Nightblade Class Skills For The Elder Scrolls Online
The Nightblade Class is best described as a Knife In The Dark. Attack from the shadows, drain your foes’ health, and vanish into the void with the Nightblade Class. The shadows truly are your greatest weapon as you wield abilities that deal devastating damage at any range and siphon your victim’s lifeforce to your allies. As a Nightblade, all of Tamriel fears your deadly unseen strike.
The Nightblade’s Three Class Skill Lines are: Assassination, Shadow and Siphoning.
Nightblade Assassination Skills
Strike with terrible lethality and leave your foes debilitated or worse with abilities that deal massive damage and weaken them for the final blow.
ULTIMATE | DESCRIPTION |
---|---|
Death Stroke | Ravage an enemy with a swift strike, dealing 3409 Magic Damage and causing them to take 20% more damage from your attacks for 6 seconds. |
Incapacitating Strike![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Ravage an enemy with a swift strike, dealing 3411 Disease Damage and causing them to take 20% more damage from your attacks for 6 seconds. If cast with 120 or more Ultimate, the enemy is stunned for 3 seconds. While slotted you gain Reave, which restores 100 Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them. Deals Disease Damage. If cast with higher Ultimate, stuns the target. While slotted, your Light and Heavy Attacks restore resources if the enemy has a negative effect active. |
Soul Harvest![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Ravage an enemy with a spinning attack, dealing 3411 Magic Damage and increasing your damage against them by 20% for 6 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 16%. While slotted, any time you kill an enemy you gain 10 Ultimate. Also afflicts the enemy with Major Defile, reducing their Healing Received. While slotted, any time you kill an enemy you gain Ultimate. |
ACTIVES | DESCRIPTION |
---|---|
Assassin’s Blade | Thrust a magic blade with lethal precision to stab an enemy, dealing 410 Magic Damage. Deals 300% more damage to enemies below 25% Health. |
Impale![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Throw a magic blade with lethal precision to strike an enemy, dealing 411 Magic Damage. Deals 300% more damage to enemies below 25% Health. Allows you to use the ability at range. |
Killer’s Blade![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Thrust a caustic blade with lethal precision to stab an enemy, dealing 1066 Disease Damage. Deals 300% more damage to enemies below 25% Health. Heals you for 2493 if the enemy dies within 2 seconds of being struck. This portion of the ability scales off your Max Health. Converts into a Stamina ability and deals Disease Damage. Also heals you if the target dies within two seconds of use. |
Teleport Strike | Flash through the shadows and ambush an enemy, dealing 492 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. |
Ambush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Flash through the shadows and ambush an enemy, dealing 1320 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. Also grants you Empower for 3 seconds, increasing the damage of your Light and Heavy Attacks by 40%. Converts to a Stamina ability, and grants you Empower. |
Lotus Fan![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Flash through the shadows and ambush an enemy, dealing 493 Magic Damage. After teleporting you unleash a fan of knives, dealing an additional 755 Magic Damage over 10 seconds to the target and nearby enemies. All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability. |
Blur | Surround yourself in a phantasmic aura to gain Major Evasion, decreasing damage from area attacks by 20% for 26 seconds. |
Mirage![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical and Spell Resistance by 2974 for 26 seconds. Grants Minor Resolve, increasing your Physical and Spell Resistance. |
Phantasmal Escape![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 26 seconds. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds. Grants snare and immobilization immunity for a short duration. |
Mark Target | Expose an enemy’s weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 30 seconds. You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal for 3740. This portion of the ability scales off your Max Health. You can only have one Piercing Mark active at a time. |
Piercing Mark![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Expose an enemy’s weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 30 seconds. You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal for 3740. This portion of the ability scales off your Max Health. You can only have one Piercing Mark active at a time. Ability has an increased duration, and you can see the target if they use stealth or invisibility. |
Reaper’s Mark![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Expose an enemy’s weaknesses to afflict them with Major Breach, reducing Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal for 7726, and you gain Major Berserk, increasing your damage done by 10% for 5 seconds. This portion of the ability scales off your Max Health. You can only have one Reaper’s Mark active at a time. If the marked enemy dies, you heal for more and gain Major Berserk, increasing your damage done. |
Grim Focus | Focus your senses for 40 seconds, increasing your Critical Damage and Healing by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin’s Will, allowing you to fire a spectral arrow for half cost to deal 1479 Magic Damage, and healing for 33% of the damage dealt if you are within melee range. |
Merciless Resolve![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Focus your senses for 40 seconds, increasing your Critical Damage and Healing by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin’s Will, allowing you to fire a spectral arrow for half cost that deals 1680 Magic Damage, and heals for 50% of the damage dealt if you are within melee range. The spectral bow does more damage and heals for more. |
Relentless Focus![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Focus your senses for 1 minute, increasing your Critical Damage and Healing by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin’s Scourge, allowing you to fire a spectral arrow for half cost that deals 3963 Disease Damage, and heals for 33% of the damage dealt if you are within melee range. Converts into a Stamina ability and deals Disease Damage. Increases duration. |
PASSIVES | DESCRIPTION |
---|---|
Master Assassin | Increases your Physical and Spell Penetration against enemies you are flanking by 2974. Increases the duration of the stun from Sneak by 100%. |
Executioner | When an enemy dies within 2 seconds of being damaged by you, you restore 1000 Magicka and Stamina. |
Pressure Points | Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. Current bonus: 0. |
Hemorrhage | Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 20 seconds. |
Nightblade Shadow Skills
Embrace the shadows to find the perfect moment to strike or slip away without notice. Terrify your enemies with fearsome spirits and relentless shades.
