Latest Update: September 10, 2026 – Categories: The Witcher 3
With many players excited to jump into The Witcher 3 again, now is a great time to review what’s changed between the original Witcher 3 (2015), the next-gen update (2022), and the full Remastered release (2026), so you know exactly what you are getting.

More Witcher 3 Remastered
- The Witcher 3 Remastered Changes
- Official Patch Notes Explained
- The Witcher 3 Remastered Best Builds
- Witcher 3 Remastered NEW Skill Trees
- The Witcher 3 Signs & Upgrades
The Witcher 3: Wild Hunt has now been through three distinct versions in eleven years: the 2015 original, the 2022 next-gen update, and the 2026 Remastered. So what’s changed and what’s the same?
Quick Summary: The 2015 original set the baseline with no ray tracing, the 2022 next-gen update added ray tracing, improved textures, and minor quality-of-life changes while leaving gameplay largely intact. The 2026 Remastered goes further by overhauling combat animations, rebuilding the skill tree with interlocking branches and new perks, adding transmog, reworking traversal and Roach handling, revising the looting and quest tracking systems, and rebuilding the entire rendering system including path tracing on PC. All expansions are now included with every copy at no additional cost to boot!
The Witcher 3 Remastered vs Original Summary
| Feature | Original 2015 | Next-Gen Update 2022 | Remastered 2026 |
|---|---|---|---|
| Combat animations | Original | Unchanged | Overhauled |
| Finisher animations | None | None | New finishers added |
| Skill tree | Original socket system | Unchanged | Rebuilt with interlocking branches |
| Transmog | No | No | Yes |
| Traversal and movement | Original | Unchanged | Overhauled |
| Roach handling | Original | Minor improvement | Revamped |
| Quest tracking | Original | Unchanged | Reworked |
| Looting system | Original | Unchanged | Reworked |
| Mod support | PC only (Nexus Mods) | PC only | PC + consoles |
| Ray tracing | No | Yes | Yes, improved |
| Path tracing | No | No | Yes (PC only) |
| Rendering API | DirectX 11 | DirectX 11 | Native DirectX 12 |
| Upscaling | TAA/FXAA | DLSS 3.5, FSR 3, XeSS 1 | DLSS 4.5, FSR 4, XeSS 2.0 |
| Expansions included | Sold separately | Sold separately | Included free |
| Price for existing owners | Full price | Free upgrade | Free upgrade |
| Platforms | PC, PS4, Xbox One, Switch | PC, PS5, Xbox Series X|S | PC, PS5, Xbox Series X|S, Switch 2, Battle.net |
The Witcher 3 Original 2015 Version
The 2015 original was an extraordinary achievement for its time, delivering a 100-plus-hour open world RPG with award-winning writing and some of the most detailed environments of that console generation. Its weaknesses were primarily technical and systems: combat animations were functional but stiff, Roach was notoriously unreliable, the socket-based skill tree felt basic, and the rendering was built on DirectX 11 with no ray tracing. Those were acceptable trade-offs in 2015 and invisible when the game was new but they became more noticeable as other RPGs caught up and passed Witcher 3’s systems over the following decade.
The original also shipped Hearts of Stone and Blood and Wine as separate paid expansions. Buying the full game with all content meant purchasing the Complete Edition separately.

