Warfare Tree CP Guide
The Warfare Constellation in The Elder Scrolls Online
Warfare, also known as the Blue Tree, is a Champion Point Constellation in ESO that focuses on player damage, healing and defenses.
The left side of the constellation with the staff is focused on healing passives while the right side with the extended arm is focused on damage. The head area includes many extended stars that will increase damage and add utility to your build. Finally, the body area of the constellation is focused around mitigation.
Warfare includes three sub-constellations that can expand your options and build customization even further. These are:
Warfare Tree Champion Point Stars
The Warfare Tree consists of 46 Champion Point Stars that can provide bonus effects to your character build in ESO. Some stars grant their bonus passively, while other stars must be Slotted on your Champion Point bar in order to take effect. Stars must be unlocked with Champion Points before you can use them.
For a detailed breakdown on how Champion Points work in The Elder Scrolls Online, refer to our Complete Champion Point Guide.
Click on a link below for more information on that Champion Point Star, including stages, sub-constellation, and prerequisite stars.
CP STAR | SLOT | DESCRIPTION |
---|---|---|
Arcane Supremacy | Yes | Increases Max Magicka by 26 per stage. |
Backstabber | Yes | Increases your Critical Damage done by 3% per stage against enemies you are flanking. |
Battle Mastery | No | Increases your chance to apply a Martial status effect by 30% per stage. |
Biting Aura | Yes | Increases your damage done with area of effect attacks by 2% per stage. |
Blessed | No | Increases your Healing Done by 1% per stage. |
Bulwark | Yes | While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900. |
Cleansing Revival | Yes | Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds. |
Cutting Defense | Yes | You deal 385 Magic Damage to attackers whenever they damage you with a Direct Damage attack within 7 meters. This effect scales off your Max Health. |
Deadly Aim | Yes | Increase your damage done with single target attacks by 2% per stage. Maximum: 10% |
Duelist’s Rebuff | Yes | Reduces your damage taken by single target attacks by 2% per stage. Maximum: 10% |
Eldritch Insight | No | Grants 260 Max Magicka per stage. Maximum: 520 |
Elemental Aegis | No | Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage. Maximum: 2% |
Endless Endurance | No | Increases your Max Stamina by 26 per stage. Maximum: 1300 |
Enduring Resolve | Yes | Reduces your damage taken by damage over time attacks by 2% per stage. Maximum: 10% |
Enlivening Overflow | Yes | Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target. |
Fighting Finesse | Yes | Increases your Critical Damage and Critical Healing done by 2% per stage. Maximum: 10% |
Flawless Ritual | No | Increases your chance to apply a Magical status effect by 30% per stage. Maximum: 60% |
Focused Mending | Yes | Increases your Healing Done with single target heals by 2% per stage. Maximum: 10% |
Foresight | Yes | After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%. |
From The Brink | Yes | Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target. Maximum: 11000 Shield |
Hardy | No | Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage. Maximum: 2% |
Hope Infusion | Yes | Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target. |
Ironclad | Yes | Reduces your damage taken by direct damage attacks by 2% per stage. Maximum: 10% |
Last Stand | Yes | When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds. |
Master-At-Arms | Yes | Increases your damage done with direct damage attacks by 2% per stage. Maximum: 10% |
Mighty | No | Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage. |
Occult Overload | Yes | Whenever you kill an enemy under the effect of a status effect, they violently explode for 2000 Oblivion Damage per stage to all other enemies in a 4 meter radius. |
Piercing | No | Grants 350 Offensive Penetration per stage. Maximum: 700 |
Precision | No | Grants 160 Critical Chance per stage. Maximum: 320 |
Preparation | No | Reduces your damage taken from non-player attacks by 5% per stage. Maximum: 10% |
Quick Recovery | Yes | Increases your Healing Taken by 1% per stage. Maximum: 2% |
Reaving Blows | Yes | When you deal Direct Damage you heal for 7% of the damage done. |
Reinforced | Yes | When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds. |
Rejuvenator | Yes | Grants 33 Weapon and Spell Damage to your healing abilities per stage. |
Resilience | Yes | Grants 132 Critical Resistance per stage. |
Riposte | Yes | When you block an attack from an enemy within 7 meters, you deal 4800 Physical Damage back to the attacker. This effect can occur once every 5 seconds. |
Salve Of Renewal | Yes | Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds. Maximum: 6400 Health |
Soothing Tide | Yes | Increases your Healing Done by area of effect heals by 2% per stage. |
Swift Renewal | Yes | Increases your Healing Done with healing over time effects by 2% per stage. |
Thaumaturge | Yes | Increases your damage done with damage over time effects by 2% per stage. |
Tireless Discipline | Yes | Grants 260 Max Stamina per stage. |
Unassailable | Yes | Reduces your damage taken by area of effect attacks by 2% per stage. |
Untamed Aggression | Yes | Increases your Weapon and Spell Damage by 3 per stage. |
War Mage | No | Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage. |
Weapons Expert | Yes | Increases your damage done with Light and Heavy Attacks by 3% per stage. Maximum: 15% |
Wrathful Strikes | Yes | Grants 33 Weapon and Spell Damage to your damaging abilities per stage. Maximum: 165 |
Best Champion Point Stars in the Warfare Tree
While you can unlock any Star of your choice in the Warfare Tree if you have enough Champion Points, some Warfare Stars are more useful than others. Our favorite stars in the Warfare Tree are those that provide the strongest bonus in as many situations as possible.
For example, Master-At-Arms boosts all Direct Damage abilities by 10 percent and Preparation reduces damage taken by 10 percent.
The best Champion Point Stars that you should focus on unlocking first in the Warfare Tree are:
Other Warfare Stars may be more appropriate for Tanks or Healers, but generally, most of the above Stars will be good in all situations.
More Champion Point Guides For ESO
Champion Points in The Elder Scrolls Online can be confusing, especially for new players. For everything you need to know about integrating Champion Points into your own builds, review these additional guides and make sure to check out our YouTube Channel.
Hack loves gaming content, particularly Traditional RPG’s, Action RPG’s and MMO’s. Go check out his YouTube Channel for even more builds and guides on popular series like the Elder Scrolls, Fallout and Cyberpunk and make sure to check out his Twitter for updates on what content is coming next!