ULTIMATE | DESCRIPTION |
---|---|
Consuming Darkness | Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 8352 Health over 4 seconds. |
Bolstering Darkness![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection while inside the ring and even after leaving it, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 8352 Health over 4 seconds. Major Protection remains on any friendly targets who pass through the area, persisting until the ability ends regardless of where they go. |
Veil Of Blades![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 990 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 8352 Health over 4 seconds. Enemies in the area take damage over time. |
ACTIVES | DESCRIPTION |
---|---|
Veiled Strike | Slash an enemy, dealing 821 Magic Damage. Attacking with Veiled Strike from the flank stuns the enemy for 3 seconds and sets them Off Balance. |
Concealed Weapon![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Slash an enemy, dealing 822 Magic Damage. Attacking with Concealed Weapon from the flank stuns the enemy for 3 seconds and sets them Off Balance. While slotted, your Movement Speed while Sneaking or invisible is increased by 25%. While slotted, your Movement Speed while Sneaking or invisible is increased. |
Surprise Attack![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Slash an enemy, dealing 2132 Physical Damage. If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by 5% for 8 seconds. Attacking with Surprise Attack from the flank stuns the enemy for 3 seconds and sets them Off Balance. Converts to a Stamina ability. If cast behind the target, reduces their Physical Resistance. |
Shadow Cloak | Cloak yourself in shadow to become invisible for 3 seconds. |
Dark Cloak![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Shroud yourself in protective shadow to heal for 724 every 1 second, over 6 seconds. This portion of the ability scales off your Max Health. You gain Minor Protection for 6 seconds, reducing your damage taken by 5%. No longer grants invisibility. Heals you based on Max Health, grants Minor Protection, and lasts longer. |
Shadowy Disguise![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike. Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up. |
Path Of Darkness | Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. |
Refreshing Path![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. Heals 216 Health to you and allies in area every 1 second. Path also heals you and your allies. |
Twisting Path![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. Deals 216 Magic Damage to enemies in the target area every 1 second. Path affects a larger conal area and deals damage. |
Aspect Of Terror | Summon a dark spirit to terrify up to 3 enemies, causing them to cower in fear for 2 seconds. |
Manifestation Of Terror![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Conceal two sinister traps, one at the targeted location and another next to you, which take 2 seconds to arm and last for 1 minute. When each trap is triggered, a dark spirit is summoned to terrify up to 6 enemies, causing them to cower in fear for 4 seconds. Creates two traps instead, which fear enemies when triggered. |
Mass Hysteria![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Summon a dark spirit to terrify up to 6 enemies, causing them to cower in fear for 3 seconds. Increases the amount of targets who can be feared. |
Summon Shade | Summon a shade version of yourself to attack an enemy and fight at your side for 15 seconds. The shade slashes at an enemy, dealing 368 Magic Damage. The shade’s attacks inflict Minor Maim, reducing the enemy’s damage done by 5% for 4 seconds. This ability scales with your highest offensive stats. |
Dark Shade![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Summon a shade version of yourself to attack an enemy and fight at your side for 18 seconds. The shade slashes at an enemy, dealing 761 Magic Damage and occasionally whirlwinds all enemies around it, dealing 761 Magic Damage. The shade’s attacks inflict Minor Maim, reducing the enemy’s damage done by 5% for 4 seconds. This ability scales with your highest offensive stats. Shade deals increased damage, and occasionally casts an area of effect attack. |
Shadow Image![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Summon a shade version of yourself to stay in place and attack an enemy from range for 18 seconds. The shade shoots at an enemy, dealing 380 Magic Damage. The shade’s attacks inflict Minor Maim, reducing the enemy’s damage done by 5% for 4 seconds. While the shade is summoned, you can activate this ability again to teleport to the shade’s location. This ability scales with your highest offensive stats. The summoned shade now is stationary and attacks from a range. Activating the ability again while the shade is active allows you to teleport to its position. |
PASSIVES | DESCRIPTION |
---|---|
Refreshing Shadows | Increases your Health, Stamina, and Magicka Recovery by 15%. |
Shadow Barrier | Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. |
Dark Vigor | Increases your Max Health by 3% for each Shadow ability slotted. |
Dark Veil | Increases the duration of your non-invisibility based Shadow abilities by 2 seconds. |
Nightblade Siphoning Skills
Weaken your foes and grant them a slow death with lethal abilities that drain the enemy of their life while also healing you and your allies.
