Discover the best and worst classes in Solasta 2 as we rank all of them from best to work in Early Access explaining pros, cons, and how to use them.

Solasta 2 kicks off it’s first phase of Early Access March 12th, and we’ve spent many hours in game play testing all the classes, ancestries (races), and builds. With a level cap of four, six classes, and 13 subclasses to choose from, we rank the best and worst classes to pick during Early Access. Our goal is that you can use the appropriate class based on your playstyle, knowledge, and goals in game.
Solasta 2 – 2024 Ruleset Paradigm Shift

Solasta 2 uses the DnD 2024 ruleset which changes classes, subclasses, and overall combat from previous titles like Baldur’s Gate 3. Just in case you’re unaware, these are some of the biggest changes:
- Subclasses: now unlock at level 3 across all classes.
- Character Creation: radically changed with the most important choice being Background.
- Ancestry (Race): The 2024 rules shifted Ability Score bonuses from “Race” to “Background.”
- Ability Score: Ability Score increases +1 and +2 come from your Background and only three can be increased with this bonus, making your choice of background critical.
- Origin Feat: You now gain a feat based on your Background selection in character creation which give you a big bonus at level 1.
- Weapon Mastery: a new mechanic for martial builds that gives small on hit bonuses like knocking enemy prone or giving disadvantage to their attacks.
There are also many class specific balancing changes like the Paladin’s Divine Smite now requiring a bonus action to use. Same with multiclassing requiring a 13 ability score for that classes primary ability. Meaning, you cannot have a 8 strength Cleric multiclass into a Fighter just to get Action Surge. While this seems annoying at first, it makes the game feel more balanced without the same three popular builds from BG3 being used on every class combination.
Therefore our ranking will take into account these balancing changes and factor in each classes Action Economy, Resource Sustain, Ease of Play and Skill Utility.
Related Guides
- Solasta 2 Best Builds for Early Access
- Solasta 2 Subclass Tier List
- Solasta 2 Ruleset Explained
- Solasta 2 Faction Guide
- Solasta 2 World Map Explained
- Solasta 2 Wiki and Guides
TLDR Best Classes in Solasta 2
| Rank | Class | Primary Stats | Key Pros | Key Cons |
| 1 | Sorcerer | CHA | Innate Advantage, Best Action Economy, Fun-Factor. | Limited spell list. |
| 2 | Fighter | STR | Weapon Masteries, Action Surge, Spellcasting Subclass. | No “social” skills; Low mobility in large tile maps. |
| 3 | Paladin | STR / CHA | Bonus Action Smites/Heals, massive melee burst. | Level 4 cap limits spell slots (“Smite Fuel”) quickly. |
| 4 | Rogue | DEX | Cunning Action, lockpicking, high early consistency. | Requires Advantage for peak DPS; Lacks massive AoE. |
| 5 | Cleric | WIS | Best support spells (Healing Word; Life Domain is a tank. | Best spells are easily “stolen” via Origin Feats. |
| 6 | Wizard | INT | Highest out-of-combat utility (Lore/Discovery skills). | Outclassed by Sorcerer burst; lowest survival at level 4. |
1: The Sorcerer – The Action Economy King

No other class combines action economy, skill utility, and raw power like the Sorcerer in Solasta 2. Using Charisma as it’s ability score, Sorcerers are helpful in both combat and utility. The main class feature that makes this class so strong is its Metamagic. Not only does it allow you to manipulate spells duration, range, but use a bonus action to cast a spell. This gives you more action economy than any other classes.

