Necromancer Class Skills For The Elder Scrolls Online
All of Tamriel’s dead are a resource for you to manipulate and exploit, as nothing is forbidden for those who seek to master the dark arts. The Necromancer Class brings a unique style of play to The Elder Scrolls Online, allowing you to summon the undead and make use of corpses to overwhelm your enemies and empower your attacks. When playing as a Necromancer, death itself is a weapon.
Imbue the dead with frost, fire, and lightning to bring ruin upon your enemies. Raise the relentless undead and allow your fallen enemies to intensify your unyielding assault.
Bone Tyrant
Bend and break the dead to your will and use their remains to create impenetrable barriers and extend your own life. Control the battlefield with the bones of the departed.
Living Death
Draw from the power of life and death to replenish and restore your allies. Resurrect your defeated comrades and keep them in the fight.
Necromancer Grave Lord Skills
Imbue the dead with frost, fire, and lightning to bring ruin upon your enemies. Raise the relentless undead and allow your fallen enemies to intensify your unyielding assault.
Grave Lord Ultimate
Frozen Colossus
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 1866 Frost Damage with each smash. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%.
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 1867 Frost Damage with each smash. The final smash stuns all enemies hit for 4 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%. The final smash stuns all enemies hit.
Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 1928, 2024, and 2125 Disease Damage with the first, second, and third smash. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%. Deals Disease Damage. The Colossus deals more damage with each smash.
Grave Lord Skills
Flame Skull
Lob an explosive skull at an enemy, dealing 739 Flame Damage. Every third cast of this ability deals 20% increased damage.
Lob an explosive skull at an enemy, dealing 763 Flame Damage. Every third cast of this ability deals 20% increased damage and will bounce up to 2 times to other nearby enemies. The third cast of the skull will bounce to other nearby enemies.
Lob an explosive skull at an enemy, dealing 1446 Poison Damage. Every third cast of this ability deals 20% increased damage. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast. Converts into a Stamina ability and deals Poison Damage. Casting any Necromancer ability counts towards the third cast.
Sacrificial Bones
While in combat, summon a skeleton from the ground after 2.5 seconds. The skeleton leaps to you, sacrificing the fallen soul within and enhancing your necromantic energies for 10 seconds, increasing your damage done with class abilities and damage over time effects by 15%. Creates a corpse on death.
Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 2409 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 16% Creates a corpse on death. Converts into a Stamina ability and deals Disease Damage. Reduces healing received on enemies hit.
While in combat, summon a skeleton from the ground after 2.5 seconds. The skeleton leaps to you, sacrificing the fallen soul within and mastering your necromantic energies for 20 seconds, increasing your damage done with class abilities and damage over time effects by 15%. While active, your third cast of Flame Skull deals its damage in an area and creates a corpse near the enemy. Creates a corpse on death.
Boneyard
Desecrate the ground at the target location, dealing 1221 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 2259 Frost Damage to enemies in the area and healing you for the damage done.
Desecrate the ground at the target location, dealing 1265 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing 2259 Frost Damage to enemies in the area and healing you for the damage done. You can use your own synergy.
Desecrate the ground at the target location, dealing 1265 Frost Damage over 10 seconds and applying Major Breach to enemies within, reducing their Physical and Spell Resistance by 5948. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 2259 Frost Damage to enemies in the area and healing you for the damage done. Applies Major Breach to enemies in the area, reducing their Physical and Spell Resistance.
Skeletal Mage
Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 280 Shock Damage. Creates a corpse on death.
Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 290 Shock Damage to them and all other enemies nearby. Creates a corpse on death. The mage deals damage to all enemies around the initial target.
Unearth a skeletal archer from the dirt to fight by your side for 16 seconds. The archer attacks the closest enemy every 2 seconds, dealing 533 Physical Damage. Each time the archer deals damage, its next attack will do 5% more damage than the previous attack. Creates a corpse on death. Converts into a Stamina ability and deals Physical Damage. The archer deals more damage with each attack.
Shocking Siphon
Violently drain the last spark of life from a corpse, dealing 2923 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. This ability scales off your highest offensive stats. While slotted, your damage done is increased by 3%.
Violently drain the last spark of life from a corpse, dealing 2960 Disease Damage over 12 seconds to all enemies around the corpse and between you and the corpse. When the siphon ends it causes the corpse to explode, dealing an additional 1204 Disease Damage to all enemies around the corpse. This ability scales off your highest offensive stats. While slotted, your damage done is increased by 3%. Ability now deals Disease Damage. The corpse explodes at the end of the siphon, dealing additional damage.
Violently drain the last spark of life from a corpse, dealing 2960 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. This portion of the ability scales off your highest offensive stats. You also restore 1295 Magicka over 12 seconds while siphoning the corpse. While slotted, your damage done is increased by 3%. You restore Magicka while siphoning the corpse.
Increases your damage done with damage over time effects by 15%.
Necromancer Bone Tyrant Skills
Bend and break the dead to your will and use their remains to create impenetrable barriers and extend your own life. Control the battlefield with the bones of the departed.
Bone Tyrant Ultimate
Bone Goliath Transformation
Become a horrific Bone Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. This ability scales off your Max Health.
Become a destructive Pummeling Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. This ability scales off your Max Health. Your bash attacks can hit multiple targets in front of you and deal 1204 Physical Damage. Gain an AoE Bash attack
Become a horrific Ravenous Goliath, increasing your Max Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 174 Health and your fully charged Heavy Attacks restore 437 Health. You deal 451 Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health. Gain an aura that drains nearby enemies of their health.
