Latest Update: March 17, 2026
Learn about the best Wizard Builds in Solasta 2 Early Access as we give you details about the two subclasses and what makes them unique.

In Solasta 2 initial Early Access, players can reach a maximum level of 4. If you’re coming from games like Baldur’s Gate 3, you’ll be surprised at the new 2024 D&D 5e ruleset, which refines Spell Memorization and ritual casting. These rules change some of the core functions of the classes and subclasses, and places greater emphasis on Background vs. Species (race). Wizards in Solasta 2 can learn every arcane spell in the game, making them the most flexible casters and allowing them to adapt their spell selection to upcoming challenges. As the game evolves, players can expect more class and subclass options as well as a higher level cap.
Our build below explains the basics behind the Wizard class and the differences between the subclasses. Our goal is that you can read this article and understand what makes the Wizard the ultimate utility caster and which subclass you should pick to control the battlefield. Wizards have low HP and no armor proficiencies, making them vulnerable in physical combat and to physical attacks.
Related Guides
- Solasta 2 Best Builds for Early Access
- Solasta 2 Subclass Tier List
- Solasta 2 Ruleset Explained
- Solasta 2 Faction Guide
- Solasta 2 World Map Explained
- Solasta 2 Wiki and Guides
Solasta 2 Wizard Builds Overview

The Wizard is an intelligence-based spellcasting class focused on magical knowledge. They are your classic RPG magic casting archetype and have a wide variety of spells determined by spell schools. Wizards learn spells by studying scrolls and leveling up, then must prepare spells from their spellbook before adventuring. This allows you to learn spells and prepare for different combat encounters effectively. Wizards also excel with exploration and dialogue-based spells that help you discover things or manipulate the environment.
Wizard cantrips are a key part of their arsenal, especially at early levels, providing reliable magical options even when spell slots are limited.
A strength of the Wizard is that it’s the only class that uses Intelligence as its spellcasting ability, affecting spell attack rolls, saving throw DCs, and overall spell effectiveness (some exceptions with subclasses). That’s helpful because the Wizard can specialize in spells the other party members cannot. Typical wizard skills include Arcana, History, and Investigation, which are valuable outside of combat for solving puzzles, uncovering lore, and magical crafting. While they don’t have the raw power of Metamagic, they make up for it in diversity of spells and useful skills your party will value.
Wizards serve as glass cannons, crowd control, and utility spellcasters, with a playstyle focused on versatility, control, and powerful AOE damage.
Wizard Starting Features
Below is an overview of what your Wizard can do at the start of the game in Solasta 2:
- Weapon Proficiencies – Simple Weapons
- Armour Proficiencies – None (Wizards do not have light armor proficiency by default, but certain character customization options may grant light armor proficiency, allowing spellcasters to wear armor without penalties and improve survivability.)
- Saving Throw Proficiencies – Intelligence & Wisdom
- Skill Proficiencies – Choose 2 from Arcana, History, Insight, Investigation, Medicine, Religion
- Spellcasting – You can cast spells and cantrips from the Wizard spell list. You will unlock more powerful spells as you level up.
- Ritual Casting – You can cast a spell as a ritual if it has the ritual tag and you have it in your spellbook. The spell doesn’t need to be prepared.
- In terms of character creation, The best Ancestry for Wizards is the High Elf, which grants a bonus cantrip and access to the Longstrider spell.
Wizards are proficient with simple weapons but usually do not wear armor.
Wizard Class Features by Level
This section details the progression for the Wizard class in Solasta 2. Currently, the maximum level is four, though this will increase as development continues. The final game is expected to have a level cap of 10.
Level 1
- Spellcasting – You can cast powerful spells using Intelligence. You now use a fixed number of prepared spells from your spellbook rather than calculating it based on modifiers.
- Ritual Adept – You can cast any spell in your spellbook as a ritual if it has the ritual tag, even if you don’t have it prepared.