One practical way to use this combo is with the cantrip True Strike that uses your spellcasting modifier for melee damage. You stack as much Charisma as possible (18 at level 4), and blast an enemy in melee range. Then you follow up with a hard hitting elemental spell like Burning Hands or knock the target back with Thunderwave.
Sorcerer Class Pros
- Sorcery Points: this is your class resource that you can regenerate with a melee attack on the Mana Painter subclass. At level four, you’ll be able to use the bonus action spellcasting combo multiple times, giving you incredible damage at range or in melee with sustain to boost your class in long duration fights.
- Survivability: Even though you use clothing, with Mage Armor and 16 Dexterity, the Sorcerer can reach 16 AC at early levels. Combine this with Shield spell, you’ll have incredible survival. The Mana Painter subclass also grants a shield every time you cast a spell, giving yet even more survival without sacrificing offense.
- Origin Feats: with newly introduce Origin Feats, you can get the best early access spell, Guiding Bolt with Magic Initiative Cleric. This gives you the highest ranged damage spell, combined with some of the best cantrips in Solasta 2.
- Innate Sorcery: With the new 2024 ruleset, the Sorcerer can use a Bonus Action to gain Advantage on spell attacks. This makes the Sorcerer more reliable than the Wizard from Turn 1.
Sorcerer Class Cons
- Complexity: this class might be the most complex in Solasta 2 with multiple resources, range combat options, and advance knowledge required to make it shine. If you’re completely new, you are likely to get frustrated and not understand the Sorcerers true potential.
- Spellbook: the Sorcerer has lower variety spells than the Wizard. However, with the Human Ancestry, you can get two origin feats and have both Cleric and Wizards’ best spells.
- Lower Health: with a lower hit dice on each level, you won’t have a massive health pool incase you’re hit. You can compensate by using temporary health shields and spells like Shield and Blur to help with survival.
Like all spellcasters, you will have to manage spell slots, lower health, and mobility to stay clear of melee threats. However, the pros outweigh the cons making the Sorcerer the best overall class in Solasta 2 once you understand the mechanics and then master any combat encounter.
2: The Fighter – Reliability Personified

If you want the most simple and effective class and build in Solasta 2, the Fighter is your choice. Using Strength as its primary ability score, the Fighter can play any martial weapon style and role ranging from Two-Handed brawler, one-hand and shield tank, to even range bow user. The two subclasses offer distinct benefits, the Aether Warden spellcasting and the Commander party support. Plus, with lower complexity, it’s easier for beginners to jump in and feel powerful right away.

Fighter Class Pros
- Equipment: like the Paladin, the Fighter unlocks all weapons and armor proficiency, giving you flexibility in gear and playstyle. If it’s important to use heavy armor to look cool and feel powerful, you cannot go wrong with picking the Fighter Class.
- Action Economy: You gain Action Surge at level 2, giving you an extra action once per combat encounter. This class feature is a game changer in combat and one of the reasons Fighter is such a common multiclassed class. Recover this bonus on short rest and use it every combat encounter for a huge turn when you need it most.
- Feats and Weapon Mastery: with follow up strike feat, you can attack a second time as a bonus action, ensuring every turn deals maximum damage. Plus, your weapon mastery will now trigger another bonus like knocking a target prone.
Fighter Class Cons
- Mobility: Solasta 2 maps are massive, and oftentimes you spend the first turn merely reaching the target. This is where the Fighter can struggle and spells like Longstrider or Expeditious Retreat come into play. You can get these with the Aether Warden or Elf ancestry choice.
- Area (AOE) Damage: the Fighter will lack in the multiple target attacks because melee focused builds general are single target focused. Weapon Mastery can solve some of this issue or the Aether Warden spellcasting with Burning Hands. In general though, you won’t hit a big AOE Shatter spell to wipe out a pack of enemies.
- Skill Utility: Maybe the biggest downside is overall utility in dialogue and exploration. That’s because the Fighter stacks Strength and Constitution, which both stats aren’t used to increase skill effectiveness like persuasion, perception, or history.
The Fighter class remains a solid choice and we rank it second on this list because of its simplistic. You can make an argument there is a better melee damage dealer, the Paladin, but the Fighter doesn’t have to babysit running out of spell slots or reliance one bonus actions for damage. If you can handle lower exploration and dialogue skills in your party, then you should pick the Fighter as your main front line berserker.
3: The Paladin – The Burst & Support Hybrid

When it comes to burst damage, nothing beats the Paladin in Early Access for Solasta 2. Using Charisma as its spellcasting modifier, but Strength as its main ability score for melee builds, the Paladin plays this hybrid DPS, healer, and tank. The main appeal of the Paladin is the Divine Smite spell which adds Radiant Damage to strikes. While you now must use a bonus action, the raw burst you can get with one weapon attack is astounding, plus the ability to heal yourself or allies makes it a nice choice.

Paladin Class Pros
- Burst Damage: adding 2d8 radiant damage passively to a melee attack gives you the highest burst in the game. You also deal 1d8 more to friend or undead, and if this spell criticals, we’ve seen 30+ damage with just Divine Smite, absolutely shredding most enemies in one attack.
- Equipment: similar to the Fighter, you gain access to any type of equipment, allowing you to keep your Dexterity low while using heavy armor for high Armor Class (AC) and durability.
- Channel Divinity: this class specific resource is helpful when you run out of spell slots and still need some utility, especially from your bonus action.
Paladin Class Cons
- Spell Starved: the biggest weakness to the Paladin is the lack of spell slots. While Divine Smite can feel amazing, you quickly run out, then your damage drops precipitous.
- MAD: since you need charisma for spellcasting, and strength for melee attacks, the Paladin is dependent on multiple ability scores for success. However, if you want to play just a melee brawler using Divine Smite, you can lower Charisma as it doesn’t increase the damage or likelihood of Divine Smite percentage to land an attack.
- Mobility: just like the Fighter, your first turn is likely just to move to the target. Longstrider and Expeditious Retreat spells are great to help increase your movement, but require you to be an Elf ancestry. Most of the time you use a Longbow for a weak opening attack rather than reaching the target which can be frustrating.
At max level of four, the Paladin feels like Iron Man. You walk around one-shotting most enemies with melee and Divine Smite, plus you’re in heavy armor so you feel tanky. Once you solve the early level spell slots and mobility, the class can be amazing. However, we rank it lower than the Fighter because of its complexity and dependence on spell slots for Divine Smite burst.
4: The Rogue – The Essential Specialist

The Rogue is critical to every party due to its high Dexterity and skill utility with stealth, lock picking, and disarming traps. We rank the Rogue as fourth, because almost every party is going to pick the class for its skills but also simplicity in combat. Like the Fighter, Rogues only have a few important mechanics like Sneak Attack and Advantage to understand, once you do, they can do incredible consistent damage with little effort while providing utility to your party.

Rogue Class Pros
- Early Game Power: They don’t rely on long rests, making them the most consistent DPS in the early hours.
- Sneak Attack: this class feature adds damage passively when you get advantage. Attack from stealth, or have a melee character within 5 feet for simple added damage without a spell slot or some other complex gameplay.
- Utility: use the Rogue as a Scout to move ahead of the party, looking for traps, initiating an ambush, and keeping your spellcasters safe from a distance.
Rogue Class Cons
- Positioning: You’ll need to understand Sneak Attack, Advantage, and positioning especially high above to get near the same damage as other classes. Even when you do, the other classes above will still do way more damage with ease.
- Equipment: Expect to be limited in your weapon and armor choices, resulting in a dual wielding and shortbow setup for most players.
- “Meh: Factor: The Rogue feels great in your party, but can feel underwhelming in combat compared to the Paladin’s Burst, Fighters Action, or the Sorcerers Metamagic.
The Rogue feels like a necessity in most groups for its sheer utility. However, the class can feel underpowered at higher levels thus we rank it four. After seeing a Paladin hit a 30+ Divine Smite, or a Sorcerer launch a spell that wipes out a group, you’ll take your Rogue turn to do 15 damage and let out a sigh.
5: The Cleric – Support with a “Cheat Code”

The Cleric is your classic support class using Wisdom as it’s ability score modifier and having many useful spells and cantrips to pick from. Guiding Bolt is by far the best Early Access damage spell, capable of hitting 30+ at range and granting an advantage to the next attacker. However, thanks to origin feats, any class can get this due to Magic Initiative Cleric. This takes away the uniqueness of the class, and while it can still heal well, the early game rewards huge damage vs. massive healing.

