This Ninja Job overview guide covers the full list of abilities, unlock requirements, stats, and equipment of the Ninja in FINAL FANTASY TACTICS: The Ivalice Chronicles!

The Ninja job is a fast and devastating physical damage dealer which uses daggers striking twice with dual wield. The strength of the job is, you have incredible power in melee range and can use your Throw ability to fling weapons at targets. However, the Ninja isn’t as durable as other jobs (classes) and has some challenges with survivability.
Additionally, it will take some time to unlock the Ninja as it’s a end-game job. Let’s walk you through what you need to know about this job and what makes it special.
Related
- Best Ninja Build
- All Ninja Abilities
- All Builds FF Tactics Remaster
- Ultimate Jobs Guide FF Tactics Remaster
How to Unlock the Ninja
To unlock the Ninja job, you need to meet the level requirements for three prerequisite jobs: Archer, Thief, and Geomancer.
The Archer and Thief Path
You can start working toward Archer and Thief once your base Squire job reaches Level 2.
- Squire → Archer Level 4
- Squire → Thief Level 5
The Geomancer Path
Unlocking the Geomancer requires a two-step progression after the Squire job.
- Reach Knight Level 2. (Requires Squire Level 2)
- Reach Monk Level 3. (Requires Knight Level 2)
- Finally, reach Geomancer Level 3. (Requires Monk Level 3)
Once you have achieved all of these job levels, the Ninja job will be available.
Ninja Base Stats
Ninjas are built for speed and offense:
- HP: Moderate (lower than Knight/Monk)
- MP: Low (abilities don’t require much MP)
- Speed: Very High (among the fastest in the game)
- PA (Physical Attack): High
- Move: 5
- Jump: 4
- Evasion: 40%
The Ninja is a high-speed, low-HP job that is designed to act first and hit hard. Its base stats reflect this “glass cannon” role. When leveling as a Ninja, you gain great speed and PA. Therefore, it remains a good class to level 10+ and even end-game for many levels (up to 99). Most players find it best to mix between Monk and Ninja. With the Monk, you’ll gain good HP growth and PA. While the Ninja helps with speed and PA.
Another advantage of the Ninja is the massive movement of 5. This gives you two extra tiles compared to the Squire, so each turn you can move. You will be able to acquire Move +2 from the Thief while leveling, giving you yet another two tiles to move. If you want ultimate movement, you can equip accessories with extra move as well.
Ultimately, you want to spend your time as a Thief, Ninja to increase speed, Monk and Knight to increase HP. All of these jobs will also increase PA and it’s not wise to use any spellcaster for an optimal Ninja build at end-game.
Ninja Stat Growth Rates
Leveling in Ninja provides strong offensive growth but weaker defensive stats.
| Stat | Growth Rating | General Ranking |
| HP (Health Pool) | C | Average/Moderate |
| MP (Magic Pool) | F | Terrible |
| PA (Physical Attack) | B | Good |
| MA (Magic Attack) | F | Terrible |
| SPD (Speed/Turn) | S | Excellent (Highest in Game) |
Ninjas are ideal for leveling when you want Speed growth without sacrificing physical offense. If you find yourself struggling with survival, go back to main job Monk and secondary job Ninja for throw. Spend a few levels with setup which will help increase overall HP before swapping back to speed. Also consider what might seem odd reaction, but Auto-Potion. This can dramatically increase your overall survivability.
Weapon & Equipment for Ninja Job
Each job in FFT Remaster can equip a variety of weapons. The Ninja has a wide variety of weapons, which daggers (Ninja Swords) are your primary. You can unlock a variety of weapons to throw with JP. Another trick to increase your damage with the Ninja is Equip Sword support ability which allows Knight Swords to be equipped. You can do massive damage when you have multiplies.
Below are your equipment unlocks for the Ninja job:
- Weapons: Ninja Swords, Katanas, Knives, Swords (one-handed), Axes, Flails, Rods, Staves, Bags, and more (via Throw)
- Shields: No
- Armor: Light Armor, Hats, Clothes
- Accessories: Standard accessories (Speed-boosting items recommended)
- Shoes: Increase movement or jump.
- Armlets/Bracers: Boost physical attack or magic attack.
- Rings/Cloaks: Offer various resistances or evasion.