The Witcher 3 2022 Next-Gen Update
The 2022 update was substantial on the visual side and modest on the gameplay side. It introduced ray-traced global illumination, shadows, and reflections on PC and console, improved texture quality across environments and characters, added an over-the-shoulder camera option that brought the perspective closer to the action, and made a range of quality-of-life improvements that CD Projekt Red described as sanding down rough edges.
What the 2022 update did not change was combat, the skill tree, traversal, quest tracking, or the looting system. The gameplay remained structurally identical to 2015. The rendering API stayed on DirectX 11. The upscaling options were DLSS 3.5, FSR 3, and XeSS 1.0 rather than their 2026 successors. Hearts of Stone and Blood and Wine remained separate paid content.
The Witcher 3 Remastered Changes
The 2026 Remastered version of The Witcher 3 is where some huge gameplay changes arrive for the first time since the game launched in 2015.
Combat
Attack transitions between targets are much smoother in the remaster, controls are more responsive, and the overall feel of combat has been brought closer to what a 2026 action RPG player should expect. New finishing animations have been added too, including Sign-based executions, with an Aard finisher confirmed in the reveal trailer. Monster AI behavior has also been updated, specifically how creatures react, move, and engage.
Skill Tree
The 2022 update left the original socket-based skill tree completely unchanged but the 2026 remaster rebuilds it with interlocking branches comparable in structure to Cyberpunk 2077’s skill progression, adds new perks, and reworks existing ones to give players more flexibility in how they build Geralt. This is one of the two headline changes CD Projekt Red named as primary reasons to return to the game.
Traversal and Roach
The 2022 update made minor improvements to Roach handling but left mantling, climbing, and vaulting largely as they were in 2015. The Remastered version specifically improves traversal and movement as a separate feature, addressing the original game’s tendency for Geralt to struggle with terrain that visually looked passable. Roach receives a full handling overhaul on top of the 2022 improvements, plus new mount and dismount animations.
Transmog
Transmog was not part of the 2015 original or the 2022 update. The Remastered Witcher 3 adds a full Transmog system, letting players use the visual appearance of one armor set while applying the stats of another. It is a quality-of-life feature the community had requested since 2015 and one that appears in most comparable modern RPGs. It covers both armor and weapons.
Quest Tracking and Looting
Improved Quest Tracking and Looting are two more systems upgrades confirmed for the Remaster, and neither was touched by the 2022 update. The specific mechanical changes to each have not been detailed by CD Projekt Red ahead of launch, but they are listed as separate features from the UI improvements, indicating they are substantial updates and not just cosmetic.
Rendering and PC Technology
The Remastered Witcher 3 migrates the PC renderer to native DirectX 12, which improves multi-threading and GPU utilization and is a prerequisite for path tracing. Full path tracing arrives as the highest-end PC graphics option, going beyond the selective ray-traced effects available since 2022. Ray Reconstruction using Nvidia’s neural denoising technology, ray-traced hair, DLSS 4.5, FSR 4, XeSS 2.0, and rendering parallelization all arrive as well. The 2022 update’s DLSS 3.5, FSR 3, and XeSS 1.0 are replaced entirely.
On console, ray tracing is improved beyond the 2022 implementation, HDR output is enhanced, and the global lighting rework, new shading model, subsurface scattering, foliage shading rework, GTAO, and new tone mapper all apply across PS5 and Xbox Series X|S.
Expansions and Content
Hearts of Stone and Blood and Wine are now included with every copy of the Remastered edition at no additional cost, effective as of the Gamescom announcement on August 25, 2026. This applies retroactively: existing owners who previously had the base game without the expansions found them added to their libraries automatically. Every new copy of The Witcher 3 Remastered going forward includes both expansions. The upcoming Songs of the Past expansion, announced for 2027, is a separate paid purchase.
Mod Support
The Witcher 3 Remastered brings cross-platform mod support to Xbox Series X|S specifically, with PlayStation 5 and Switch 2 receiving mod access under platform-specific content guidelines and hardware restrictions. PC mod support continues through the existing ecosystem with expanded official tools.

Should You Upgrade from the 2022 Next-Gen Version?
Yes, and it costs nothing to find out. The free upgrade for existing owners on PC, PS5, and Xbox Series X|S means there is no financial risk in downloading the Remastered and seeing the changes for yourself. The gameplay changes in particular, combat, the skill tree, traversal, and Roach, are things that existing owners who played the 2022 version will notice immediately and that address the longest-standing criticisms of the original game’s systems.
Should You Play Witcher 3 for the First Time in Remastered?
Yes, without question. The Remastered is the most complete and mechanically polished version of the game ever released, includes both expansions, and costs the same as any other new release. A first-time player starting on the original 2015 version or the 2022 update would be missing improvements that exist specifically to address the things newcomers are most likely to find frustrating: the skill tree structure, combat responsiveness, Roach handling, and traversal. Start with Remastered.

The Final Word
Eleven years after release, The Witcher 3 has finally received the gameplay overhaul its systems needed alongside the technical upgrades its visuals deserved. The 2022 version made it look better. The 2026 Remastered makes it play better too. For existing owners it is free, and for new players it is the only version worth starting on. For a full breakdown of every individual change across both gameplay and graphics, see our Witcher 3 Remastered All Changes Explained guide.
Witcher 3 Remastered vs Original FAQ
1. Is Witcher 3 Remastered a Remake or a Remaster?
It is a remaster, not a remake. The story, quests, world, and characters are identical to the 2015 original. The Witcher 3 Remastered keeps the original game the same and improves it, making it the most polished and feature-complete version of the same game rather than a different game.
2. Is Witcher 3 Remastered free if you own the original?
Yes, for existing owners on PC (Steam, GOG, Epic), PS5, and Xbox Series X|S. Original Switch owners also get the Switch 2 Remastered version free, though the free upgrade applies to Complete Edition owners only and not the base game without expansions.
3. What did the 2022 next-gen update change that the Remastered did not?
The 2022 update introduced ray tracing, improved textures, the over-the-shoulder camera option, and quality-of-life improvements while leaving combat, the skill tree, traversal, quest tracking, and looting unchanged. The Remastered version addresses all of those untouched systems on top of further visual improvements.
4. Is the skill tree completely different in Remastered?
The structure has been rebuilt with interlocking branches comparable to Cyberpunk 2077, with new perks and reworked existing ones.
5. Are Hearts of Stone and Blood and Wine included with W3 Remastered?
Yes. Both expansions are included with every copy of The Witcher 3 Remastered at no extra cost and were added retroactively to the libraries of existing base game owners at the time of the Gamescom announcement.
6. Should I keep my heavily modded 2022 install or upgrade?
Check mod compatibility before upgrading. The Remastered version migrates to DirectX 12 from DirectX 11, which may affect mods built for the older renderer. If your mod list is important to you, verify that the mods you rely on have been updated for the Remastered vesion before committing to the upgrade.