Cleric Class Pros
- Healing: You get more passive healing than any other class, plus a Channel Divinity that can be used in combination with Heal Word, giving you an action and a bonus action powerful heal.
- Armor Options: Unlock martial weapons and heavy armor at level 1 thanks to Divine Order feature.
- Spells: Guiding Bolt, Healing Word, and cantrips like Guidance give the Cleric an awesome spell book.
Cleric Class Cons
- Uniqueness: the major downside of the Cleric is that anyone can get their early game power through the origin feat Magic Initiative Cleric. Imagine a Sorcerer with Guidance and Guiding Bolt? Well its possible with a Human Ancestry and background choice, making the class feel less special than others.
- Mobility: without Longstrider or Expeditious Retreat, the Cleric will feel sluggish at best. Plus, if you wear heavy armor, you need 13 strength in order to not suffer a movement penalty. Therefore, expect to sit in the back buffing and healing.
- Concentration Heavy: most likely you will use your Cleric for Bless, which must hold concentration. Other powerful spells like Shield of Faith also require concentration but cannot be used at the same time.
We still love the Cleric and recommend it for almost every party composition. Having Bless on your characters so you get a +1d4 to attack rolls and saving throws is massive at the start of Solasta 2. However, we rank it 5th because so much of what makes the Cleric good can be outsourced to another class.
6: The Wizard – The Intelligence Niche

In the last position we rank the Wizard which might appear shocking. However, what can a Wizard do any other class cannot? The only thing is intelligence based skills while exploring, let me explain. The main appeal of the Wizard is spellcasting, but the Sorcerers metamagic make them a superior option. Maybe it’s burst damage? No, that’s the Paladin with Divine Smite. Maybe its ease of play? No, that’s definitely not the Wizard but the Fighter who any button masher can master. Thus, you end up with a decent spellcaster whose role is diminished because other classes can do almost everything better.

Wizard Class Pros
- Spell Selection: the Wizard gains some of the best spells in Solasta 2, and you can really customize your build how you see fit.
- Utility: with intelligence as your primary ability score, you gain bonuses to critical skills most other classes won’t touch.
- Extra Damage: the School of Ruin subclass gives you some extra damage on spells which can help boost your DPS.
Wizard Class Cons
- Squishy: the Wizard by default is squishy and requires Mage Armor and spells like shield to survival. However, the Court Mage remedies this problem and is a hybrid tank.
- Uniqueness: with Magic Initiative Wizard, you don’t get much benefit to playing the class especially levels 1-4.
- Action Economy: you lack the raw power of Action Surge, Innate Sorcery Advantage, or Divine Smite, leaving you with little usage for bonus actions.
With our ranking might seem weird, after playing all six classes, we have little incentive to bring a Wizard to our group. In fact, we use a hybrid Rogue Shadowcaster with 14 intelligence to compensate for the lack of intelligence based skills. This allows us to solve the issue with skills, making the Wizard, so far in Early Access, weaker than any other class.
More Powerful Solasta 2 Builds!
Check out our complete list of powerful Solasta 2 builds to start your next adventure!
- Best Solasta 2 Builds List
- Battle Domain Cleric Build
- Life Domain Cleric Build
- Oblivion Domain Cleric Build
- Aether Warden Fighter Build
- Commander Fighter Build
- Oath Of Judgement Paladin Build
- Oath Of Liberation Paladin Build
- Scavenger Rogue Build
- Shadowcaster Rogue Build
- Mana Painter Sorcerer Build
- Star Child Sorcerer Build
- Court Mage Wizard Build
- School Of Ruin Wizard Build