ULTIMATE | DESCRIPTION |
---|---|
Soul Shred | Ravage nearby enemies’ souls with a night rune, dealing 3197 Magic Damage and stunning them for 4 seconds. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 2864 Magic Damage to them and healing for the damage caused. |
Soul Siphon![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Sanctify your soul and the souls of nearby allies with a night rune, healing for 3303 Health and an additional 8608 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received by 16% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 2864 Magic Damage to them and healing for the damage caused. Heals you and your allies instead of damaging and stunning enemies. |
Soul Tether![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Ravage nearby enemies’ souls with a night rune, dealing 3303 Magic Damage, healing for half the damage, and stunning them for 4 seconds. Ravaged enemies are tethered to you for 8 seconds, and while they remain within 10 meters, you siphon 574 Health from them every second. An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing 2864 Magic Damage to them and healing for the damage caused. You heal for half the initial damage caused, and enemies hit are tethered to you. You deal constant damage and heal while tethered. |
ACTIVES | DESCRIPTION |
---|---|
Strife | Steal an enemy’s life force, dealing 513 Magic Damage and healing you or a nearby ally for 50% of the damage inflicted every 2 seconds for 10 seconds. |
Funnel Health![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Steal an enemy’s life force, dealing 529 Magic Damage and healing you or 2 other nearby allies for 50% of the damage inflicted every 2 seconds for 10 seconds. Heals up to 2 targets instead of 1. |
Swallow Soul![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Steal an enemy’s life force, dealing 763 Magic Damage and healing you for 35% of the damage inflicted every 2 seconds for 10 seconds. Drastically increases damage. Heal is decreased and only targets self. |
Malevolent Offering | Sacrifice your essence, healing an ally in front of you for 1232 Health but draining your own Health over 8 seconds. |
Healthy Offering![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Sacrifice your essence, healing an ally in front of you for 1273 Health but draining your own Health over 8 seconds. While your Health is being drained you gain Minor Mending, increasing your healing done by 8%. Grants you Minor Mending after casting, increasing your healing done. |
Shrewd Offering![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Sacrifice your essence, healing an ally in front of you for 1273 Health but draining your own Health over 8 seconds. Reduces the cost. |
Cripple | Sap an enemy’s agility and wrack them with pain, dealing 1224 Magic Damage over 10 seconds and reducing their movement speed by 30% for 4 seconds. |
Crippling Grasp![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Sap an enemy’s agility and wrack them with pain, dealing 424 Magic Damage and an additional 1025 Magic Damage over 10 seconds, immobilizing them for 2 seconds, and reducing their movement speed by 30% for 4 seconds. Converts some of the damage over time into more up front damage, and immobilizes the enemy on impact. |
Debilitate![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Sap an enemy’s agility and wrack them with pain, dealing 1266 Magic Damage over 10 seconds and reducing their movement speed by 50% for 4 seconds. Also inflicts the enemy with Minor Magickasteal for 10 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them. Increases the snare potency and applies Minor Magickasteal to enemies hit. |
Siphoning Strikes | Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1438 Health for 20 seconds. Fully charged Heavy Attacks restore twice the value. |
Leeching Strikes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Stamina for 20 seconds. Fully charged Heavy Attacks restore twice the value. You restore up to 4270 additional Stamina when the effect ends, based on the length of time Leeching Strikes was active. Converts into a Stamina ability. Restores Stamina when you Light and Heavy Attack and when the effect ends. |
Siphoning Attacks![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for 1452 Health and restore 106 Magicka for 20 seconds. Fully charged Heavy Attacks restore twice the value. You restore up to 4270 additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active. Restores Magicka when you Light and Heavy Attack and when the effect ends. |
Drain Power | Siphon the vigor from your enemies’ blood, dealing 615 Magic Damage to all nearby enemies. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. |
Power Extraction![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Siphon the vigor from your enemies’ blood, dealing 1598 Disease Damage to all nearby enemies. If an enemy is hit, you apply Minor Cowardice to them for 10 seconds, reducing their Weapon and Spell Damage by 215 and you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. Converts to a Stamina ability that deals Disease damage. Applies Minor Cowardice to enemies hit. |
Sap Essence![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Siphon the vigor from your enemies’ blood, dealing 616 Magic Damage to all nearby enemies and healing you and your allies for 211 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. Also heals you and your allies. Heal is stronger for each enemy hit. |
PASSIVES | DESCRIPTION |
---|---|
Catalyst | After drinking a potion you gain 20 Ultimate. |
Magicka Flood | Increases your Max Magicka by 8% while a Siphoning ability is slotted. |
Soul Siphoner | Increases your healing done by 3% for each Siphoning ability slotted. |
Transfer | Casting a Siphoning ability while in combat generates 2 Ultimate. This effect can occur once every 4 seconds. |
The BLOOD MAGE Build is a STRONG Magicka Nightblade option for Solo and Group play in The Elder Scrolls Online. This build has so MUCH healing it CANNOT DIE!
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