Bone Tyrant Skills
Death Scythe
Slice into your enemy’s life force, dealing 615 Magic Damage. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.
Slice into your enemy’s life force, dealing 616 Magic Damage. You heal for 1311 Health for the first enemy hit, and an additional 437 for each additional enemy, up to five times. After dealing damage, you heal for 174 Health every 1 second over 5 seconds. The healing of this ability scales off your Max Health. Gain a heal over time.
Slice into your enemy’s life force, dealing 616 Bleed Damage, applying the Hemorrhaging status effect, and setting them Off Balance for 7 seconds. You heal for 1311 Health for the first enemy hit, and an additional 400 for each additional enemy, up to five times. The healing of this ability scales off your Max Health.
Bone Armor
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. Creates a corpse when the effect completes.
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, enemies that strike you with ranged attacks will be pulled toward you once every 3 seconds. Creates a corpse when the effect completes. Pulls in ranged enemies. Reduces the cost as the ability ranks up.
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%. Creates a corpse when the effect completes. Reduces the cost of your Necromancer summon abilities.
Bitter Harvest
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 360 Health every 1 second for 2 seconds per corpse consumed. This ability scales off of your Max Health. While slotted, your damage taken is reduced by 3%.
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 372 Health every 1 second for 2 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 10%. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%. Gain Major Protection
Sap the lingering life from fresh corpses, granting you 6 Ultimate and healing 372 Health every 1 second for 2 seconds per additional corpse. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%. Gain more Ultimate per corpse.
Bone Totem
Place a totem of bone at your feet that gives Minor Protection to you and your allies for 9 seconds, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
Summon an effigy of bone at your feet that gives Minor Protection to you and your allies for 11 seconds, reducing damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. Allies can activate Pure Agony, causing enemies to take 294 Magic Damage over 5 seconds and applying Minor Vulnerability to them, increasing their damage taken by 5%. Allies can activate a synergy to damage and apply Minor Vulnerability to enemies. Increases the duration of the totem as the ability ranks up.
Call forth an effigy of bone that gives Minor Protection to you and your allies for 9 seconds, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. The totem can be summoned up to 28 meters away. Reduces the cost as the ability ranks up.
Grave Grasp
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each patch applies Minor Maim to enemies hit for 5 seconds, reducing their damage done by 5%.
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each area applies Minor Maim to enemies, Empower to your allies, and enhances the damage and healing of your Skeletal Mage and Spirit Mender by 40%. Each effect lasts 5 seconds. Each area now also grants allies Empower, and strengthens your Skeletal Mage and Spirit Mender’s damage and healing. Reduces cost as the ability ranks up.
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 7 seconds, immobilized in the second area for 6 seconds, and stunned in the final area for 5 seconds. Each patch applies Minor Maim to enemies hit for 7 seconds, reducing their damage done by 5%. Increases the duration of all negative effects applied.
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You consume up to 3 other corpses in the area and summon a Blastbones for each corpse consumed. You consume other corpses in the area and summon Blastbones.
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You restore 5300 Magicka and Stamina for each ally you attempt to resurrect. You restore Magicka and Stamina for each ally you attempt to resurrect.
Living Death Skills
Render Flesh
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1232 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%.
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1273 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%. Consumes a corpse near you when cast to heal a second target. Consumes a corpse to heal a second target.
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 1273 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%. You grant the target Spell and Physical Resistance equal to half the amount healed for 3 seconds. Grant resistances to the target equal to half the amount healed.
Expunge
Embrace the power of death, removing up to 2 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%.
Embrace the power of death, removing up to 2 negative effects from yourself and restoring 515 Magicka and Stamina for each negative effect removed. While slotted, the cost of all your abilities are reduced by 3%. You restore Magicka and Stamina for each negative effect removed.
Embrace the power of death, removing up to 4 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%. Increases the amount of negative effects removed.
Life Amid Death
Release residual fragments of fallen souls at the target location, healing you and your allies for 821 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 795 Health over 5 seconds.
Release residual fragments of fallen souls at the target location, healing you and your allies for 849 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 820 Health over 5 seconds. You can consume up to 5 additional corpses on cast, with each corpse extending the duration of the heal over time by 5 seconds. Can consume multiple corpses to increase the duration of the heal over time.
Release residual fragments of fallen souls at the target location, healing you and your allies for 849 Health. Consumes a corpse on cast to immediately remove up 3 negative effects and continue to heal you and your allies in the area for 820 Health over 5 seconds. Consuming a corpse also removes negative effects.
Spirit Mender
Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 468 Health. Creates a corpse on death.
Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 969 Health. Creates a corpse on death. The spirit heals for twice the amount, but lasts half as long and costs half as much.
Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 484 Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death. Some of the damage you take is transferred to the spirit instead.
Restoring Tether
Siphon the last remnants of life from a corpse, healing for 3663 Health over 12 seconds to yourself and all allies between you and the corpse. This ability scales off your highest offensive stats. While slotted, your healing done is increased by 3%.
Siphon the last remnants of life from a corpse, healing for 3708 Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse. This ability scales off your highest offensive stats. While slotted, your healing done is increased by 3%. Also heals allies in a radius around you.
Siphon the last remnants of life from a corpse, healing for 3700 Health over 12 seconds to yourself and all allies between you and the corpse. This portion of the ability scales off your highest offensive stats. You also restore 1295 Stamina over 12 seconds while siphoning the corpse. While slotted, your healing done is increased by 3%. You restore Stamina while siphoning the corpse.
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 20% in proportion to the severity of the target’s wounds.