physical damage dealers in all of Final Fantasy Tactics. What makes them so strong is their speed, range attacks with throwing weapons, and dual weapon wielding for massive damage. With their innate dual wield ability, the Ninja is allowed to attack twice each turn. Thus, you double your output, and this skill can be learned as a secondary job command, allowing any generic job such as Monk, Knight, Dragoon, etc., the chance to swing twice with each attack!
The downsides to the Ninja are it’s lower survivability in comparison to other melee units like the Monk. However, most players will play either Ninja primary with Monk secondary, or vice versa depending on their survival needs. Ninja with Monk is often considered the safest and strongest melee combo because you get range, AOE, hard hitting attacks, and healing! If focused on the Ninja job command Throw, the build can also be expensive as you’ll need plenty of throwing weapons in your party inventory.
The Ninja also takes a lot longer to access than the Monk. In this best build guide, will walk you through everything you need to know about the Ninja build and how to make the most out of it in Final Fantasy Tactics remaster.
Ninja Job Progression Path

In order to unlock the Ninja Job, you need start with the base squire job, then reach level 4 with the Archer, level 5 with the Thief, and level 2 with the Geomancer. Let’s explain the best steps to unlocking the Ninja, but also what you should learn and focus on with each job before moving on:
- Squire: learn the basic abilities don’t move off right away, Tailwind, Focus, JP Boost, and Move +1. Next, you can move to Chemist to learn some basic healing utility, it will slow your progression, but help in the long run.
- Optional Chemist: learn potion, Phoenix Down, Auto-Potion, and Potion so you can increase your survivability.
- Knight: learn Equip Swords and move on quickly.
- Monk: spend most of your time here unlocking almost every ability as they are all useful.
- Geomancer: level to 2 mainly to unlock the Ninja. The best ability for the job is support Attack Boost which increases physical attacks and is worth taking.
- Archer: you only need to reach level 3 to unlock Thief. Concentration support ability is worth taking with Archer Job.
- Thief: Steal Heart and Movement +2 should be your main priorities. You can just a Thief / Ninja combo at end game to steal items and still do great damage. If you intend to use this build as a utility character, then stick with the job awhile longer.
- Ninja (this build!): unlock some basic throws and the support Dual Wield in case you swap jobs and want to attack with two weapons. If the job doesn’t unlock, check your progression and it’s usually Geomancer that’s lagging.
After a very long road unlocking the Ninja, you can focus on their ability progression. Below we give you some Ninja ability tips, then the best ability setup all around for a Ninja build. Our Ninja build guide will focus on the Ninja + Monk combo, just swap to Ninja + Thief if you want utility and the ability to steal items from enemies at the expense of less survivability.
Ninja Ability Progression

Your overall ability progression with the Ninja is to learn some throw items that you have easily available like Bombs and Shuriken. You can get both of these items from the Outfitter though they are destroyed after you use them, so it can get a bit expensive. You can even through all sorts of extra weapons you have, though it’s best to obtain Dual Wield support ability and Reflexes Reaction ability instead. Here’s a sample of some abilities to unlock in order for the FFT Ninja Build:
- Bomb: throwing bombs tosses elemental items that deal AOE damage
- Shuriken: throwing shurikens are similar to throwing stars, more single target burst versus faraway enemies
- Dual Wield: mandatory ability to get and one of the strongest overall in the game
- Reflexes: this is a reaction ability that can help avoiding attacks, all attacks not just physical
- Weapon: if you want a more high powered throwing item and you have extra weapons, pick your weapon here
What’s odd about the Ninja build is that you don’t use many abilities from the Ninja itself for dealing damage. Therefore, it’s mainly for the speed growth stat the Ninja has and the Dual Wield ability that makes Ninja one of the best jobs in the game! Therefore, pairing with the Monk gives you more well rounded abilities (Martial Arts) while the Thief gives you steal item which is also super useful.
Additional Ninja Abilities to consider:
- Throwing Ninja Blades
- Throwing Swords
- Throwing Knight’s Swords
- Throwing Knives
- Throwing Axes
- Throwing Poles
- Throwing Polearms
- Throwing Katanas
- Throwing Flails
- Throwing Books
Ninja Key Abilities to Take
| Type | Ability | Reason |
|---|---|---|
| Action | Throw | primary Monk skills |
| Secondary Ability | Martial Arts | ranged damage |
| Reaction | First Strike | damage to melee attackers |
| Support | Attack Boost | increase damage |
| Movement | Movement +2 | easy access movement |
Your Ninja build wants to use Martial Arts as your secondary ability. With Throw as your primary, you gain range damage, with Martial Arts, you gain healing and reviving. An alternative choice for secondary is the Thief Steal which is less effective in combat, but more effective for stealing the best items in the game.
Next, you have to decide on reaction, support, and movement. Auto-Potion from the Chemist is utterly amazing because it can keep you alive without taking actions to heal. However, it doesn’t counter attack which is it’s biggest weakness. But it applies to ALL incoming damage, not just someone in melee range.
For support, you can take Attack Boost, Equip Sword, or Concentration. By default, Attack Boost is the easiest but swap out to Equip Swords once you get Excalibur. Lastly, increase your move with Move +2 and that should give you a well rounded build. Below we list the best abilities for the Ninja build and alternatives depending on your playstyle.
Best Ninja Action Abilities
- Throw – great for high burst range damage
- Martial Arts – healing, revive, AOE, everything you need to pair well with the Ninja.
Best Thief Secondary Abilities
- Martial Arts – best secondary ability set so you can heal and revive along with Shockwave for AOE damage.
- Fundamentals (Squire / Gallant Knight) – Your first starting job and it’s useful for awhile and becomes progressively more powerful. Even at end game, you can use Dual Wield Ninja support ability and equip heavy armor making it powerful throughout the entire game.
