Starting your journey in Octopath Traveler 0 means making a lot of choices, and one of the most impactful is your starting job! In this guide we review all 8 possible jobs in Octopath Traveler 0 and which to choose for the best possible start!

Related
- Octopath Traveler 0 Preview
- Ultimate Jobs Guide
- OT0 Town Building Guide
- Ultimate Character Creation Guide
- Release Date and Editions
Octopath Traveler 0 Best Starting Jobs
Octopath Traveler 0 finally lets you build your own protagonist from the ground up, including their starting job. That sounds great on paper, until you are sitting at the job select screen wondering if you just locked yourself into a miserable early game.
The good news is that you can eventually unlock more jobs and even switch your main character’s job around. Switching the protagonist’s job (using the ‘Skills – Protagonist’s Job’ menu) allows for increased flexibility and effectiveness in battles. As you progress, you can also unlock a second job as a secondary class or specialization, which enhances gameplay flexibility by letting you adapt to different enemies or situations. The bad news is that your starting job still controls how smooth those first several chapters feel, how quickly you unlock new skills, and how fast you can grow the rest of your party, making your choice in the first chapters especially important.
This guide ranks every starting job in Octopath Traveler 0 from best job to worst for your main character, focusing on three things:
- Early game power and safety
- How efficient the job is at farming JP and resources
- How easily it fits into a future party once you begin recruiting fixed-job characters
You can absolutely finish the game with any starting job. While some jobs like Thief, Merchant, or Warrior are optimal, selecting other jobs is still a viable option and can influence your overall strategy. This list is here to show you which choices give you the most power and flexibility with the least pain.
Best Starting Jobs In Octopath Traveler 0 – Quick Ranking
The best starting jobs in Octopath Traveler 0 are the Merchant, Warrior and Scholar. Here is the full list ranked from best to worst:
- Merchant – Best overall start thanks to JP farming and utility
- Warrior – The safest and most consistent physical powerhouse
- Scholar – Massive elemental damage and fast randoms
- Cleric – Strong healing, Light damage, and great for long fights and bosses
- Thief – Great utility, Dark damage, and strong speed
- Hunter – Fun damage dealer with solid utility, weakest defense and toolkit at the start
- Apothecary – Safe and Balanced Support job
- Dancer – Weak early, but possibly strong at endgame
Below we break down why each job ended up where it did, plus what to expect if you lock it in as your protagonist.
Octopath Traveler 0 Best Starting Jobs Ranked
Here’s the full list of all Octopath Traveler 0 Jobs ranked from Worst to Best at the start of the game.

8. Dancer
Dancer is probably the most controversial job on this list. In many RPGs, the “support buffer” class secretly becomes one of the strongest roles once you have a full party and enough SP and skills to keep buffs rolling. That will likely be true here as well. Early game is a different story however. The Dancer job is considered the weakest early job due to its focus on support abilities rather than direct damage.
Once your party is full, the Dancer shines when placed in the back row to provide buffs and support to the team, maximizing synergy and effectiveness.
Dancer Pros
- Incredible single-target buffs: Lion Dance, Peacock Strut, Porcupine Stomp, and similar skills can drastically raise an ally’s damage or defenses.
- Strong speed and evasion: Dancer naturally avoids hits and acts early in the turn order.
- Flexible offense: Fan and sword access keeps Dancer from feeling useless when you need to attack. Frosty Refrain adds an Ice spell for extra coverage.
- Late game potential: Once you have a full party and better SP sustain, dancers often become core enablers for massive boss damage.
Dancer Cons
- Most of your best skills only affect one ally at a time, so you spend several turns just setting up buffs.
- Direct damage is mediocre, and you do not have great healing or bulk to fall back on if things go wrong.
- You need a strong party around you to fully unlock what the class can do.
The Dancer is the weakest early job on this list, even if it might become one of the strongest supports deep into the game. If you love the fantasy and do not mind a harder start, you can absolutely make it work. For most players, it is better to recruit a Dancer later instead of building your entire run around it from level 1.

7. Apothecary
The Apothecary is the steady workhorse of Octopath Traveler 0. It can heal, cure status effects, revive allies, and still swing an axe for respectable damage. If you like playing “off-tank healer” roles in RPGs, this job will feel very natural. However it is one of the weakest jobs at the start of the game due to a lack of decent damage and defensive skills, leaving you vulnerable especially during boss battles. One of your earliest companions, Stia, is also similar to an Apothecary, giving you significant skill overlap in the early game.
Apothecary Pros
- Strong early support toolset: First Aid, Rehabilitate, Heal All, and Vivify cover almost every defensive need you have, from sustain to status protection to revival.
- Great stat balance: Apothecary has sturdy defensive stats and enough SP to use its skills consistently.
- Long fight security: Regeneration and ailment protection make boss fights much more forgiving.
Apothecary Cons
- Does not match Cleric’s pure healing
- Many of its key effects also have short durations, so you spend a lot of turns maintaining buffs and heals instead of pushing damage.
- Similar skills from first companion, Stia
As a starting job, Apothecary will make the game feel slower. It doesn’t deal great damage at the start and shines more as a hybrid support in a larger party than as the one job you rely on to drive the entire run, which is why it sits below the more specialized jobs on this list.

6. Hunter
The Hunter in Octopath Traveler 0 is a very fun job that offers multi-hit bow and axe attacks, good crit, and solid utility with skills that delay enemy turns or hit with Wind. It is a strong secondary damage dealer and shield breaker, although it is a little awkward as your only starting role and can easily fall in battle until you unlock better gear.
Hunter Pros
- Multi-hit physical attacks: Skills like Straw Arrows, Boomerang Toss, and Rain of Arrows can shred enemy shields quickly.
- Turn control: Ensnare forcing enemies to act last is incredibly powerful in the right fights.
- Wind magic access: Trade Tempest gives Hunters a rare elemental option on top of their physical tools.
- High crit and evasion: Hunters reward aggressive play, dodging hits and landing big crits.
Hunter Cons
- Multi-hit skills target randomly, so you sometimes waste hits on enemies that are already broken or nearly dead.
- SP costs stack up quickly if you rely on those skills every turn.
- Lacks strong healing or defensive tools, so you may be a liability versus early bosses.
- Players can unlock Phenn, a powerful Hunter companion, early leading to skill duplication.
Hunter is very good at one thing, breaking shields down versus enemies that are weak to bows, but not very good at everything else you need a main character to do early on. Players can also unlock a very strong Hunter companion early in the game with Phenn, and two hunters is not very ideal for team composition. As a result, the Hunter feels stronger as a secondary or a specialized recruit rather than the first job that defines your whole early game.

5. Thief
Thief is your speed-focused, and utility job in Octopath Traveler 0. It is not the most explosive damage dealer in the game, but the Thief does brings a ton of value through Steal, Dark damage, and strong turn control. The Thief’s ability to steal items from opponents during battles is especially useful for resource management and early-game self-sufficiency.
Thief Pros
- Steal and resource control: Steal, HP Thief, and SP Thief let you pull items, heal yourself, and refill SP while still dealing damage.
- Dark damage: Early access to Dark skills gives you a strong answer to enemies that resist more common elements.
- High speed and evasion: Thief often acts first, which is huge for interrupting dangerous enemies or setting up breaks.
- Good offensive coverage: Swords and daggers cover a lot of weaknesses, and multi-hit skills like Tri-Edge help with shield breaking.
Thief Cons
- Steal is inconsistent in value, because not every enemy carries useful items.
- No JP theft skill???
- Lower HP and Defense means you are more susceptible to attacks and falling in combat.
Thief is a great pick for players who enjoy a fast, tactical playstyle and like the idea of constantly stealing resources mid-fight. As a starting main, it feels a little less impactful than the top four in terms of raw safety or long term power, which is why it lands right in the middle.

