Physical Skills in Starfield allow players to move more efficiently, carry more weight, and even regenerate health!



Starfield Physical Skills
Physical Skills offer a wide variety of effects and abilities that cover mostly what the human body can perform. Investing skill points into the Physical skill tree will increase the durability of your character, while also providing boosts to the physically demanding activities you will be performing traveling.
Basic – Tier 1 Physical Skills
This is where all new captains start out with Physical skills. Your background may have given you some advantages, but everyone starts with the basics.
Boxing
Once considered a “sport of kings” boxing is still practiced as a recreational competitive activity, but its combat applications can’t be denied.
- Rank 1: Unarmed attacks do 25% more damage. 25% less O2 used when using a power attack.
- Rank 2: Unarmed attacks do 50% more damage. 50% less 02 used when using a power attack.
- Rank 3: Unarmed attacks do 75% more damage. While in fight and unarmed, running consumes 30% less O2.
- Rank 4: Unarmed attacks do 100% more damage and have a change to knock down opponents.
Fitness
In space, the greatest commodity is oxygen, and the increased lung capacity gained by a regular physical fitness regimen is essential to survival.
- Rank 1: You have 10% more oxygen available.
- Rank 2: You have 20% more oxygen available.
- Rank 3: You have 30% more oxygen available.
- Rank 4: Sprinting and Power Attacks now use significantly less Oxygen.
Stealth
For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective.
- Rank 1: Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage.
- Rank 2: Upgrades the Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an additional 10% sneak attack damage.
- Rank 3: You are 75% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage.
- Rank 4: You are 100% more difficult to detect when sneaking. Suppressed weapons do an addition 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
Weight Lifting
Weight training can significantly increase one’s ability to carry weapons and equipment, both in space and on the ground.
- Rank 1: Increase total carrying capacity by 10 kilograms.
- Rank 2: Increase total carrying capacity by 25 kilograms.
- Rank 3: Increase total carrying capacity by 50 kilograms.
- Rank 4: Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Wellness
By embracing an active lifestyle and good nutrition habits, one may improve their overall sense of health, and even gain prolonged life expectancy.
- Rank 1: Increase your maximum health by 10%.
- Rank 2: Increase your maximum health by 20%.
- Rank 3: Increase your maximum health by 30%.
- Rank 4: Increase your maximum health by 40%.















Advanced – Tier 2 Physical Skills
You must spend 4 or more points in the Physical category to unlock Advanced Physical Skills.
Energy Weapon Dissipation
Considering the widespread use of energy weapons in the Settled Systems, specialized training to minimize damage is considered invaluable.
- Rank 1: Energy damage is reduced by 5%.
- Rank 2: Energy damage is reduced by 10%.
- Rank 3: Energy damage is reduced by 15%.
- Rank 4: 25% chance to reflect energy damage back to an attacker when your health is below 50%.
Environmental Conditioning
In the Settled Systems, even oxygen-rich planets and moons may have an atmosphere that is hazardous to human beings.
- Rank 1: Gain 10 resistance to Airborne environmental damage.
- Rank 2: Gain 10 resistance to Thermal environmental damage.
- Rank 3: Gain 10 resistance to Corrosive and Radiation environmental damage.
- Rank 4: Reduced chance to gain afflictions from environmental damage sources.
Gymnastics
From navigating the elevations of alien landscapes to exploring derelict ships in Zero-G, gymnastic training is invaluable for improving both safety and maneuverability.
- Rank 1: Unlock the ability to combat slide. Take 15% less fall damage.
- Rank 2: Move faster in Zero-G. Take 20% less fall damage.
- Rank 3: Become more stable while firing in Zero-G. Take 30% less fall damage. Replenish some O2 after mantling.
- Rank 4: Increased jump height. Run faster after combat sliding or mantling.
Nutrition
Advanced nutritional science is no substitute for good life choices, and knowing how much and when to eat can be just as important as the food itself.
- Rank 1: Food and drink are 10% more effective.
- Rank 2: Food and drink are 20% more effective.
- Rank 3: Food and drink are 30% more effective.
- Rank 4: Food and drink are 50% more effective.
Pain Tolerance
Pain hurts – but only if you’re not strong enough to take it.
- Rank 1: Physical damage is reduced by 5%.
- Rank 2: Physical damage is reduced by 10%.
- Rank 3: Physical damage is reduced by 15%.
- Rank 4: 5% chance to ignore physical damage when your health is low.















Expert – Tier 3 Physical Skills
You must spend 8 or more points in the Physical category to unlock Expert Physical Skills.
Cellular Regeneration
Whether through secret experimentation or just plain healthy living, boosting the body’s ability to naturally recover from injuries can mean the difference between life and death.
- Rank 1: Slightly increased chance to recover from injuries naturally.
- Rank 2: Moderately increased chance to recover from injuries naturally.
- Rank 3: Noticeably increased chance to recover from injuries naturally.
- Rank 4: 20% chance of not gaining an injury when you otherwise would.
Decontamination
Through a deliberate regiment of conditioning and antibody therapy, one may effectively combat even the Settled Systems’ unseen threats.
- Rank 1: Slightly increased chance to recover from infections naturally.
- Rank 2: Moderately increased chance to recover from infections naturally.
- Rank 3: Noticeably increased chance to recover from infections naturally.
- Rank 4: 20% chance of not gaining an infection when you otherwise would.
Martial Arts
There are currently hundreds of martial arts practiced in the Settled Systems, some originating on ancient Earth, some nearly created, almost all effective in combat.
- Rank 1: 15% increased chance to crit with a melee or unarmed attack.
- Rank 2: 15% chance to disarm an opponent with a melee or unarmed power attack.
- Rank 3: While unarmed or wielding a melee weapon, take 10% less damage.
- Rank 4: Reflect 50% damage back when blocking a melee or unarmed attack.









Master – Tier 4 Physical Skills
You must spend 12 or more points in the Physical category to unlock Master Physical Skills.
Concealment
Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries.
- Rank 1: You no longer set off enemy mines. Ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
- Rank 2: Running while sneaking doesn’t affect stealth. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
- Rank 3: You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage.
- Rank 4: Engaging in stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
Neurostrikes
Once considered a realm of fiction, the ability to disable an opponent without using a weapon is terrifyingly effective when performed by a skill practitioner.
- Rank 1: 10% chance to stun an NPC with an unarmed attack.
- Rank 2: Unarmed attacks now do additional EM damage.
- Rank 3: 20% chance to stun an NPC with an unarmed attack.
- Rank 4: After stunning an enemy, you also knock down any enemies within close range.
Rejuvenation
Utilizing both ancient meditation techniques and newly developed breathing exercises, it’s possible for one to actually trigger their body’s natural healing ability.
- Rank 1: Slowly regenerate health outside of combat.
- Rank 2: Regenerate health more quickly outside of combat.
- Rank 3: Regenerate health much faster outside of combat. You can now slowly regenerate health while in combat.
- Rank 4: Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat.









What Are The Best Physical Skills in Starfield?
The best Physical Skills in Starfield include Weight Lifting, Concealment, Rejuvenation and more. To learn more about the best skills in Starfield, check out the video or guides below.
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