Level 2
- Scholar – You gain Expertise in one of the following skills you are proficient in: Arcana, History, Investigation, Medicine, Nature, or Religion. Wizard skills like Arcana, History, and Investigation are especially valuable both in and out of combat, helping with magical knowledge, lore, and uncovering secrets.
- Arcane Recovery – Once per day on a short rest, you can recover expended spell slots with a combined level equal to half your Wizard level (rounded up).

Level 3
- Wizard Subclass – Choose your Arcane Tradition (e.g., Abjurer, Diviner, Evoker, or Illusionist).
- Savant Feature – Each subclass now grants you two free spells of its school to add to your spellbook immediately.

Level 4
- Feat – Select a General Feat (most now include a +1 Ability Score boost) or improve an Ability Score by +2.
Level 5
- Memorize Spell – Whenever you finish a Short Rest, you can swap one of your prepared spells for a different spell from your spellbook.
Level 6
- Subclass Feature – You gain a unique ability based on your chosen school (e.g., the Evoker’s Sculpt Spells or the Abjurer’s Projected Ward).
Level 7
- Higher Level Spells – You gain access to 4th-level spell slots.
Level 8
- Feat – Select a Feat or improve an Ability Score.
Level 9
- Higher Level Spells – You gain access to 5th-level spell slots.
Level 10
- Subclass Feature – You gain a powerful high-level ability from your school (e.g., the Evoker’s Empowered Evocation or the Diviner’s Third Eye, which is now a Bonus Action).
Best Solasta 2 Wizard Subclasses
Choosing a subclass (unlocked at Level 3) determines your specialized role in the party. In Early Access, you have two choices:
1. School of Ruin: Glass Cannon

The School of Ruin Wizard is your typical high damage glass cannon focused on DPS spellcasting. At level three, you get two additional damage-dealing spells. In addition, you gain 1 additional damage for each spell dice roll. This is great when combined with Magic Missile or Scorching Ray that shoots three rays at once. Magic Missile allows you to conjure three darts of magical force, inflicting Force damage.
Therefore, you can expect the most damage coming from this subclass, along with the most offensive spells thanks to Ruin’s two subclass bonuses.
However, the subclass lacks any defensive bonuses at lower levels. You’ll want to make up for this with high AC, Mage Armor, and other spells like Blur to compensate for “squishy” Wizard equipment. The Wizard uses clothing and other ways to increase their AC to avoid attacks, but pre-buffing with spells or keeping a safe distance is key to avoiding a deadly one shot from a melee character.

School of Ruin Wizard Features:
Level 3
- Ruination Savant – You gain 2 additional spells that deal damage, and an additional one every time you level up.
- Destructive Magic – Your spells deal 1 additional damage for every damage dice they roll.
Level 6
- Mana Feedback – When you are hit by a spell, you can return a portion of the damage you received to its caster. You can do this once per Short Rest. The target can reduce the reflected damage with a Constitution Saving Throw.
Level 10
- Deadly Resonance – When you inflict damage on a target with a spell, you can repeat a portion of the damage at the start of your next turn. The victim can roll a Constitution Saving Throw to reduce the damage.
2. Court Mage: Shield Tank

The Court Mage Wizard is geared towards players who want survivability. You’ll gain access to Shields at level 3, which grants +2 AC, giving you a massive survivability advantage. Plus, with Mage Armor and 16 Dexterity, you can reach 18 AC at level 3. This gives you a built-in way to avoid attacks without casting spells, making you one of the most survivable spellcasters in Solasta 2. You also gain Spell Shield at level 3, helping you create a temporary shield around yourself or an ally.
While Court Mage Wizards gain shield proficiency, Wizards do not gain light armor proficiency by default. However, some customization options may allow Wizards to gain light armor proficiency, further enhancing their survivability by letting them wear armor without penalties.
While these two bonuses are helpful, there is little offensive firepower at the start of Solasta 2 with the Court Mage. While it favors the “tank” survival playstyle, other classes and subclasses fulfil this role better. However, if you’re struggling to survive with your Wizard build, take this subclass for extra defense.
Court Mage Wizard Features

Level 3
- Always Prepared: You gain proficiency with Shields. Additionally, you gain the Shielding Fighting Style, allowing you to use your reaction while wearing a shield to give an ally within 5′ of you that’s being attacked +2 bonus AC until the the start of their next turn.
- Spell Shield: You can use an action to create a powerful spell shield around yourself and a friendly creature you can see within range.
- A spell shield has a hit point maximum equal to three times your wizard level. Whenever a creature under the effect of Spell Shield takes damage, the shield takes the damage instead. If this damage reduces the shield to 0 hit points, it disappears and the creature take any remaining damage.
- The spell shield also disappears after 10 minutes or when you use this feature again.
- You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Level 6
- Vigilant Protector – You can use your Bonus Action to teleport next to the beneficiary of your Spell Shield, granting them additional Armour Class while you remain nearby.
Level 10
- Shield Resonance – Whenever you create a Spell Shield, you can select a damage type and become resistant to it while protected by the shield.
Spell Selection and Management
Start by familiarizing yourself with staple wizard spells like magic missile, fire bolt, and poison spray. These spells offer reliable ways to deal damage at range or in melee, and are essential for any Wizard’s arsenal to eliminate dangerous foes. As you level up, you’ll unlock more powerful spells, so always keep an eye on your available spell slots and spell level to ensure you’re prepared for both offense and defense.
Balancing your prepared spells is key. Make sure to include a mix of defensive spells like mage armor to boost your survivability, alongside high-impact evocation spell damage options such as scorching ray. Don’t overlook utility spells too as these can turn the tide in exploration and dialogue, giving your party an edge in unexpected situations.
One of the unique strengths of Wizards in Solasta 2 is the ability to cast spells with the ritual tag without expending spell slots, provided the spell is in your spellbook. This allows you to conserve your magical resources for when you need them most. Additionally, the arcane recovery feature lets you regain expended spell slots during a short rest, keeping your magical abilities ready for the next challenge.
If you choose the Court Mage subclass, you’ll gain access to the powerful spell shield ability, which creates a temporary hit points shield for yourself or an ally. This feature is invaluable for protecting your party during tough fights and can be used multiple times per long rest, depending on your proficiency bonus.
To maximize your spellcasting, focus on boosting your spellcasting modifier (Intelligence) and invest in wisdom skill proficiencies to enhance your saving throw and saving throw proficiencies. A strong constitution saving throw is also important, as it helps you maintain concentration on spells and survive enemy attacks.
Don’t forget to copy spells from spell scrolls you find during your adventures – this is the best way to expand your spellbook and gain access to more spells than any other class. Use your long rest to prepare new spells, recover hit points, and adjust your strategy based on upcoming encounters.

