Latest Update: August 24, 2026 – Categories: Star Wars Zero Company, Weapons
The Blaster Rifle in Star Wars Zero Company is a solid medium range weapon with excellent base damage and good critical damage.

Star Wars Zero Company Blaster Rifle Stats
The Blaster Rifle costs 1 AP for the first shot each turn, then 2 AP for every additional shot after that. A full three-AP turn with a Rifle therefore looks like: 1 AP first shot, then 2 AP second shot, for a total of two shots at maximum before AP runs out. A third shot is not possible within a standard turn budget.
How To Use The Blaster Rifle
The Blaster Rifle rewards using it alongside other AP-consuming actions rather than dedicating a full turn to firing. The first shot at 1 AP is efficient. The second shot at 2 AP is more expensive relative to its damage output. Operators who spend 1 AP on movement, 1 AP on their first Rifle shot, and then use the remaining AP on an ability or a second movement will get the most from the Rifle’s AP costs.
Blaster Rifle Best Classes & Builds
The Blaste Rifle is best suited for: Soldier, Scout, Medic, or any operator who splits their turn between movement, abilities, and attacks.
Blaster Rifle Mods/Upgrades
The Blaster Rifle in Star Wars Zero Company has 4 mod slots which can be used for upgrades.
- Hypercharge Capacitor: Increases damage when attacking with this blaster during the first turn of combat.
More Star Wars Zero Company Guides and Builds
- Zero Company All Talents List
- Zero Company Planets Guide
- Hawks Build and Character Guide
- Cly Kullervo Build and Character Guide
- Jae Mordant Build and Character Guide
- Kabb Uppercut Build and Character Guide
- Luco Bronc Build and Character Guide
- Tel-Rea Vokoss Build and Character Guide
- Trick Build and Character Guide
- Astromech Build and Character Guide