General Equipment Principles for Ninja
When outfitting a Ninja, you should prioritize items that enhance their strengths rather than attempting to shore up their weaknesses.
- Focus on Speed: Equip hats and clothes that give a bonus to your Speed stat, as this will allow your Ninja to act more frequently.
- Boost Physical Attack: Look for weapons and accessories that increase your Physical Attack (PA). The Ninja’s high PA multiplier combined with the Dual Wield ability will turn your character into a damage-dealing machine.
- Avoid HP/Defense: Don’t waste your best defensive gear on a Ninja. They are designed to kill enemies before they get a chance to be attacked, so it’s a better strategy to focus on their offense and use their incredible speed to avoid damage.
- Always Upgrade: check the Outfitter and shop constanly and spend you’re gil on weapons and armor first.
- Consider Support Abilities: If you use a support ability like “Equip Sword” (Knight), you can expand a job’s equipment options. For a Ninja, you’ll either want Geomancer Attack Boost support ability or Knight Equip Swords. Either of these will increase your damage potential.
Overall, lean into the glass cannon playstyle with the Ninja. Use your speed, throw ability, and positioning for survival vs. tanking. It will be helpful to have another melee character near you to soak up the damage and make sure to have a great reaction skill (First Strike or Auto-Potion).
Ninja Abilities List
Ninja Job abilities are listed by type. See also our Best Ninja Abilities Ranked guide.
Action Abilities (Throw Command)
- Shuriken (100 JP): Cheap ranged attack with instant cast.
- Bomb (200 JP): Elemental ranged AoE using Fire/Ice/Lightning Balls.
- Knife/Sword/Axe/Stick/Flail Throw (300–400 JP): Throw basic weapons at range.
- Katana (400 JP): Throw Samurai weapons for heavy damage.
- Knight Blade (400 JP): Strong ranged damage with Knight Swords.
- Ninja Blade (500 JP): The most powerful ranged Throw option, using Ninja Swords.
Reaction Abilities
- Vanish (900 JP): Turns invisible after taking a hit, making the user untargetable.
- Reflexes (700 JP): Greatly increases evasion, making attacks less likely to hit.
Support Abilities
- Dual Wield (900 JP): Allows dual-wielding one-handed weapons. Ninja’s signature ability and one of the strongest Support abilities in the game. While you get dual wield by default, you can unlock and use this on any other melee job!
Movement Abilities
- Waterwalking (200 JP): Move across water tiles as if they were land.
Ninja Unique Traits & Notes
What makes the Ninja job so effective is their speed, evasion, and dual wield. No other job can access two weapons and attack in one action like the Ninja. The best part is, you can learn Dual Wield then swap to a Monk or a Knight and gain this unique skill.
Another advantage of the Ninja for melee builds is the Throw ability. With Throw, you gain a great range damage mechanism. However, it can be costly because the items you throw are not returned to you. Therefore, stock up on Bombs and Shuriken’s at the Outfitter after each fight so you always have multiples on you. You can dump excess Knight Swords too for even more damage.
The survival is tough with the Ninja and the main thing to avoid death is know your reach on turn one. If you charge in first, you are likely to take all the pressure round one. If you need to kill only one enemy to advance the story, then go for it. Otherwise, stay on the edge where you can throw a Bomb, and wait for other units to get into position. Then on turn two, make your
Frequently Asked Questions About the Ninja Job
Is the Ninja Job good for Ramza?
Yes. Ramza benefits greatly from Ninja’s speed and access to Two Swords. Pairing Ninja with his unique Squire skillset gives him unmatched versatility and damage.
What secondary job pairs best with Ninja?
Some of the best secondary Jobs for Ninja include:
- Monk: Provides healing (Chakra) and ranged Earth Slash, complementing Ninja’s mobility.
- Samurai: Two Swords with katanas makes for devastating melee combos.
- Time Mage: Gives utility (Haste, Teleport) to enhance Ninja’s already high speed.
Is the Ninja job useful in the late game?
Absolutely. Ninjas remain one of the best Jobs into the late game. Two Swords makes nearly any physical Job stronger, while Move +2 and Throw keep Ninjas relevant even when enemies grow tougher. Their fragility is the only drawback, so they require careful positioning.
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