- Time Magicks (Time Mage) – while you’re not a spellcaster, unlocking the Time Mage and Haste can be a game changer to speed up your abilities.
- Arts of War (Knight) – the Rend and destroy equipment option is helpful in certain encounters. A good Thief who can steal is also helpful as an alternative.
Best Ninja Reaction Abilities
- First Strike (Monk) – amazing if your build gets attacked in melee range because it can outright kill the enemy before they hit you.
- Auto-Potion (Chemist) – triggers a potion of lowest quality when hit in combat. Massive auto-heal makes you much harder to kill and it applies to all incoming damage even if they are at range!
- Shirahadori (Samurai) – helps avoid nearly all physical damage.
- Counter (Monk) – returns damage to user helpful at start or if you don’t have others on this list.
- Dragonheart (Dragoon) – Auto-Reraise makes you one of the hardest physical units to permanently take down.
Best Ninja Support Abilities
- Attack Boost (Geomancer) – increases overall physical attack power passively.
- Equip Swords (Knight) – gives you two swords, and if you’re on the Ninja job, you already have Dual Wielding capabilities and don’t need to use the support ability.
- Poach (Thief) – allows you to poach monsters for rare items, unique way to get gil/items.
- JP Boost (Squire) – purely for grinding and power leveling JP
- Dual Wield (Ninja) – if you’re playing as a Monk, Thief, or any other melee damage dealer as your primary job, use this in support.
Best Ninja Movement Abilities
- Movement +3 (Bard) or Teleport (Time Mage): these two are technically the best, but super annoying to get. Therefore, it’s best to get Movement +2 and stick with it.
- Movement +2 (Thief) – best all around move bonus
- Movement +1 (Squire) – early choice
- Lifefont (Monk) – good choice because it restores HP when moving. Only use this if your movement is high through gear and job.
- Treasure Hunter (Chemist) – allows you to find items moving around and must have for Deep Dungeon.
Best Equipment Choices for Ninja Job
The Ninja build is all about maximizing physical damage and speed. Here are the best gear choices:
Beginner Gear / Mid-Game Gear (Chapter 1–3)
| Slot | Item | Bonus |
|---|---|---|
| Main Weapon | Ninja Blade | Moderate PA, Fast Weapon |
| Secondary | Ninja Blade | Dual-Wield for Double Attacks |
| Head | Green Beret | +1 Speed |
| Chest | Power Garb | PA+2 / +HP |
| Accessory | Power Gauntlets | PA+1 |
Advanced Gear / End-Game Gear (Chapter 4+)
| Slot | Item | Bonus |
|---|---|---|
| Main Weapon | Spellbinder | Applies Disable |
| Secondary | Spellbinder | Applies Disable |
| Head | Thief Hat | +2 Speed / +Evasion |
| Chest | Power Garb | PA +2 |
| Accessory | Bracer or Hermes Shoes | PA+3 |
Best Party Members for Ninja
- Ninja (you): your character, meant for high burst damage in melee to mid-range.
- Monk: use this character to draw attention, heal and revive in melee range if needed.
- Summoner: This is your primary area-of-effect (AoE) damage dealer, tasked with hitting as many enemies as possible.
- White Mage or Time Mage: This character provides crucial buffs, healing, and support. A White Mage focuses on healing and defense, while a Time Mage can offer powerful buffs and debuffs.
- Flex: The final spot is flexible. If you’re playing a Ninja, you may want another spellcaster like a Black Mage or a Thief in this position. Also, consider special characters a great choice here.
General Tips and Strategy
The overall strategy on a Ninja is to charge in and destroy the most threatening unit on turn one. With high speed, you should be going first or second in nearly every combat engagement. However, you may die frequently if you are left alone and isolated up front after enemies take multiple turns. The main thing you have to content with is, is it worth charging in to kill the enemies number one unit? And will I die if I do so?
An alternative strategy is to wait until turn two, and buff or use a range attack on turn one. Then charge in with Protect/Haste and more support.
Combat Tips
The Ninja’s two best friends are speed and mobility. You will be able to travel great distances and depending on your secondary job, you can stay at far range until a weak and vulnerable unit approaches. Use Throw or the Monk’s Shockwave ability to hit targets at range. Then, move in close for the kill with dual swords annihilating any spellcaster in one action.
Your main goal is to stay agile and elusive until you either have a bunch of buffs or you can guarantee a kill in melee range.
Recommended Stat Growth Path
Ninjas have top-tier Speed growth, making them incredible for long-term leveling.
- Physical Growth: Ninja/Monk for PA.
- Speed Growth: Ninja and Thief for max speed.
- Magical Growth: Ignore.
Ninja Job Build Frequently Asked Questions
Is the Ninja job viable in the late game?
Yes, Ninjas are one of the strongest late-game jobs thanks to Dual Wield, Equip Swords, and high Speed.
How does Ninja job perform in late-game or Deep Dungeon?
They excel at single target kills, though squishier than a Monk.
What’s the best secondary job for a Ninja build?
The Monk’s Martial Arts gives the best balance and survival, while Thief Steal is great for utility and acquiring items.
Can Ramza make good use of the Ninja build?
Yes, Ramza with Two Swords becomes one of the best physical units in the game, combining durability with Ninja burst damage.
Change Log and Updates
- v1.1.2 – October 10, 2025 – revamped gear section adding more details to best in slot items.
- v1.1.1 – October 9, 2025 – added further skills explanations and links.
- v1.1.0 – October 3, 2025 – added images and tips for job progression.
- v1.0 – September 30, 2025 – originally posted upon FFT Remaster Release.
More Final Fantasy Tactics Remaster Builds
Check the Best Beginner Builds for FFT or builds for each job listed below:



