Categories: Solasta 2, Solasta 2 Builds – Latest Update: March 17, 2026
Learn about the best Rogue Builds in Solasta 2 Early Access as we give you details about the two subclasses and what makes them unique.

In Solasta II’s initial Early Access, players can reach a maximum level of 4. If you’re coming from games like Baldur’s Gate 3, you’ll be surprised at the new 2024 D&D 5e ruleset, which introduces Cunning Strikes to add tactical depth to your Sneak Attack. These rules change some of the core functions of the classes and subclasses, and places greater emphasis on Background vs. Species (race). Compared to the previous game, Solasta: Crown of the Magister, Solasta 2 features an evolved leveling-up system and refined gameplay mechanics, offering a fresh experience beyond what was available in the original title. As the game evolves, players can expect more class and subclass options as well as a higher level cap.
Our build below explains the basics behind the Rogue class and the differences between the subclass options. Solasta 2 builds upon the systems introduced in Crown of the Magister, refining class mechanics and expanding on the foundation set by the previous game. Our goal is that you can read this article and understand what makes the Rogue a master of utility and which subclass you should pick based on your stealth and combat goals.
Related Guides
- Solasta 2 Best Builds for Early Access
- Solasta 2 Subclass Tier List
- Solasta 2 Ruleset Explained
- Solasta 2 Faction Guide
- Solasta 2 World Map Explained
- Solasta 2 Wiki and Guides
Solasta 2 Rogue Builds Overview
The Rogue class is focused on stealth, sneaking, and general dexterity based skills. Rogues are generally resourceful, able to adapt to changing circumstances and overcome challenges with cunning. Most parties use a Rogue because they are so useful to overall exploration and gameplay. The Rogue picks locks, opens locked doors, and can help you avoid traps.
Rogues are also powerful in combat early in Solasta 2 due to Sneak Attack, which is the core mechanic of the Rogue class. This requires advantage or someone near the target, but it’s a position based damage source that allows Rogues to deal damage efficiently through tactical positioning and skills, making it very helpful early on.
However, the Rogue’s power can quickly fade beyond level 4 or 5 and multiclassing is usually the solution. Since Early Access starts with a max level of four, they are a strong class to bring to any party. To be a good Rogue, you must learn how to use positioning to trigger Sneak Attack, sneak around to avoid detection, and disengage when melee combat will get you killed. Rogues excel at various skills, making them adaptable in many situations. Rogues often find their own way to overcome obstacles and succeed in their missions.
At level one, you will gain the following:
- Sneak Attack: 1d6 extra damage once per turn when, you have advantage on the attack roll, or an ally is within 5 ft of the target and you don’t have disadvantage
- Expertise: You choose 2 skills (or thieves’ tools) and double your proficiency bonus. Rogues leverage their natural talents to master stealth, perception, and deception, further enhancing their effectiveness.
- Weapon Mastery: Rogues now participate in the Weapon Mastery system. Mastery properties like Vex (grant advantage on next attack) synergize perfectly with Sneak Attack.
Character Creation for Rogues
When diving into character creation for Rogues in Solasta 2, your early choices can set the stage for a truly effective adventurer. The ancestry you select plays a big role: Human is a strong pick for a Scavenger Rogue, offering flexibility and extra survivability, while Sylvan Elf (Wood Elf) is ideal for Shadowcaster Rogues thanks to increased movement speed and an additional skill proficiency – perfect for those who want to stay one step ahead in both combat and exploration.
Background selection is just as important. The Spy background stands out for both subclasses, granting valuable ability score improvements to Dexterity and Intelligence. These boosts directly enhance your attack rolls, Armor Class, and, for Shadowcasters, spellcasting effectiveness.
When allocating ability scores, prioritize Dexterity above all else. This stat fuels your attack, boosts your Armor Class, and is the backbone of most Rogue skills. For Shadowcaster Rogues, Intelligence should be your next focus, as it powers your spellcasting and increases your effectiveness with magical tricks. Don’t neglect Constitution entirely, as a few extra hit points can make the difference in a tight spot.
Solasta 2 Rogue Class Starting Features

Here is an overview of what your Rogue can do at the start of the game in Solasta 2:
- Weapon Proficiencies – Simple Weapons, Longswords, Shortswords, Rapiers, Hand Crossbows, Light Crossbow (a versatile ranged weapon option for Rogues)
- Armour Proficiencies – Light Armour
- Saving Throw Proficiencies – Dexterity & Intelligence
- Rogue Skills – Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
- Expertise – Select 2 of your Proficient Skills and double their Proficiency Bonus.
- Rogue Tools – You have Proficiency with Thieves’ Tools
- Smithing – You can craft arrows and bolts with Smith’s Tools
- Sneak Attack – Make an attack and deal an extra 1d6 damage (increased by another 1d6 every 2 levels) with a finesse or ranged weapon, once per turn. Requires either Advantage against the target, or an ally to be next to the target.
Rogues can also utilize dual wielding to maximize their attack opportunities in combat, equipping two weapons to increase their damage output and benefit from weapon mastery effects.
Taking a long rest is necessary to recover spell slots and reset certain features, such as weapon mastery choices.
Rogue Class Features by Level
This section explains what your Rogue will get after each level up in Solasta 2. As Rogues level up, their weapon damage and overall combat effectiveness increase, especially through features like Sneak Attack. Currently, the max level is four and increases as development continues. The game’s final max level is said to be 10.
Level 1
- Expertise – Select 2 Skill Proficiencies (or Thieves’ Tools) to double your Proficiency Bonus.
- Sneak Attack (1d6) – Deal extra damage once per turn to a target you have Advantage against, or if an ally is within 5 feet of them.
- Thieves’ Cant – You learn the secret language of the underground and one additional language of your choice.
- Weapon Mastery – You choose 2 weapons (like Daggers or Shortbows) to unlock their Mastery Properties (e.g., Vex for Advantage or Nick for extra attacks).
Level 2

- Cunning Action – You can Dash, Disengage, or Hide as a Bonus Action.
Level 3

- Steady Aim – As a Bonus Action, grant yourself Advantage on your next attack this turn. Your speed becomes 0 until the end of the turn.
- Subclass – Choose your specialization, such as the Scavenger or Shadowcaster.
- Sneak Attack (2d6) – Your Sneak Attack damage increases.
Level 4

- Feat – Select a General Feat (which now often includes a +1 Ability Score increase) or improve an Ability Score by +2.
Level 5
- Cunning Strike – You can now “trade” 1d6 of your Sneak Attack damage to add a status effect to your hit, such as Poison, Trip (knock prone), or Withdraw (free move).
- Uncanny Dodge – Use your Reaction to halve the damage from an attack you can see.
- Sneak Attack (3d6) – Your Sneak Attack damage increases.
Level 6
- Improved Expertise – Select another 2 Proficient Skills and double their Proficiency Bonus.
Level 7
- Evasion – When you pass a Dexterity Save against an AoE effect, you take no damage. If you fail, you take only half.
- Reliable Talent – Any d20 roll of 9 or lower for a skill you are proficient in is treated as a 10.
- Sneak Attack (4d6) – Your Sneak Attack damage increases.
Level 8
- Feat – Select a Feat or improve an Ability Score.
Level 9
- Subclass Feature – You gain a unique ability based on your subclass (e.g., the Shadowcaster’s Into the Shadows teleport).
- Sneak Attack (5d6) – Your Sneak Attack damage increases.
Level 10
- Feat – Rogues gain an extra Feat or Ability Score Improvement at this level, earlier than most other classes.
Best Solasta 2 Rogue Subclasses
Choosing a subclass (unlocked at Level 3) determines your specialized role in the party. Not all rogues follow the same path – some focus on stealth and spellcasting, while others excel in melee burst damage, reflecting the diversity of rogue subclasses. In Early Access, you have two choices:
1. Shadowcaster: Stealth Spellcaster

The Shadowcaster Rogue specializes in spellcasting, allowing you to cast spells in addition to using traditional rogue abilities. You gain cantrips and spells from the Wizard’s spellbook, and at level 3, Shadowcasters specifically gain access to wizard spells, greatly enhancing their magical versatility. In early access, having extra spellcasting utility is a massive benefit because it complements any playstyle like ranged or melee. In addition, the Shadowcaster can use Sneak Attack on spell attack rolls! That bonus makes a weak cantrip into a powerful one and solves any range issues you might have, especially if you run out of spell slots.
When optimizing your Shadowcaster Rogue, consider backgrounds and feats that enhance spellcasting. The Vigilant Origin Feat is a strong choice, as it provides ability score improvements and complements the spellcasting identity of the Shadowcaster.
The one downside of the Shadowcaster compared to the Scavenger is the lack of burst melee bonus. However, the Scavenger is incentivized to use melee weapons and has very little utility without spells. With mobility being low at the start of Solasta 2, you’re often spending one turn moving in melee range or using a weak ranged attack. While the bonus is nice to combine with Advantage and Sneak Attack, it’s not practical every turn in combat. Plus, some spells can be used while exploring, even if you have a Wizard in your party.

Shadowcaster Rogue Features:
Level 3:
- Spellcasting: At level 3, you gain 2 cantrips and 3 level 1 spells from the Wizard spell list. Additionally, allows Sneak Attack on spells with attack rolls.
- Shadow Casting – You can use your Sneak Attack when using spells which require an attack roll.
Level 9:
- Into the Shadows – As a bonus action, teleport to a cell you can see. Recharges after a short rest. You can also learn two additional Cantrips.
2. Scavenger: Burst Melee

The Scavenger Rogue is a rogue subclass in Solasta II, focused on delivering melee burst damage with the Serrated Edge bonus. As a rogue subclass, Scavenger excels at dealing consistent extra damage in close combat, making it a strong choice for players who want straightforward, effective damage output. Once per turn you can deal 1d6 extra slashing damage on a weapon hit. This bonus gives you consistent burst damage and it stacks with Sneak Attack. The strength of the Scavenger is that it’s simple, effective, and great at lower levels. The downside is, you won’t have the versatility of the Shadowcaster, especially if you need a spell for defensive or environmental gameplay (blow up a barrel for instance).
The other bonus of the Scavenger Rogue is better prices at vendors via Haggler. This is an odd bonus considering it has zero influence on combat. While 10% cheaper items might be nice at the start of the game, in the long run, the subclass bonus in comparison to spells, a shield, or something else is lack luster to say the least.

Scavenger Rogue Features:
Level 3
- Serrated Edge – Once per turn when you hit a creature with a weapon attack, you deal an additional 1d6 Slashing Damage to the target.
Level 9
- Slippery Fellow – You can use your Cunning Action to Dodge.
- Serrated Edge: Once per turn when you hit a creature with a weapon attack, you deal an additional 1d6 Slashing Damage to the target. This automatically affects the first damage dealt by the character on their turn.
- Haggler: You and your party can buy items for 10% less and sell items for 10% more in shops.
Which Rogue Subclass is Best?
The Shadowcaster might lack in burst damage, but spellcasting is such a nice utility when starting Solasta 2. Sitting back and launching a cantrip to start combat, or buffing with a defensive spells gives your party a big advantage. The Rogue class by itself is a powerful choice, but spellcasting on top makes it a great choice for any party.
For all out damage lovers, you will love the Scavenger Rogue. With extra damage per turn, you can focus your party on getting advantage by moving a tank Paladin within 5 feet. This grants you sneak attack plus another 1d6 for consistent per turn damage. You won’t have the overall utility of the Shadowcaster, but the damage will be high and some players value that.
- Shadowcaster: pick if you love having a ton of options per turn and value versatility.
- Scavenger: pick if you want highest DPS per turn and don’t need versatility.
Best Party Composition for the Rogue Class
The Rogue is a must have in DND and in Solasta 2 thanks to all of their skill expertise. This means the Rogue excels at Deception, Stealth, and Sleight of Hand skills. Without a Rogue in your party, you’re not very likely to open locked chest, doors, detect traps, and sneak up on the enemies.
Currently, there aren’t many alternatives to the Rogue. Since there are only six classes, and Ranger isn’t one of them at launch of Early Access, its optimal to use the Rogue. If you don’t mind having less utility, you can flex this role out of your party composition, but will likely regret it once you come by a chest that no one can unlock.
While there are many ways to build a party in Solasta 2, a balanced approach gives you the best options in combat and while exploring. The standard party composition formula from classic RPG and D&D still applies here:
- Frontline Tank – Fighter or Paladin designed to rush into melee and soak up attention and damage.
- Healer / Support – Cleric for healing, buffing, and general aiding other characters in combat.
- Skill DPS / Utility – almost always this is a Rogue since they are so helpful in opening locks, stealthing, and stealing.
- Magic DPS – either a Sorcerer or Wizard depending on if you favor combat power or exploration utility.
Solasta 2 Rogue FAQ
Is the Rogue a good class in Solasta 2 Early Access?
Yes. Since the current level cap is 4, martials do not yet have “Extra Attack,” making the Rogue’s Sneak Attack and Weapon Mastery (like Vex) some of the most consistent ways to deal high single-target damage. Additionally, because the Ranger is not yet available in Early Access, the Rogue is the only class that natively provides high-tier utility for locks, traps, and stealth.
Can Shadowcasters use Sneak Attack with spells?
Yes. A unique feature of the Shadowcaster subclass in Solasta 2 is the ability to apply Sneak Attack damage to any spell that requires an attack roll (such as Ray of Frost or Shocking Grasp). This makes the Shadowcaster a viable ranged or “spell-blade” hybrid.
What is the best Weapon Mastery for a Rogue?
The Vex property (found on Rapiers and Shortswords) is widely considered the best for Rogues. When you hit a creature with a Vex weapon, you gain Advantage on your next attack against them, which automatically triggers Sneak Attack for your follow-up turn or off-hand strike.
Is the Scavenger or Shadowcaster better for DPS?
For raw, consistent melee damage, the Scavenger wins due to Serrated Edge, which adds a flat 1d6 slashing damage once per turn. However, the Shadowcaster offers better “burst” potential and versatility because it can use spells like Shield for survivability or Sleep for crowd control.
How do I cast spells as a Shadowcaster with weapons equipped?
Solasta 2 enforces Somatic components, meaning you need a free hand to cast most spells. If you are dual-wielding, you may need the War Caster feat (or a similar EA equivalent) or keep one hand free (using a single finesse weapon) to cast without swapping gear mid-combat.
Which ancestry (race) is best for a Rogue in Solasta 2?”
The Sylvan Elf (Wood Elf) is highly recommended for its increased movement speed and Darkvision. However, the Halfling is a popular “niche” pick because their Luck trait prevents natural 1s on Stealth or Attack rolls, and they can move through enemy spaces to reposition for Sneak Attacks.
What is the best background for a Rogue?
The Spy background is the current community favorite. It provides a +2/+1 split to Dexterity and Intelligence (perfect for Shadowcasters) and grants the Vigilant feat, which is vital for winning Initiative and ensuring you act before the enemies can react.
Changelog & Build Updates
- v1.0.1 – March 17, 2026: added class and subclass features.
- v1.0 – February 13, 2026: Created (Pre-Alpha).
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Check out our complete list of powerful Solasta 2 builds to start your next adventure!
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- Battle Domain Cleric Build
- Life Domain Cleric Build
- Oblivion Domain Cleric Build
- Aether Warden Fighter Build
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- Oath Of Judgement Paladin Build
- Oath Of Liberation Paladin Build
- Scavenger Rogue Build
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