4. Cleric
Cleric is your classic healer job, but in Octopath Traveler 0 it is more than just a band-aid. Clerics combine powerful group healing with Light damage and some very strong defensive tools, which makes them an excellent starting pick for players who want stability and long fights to feel trivial.
Cleric Pros
- Group healing: Heal Wounds and similar skills recover HP for entire rows, not just a single ally. That keeps you safe in multi-target fights and boss battles.
- Light damage: Holy Light and higher tier Light spells give Cleric consistent magic damage that hits a common weakness type.
- Protection and revival: Defensive skills that prevent attacks or revive allies turn deadly fights into manageable puzzles instead of wipes.
- Strong SP and defenses: High elemental defense and SP mean Cleric can cast often without emptying its tank.
Cleric Cons
- Early fights will take longer since most of your damage comes from Light magic instead of big multi-hit physical skills.
- Requires careful SP management, since some of the best heals and utilities have high costs.
If you want your protagonist to keep everyone alive and outlast bosses, Cleric is a fantastic choice. It does not speed up JP farming like Merchant and it does not crush enemies as quickly as Warrior or Scholar, yet it dramatically lowers your chance of random deaths or game overs in challenging fights. That security is worth a top ranking.

3. Scholar
Scholar is your early game nuke. The class is built to blast entire enemy groups with elemental magic and reveal weaknesses quickly. In a game where breaking enemies and wiping random encounters efficiently matters, that is a huge advantage.
Scholar Pros
- Multi-element AoE: Scholar gets access to Fire, Wind, and Light spells that hit all enemies, then upgrades into multi-hit versions like Fire Storm and Maelstrom.
- Weakness scouting: Analyze reveals enemy weaknesses and HP, which makes the entire party more efficient at breaking and bursting.
- Great SP and elemental attack: Scholar’s stats are tuned for magic spam. Once you start stacking BP into your spells, trash fights vanish.
- Strong synergy: Scholar pairs extremely well with other offense-focused jobs. It softens or breaks enemies so everyone else can clean up.
Scholar Cons
- Scholar is squishy. Low physical defense and HP mean you need to respect enemy damage and positioning.
- Strong spells also cost a lot of SP, so if you go too hard in every fight, you will burn through resources quickly.
- Elemental coverage is great in some areas but not universal, so you still want party members who can hit different weaknesses.
Scholar gives you a very satisfying “delete everything” playstyle that makes grinding feel fast. The catch is that it does not bring the same long-term account value as Merchant or the same early stability as Warrior. It is still an excellent starting choice if you love magic-first gameplay and are more experienced with how combat works in the Octopath Traveler series, plus using Analyze to study foes adds a ton of value!

2. Warrior
Warrior hits hard with swords and polearms, has great HP and physical defense, and gets access to some of the best early damage skills in the game. Abide raises your own physical attack, Helmcleaver lowers the enemy’s physical defense, and Upending Strike gives you a chunky multi-hit finisher.
If you want a straightforward, no-nonsense start where your main character just walks up and smashes things, Warrior is your pick.
Warrior Pros
- High early damage: Cross Strike, Helmcleaver, and Upending Strike give you consistent, reliable damage right from the start.
- Frontline tanking: High HP and physical defense let your Warrior sit in the front row without melting.
- Strong break options: Swords and polearms cover a lot of early enemy weaknesses. Spearhead and Assault help you control turn order and hit groups.
- Simple game plan: Your early combat loop is easy to understand. Buff with Abide, debuff with Helmcleaver, then slam big attacks.
Warrior Cons
- Very physical focused and has limited elemental coverage.
- Skills can also be SP-hungry, so you rely on other party members to keep your SP flowing over long dungeons.
- Dependent on consumables items for healing, SP, and reviving. Make sure to stock up in every town before venturing out!
Warrior does everything you want from a starting job: it keeps you alive, it breaks shields, and it deals consistent damage in every encounter. The reason it sits under Merchant is simple. Merchant accelerates your entire account with JP and resource gain, while Warrior mainly makes combat feel great right now. If you want the smoothest “hit things, win fights” experience, Warrior is amazing as a first job compared to other classes.

