Learn the best party compositions in Solasta 2: The Neokos Chronicles for every stage of Early Access. Master the 2024 D&D rules, Weapon Masteries, and tactical synergies to dominate the Badlands!

In Solasta 2, your core party consists of four player-created characters. While you can recruit powerful Companions to temporarily increase your party size to five or six, your “Core Four” are the foundation of your journey. In this guide, we break down the Best Party Composition Guide for Solasta 2.
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How Party Composition Works

Below are the main points you should know about how party composition and companions work in Solasta 2:
- Your main party is always 4 characters.
- Companions can temporarily increase party size to 5 or 6 characters depending on story moments.
- Companions can be recruited, dismissed, and re-recruited based on story choices.
- Companions level alongside your party and have fixed abilities and roles.
- They are not fully customizable like player characters, their kits are designed for narrative and gameplay roles.
- Companions can die permanently, with narrative consequences (not game over).
- Some companions are temporary “Guests” with limited control and inventory access.
- Recruitment can depend on faction reputation and story choices.
- More companions are expected later in development.
The four companions from the Solasta 2 demo gave players good insight into how a proper party should function. At launch of early access, there are six classes, and four ancestry (races) to choose from. As development continues, more classes, subclasses, and ancestries will be available to players, thus changing this guide. However, let’s break down where Solasta 2 sits now in Early Access, and how you can make a proper party composition.
Solasta 2 Best Party Composition for Early Access
While there are many ways to build a party in Solasta 2, a balanced approach gives you the best options in combat and while exploring. The standard party composition formula from classic RPG and D&D still applies here:
- Frontline Tank – Fighter or Paladin designed to rush into melee and soak up attention and damage.
- Healer / Support – Cleric for healing, buffing, and general aiding other characters in combat.
- Skill DPS / Utility – almost always this is a Rogue since they are so helpful in opening locks, stealthing, and stealing.
- Magic DPS – either a Sorcerer or Wizard depending on if you favor combat power or exploration utility.
During Character Creation in Solasta 2, you get to design your full party of four to fill these slots however you wish. One suggestion would be, pick a high charisma character for your “main,” this way you can pass speech checks easier.
Balanced Meta Party
DPS – Mana Painter Sorcerer

In Early Access, resource sustain is critical, especially with limited spell slots and sorcery points. The Mana Painter has a melee attack that gives you back Sorcery points. This is critical to take advantage of Metamagic early. Metamagic is by far the most powerful spellcasting, allowing you to fork (double) a single target spell or use a bonus action for spellcasting.

The other benefit of the Sorcerer is area (AOE) damage and range. You won’t have many movement options early in Solasta 2, and turn one you’re usually just reaching the enemy or getting in range. The Sorcerer can hit multiple targets at long distance and kill multiple enemies at once. Scorching Ray is a great example of this, with the Mana Painter subclass dealing extra damage for each ray fired. Plus, you get the Shield spell as well, boosting AC by 5 when about to be hit. The Sorcerer’s damage, survivability, and high Charisma make it a go to class for your main character.
Alternatively, you can use the Paladin which also has high Charisma. However, the Paladin’s Divine Smite now requires a bonus action with the 2024 ruleset, taking away most of its burst and action economy. Plus, you start slow and have terrible mobility and it’s not fun with only level 4 max level.
Wizards are also great spellcasters, but they lack Metamagic. The advantage of a Wizard though is intelligence ability score, which leads to better skill diversity. If you wanted a skill balanced party this would be helpful, meaning Wisdom, Intelligence, and Charisma so you could get skill expertise in a variety of areas. Good for exploration, but weaker in combat and in dialogue.
Healer – Cleric

The second most important element of your party composition is a healer. The Cleric, specifically Light Cleric fills this role the best. You’re able to heal, buff, and even do damage at range. Plus, you can wear heavy armor at level 1, giving you a big boost in survivability.
The Cleric also is Wisdom based spellcasting modifier. Wisdom has two exploration skills that are critical while questing, Perception and Insight. If you’ve played BG3, these two are often triggered while exploring and lead to new questing discoveries and more.
A tip when using the Cleric is to pre-buff before a battle with the Bless spell. The extra 1d4 to attack rolls and saving throws makes a massive difference during the early game. If you run out of spell slots, look to your subclass resource for a free heal. Use Sacred Flame and Guiding Bolt when all allies are healed and you need some extra damage.
Utility – Rogue

The Rogue is a must have in DND and in Solasta 2 thanks to all of their skill expertise. This means the Rogue excels at Deception, Stealth, and Sleight of Hand skills. Without a Rogue in your party, you’re not very likely to open locked chest, doors, detect traps, and sneak up on the enemies. There are two subclasses, Scavenger and Shadowcaster, with Scavenger being simpler and Shadowcaster granting spellcasting.
Rogue’s combat power fades beyond level 4 typically, but this doesn’t matter during Early Access. With a cap of four at the start of development, your Rogue will keep up with other party members damage thanks to Sneak Attack. You deal extra damage when you have Advantage. You can attack from stealth or use a party member to move in melee range to trigger Advantage. If you haven’t played DND or BG3, it may take awhile to get use to this. But, it’s free extra damage that you can capitalize on every turn, helping add massive value to the Rogue in your party.
Currently, there aren’t many alternatives to the Rogue. Since there are only six classes, and Ranger isn’t one of them at launch of Early Access, its optimal to use the Rogue. If you don’t mind having less utility, you can flex this role out of your party composition, but will likely regret it once you come by a chest that no one can unlock.
Tank – Fighter

The Fighter makes the best tank in Solasta 2, designed at survivability and melee damage. The Fighter has access to all gear, weapons, armor, and can reach high Armor Class with heavy immediately. While the Fighter doesn’t have the highest HP, they are capable of dealing good damage while having high survivability. One reason is the skill Action Surge, which gives you an extra action once per combat. This is unique to the Fighter and makes a huge difference at every level.

Another nice Fighter feature is Second Wind, which heals you for 1D10 + Class Level. Second Wind uses an action, and it’s a replenishable resource unlike potions which can go very quickly at lower levels. The major downside to the Fighter is lack of spellcasting, but that is made up for with the Aether Warden subclass.
Another popular choice is the Paladin, which uses Charisma and heavy armor. The strength of the Paladin is spellcasting, specifically healing based spells and Divine Smite. However, Divine Smite isn’t nearly as powerful as before like in BG3. Instead of being a passive addition to your attack, now it requires a bonus action. Thus, limiting your action economy especially if you want to play offensive.
The Paladin is still an okay class, but it has the same issues as the Fighter: lower mobility, DEX so you go later in combat order. The Fighter is simpler, starts much faster, and deals good damage right away.
Alternative Party Compositions
Magic-Focused Party
- Spellcaster DPS and Utility – Wizard
- Tank – Paladin for extra healing and utility.
- Healer – Cleric for healing and buffs.
- Spellcaster DPS – Sorcerer with Metemagic to complement the Wizard spellbook.
This party setup favors all spellcasters instead of using a Rogue. The two major downsides are lack of Dexterity skills and spell slots. You are likely to constantly need to long rest which can be annoying and sometimes impossible to do. Mostly, you would use a lot of cantrips or even melee attacks and converse spellslots for boss fights where your party could unlock. The upside, you could have a massive turn one damage combo with Wizard and Sorcerer both firing off level 2 spells.
Martial-Focused Party
- Tank – Fighter
- DPS – Paladin for another melee body near Fighter.
- Support – Cleric for support and healing.
- Utility – Rogue played at range for Advantage.
This setup is helpful if you’re tired of constant long rest. The Paladin fits the role as the spellcasting damage dealer, but will use limited spells and melee attacks. The Cleric is for support and healing, and the Rogue, using a ranged weapon, can sit back and pew pew. The Rogue specifically benefits from this party composition because melee characters can trigger Advantage by being close to a target.
This party composition is good if you want a simplistic team, but bad if you need ranged damage. High grounds or long distance will be hard to cover. However, make sure your Fighter is an Aether Warden to get some type of spellcasting to make every turn useful.
Final Tips for Party Synergy

- Don’t Sleep on Weapon Masteries: If your Fighter isn’t using Topple to knock enemies prone, you’re playing at half-strength.
- Advantage: Make sure your Rogue is attacking a target with Advantage for extra passive damage.
- Verticality is King: Just like the first game, use Spider Climb or Levitate on your spellcasters to stay out of reach of melee brutes.
- Light is Life: Darkvision helps, but carrying a light source (or using the Light cantrip) is still required to avoid disadvantage in deep dungeons.
- Manage Your Bonus Actions: In 2024 rules, many features (like Smite) moved to Bonus Actions. Don’t build a party where everyone is fighting for that same slot!
- Consumables: Make sure everyone has at least one potion for emergency healing.
- Ranged Weapons / Attacks: Best to equip a ranged weapon even if your Fighter doesn’t intend to use it. Or, take a subclass with some type of range like a cantrip. Early on, movement is dreadfully slow and you’ll waste turns walking to the target instead of damaging it.
- Stealth: Always start combat from Stealth and engage first if you can to trigger better initiative.
- Pre-Buff: if you know a fight is coming, cast spells like Bless before the fight begins so you don’t have to once it starts.
- Spell Slots: Save your high powered spells for bosses or critical situations. Use cantrips and weapon attacks on weaker creatures as long rest can be painful to find and use.
More Powerful Solasta 2 Builds!
Check out our complete list of powerful Solasta 2 builds to start your next adventure!
- Best Solasta 2 Builds List
- Battle Domain Cleric Build
- Life Domain Cleric Build
- Oblivion Domain Cleric Build
- Aether Warden Fighter Build
- Commander Fighter Build
- Oath Of Judgement Paladin Build
- Oath Of Liberation Paladin Build
- Scavenger Rogue Build
- Shadowcaster Rogue Build
- Mana Painter Sorcerer Build
- Star Child Sorcerer Build
- Court Mage Wizard Build
- School Of Ruin Wizard Build



