The Cleric channels divine power to heal allies, protect the party, and punish enemies with light-based magic. They excel at keeping the team alive through strong healing and protective buffs, making them indispensable in longer battles. Their magic focuses on holy light, which is especially effective against spirits and dark creatures.

Related
- Octopath Traveler 0 Preview
- Ultimate Jobs Guide
- Best Starting Jobs Explained
- Octopath Traveler 0 Character Creation
- OT0 Town Building Guide
Cleric Description
Clerics are servants of the Order of the Sacred Flame. They can use the magic powers granted to them by the heavens to safeguard allies and vanquish evil foes.
Cleric Attribute Bonuses
The Cleric job has bonuses to:
- Max. SP
- Elem. Atk.
- Elem. Def.
- Evasion
Cleric Weapons
The Cleric job can use the staff and fan weapons.
Cleric Battle Skills
The best skills for the Cleric include Heal Wounds, Holy Light, and Wonderous Veil. These abilities allow the Cleric heal their entire row or fallen allies and also deal powerful Light damage to enemies.
| Skill | SP Cost | Description |
| Heal Wounds | 12 | Restore HP of the entire front row or entire back row. |
| Holy Light | 11 | Deal light damage to foe. |
| Brain Bash | 18 | Select a weapon and deal damage to foe. |
| Sacred Flame’s Protection | 16 | Grant an ally a small chance to prevent enemy attacks for 2 turn(s). |
| Light of Judgment | 22 | Deal great light damage to foe. |
| Celestial Veil | 8 | Grant an ally the ability to restore SP equal to 3% of damage taken for 2 turn(s). |
| Wonderous Veil | 30 | Grant an effect that allows an ally to recover with 25% of their max. HP upon being incapacitated (one time only). |
| Aelfric’s Favor | ULT | Restore HP and cure ailments of the entire front row or entire back row. |
Cleric Support Skills
The Cleric’s support skills boost their SP, Elemental Defense, and HP recovery while also giving them a powerful “save” when becoming incapacitated once per combat.
| Skill | Description |
| HP Recovery Up | Raise the amount restored by the equipped character’s HP recovery/HP regeneration skills |
| Elem. Def +50 | Raise the equipped character’s Elem. Def. by 50. |
| Max. SP +50 | SP +50 |
| Encore | Grant an effect that allows you to recover with 25% of your max HP upon being incapacitated (one time only). |
Cleric Pros and Cons
Pros
- Excellent group healer with multiple recovery and protection options.
- Strong elemental offense through Light-based magic, which is effective against dark or undead enemies.
- Useful utility skills like Celestial Veil and Wondrous Veil.
- High SP, elemental attack, and defense stats make them durable and efficient.
- Access to both staff and fan weapons offers flexibility.
Cons
- Low physical damage output; heavily reliant on magic for offense.
- High SP costs on key skills can drain resources quickly.
- Defensive playstyle means slower battles if you lack strong damage dealers.
- Vulnerable to enemies resistant to Light or magic damage.
- Requires careful timing of buffs and heals to maintain effectiveness.