1. Merchant
The Merchant‘s entire kit is about turning combat into passive income. You generate extra leaves, you can patch yourself up, and most importantly, you gain extra JP with Arrow of Fortune, which gives you JP based on the damage dealt. By earning JP points, the Merchant can acquire new battle skills, enhancing combat effectiveness and unlocking new abilities.
If you care about long-term power and fast unlocks, Merchant is the best starting job in Octopath Traveler 0.
That single skill is a game-changer. Players are already using Merchant in the demo to double or even triple their JP gain by spamming Arrow of Fortune in good grinding spots, then walking out with far more skills unlocked than other starts.
Merchant Pros
- JP farming: Arrow of Fortune lets you stack more JP far faster than any other starting class, so you unlock job skills and new jobs earlier than everyone else.
- Great sustain: Rest costs 0 SP and heals HP, SP, and status. This keeps you in the field longer without burning items.
- Solid combat kit: Polearms and bows give you good coverage for breaking shields. Mystic Shot and Piercing Thrust give you real damage, not just support.
- Good defenses: Merchant has respectable defensive stats, which helps a lot while you are forced to soak hits in the front row.
Merchant Cons
- Merchant is not the flashiest damage dealer early game. You will not see the same big numbers as Warrior or Scholar right away, and several of your best actions are more about support than raw damage.
- You also need a little setup to get true value out of Donate BP and Arrow of Fortune, since short trash fights end before those skills shine.
Starting as Merchant is basically choosing “better long term scaling” as your passive. You get a stable early game, strong sustain, and easy JP farming, which helps you unlock more jobs and skills faster than other starts. That makes your protagonist the backbone of your roster for the entire game.

Party Dynamics
In Octopath Traveler 0, mastering party dynamics is essential for gaining a huge advantage in the early game. Your choice of starting job – whether you pick the Warrior, Merchant, or another class – sets the foundation for your entire party’s growth and combat effectiveness. The first job you select not only determines your protagonist’s strengths but also shapes how you approach battles, resource management, and team synergy as you recruit other party members.
As you progress and unlock the eight jobs available in Octopath Traveler 0, your party gains access to a wide range of abilities. The Thief’s steal skill lets you acquire valuable items and resources from enemies, while the Hunter’s mystic shot and sniper passive provide elemental coverage and high damage output. The Apothecary brings essential healing abilities and can cure status effects, making it a reliable support option for tough boss fights and longer dungeons.
Building a balanced party means considering how each job’s skills complement one another. For example, combining the Warrior’s piercing thrust with the Hunter’s multi-hit attacks can quickly break enemy shields, while the Cleric’s healing abilities keep your team in fighting shape.
Early game strategies should focus on exploiting enemy weaknesses, breaking shields, and managing resources efficiently. JP farming becomes crucial for unlocking new skills and expanding your party’s capabilities. As you unlock more jobs and experiment with different combinations, you’ll discover powerful synergies that can turn the tide in even the most challenging boss fights.
The Final Word
Octopath Traveler 0 gives you more control over your journey than any previous game in the series. You create your own protagonist, choose their starting job, and shape the early hours of the adventure through that decision. The game releases on December 4, 2025 for Nintendo Switch 2, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, and PC via Steam and the Microsoft Store. It is developed by Acquire and published by Square Enix, continuing the HD-2D style the series is known for.
Players can choose between standard, digital deluxe, and collector style editions depending on the platform. Physical versions include optional extras like an art booklet or soundtrack samples. Save data bonuses carry over from the previous two Octopath Traveler games, giving returning players small in game rewards at the start.
With deeper character customization, flexible job swapping, useful path actions, and a wide cast of recruitable allies, Octopath Traveler 0 builds on everything the first two games established. It is designed to support both series veterans and new players who want a fresh entry point.



