Tech Skills in Starfield empower players to use the most advanced technology in the game, from Boost Packs to Spaceships and everything in between!



Starfield Tech Skills
Tech Skills cover a variety of abilities, but mostly they involve assisting you with navigating around the Settled Systems and protecting yourself while onboard your ship. Investing skill points into the Tech skill tree is going to improve your journeys between systems and make sure that Spacers or Pirates aren’t going to prevent the exploration. There are 17 Tech skills in total.
Basic – Tier 1 Tech Skills
This is where all new captains start out with Tech skills. Your background may have given you some advantages, but everyone starts with the basics.
Ballistic Weapon Systems
While there have been significant advancements in ship-bourne weaponry, sometimes the simplest toll is the most effective.
- Rank 1: Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode.
- Rank 2: Ballistic ship weapons have 20% increased damage and recharge 15% faster.
- Rank 3: Ballistic ship weapons have 30% increased damage and recharge 30% faster.
- Rank 4: Ballistic ship weapons do 50% more damage to individual systems.
Boost Pack Training
Specialized training and innovations in personal mobility systems have allowed for unfettered exploration on alien worlds.
- Rank 1: You can now utilize boost packs.
- Rank 2: Using a boost pack expends less fuel.
- Rank 3: Boost pack fuel regenerates more quickly.
- Rank 4: Doubles previous bonuses.
Piloting
As more people journey into space, the number of those certified to effectively pilot various types of spacecraft has increased dramatically.
- Rank 1: You can now utilize ship thrusters.
- Rank 2: Increased ship turning rate and maneuverability.
- Rank 3: Unlock the ability to pilot Class B ships.
- Rank 4: Unlock the ability to pilot Class C ships.
Security
While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training.
- Rank 1: You can attempt to hack Advanced locks, and 2 auto attempts can be banked.
- Rank 2: You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted.
- Rank 3: You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
- Rank 4: Expend a digipick to eliminate keys that aren’t required to solve the puzzle. 5 auto attempts can be banked.
Targeting Control Systems
Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective.
- Rank 1: Unlocks the ship targeting functionality.
- Rank 2: Time to lock onto enemy ships is reduced by 15%. Target-locked ships fire at you 25% slower.
- Rank 3: Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship.
- Rank 4: Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.















Advanced – Tier 2 Tech Skills
You must spend 4 or more points in Tech category to unlock Advanced Tech Skills.
Payloads
Any pilot can haul cargo, but it takes a special determination and training to maximize cargo space.
- Rank 1: Ship cargo holds have 10% more capacity.
- Rank 2: Ship cargo holds have 20% more capacity.
- Rank 3: Ship cargo holds have 30% more capacity.
- Rank 4: Ship cargo holds have 50% more capacity.
Energy Weapon Systems
In the 24th century, advancements in energy weapons technology have revolutionized combat, as much in space as on the ground.
- Rank 1: Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
- Rank 2: Energy ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
- Rank 3: Energy ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
- Rank 4: Energy ship weapons recharge 30% faster.
Engine Systems
Space is both vast and dangerous, and the ability to push a ship’s engine to increase speed can be done safely and effectively, with the right training.
- Rank 1: Your ship’s top speed is increased by 10%.
- Rank 2: Ship boosts last longer and the cooldown is shorter.
- Rank 3: Your ship’s top speed is increased by 20%.
- Rank 4: While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.
Shield Systems
Regardless of the power allocated by the reactor, a ship’s shields can be further bolstered by direct manipulation of the system’s harmonics.
- Rank 1: Your ship has 20% increased shield capacity.
- Rank 2: Your ship has 40% increased shield capacity.
- Rank 3: Your ship has 60% increased shield capacity.
- Rank 4: Your shields will occasionally resist 100% of all damage received.












Expert – Tier 3 Tech Skills
You must spend 8 or more points in Tech category to unlock Expert Tech Skills.
Missile Weapon Systems
In space, few weapons can match the range and destructive power of missiles, especially in the hands of a skilled tactician.
- Rank 1: Ship missile weapons do 10% more damage, and their Targeting mod cost is reduced by 20%.
- Rank 2: Ship missile weapons do 20% more damage, and their Targeting mod cost is reduced by 40%.
- Rank 3: Ship missile weapons do 30% more damage, and their Targeting mod cost is reduced by 60%.
- Rank 4: Ship missiles have a 20% increased Range, Travel Speed, and Reload Speed.
Particle Beam Weapon Systems
Ship weapons utilizing particle beam technology are the preferred choice for captains who prefer to damage multiple systems at once.
- Rank 1: Ship particle beam weapons do 10% more damage, and Targeting mode cost is reduced by 10%.
- Rank 2: Ship particle beam weapons do 20% more damage, and Targeting mode cost is reduced by 20%.
- Rank 3: Ship particle beam weapons do 30% more damage, and Targeting mode cost is reduced by 30%.
- Rank 4: Increased critical hit chance with ship particle beam weapons.
Robotics
In an age where robots and autonomous turrets are employed in a combat capacity, the study of robotics can be instrumental in gaining a tactical edge.
- Rank 1: You deal 10% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to stop fighting for a limited time.
- Rank 2: You deal 20% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to flee for a limited time.
- Rank 3: You deal 30% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to attack their allies for a limited time.
- Rank 4: You can force a target robot up to 10 levels higher than you to obey commands for a limited time.
Ship Design
As with “car culture” pm Earth centuries ago, there are those who pride themselves on the ability to modify their own spaceships.
- Rank 1: Allows the installation of improved ship modules.
- Rank 2: Allows the installation of superior ship modules.
- Rank 3: Allows the installation of cutting-edge ship modules.
- Rank 4: Allows the installation of experimental ship modules.
Ship Engineering
It takes skilled hands to not only make a ship’s systems more resistant to damage, but to repair those systems efficiently when damage does occur.
- Rank 1: All ship system’s repair 10% faster.
- Rank 2: Ship systems have 25% increased damage mitigation.
- Rank 3: All ship systems repair 25% faster.
- Rank 4: Occasionally, repairing one block of a system will repair the entire system.















Master – Tier 4 Tech Skills
You must spend 12 or more points in Tech category to unlock Master Tech Skills.
Automated Weapon Systems
Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.
- Rank 1: Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%.
- Rank 2: Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode.
- Rank 3: Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub-systems by 20%.
- Rank 4: Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems.
Boost Assault Training
Combat training with boost packs allows for more shock and awe tactics.
- Rank 1: Nearby enemies take damage when you boost and have a chance to catch fire.
- Rank 2: Chance to knockdown nearby enemies when you boost.
- Rank 3: Aiming down sights while boosting will let you hover in place. Fuel is still expended until empty.
- Rank 4: While hovering, time slows down and the world moves 70% slower around you.
EM Weapon Systems
In the hands of a capable pilot, no weapons can disable an enemy ship faster than those that deliver electromagnetic damage.
- Rank 1: EM ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
- Rank 2: EM ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
- Rank 3: EM ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
- Rank 4: EM ship weapons have a small chance of instantly disabling enemy engines.









What Are The Best Tech Skills in Starfield?
The best Tech Skills in Starfield include Boost Pack Training, Piloting, Targeting Control Systems and more. To learn more about the best skills in Starfield, check out the video or guides below.
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