Choosing the Right Wizard for Your Group
If you want the most damage output from your Wizard, take the Ruin subclass. Wizards can learn every arcane spell in the game, except for a few class exclusives, and can switch them out during a Long Rest, making them the most flexible casters in Solasta 2. This flexibility allows you to adapt your spell selection to upcoming challenges and learn spells or magic effects that best fit your playstyle.
Getting two extra damage spells and damage on spells with multiple dice rolls is hard to pass up. However, Wizards are vulnerable in physical combat and must rely on key positioning and defensive spells to survive. Not charging into battle, or casting a spell then spending the remaining movement to flee towards the edge of combat, helps ensure the enemy cannot reach you on their turn. Once you learn these skills and take some defensive spells, the Ruin Wizard is a great offensive powerhouse.
The Court Mage Wizard is a great selection if you struggle with survivability and don’t want to pre-buff, use complex positioning, and want extra group utility. You will sacrifice damage, but if you’re dying all the time, this would be the subclass to take.
- School of Ruin Wizard: pick for glass cannon high DPS build.
- Court Mage Wizard: pick if you value survivability and group utility.
Solasta 2 Best Party Composition for Wizard
While there are many ways to build a party in Solasta 2, a balanced approach gives you the best options in combat and while exploring. The standard party composition formula from classic RPG and D&D still applies here:
- Frontline Tank – Fighter or Paladin designed to rush into melee and soak up attention and damage.
- Healer / Support – Cleric for healing, buffing, and general aiding other characters in combat.
- Skill DPS / Utility – almost always this is a Rogue since they are so helpful in opening locks, stealthing, and stealing.
- Magic DPS – either a Sorcerer or Wizard depending on if you favor combat power or exploration utility.
Wizards are also great spellcasters, but they lack Metamagic. The advantage of a Wizard though is intelligence ability score, which leads to better skill diversity. Wizard skills like Arcana, History, and Investigation contribute to party versatility, making Wizards valuable for exploration and solving puzzles outside of combat. Choosing the right wizard cantrips is important for early game effectiveness, as cantrips form the backbone of a Wizard’s combat options before higher-level spells become available. If you wanted a skill balanced party this would be helpful, meaning Wisdom, Intelligence, and Charisma so you could get skill expertise in a variety of areas. Good for exploration, but weaker in combat and in dialogue.

Solasta 2 Wizard: Frequently Asked Questions
What is the maximum level for Wizards in Early Access?
As of the March 12, 2026, Early Access launch, the level cap is 4. While the full game targeting a 1.0 release in early 2027 will feature a level cap of 10, your Wizard currently has access to 2nd-level spells and their first Feat or Ability Score Improvement (ASI).
Which subclass is better: School of Ruin or Court Mage?
It depends on your party’s needs:
- Pick School of Ruin if you want to be a “Glass Cannon.” The Destructive Magic feature adds +1 damage for every dice rolled, making multi-hit spells like Magic Missile or Scorching Ray incredibly potent.
- Pick Court Mage if you find your Wizard dying too often. This “Shield Tank” subclass grants Shield Proficiency and the Spell Shield ability, which provides a damage-absorbing buffer for you or an ally based on triple your Wizard level.
Can I wear armor as a Wizard in Solasta 2?
By default, Wizards have no armor proficiencies. However, the Court Mage subclass grants proficiency with Shields at level 3. For actual armor, you must rely on certain Backgrounds or Species choices (like the updated 2024 species rules) or select a specific Feat at level 4 to gain Light Armor proficiency.
How do I learn new spells from scrolls?
Wizards can expand their spellbook beyond the two spells gained per level by scribing scrolls. In the inventory menu, if you have a scroll of a spell on the Wizard list and the necessary gold, you can right-click it to “Scribe” it. This makes the Wizard the most flexible caster in the game compared to the Sorcerer’s limited known spells.
Is the Wizard better than the Sorcerer in Early Access?
Sorcerers excel at raw combat power through Metamagic (like Twinning spells). However, Wizards are considered superior for “blind” playthroughs because they can learn every arcane spell and swap their preparation daily to counter specific enemies, whereas Sorcerers are locked into their choices.
Changelog & Build Updates
- v1.0.1 – March 17, 2026: added class and subclass features.
- v1.0 – February 13, 2026: Created (Pre-Alpha)
More Powerful Solasta 2 Builds!
Check out our complete list of powerful Solasta 2 builds to start your next adventure!
- Best Solasta 2 Builds List
- Battle Domain Cleric Build
- Life Domain Cleric Build
- Oblivion Domain Cleric Build
- Aether Warden Fighter Build
- Commander Fighter Build
- Oath Of Judgement Paladin Build
- Oath Of Liberation Paladin Build
- Scavenger Rogue Build
- Shadowcaster Rogue Build
- Mana Painter Sorcerer Build
- Star Child Sorcerer Build
- Court Mage Wizard Build
- School Of Ruin Wizard Build



