Hunters are expert marksmen who rely on bows and axes to control the battlefield. They can exploit enemy weaknesses from a distance, inflict status effects, and ensnare foes to slow them in combat. Hunters also excel at breaking enemy defenses quickly, setting up opportunities for massive follow-up damage. With their mix of precision and utility, they remain one of the best jobs for managing both random encounters and boss fights in Octopath Traveler 0.

Related
- Octopath Traveler 0 Preview
- Ultimate Jobs Guide
- Best Starting Jobs Explained
- Octopath Traveler 0 Character Creation
- OT0 Town Building Guide
Hunter Description
Expert trackers who never lose their prey, hunters are adept at physical attacks and inflicting foes with status ailments. They use their inherent agility to make quick work of their targets.
Hunter Attribute Bonuses
The Hunter job has bonuses to:
- Crit.
- Elem. Atk.
- Evasion
Hunter Weapons
The Hunter can use the bow and axe weapons.
Hunter Job Skills
The best skills for the Hunter Job in Octopath Traveler 0 are Two-Tiered Shot, Trade Tempest and Ensnare. Two-Tier Shot deals massive damage to an enemy while also moving the Hunter to the back row for increased safety. Trade Tempest deals Wind Damage which can be helpful breaking specific enemies while Ensnare is a powerful debuff that causes an enemy to act last in the turn order.
| Skill | SP Cost | Description |
| Straw Arrows | 14 | Deal bow damage to random foes 2 time(s). |
| Boomerang Toss | 14 | Deal axe damage to random foes 2 time(s). |
| Trade Tempest | 15 | Deal wind damage to all foes. |
| Ensnare | 9 | Cause a foe to act last for 2 turn(s). |
| First Shot | 30 | Deal bow damage to a foe. Next attack is guaranteed to be a critical hit. |
| Rain of Arrows | 12 | Deal bow damage to random foes 5 to 8 time(s). |
| Two-Tiered Shot | 30 | Deal bow damage to a foe 2 time(s), then move to the back row. At the end of turn, deal special bow damage to a foe 2 time(s). |
| Draefendi’s Rage | ULT | Deal Massive Bow Damage to all foes. |
Hunter Support Skills
The Hunter’s support skills boost their Critical Rating and provide bonus EXP at the end of combat and bonus HP when breaking an enemy. Their final passive called Sniper gives them access to a powerful backrow attack.
| Skill | Description |
| Extra Experience | Receive additional EXP at the end of battle (The effect is not cumulative). |
| Invigorating Break | Restore the equipped character’s HP when breaking a foe. |
| Crit +50 | Raise the equipped character’s Crit. by 50. |
| Sniper | At the end of turn, the equipped character will unleash a special attack with their equipped weapon when in the back row. |
Hunter Pros and Cons
​​Pros
- Good at breaking enemy shields quickly thanks to multi-hit bow and axe attacks.
- High critical rate and evasion make them effective at both offense and survival, rewarding aggressive play.
- Access to wind-elemental magic through Trade Tempest.
- Ensnare and similar debuff skills let them control enemy turn order.
- Capable of strong burst damage with First Shot and Two-Tiered Shot.
Cons
- Multi-hit skills rely on random targeting, which can waste hits on already weakened enemies.
- SP costs add up quickly in longer fights, limiting their ability to spam stronger techniques.
- Defense and HP are moderate at best, leaving them vulnerable if forced into prolonged front-line combat.
- Lacks strong healing or party utility, making them dependent on support jobs to stay alive.
- Damage consistency can vary depending on enemy composition and whether weaknesses are accessible.



